Search found 611 matches
- Sat Feb 22, 2020 10:28 pm
- Forum: Closed Policy Discussion
- Topic: Admins don't need to connect enough
- Replies: 23
- Views: 5855
Re: Admins don't need to connect enough
We have a role for admins who don't play called game master, because we know for a fact they can help other admins out. otherwise, we should really raise the bar for what we expect. What would that amount be? I don't know. More than this. I was under the impression that Game Master was a role speci...
- Sat Feb 22, 2020 6:57 pm
- Forum: Resolved Appeals
- Topic: [Arianya] Deedubya - excuse me what the hecc
- Replies: 4
- Views: 1682
Re: [Arianya] Deedubya - excuse me what the hecc
You've also barely played in the intervening time, so I don't think that's as strong a vouch for you as you think it is. It's also basically impossible for me to have broken either of those rules during my time banned. If I had ban evaded again, I wouldn't be here making this appeal, as I'd be righ...
- Sat Feb 22, 2020 6:47 pm
- Forum: Resolved Appeals
- Topic: [Arianya] Deedubya - excuse me what the hecc
- Replies: 4
- Views: 1682
[Arianya] Deedubya - excuse me what the hecc
BYOND account: Deedubya Character name: still none Ban type: Appearance ban Ban length: Permanent Ban reason: unintentional ban evasion(that's my b) Time ban was placed: over three and a half months ago Server you were playing on when banned: none Round ID in which ban was placed: who knows Your sid...
- Thu Feb 20, 2020 1:36 pm
- Forum: General Chat
- Topic: I'm bored as fuck give me something SS13 related and I'll sketch it
- Replies: 75
- Views: 18565
Re: I'm bored as fuck give me something SS13 related and I'll sketch it
this but give them an e-sword in the other hand so it keeps the referenceFlatulent wrote:draw darth vader rogue one corridor massacre scene but its a mysterious unknown randomname assistant with a toolbox instead of darth vader
- Wed Feb 19, 2020 6:38 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16385
Re: remove boxstation from the map rotation
>remove the OG map from the rotation
fucking zoomers, I swear
post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
fucking zoomers, I swear
post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
- Wed Feb 19, 2020 4:04 pm
- Forum: Coding
- Topic: Hello github died [Issue resolved]
- Replies: 4
- Views: 1690
Re: Hello github died
9/10 actually made me double check
- Tue Feb 18, 2020 9:42 pm
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9436
Re: are multi-z stations actually a good thing?
Imagine if all of maintenance was like actual vent/crawl spaces and were UNDER the station. You could do interesting stuff like removing floor to push people into maintenance, or get ladders to climb up INTO spaces etc etc can you look up These are the primary issues I have with it. It's absolutely...
- Sun Feb 16, 2020 12:18 pm
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9436
Re: are multi-z stations actually a good thing?
Recently, mappers have been playing around with the mechanics of having the station itself exist on connected and interactive z-levels. MMM's work on donut has been a particularly notable example of this. But, in all this excitement to see if we can , nobody's stopped to ask if we should . Is addin...
- Sun Feb 16, 2020 8:24 am
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9436
Re: are multi-z stations actually a good thing?
The third dimension in general has been pretty easily handwaved due to it just not really existing in our mindset.Ayy Lemoh wrote:3. Dragons swooping from above (this can be considered weird right now, but this would mean that our rooms and station would be really fucking tall)
- Sun Feb 16, 2020 7:40 am
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8366
Re: Do people feel genetics moving to science was a good move?
Science bloat on a research station? Perish the thought.
Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
- Sun Feb 16, 2020 7:31 am
- Forum: Coding
- Topic: are multi-z stations actually a good thing?
- Replies: 38
- Views: 9436
are multi-z stations actually a good thing?
Recently, mappers have been playing around with the mechanics of having the station itself exist on connected and interactive z-levels. MMM's work on donut has been a particularly notable example of this. But, in all this excitement to see if we can , nobody's stopped to ask if we should . Is adding...
