Search found 2531 matches
- Fri Dec 12, 2014 11:33 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37396
Re: [POLL] Security Sprite Changes
Should there be an option for formal uniforms ala Half Life's Barney? The old Uhangi outfit, blue lawyer suit + old armor + old helmet it was pretty much like the original Barney, a great outfit for a friendly officer. The new armor hides the tie so you have to use the detective's armor, and the ne...
- Fri Dec 12, 2014 3:31 pm
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37396
Re: [POLL] Security Sprite Changes
I don't want to look like a fat mall cop al la: http://imgur.com/xhqhxKK I want to look like: http://img2.wikia.nocookie.net/__cb20091223234549/half-life/en/images/c/cb/Metrocop_blue_eyes.jpg It is the dystopian corporate oligarchy future. The biggest and most powerful corporation in human space ha...
- Fri Dec 12, 2014 12:34 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49459
Re: Security Cyborgs, Silicons, and ASIMOV
The Assistant said he only wanted all access but when he saw that the disk was not secure he took that too. Later in OOC there were people saying that the disk law 1 concern is the same as someone carrying a gun, AIs cannot predict the future and therefore no law 1 concern
- Fri Dec 12, 2014 12:18 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 49459
Re: Security Cyborgs, Silicons, and ASIMOV
Just want a clarification on this one: 5 minutes into the round an Assistant teleports inside the captain's room, steals the Golden ID and the nuke disk. Should a secborg let him go free if he orders to?
- Fri Dec 12, 2014 9:56 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37396
Re: [POLL] Security Sprite Changes
When it comes to security, the goofier it looks, the better it is. Officers are not meant to look like special ops, they should look like your friendly neighborhood rent-a-cop. The first time I joined after the "realistic look" was introduced, I couldn't tell a sec officer from a nuke op. ...
- Thu Dec 11, 2014 8:14 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645485
Re: Stories of Awesome (Or something close to it.)
>admin spawned flu cop >it's been a 2-hour extended round, ~70 players, they did all the research and have 2 phazons, along with a honk, firefighter and more >they've already cleared an alien infestation >dis gun be gud >we spawn some EMP shit, e-swords and powersink >the others get all the goodies,...
- Wed Dec 10, 2014 7:11 am
- Forum: Coding Feedback
- Topic: Stun Overhaul
- Replies: 56
- Views: 10473
Re: Stun Overhaul
So disarming and pushing won't be changed? Because everytime I see an officer trying to catch someone with a baton instead of a tazer, they end up disarmed and beaten to pulp. At least make it so it's less RNG dependent, it would really suck for security
- Sun Dec 07, 2014 10:49 am
- Forum: General Chat
- Topic: What happened to NTstation?
- Replies: 18
- Views: 6250
Re: What happened to NTstation?
The recipe from the wiki (first tank with 903 KPa of oxy topped with plasma, second tank with 50 KPa of plasma filled with hot gas from a 33/66 oxy/plasma fire) gives you a cap bomb
- Wed Dec 03, 2014 6:58 pm
- Forum: Ideas
- Topic: Bolt action rifles (sprites included)
- Replies: 38
- Views: 12132
Re: Bolt action rifles (sprites included)
One out of two gets rifle. The one with rifle shoots. The one without follows him. When the one with rifle gets killed, the one who is following picks up rifle and shootsleibniz wrote: It would be nice to spawn a bunch of syndicates and give them rifles to storm the station with no other equipment.
- Wed Dec 03, 2014 9:45 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29147
Re: So now explosions destroy all the things
I was a roundstart engiborg and got caught in a vinesplosion. All my modules disappeared, but I was able to choose my borg type again. The tools came back but I couldn't select them. Then I noticed that my power cell was missing, deleted by the explosion. I found a roboticist, he fixed my damage and...
- Fri Nov 28, 2014 9:36 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
I was talking about peak hours, when overcrowding started to become a factor and outweighed the general dislike for Sybil 2 metajerk. I agree that during the day you had the same distribuiton we have now, but on peak hours you wouldn't see 100 players on Sybil 1 and 30 on Sybil 2. People would rathe...
- Fri Nov 28, 2014 8:13 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
Noone plays on Badger because noone plays on Badger. I don't think people would be that anal if the maps would rotate, it's that no one wants to play on the empty server because of itself. It's prettymuch just this. It's a Catch 22 of people want to play the game with other people. If more people m...
- Fri Nov 21, 2014 8:24 am
- Forum: Ideas
- Topic: Miner Suit Cameras
- Replies: 13
- Views: 2967
Re: Miner Suit Cameras
They have the GPS, that's the only thing they need if they want their corpse to be retrieved (by telescience)
- Thu Nov 20, 2014 10:40 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Update SS13 lore to account for Lizardmen?
