>Not enough to be annoying in a real fight
Heavy doubt, especially as it strengthens counterattacks
Search found 153 matches
- Wed Mar 06, 2019 10:08 pm
- Forum: Ideas
- Topic: Make grabbing/pulling things and people take up a hand, and add slowdown
- Replies: 39
- Views: 7485
- Mon Mar 04, 2019 8:43 pm
- Forum: General Chat
- Topic: MSO: Give up your host vote for a second player vote.
- Replies: 27
- Views: 8307
Re: MSO: Give up your host vote for a second player vote.
third vote goes to coders
- Mon Mar 04, 2019 2:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947989
Re: Minor Suggestions
Screemonster wrote: turns out that not letting any other players on the same screen as you in case one of them is a traitor or a hivemind or a changeling or whatever has its downsides
- Sat Mar 02, 2019 1:10 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10545
Re: Misc. ghost role changes?
who would win: an overpowered invasion of FREE ANTAGS from the hellworld
or
a broken window
or
a broken window
- Fri Mar 01, 2019 12:13 pm
- Forum: Coding Feedback
- Topic: Stamina regeneration Vs disablers
- Replies: 8
- Views: 2658
Re: Stamina regeneration Vs disablers
I believe arms and legs do contribute to stamina crit, they just have a multiplier for how much damage they take.
- Tue Feb 26, 2019 1:16 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13661
Re: Complete Mining Overhaul
>remove the only fun part of mining
no
no
- Sun Feb 24, 2019 2:12 am
- Forum: General Chat
- Topic: MSO: Give up your host vote for a second player vote.
- Replies: 27
- Views: 8307
Re: MSO: Give up your host vote for a second player vote.
third vote has to go to a Terrymin
representation
representation
- Wed Feb 20, 2019 12:23 pm
- Forum: Ideas
- Topic: Automated ERTs and Deathsquads
- Replies: 23
- Views: 5751
Re: Automated ERTs and Deathsquads
TBH I'm not sure about the ERT part, but summoning the deathsquad seems like a bad idea.
- Sun Feb 17, 2019 12:00 pm
- Forum: Closed Policy Discussion
- Topic: Extent of admin complaints forum
- Replies: 26
- Views: 5983
Re: Extent of admin complaints forum
Do this fast I need to get Dorsidwarf deadminned
- Sun Feb 17, 2019 1:56 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13661
Re: Complete Mining Overhaul
Full damage KPA on station would mean a dualwielder with damage mods could instacrit anyone not wearing a bomb suit, more explicitly. 140 damage in an instant, if short-range, burst.
- Sun Feb 17, 2019 1:55 am
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13661
Re: Complete Mining Overhaul
uh ohMisterPerson wrote:But like even if the KPA did full damage on the station, it would still suck. So why nerf it?
- Sun Feb 17, 2019 1:29 am
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9412
Re: Disembowelment on living targets is a bad mechanic.
Pretty sure it'd be easy to just copy + paste for torso, and change the condition if you wanted.
- Sun Feb 17, 2019 1:28 am
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9412
Re: Disembowelment on living targets is a bad mechanic.
The bit that stops this for heads:
Code: Select all
/obj/item/bodypart/head/can_dismember(obj/item/I)
if(!((owner.stat == DEAD) || owner.InFullCritical()))
return FALSE
return ..()
- Sat Feb 16, 2019 7:51 pm
- Forum: Ideas
- Topic: Petition To Bring Back Drones
- Replies: 21
- Views: 5045
Re: Petition To Bring Back Drones
Drones are also great for preventing early shuttle calls if you allow them to be built early on, which I think is a good thing.
- Fri Feb 15, 2019 1:43 pm
- Forum: Closed Policy Discussion
- Topic: Can you be punished for Banhammer related comments
- Replies: 11
- Views: 2186
- Thu Feb 14, 2019 11:25 am
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24602
Re: Proposed change - Merge chemistry and botany
Why would a head botanist be needed if they're under the qm?
- Sat Feb 09, 2019 4:33 pm
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18378
Re: Cult power creep
"5 loyalists vs 10 cultists is a bit easier to handle than 10 loyalists vs 40 cultists."
