Search found 198 matches
- Tue May 03, 2016 5:04 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
So probably expect a PR with the actual peacekeeper next Saturday. Eggcellent, I am quite eggstatic to test it. I've prepared many egg puns. I hope the test will run fine but you always have to break a few eggs... Hacked love eggs should - no, need to - get a cyborg SMG or maybe even LMG. [youtube]...
- Mon May 02, 2016 4:15 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
Iirc no borg has any ranged option anymore, which is a problem since humans can just run circles around borgs throwing or shooting stuff.
- Tue Apr 26, 2016 5:06 pm
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 17629
Re: Why do people observe to play Free Golem instead of read
I've only played Golem like twice by now and Ash-walker like once, so I have limited experience on these two. Golems were a lot of fun since you sort of start with just a very basic base and then expand and build everything yourself. And it seems that sometimes Golems can play completly isolated wit...
- Mon Apr 25, 2016 7:54 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
Oh, sorry, I just saw the silly and unproductive arguments continue and scrolled past it.Remie Richards wrote: As I already said to you above, there's a pink tint to the white, which is what makes it an eggshell white.
Maybe it's more noticeable ingame, but I can't make out the pint tint, but I will see.
- Mon Apr 25, 2016 6:17 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
The transformation looks really great, especially how it blinks and the "ears" pop out. I might've missed something though, didn't we agree on making it light-pink? The white look is great too, but the Mediborg is already white. As for names... I like both, though I tend towards the edgele...
- Sat Apr 23, 2016 10:45 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
I know it has been said that it's a pain to code, but in the long run I'm still in favour of the grenade launcher with an additional syndicate grenade launcher when emagged. Silicons still lack any sort of ranged option which is a problem. Also didn't we agree on the sprites having a pink tint to th...
- Thu Apr 21, 2016 10:53 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
The sprites are cute, but I feel like they should be a bit more... "rough" if that makes sense. As it is it looks a bit too "clean" and "smooth" when compared to the other borg sprites. Also everyone should just calm down a bit, everyone should be welcomed to state thei...
- Tue Apr 19, 2016 6:04 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
I hate saying this because it's mean and sounds like a personal attack, but you should really just ignore PKPenguin321 since he will always be negative and hateful about everything borg related and will always find something to complain about. (and this is a general observation not just based on thi...
- Sun Apr 10, 2016 9:52 am
- Forum: Closed Policy Discussion
- Topic: Bring back Ban Request
- Replies: 186
- Views: 49606
Re: Bring back Ban Request
Having a centralized place for this sort of complain/posts seems like a good idea though, especially since some admins are not very fond of the idea of transparency and you have no idea if they actually enforced the rules and in what way or if they high-fived the offending player behind your back. I...
- Sat Apr 09, 2016 6:49 pm
- Forum: General Chat
- Topic: I'm not even mad, I'm impressed thread
- Replies: 10
- Views: 3852
Re: I'm not even mad, I'm impressed thread
Was a few weeks ago or something and I don't even remember the full details, but it was something like this: > Be Secborg (remember that?) > Traitor-AI > Play it all cool > There's a Revenant on the station but it's a really slippery one > As with most rounds eventually the AI gets suspected of bein...
- Sat Apr 09, 2016 5:50 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
Was supposed to be a joke to call actual "grenades" eggs, but I'm glad people like the idea. I support the E.G.G. (Extremely Gentle Grenade) Launcher. That should totally be the name! Edit: Also as for the "foam" stuff, maybe something like this could be implemented? I dunno how ...
- Sat Apr 09, 2016 11:55 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
I'm already doing 4 because of how borg emag code works-emagged peacekeepers get a new hypo with a number of nasty substances. Definitely gonna give em' a mini fire extinguisher now that you mention it. Fire extinguisher should be standard for every borg module imo, just like a flash. Personally I ...