- Sun Feb 16, 2020 6:35 am
- Forum: Closed Policy Discussion
- Topic: Labor Camp as Default Punishment
- Replies: 31
- Views: 6226
Re: Labor Camp as Default Punishment
Also stop hunting down people for petty crimes you're making everyone's day worse >security doing their job and stopping you from tiding is ruining your round enlightened man's thought: if you don't want to risk getting shipped down during an ash storm, don't tide into engineering for yellow mitts
- Thu Feb 13, 2020 3:42 pm
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6412
Re: The Frustration of MRP
Lowrp: KILL EM ALL Highrp: kill the one guy you’re supposed to, maybe more if it’s interesting and fair Medium should be in between. I think it’d be safer to lean towards the former though, as a station with higher standards is less likely to get bazingaed by assistants so sec can properly deal wit...
- Thu Feb 13, 2020 2:22 pm
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6412
Re: The Frustration of MRP
People love to bitch and moan and cry "fail RP" when they get killed by an antag that didn't explicitly have them as a kill objective. Adminned a round where a traitor was getting chased non-stop through maint so they laid down some shocked grilles to slow down sec and a couple passerby g...
- Mon Feb 10, 2020 11:19 am
- Forum: Closed Policy Discussion
- Topic: Do I have to be he one banned to make the appeal?
- Replies: 12
- Views: 2637
Re: Do I have to be he one banned to make the appeal?
Im not sure about complaints, as that is still action being taken against an admin rather than specifically around just one player. As for Ban Appeals, both Plap and Hulka have said that ban appeals shouldn't be made by anyone other than the person effected. Hopefully one of them can "official...
- Mon Feb 10, 2020 2:46 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13418
Re: anomaly slimes need a nerf
These are the same thing, as I remember it. The SM spawns anomalies, which then spawn slimes.OFQ wrote:the pyroclastic anomaly slime
the SM slimes
- Mon Feb 10, 2020 1:11 am
- Forum: Closed Policy Discussion
- Topic: Do I have to be he one banned to make the appeal?
- Replies: 12
- Views: 2637
Re: Do I have to be he one banned to make the appeal?
Someone posted an complaint on my behalf once, and admins threatened to close it unless I sustained the complaint. Doubly odd, because complaints are generally in reference to an admin's conduct, rather than a personal appeal.
- Sun Feb 09, 2020 2:38 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalkers discussion thread
- Replies: 36
- Views: 9296
Re: Ashwalkers discussion thread
lots of changes So if I'm understanding this correctly...fuck the results of the vote, let's grudgecode ashliggers into oblivion? I'm not a big fan of what's basically a free antag ghost role and the return of the old ashie mains, but let's be real here. If you die to one of these guys, you probabl...
- Sun Feb 09, 2020 6:36 am
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10692
Re: Shuttle call gates
If people are calling the shuttle because they're bored, why would you force them to stick around and keep playing? They're bored! Give them something to do. Shuttle call restrictions are stupid and should never become a thing. if anything, a civillian shuttle should be config timed to arrive and t...
- Sun Feb 09, 2020 3:40 am
- Forum: Coding Feedback
- Topic: Testmerge #49042: 'Adds speech sounds'
- Replies: 39
- Views: 8573
Re: Manuel Testmerge #49042: 'Adds speech sounds'
Meanwhile at the HoP line:
[youtube]Vo3kCBAALxk[/youtube]
[youtube]Vo3kCBAALxk[/youtube]
- Sat Feb 08, 2020 9:53 am
- Forum: Coding Feedback
- Topic: anomaly slimes need a nerf
- Replies: 58
- Views: 13418
Re: anomaly slimes need a nerf
Nightmare is a similarly common midround that can do all that and then some, and is actually incredibly robust on top of that.
A slime - even a smart one - just gets hosed by the first person they see with an extinguisher. They're already weak as shit.
A slime - even a smart one - just gets hosed by the first person they see with an extinguisher. They're already weak as shit.