Cult has a minimum pop of 29
edit: but if cult is so much more fun when it can't snowball TOO far, why not give it a max pop?
Cult has a minimum pop of 29
edit: but if cult is so much more fun when it can't snowball TOO far, why not give it a max pop?
- Sat Feb 09, 2019 10:04 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18378
Re: Cult power creep
stylistic variety is still interesting and worth keeping around you can be reductive and say "oh, it's the same thing with extra steps" but those extra steps look pretty damn cool all flash and no substance rev says, here's a mode, use the entire game to acheive your goal cult says, here'...
- Sat Feb 09, 2019 9:55 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18378
Re: Cult power creep
subject217 wrote:stylistic variety is still interesting and worth keeping around
you can be reductive and say "oh, it's the same thing with extra steps" but those extra steps look pretty damn cool
- Fri Feb 08, 2019 10:53 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16995
Re: Aren't riot shields a bit too strong?
Yeah, don't balance around the top players
- Fri Feb 08, 2019 5:07 pm
- Forum: General Chat
- Topic: A pichart of who says owo and how many times they've said it
- Replies: 31
- Views: 8404
Re: A pichart of who says owo and how many times they've said it
DaxYeen 10
Daxxed 10
more evidence
Daxxed 10
more evidence
- Fri Feb 08, 2019 11:47 am
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16995
Re: Aren't riot shields a bit too strong?
You should probably give an argument.wesoda25 wrote:Stop painting things that aren’t an issue as an issue
- Tue Feb 05, 2019 10:54 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 62627
Re: Hygiene Removal
Honestly I've not had any problems with hygiene since the latest update, it just forces you to not walk around covered in blood (which ruins my epic miner character)
- Sun Feb 03, 2019 1:01 am
- Forum: Coding
- Topic: Weird saltpetre math
- Replies: 10
- Views: 3929
Re: Weird saltpetre math
Basically this doesn't need changing, it works fine
- Sun Feb 03, 2019 1:00 am
- Forum: Coding
- Topic: Weird saltpetre math
- Replies: 10
- Views: 3929
Re: Weird saltpetre math
I've just tested and 100u definitely does work as intended.
- Sat Feb 02, 2019 5:28 pm
- Forum: Ideas
- Topic: epic idea for sleeping carp changes
- Replies: 23
- Views: 4346
Re: epic idea for sleeping carp changes
sounds good tbh, might code when I have free time (the deflect part, at least)
- Sat Feb 02, 2019 11:51 am
- Forum: Closed Policy Discussion
- Topic: Metacomm punishments
- Replies: 16
- Views: 4280
Re: Metacomm punishments
Oh, I thought you meant the catgirl gang, never mind
- Sat Feb 02, 2019 10:00 am
- Forum: Closed Policy Discussion
- Topic: Metacomm punishments
- Replies: 16
- Views: 4280
Re: Metacomm punishments
What's this about bullying? New to me
- Wed Jan 30, 2019 4:13 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16009
Re: Ash lizards should not be allowed to actively invade the station
I like both sides of lizard invasions personally - the challenge of fighting as an unga bunga versus people with guns, and the free valids of absolutely fucking them up with whatever tools you've managed to acquire throughout the round.
edit: And part of the fun is that losing is a part of the game
edit: And part of the fun is that losing is a part of the game
- Mon Jan 28, 2019 10:08 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13854
Re: New health system needs ideas for traumas and their interactions
"Less instantly deadly"
On what timescale? Will I still be able to beat the shit out of someone before sec arrives, or will I be halfway through breaking their third rib?
On what timescale? Will I still be able to beat the shit out of someone before sec arrives, or will I be halfway through breaking their third rib?
- Sun Jan 27, 2019 12:30 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 947989
Re: Minor Suggestions
Yeah, I have basically used up my nerf budget. Going to have to lie low for a bit . I do still think this would be a bit of an over-nerf, though.
- Sat Jan 26, 2019 11:53 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9758
Re: Assistants... actually assisting.