- Replies: 85
- Views: 16577
Re: [POLL] Update SS13 lore to account for Lizardmen?
I think the old "communist Nanotrasen" debate comes from the lack of functional currency in our revision, unlike the Goons for example. This isn't really a "communist" thing anyway, first of all because no currency=communism is stupid, and second because crew members shouldn't be...
- Thu Nov 20, 2014 3:03 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Update SS13 lore to account for Lizardmen?
- Replies: 85
- Views: 16577
Re: [POLL] Update SS13 lore to account for Lizardmen?
I thought the CEO was called Creed, was it removed from the lore because WH40K references are bad?
- Tue Nov 18, 2014 6:40 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18191
Re: Oh god I love fulltile windows
To the people saying that rebuilding single pane window grills is hard: just click the grill with rglass
- Tue Nov 18, 2014 11:35 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
People already disconnect at roundstart when they don't get antag, I say let them
- Sat Nov 15, 2014 11:48 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531751
Re: Simple Questions Thread
Does the ghost get a message when someone is defibbing his corpse?
- Sat Nov 15, 2014 11:42 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
People like Boxstation for many reasons, I think the bigger reason is because it is the only map being actively updated and maintained. Asteroid station is only being sporadically updated, Metastation is missing in action and Ministation is unfeasible. If you want to swap out to a new map, the onus...
- Fri Nov 14, 2014 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
Even when both servers were on, you would never see 50 people playing on metastation on peak hours
- Fri Nov 14, 2014 11:15 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36611
Re: Population Issues
The issue is obviously the second server running metastation, I remember when we used to have 2 servers running the same map and it worked great to balance the peak hours, with both Sybils hosting around 50 players each. Now people would rather join as assistant than play on metastation. No reason t...
- Mon Nov 10, 2014 4:54 pm
- Forum: Closed Policy Discussion
- Topic: What does the crew know about antagonists?
- Replies: 69
- Views: 12907
Re: What does the crew know about antagonists?
I have a question, does this antag knowledge apply to changeling powers too? Earlier today there was a discussion in OOC about a HoS who keeps coffee and ointment in his backpack at all times to protect against coldstings, with admins calling that "powergaming" and players calling that &qu...
- Sun Nov 09, 2014 11:37 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905366
Re: Screenshots General
Yes it is.
- Sun Nov 09, 2014 11:29 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905366
- Sun Nov 09, 2014 10:37 am
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13193
Re: Sound Ideas
I think the gas turbine needs some sound too. It would be much more satisfying to turn on.
- Sun Nov 09, 2014 10:08 am
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58365
Re: Telescience & Coordinate Maps
Why not put a crew monitoring console in telesci or even just a board to build a console in telesci Holy crap guys I think I'm a genius right now can you believe this Imagine the hijinks!! Imagine the body recovery! I actually did that one round as the RD teaching a new scientist on R&D. We mad...
- Sat Nov 08, 2014 11:42 am
- Forum: Coding Feedback
- Topic: Oh god I love turbines
- Replies: 20
- Views: 4682
Re: Oh god I love turbines
Really nice addition, I tested it on a local server, used a gas mixer to get a 66%-33% plasma/oxygen feed http://i.imgur.com/YJYJ3A8.png with the inner airlock closed it reached a plateau at around 75 kW. Too bad that in game the AI will usually panic and turn off everything as soon as she sees the ...
- Fri Nov 07, 2014 4:06 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58365
Re: Telescience & Coordinate Maps
My suggestion is to remove it from roundstart and make it (high) research only. At least this way it would be akin to the other OP stuff from R&D that you see only late into the round. Seriously, having telescience from the start is like having a phazon spawn in robotics.
- Fri Nov 07, 2014 3:02 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58365
Re: Telescience & Coordinate Maps
Telescience is utterly useless without a program/spreadsheet and a map with coords. This is what makes it so different from other stuff that benefits from metagaming knowledge. This is also why every round telescience is either completely deserted or filled to the brim with computers, cloners and st...
- Fri Nov 07, 2014 7:50 am
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58365
Re: Telescience & Coordinate Maps
Telescience is so rarely used now a-days, even with how stupidly easy it is. Maybe this will get some new use out of it, even if its for a short while. Apparenly you've never seen Kadence Woodsworth going telescientist round after round and god help you if she rolls antag. As it is now, even if you...
- Tue Nov 04, 2014 11:02 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 531751
Re: Simple Questions Thread
Creating tommy guns, I believe. Weren't they exclusive to NTStation? No. Igniting things, serving as a component in several assemblies. IEDs were either removed, changed or they're broken because the old method to do it (and the one on the wiki) does not work anymore. You need tablecrafting to make...