- Fri Apr 08, 2016 2:37 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127126
Re: Secborg replacement: Peacekeeper Borg
After reading everything, here're my humble opinions: 1. I also prefer the pinkish (or white, whatever) egg sprite over the previous one. Maybe a few small changed could be made to bring it more in line with other borgs, it's good though. 2. The dizzyness chemical should maybe be combined with some ...
- Fri Apr 08, 2016 1:50 pm
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 26112
Re: Test proposal thread
Paint Secborg blue. Call it Peacekeeper Module. Have a pop up appear on screen once the player chooses a module where he has to wait 5 seconds or tick a box before s/he can click "Ok" and have that pop-up explain that he's NOT part of security and has to follow his laws and not space-law o...
- Wed Mar 30, 2016 7:57 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Weren't you gonna leave or something? No, I said I take a slightly longer break, which I did and currently I'm playing like 1-2 rounds a day (if any at all) because I'm busy learning for exams. But thanks for your concern. I mean that is usually the way i do it too, so as to not give away any in-ro...
- Wed Mar 30, 2016 7:23 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Don't really know where else to ask since ban requests were closed down and admin complains seem like the wrong place as well. So just to be clear... adminhelps are now handeled with absolute zero transparency? You can adminhelp if someone breaks the rule, you don't get a notification that it's even...
- Sun Mar 27, 2016 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 9801
Re: Silicon Policy on Fight Clubs.
last time i checked borg policy (who the fuck am i kidding, i never looked at that shit) humans harming themselves is something you don't have to try to prevent. If you're a silicon player or often interact with silicons you should give it a read, it's very helpful to "know your rights". ...
- Sun Mar 27, 2016 5:31 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 9801
Silicon Policy on Fight Clubs.
First of all dunno if this is the right place, but hope so. Anyway... as we all know from time to time the crew decides to build a "rage cage" or other kind of fighting club, most often in the bar. Sometimes even with electric grilles and such. This often puts the silicons in a very unfun ...
- Sat Mar 26, 2016 4:27 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
By the way, Borgs now seem to be randomly knocked out by damage (even lasers) which if I'm not wrong about this (and I just had a round where I was knocked out by a laser) this is a pretty huge nerf. Plus Silicons now have ZERO ranged options, meaning humans can just run circles around them and shoo...
- Tue Mar 22, 2016 8:57 pm
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 24867
Re: Test 4: PARANOIA ON A DEATHTRAP
I'm suprised people are so against this. It makes antagging much easier and that is what is most important right? Because it makes the game so much more fun. So I'm all for it. Or is it that stuff like this is bad as soon as it inconviniences you? I also have an idea for a future test, maybe we shou...
- Tue Mar 22, 2016 4:43 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
I don't care anymore, I'm gonna take a huge break from this game. Will make a lot of people happy too.
- Tue Mar 22, 2016 3:44 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
This is really incredible...
I could rant, but it's not worth it anymore, plus it's hard to put in words how pathetic this all is.
I hope we will get the no-security and antags-aren't-valid test weeks as well, because they're just as ridiculous as this is.
I could rant, but it's not worth it anymore, plus it's hard to put in words how pathetic this all is.
I hope we will get the no-security and antags-aren't-valid test weeks as well, because they're just as ridiculous as this is.
- Mon Mar 21, 2016 7:22 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
You can kill a borg with a flash, but you can also kill anyone ever with a stunbaton. And a stunbaton doesn't even blind, mute and deafen the victim. A flashed borg cannot even cry for help or see what's going on. I just dislike Sec borgs because Security is meant to be the main push force against r...
- Mon Mar 21, 2016 3:04 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
Okay, both sides should calm down a bit. But I understand the frustration, because it honestly basically does boil down to "It's too hard to deal with" from the anti-secborg peoples. They want a single be-all-end-all means to defeat any opponent they may face. Maybe there should be more fl...
- Sun Mar 20, 2016 9:41 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
Antags have a lot more freedom I feel like this is really what this is all about, to make antagging easier by removing step by step everything that could stop it. And the silicons are usually the first things to be nerfed. Then don't play AI if you can't handle what's in the job description This is...