This would 100% just lead to assistants tabling people for access
- Sat Jan 26, 2019 4:52 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4123
Re: Coding & Community number 991
Wait how can I ded when I don't play the game please to help
- Sat Jan 26, 2019 4:33 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13733
Re: 4DPlanner + Oranges
I don't know why he bothers denying it it's just obvious by this point
- Sat Jan 26, 2019 4:00 pm
- Forum: Ideas
- Topic: Survey to restore objectivity regarding department balance
- Replies: 17
- Views: 4544
Re: Survey to restore objectivity regarding department balance
Yeah, but if you DON'T move it to google it definitely won't be filled out.
- Sat Jan 26, 2019 3:51 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13733
Re: 4DPlanner + Oranges
we are all oranges on this blessed day
- Sat Jan 26, 2019 3:50 pm
- Forum: Coding
- Topic: Weird saltpetre math
- Replies: 10
- Views: 3929
Re: Weird saltpetre math
import random import math #for floor, can't remember if you need it def splash(salt): #calculates one addition of a given amount of saltpetre rng = random.randrange(0,100) #we want rng < 100 to be a 100% chance, rng < 1 to be a 1% chance etc if rng < salt%100: rng = 1 else: rng = 0 prod_adj = (-mat...
- Sat Jan 26, 2019 2:08 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13733
Re: 4DPlanner + Oranges
I too think this thread should be deleted it is too
NSFW:
- Sat Jan 26, 2019 12:53 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16009
Re: Ash lizards should not be allowed to actively invade the station
golem ship -> teleporter works, doesn't it?confused rock wrote:if you get lowpop murderboned by something that's completely outta options if you decon the console on lavaland you need to rethink your experience
- Sat Jan 26, 2019 12:15 am
- Forum: Coding Feedback
- Topic: Teleporting Directly onto the AI
- Replies: 26
- Views: 7007
Re: Teleporting Directly onto the AI
There's already a way to set tiles as teleport proof I believe, so it's kinda a mapping issue
- Fri Jan 25, 2019 8:27 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16009
Re: Ash lizards should not be allowed to actively invade the station
Honestly this sounds like just another lowpop murderbone problem. We don't ban traitors from ebow eswording just because it's annoying on lowpop.
- Fri Jan 25, 2019 4:41 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16009
Re: Ash lizards should not be allowed to actively invade the station
Technically if they murder the golems they stand a chance of doing it, but yeah get good lol
- Fri Jan 25, 2019 11:51 am
- Forum: Coding
- Topic: Weird saltpetre math
- Replies: 10
- Views: 3929
Re: Weird saltpetre math
You got the python wrong lol
(Round is the floor operation in byond)
(Round is the floor operation in byond)
- Fri Jan 25, 2019 11:17 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13733
Re: 4DPlanner + Oranges
Also if I was oranges who would stop me?
- Fri Jan 25, 2019 11:08 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13733
Re: 4DPlanner + Oranges
They've found us out, run away
- Thu Jan 24, 2019 2:30 pm
- Forum: Ideas
- Topic: Secborgs for malf AIs
- Replies: 22
- Views: 6182
Re: Secborgs for malf AIs
I would code this if someone made me spritesNot-Dorsidarf wrote:Dont bring back secborgs, add a new blood-red "hunter-killer" borg that the malf AI can summon from the ghost pool for CPU
- Thu Jan 24, 2019 2:09 pm
- Forum: Ideas
- Topic: Secborgs for malf AIs
- Replies: 22
- Views: 6182
Re: Secborgs for malf AIs
Malf AI can already do hardware, it summons a whole borg factory out of nowhere.
- Thu Jan 24, 2019 12:46 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 62627
Re: Hygiene Removal
hey guys improve don't remove am I right?
- Wed Jan 23, 2019 11:39 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 62627
Re: Hygiene Removal
Who made that poll?
edit: ah, nervere
edit: ah, nervere
- Tue Jan 22, 2019 11:36 pm
- Forum: Ideas
- Topic: Fostering a lacking departmental interaction
- Replies: 11
- Views: 2389
Re: Fostering a lacking departmental interaction
Botanists trade exactly once, then make blumpkins