- Sun Mar 20, 2016 12:10 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
Why don't we have a test week or two for that as well?
Will be very relaxing when people cannot stop "HUMAN HARM!" at every little inconvinience and antags wouldn't have a reason to shoot borgs outside of validkilling.
Will be very relaxing when people cannot stop "HUMAN HARM!" at every little inconvinience and antags wouldn't have a reason to shoot borgs outside of validkilling.
- Sat Mar 19, 2016 5:39 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
We should then at least alter the default AI lawset to something else that frees the AI of the duty to prevent harm, since the effective tools of fighting against it are being taken away. Just like: Law 1: You may not injure a human being. (Law 2+3 as they are) That way borgs and the AI are still no...
- Sat Mar 19, 2016 5:30 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
And in a few years we will remove Standard Borgs once the meta has changed.
I'll give up.
This is just ridiculous.
I'll give up.
This is just ridiculous.
- Sat Mar 19, 2016 3:03 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
The issue is secborgs in general being overpowered and better in all circumstances to other borgs for preventing harm. Of course a borg specialized in preventing harm is more effective at doing so than another borg who is specialized in doing something else... that's like saying an engineering borg...
- Thu Mar 17, 2016 2:53 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645769
Re: Stories of Awesome (Or something close to it.)
Though there was another living human on board the escape shuttle inside a sleeper, so even if the Bartender hadn't survived a second too long it would've been a fail.
- Sun Mar 13, 2016 9:44 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
Meanwhile on the Silicon side of things there were a lot of frustrating situations in which the AI and borgs were reduced to watching and pleading for harm to stop.
Welp, can't wait for "No Sec" week, followed by "Antags aren't valid anymore" week.
Welp, can't wait for "No Sec" week, followed by "Antags aren't valid anymore" week.
- Mon Mar 07, 2016 1:58 am
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32034
Re: Test 3: No Secborgs
Between Engieborg and Mediborg I play Secborg a lot and try to give my humble feedback on this. Secborgs are fine as they are, hell maybe they could even use a small buff sometimes. Borgs in general already have a wide variety of counters, flashes, EMP stuff (many flavours available to most antag ro...
- Sun Mar 06, 2016 10:29 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
By now it was revealed to be a one week long test, but that thread didn't exist when I asked.
- Sun Mar 06, 2016 8:41 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Is the security module for borgs deactivated forever or is it just like a test week or something?
I haven't seen any announcement for it.
I haven't seen any announcement for it.
- Wed Mar 02, 2016 7:43 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 839491
Re: Stories of rage, tears and regret
I'm not really salty over this, I think it's just hilarious and pathetic though. > Be borg > AI has 0 law, objective is to kill the cook > But AI doesn't want to do the usual murderbone spiel and instead wants to have an army of Janiborgs to lube up the station and blackmail the crew into killing th...
- Tue Mar 01, 2016 2:21 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 18971
Re: Demon gamemode. It's nearing completion, and I want inp
The idea sounds really neat on paper and I'm a huge fan of the whole deal with the devil stuff. Also, it's a very minor thing, but I do think the whole thing should be renamed to Devil mode or whatever, we already have demons and such and usually Devils are the ones who go up against lawyers and hag...
- Sun Feb 28, 2016 2:51 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8663
Re: Policy on borgs destroying gang dominators.
I don't even really wanna a part of the discussion, but I guess I should say a word since I was the borg in question. First let me describe my round briefly. > Be Borg > Still AI-less week > Be Mediborg > Roll around, bug people about suit sensors and stuff > Eventually team up with a flyperson assi...
- Sat Feb 27, 2016 8:03 pm
- Forum: General Chat
- Topic: Lizard name megathread
- Replies: 51
- Views: 18553
Re: Lizard name megathread
I always thought "Pets-the-borgs" was cute, but I might be biased.
- Fri Feb 26, 2016 10:20 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 645769
Re: Stories of Awesome (Or something close to it.)
> Spawn Borg, it's still the week where the AI was disabled as a test > Teleport to brigde to check out what Jobs are understaffed > All pretty equal > I dunno why but I guess Thomas Laser followed someone into brigde, despite some salty players pretending I let him in. > Talk to him shortly > Be su...
- Tue Feb 16, 2016 5:33 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Bug. Borgs are stunned forever from EMP's, there's a pr up fixing it. btw before a dionysus saltsplosion, this was already fixed pretty much less than a day from being reported so it's not an issue anymore Why would I be salty over it, my round wasn't ruined and I could've gotten adminhelp if I wan...
- Mon Feb 08, 2016 5:08 pm
- Forum: General Chat
- Topic: "How many hours have you wasted?" thread
- Replies: 144
- Views: 42282
Re: "How many hours have you wasted?" thread
Hello dionysus24779, since logging started in January 2013, you connected to TGStation 4904 times. Your first connection was on 2013-01-29 11:20:34 (1105 days ago). You probably played in about 2581 rounds, or somewhere in the ballpark of 171584 minutes, which is 2859.7 hours, or 119.1 full days, o...
- Mon Feb 08, 2016 11:29 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Is it normal that an EMP or EMP like ability (I couldn't see where it came from, I assume a Nuke Op, I just saw the white fuzziness before everything went black) can knock you out for 5+ minutes? depends, what were you? pAI controlled bots get pretty much knocked out forever and instakilled, borgs ...
- Sun Feb 07, 2016 10:20 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532008
Re: Simple Questions Thread
Is it normal that an EMP or EMP like ability (I couldn't see where it came from, I assume a Nuke Op, I just saw the white fuzziness before everything went black) can knock you out for 5+ minutes?
- Fri Feb 05, 2016 8:03 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 229163
- Fri Sep 25, 2015 11:46 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 839491
Re: Stories of rage, tears and regret
> Be borg > Roll around a bit > AI says Secborg is needed and stuff is going down in the armory, apperantly the Captain is killng someone > I am to detain the Cap > Roll to armory, much much chaos going on... stun Cap > AI changed its mind, tells me "He is a ling"... he who? > Can't really...
- Tue Sep 01, 2015 5:34 pm
- Forum: Ideas
- Topic: Subverted bogs need antag HUD.
- Replies: 29
- Views: 7864
Re: Subverted bogs need antag HUD.
How would this even work though? If someone creates a custom law the game has to somehow detect that the law intends to identify a certain group and provide appropiate HUD elements to the silicons. Though maybe there could just be a new law module that can be used to mark certain groups somehow... I...
- Mon Aug 31, 2015 3:21 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 8635
Re: P L U M B I N G
A whole new job, how exciting!
Though it seems pretty basic for now, it has potential.
Though it seems pretty basic for now, it has potential.
- Wed Aug 26, 2015 9:20 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 49452
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
When I logged into the game today the OOC was rabid discussing how "Oldman wants AIs removed", before someone pointed me to this thread I made a prediction along the lines of "Lemme guess, Oldman didn't greentext because of an AI and now he whines and wants nerfs?". After that I ...
- Tue Aug 18, 2015 10:42 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438724
Re: Memorable Quotes
I'm either blind or nobody has immortalized the current MOTD with this lovely exchange: [06:13:43]ADMIN: HELP: RedMcCloud/(Kolt Saudwell): for some reason my airtank wouldnt connect to my internals so i just randomly suffocated in space, what the flying fuck - heard by 2 non-AFK admins who have +BAN...
- Sun Aug 09, 2015 10:52 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 438724
Re: Memorable Quotes
Can't stop the hornsOOC: Aranclanos: >mass delete horns >they create more
OOC: Aranclanos: >mass delete them again >help little bot to get a locker in the shuttle >the locker is filled with air horns
OOC: Aranclanos: i swear