- Fri Feb 07, 2020 9:05 am
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10692
Re: Shuttle call gates
Code Blue and Green Swipe required for call and recall Code Red: Communications console for call, Swipe required for recall https://i.imgur.com/IUStHjY.png Anyone that has shuttle call privileges can swipe their ID to confirm a call. Unless you mean double swiping(like for red alert). In which case...
- Thu Feb 06, 2020 5:09 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10692
Re: Shuttle call gates
Like I said. If the crew won't have an easy way out they will fight better and both sides will have more fun. Not everyone on the crew side gets to have fun when things are going to shit. That's part of the nature of the game, but denying them an out is definitely not the solution. Also antags coul...
- Thu Feb 06, 2020 4:19 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10692
Re: Shuttle call gates
Consider the fact that despite the shuttle being an "easy counter" to some of the gameplay, the crew still winds up on the losing end of said gameplay approximately 50% of the time. Cult in specific even has a counter to their counter. But yeah, despite the fact that the shuttle just "...
- Thu Feb 06, 2020 3:36 pm
- Forum: Ideas
- Topic: Shuttle call gates
- Replies: 50
- Views: 10692
Re: Shuttle call gates
Why are you trying to solve a problem that doesn't exist via code? Just because one out of the last hundred rounds you've played had a stubbed toe call doesn't mean the system is broken. This is coming from a person that made a policy thread advocating for harsher punishments on stubbed toe calls as...
- Tue Feb 04, 2020 7:32 am
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16799
Re: Rework Cult Stun
you're right, that would be a lot easierPKPenguin321 wrote:Make the application of cuffs snap you out of it too, thendeedubya wrote:Nox's version is still abusable though, since you can just stun hand someone and have zipties at the ready to just circumvent the whole downside
- Tue Feb 04, 2020 6:26 am
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16799
Re: Rework Cult Stun
Nox's version is still abusable though, since you can just stun hand someone and have zipties at the ready to just circumvent the whole downside. My version is admittedly still a bit abusable since getting them into favorable position before you throw down can be big, but it'd be much harder to do s...
- Tue Feb 04, 2020 6:23 am
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8556
Re: Stun Baton: Best Melee or Benchmark for Change?
It's worth noting during balance discussions that security weapons don't always remain in security hands. Cheap stuns in the hands of a sec officer are just as unfair as cheap stuns in the hands of a tider. That's why I'd rather we try and keep them in the hands of security, or at least make them m...
- Mon Feb 03, 2020 11:09 pm
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8556
Re: Stun Baton: Best Melee or Benchmark for Change?
Alright, and that's fine for antags and general crewmembers. That's why I'm suggesting to get easy stuns out of their hands. But, are you saying security should also just go full Detroit PD and gat anyone that looks at them funny as well?
- Mon Feb 03, 2020 11:00 pm
- Forum: Coding Feedback
- Topic: Stun Baton: Best Melee or Benchmark for Change?
- Replies: 45
- Views: 8556
Re: Stun Baton: Best Melee or Benchmark for Change?
Trouble is, the more non-lethal combat options you nerf into unusability, the more often players will resort to lethal options to resolve conflict. There are ways to keep those non-lethal weapons out of unintended hands while not removing their effectiveness for their intended users, which I imagine...
- Mon Feb 03, 2020 6:44 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16799
Re: Rework Cult Stun
Leave it as-is, but make it so that if you take any damage while the stun/mute is in effect, the effect wears off. When the effect wears off for any reason (conversion, duration expires normally, getting toolbox'd in the cranium), any cuff-like item is stripped from you. cult stun is now fixed, you'...
- Mon Feb 03, 2020 6:35 pm
- Forum: Coding Feedback
- Topic: Is magical future stuff not the memo anymore?
- Replies: 78
- Views: 11805
Re: Is magical future stuff not the memo anymore?
This brings a tear to my eye as well. Also, I’m sad about what jumpskirts did to the game’s aesthetic. Went from Star Trek to anime really quickly. extremely fucking dumb post You're free to disagree with me, but at least be constructive. yeah because your post was clearly so constructive and high ...
- Sat Feb 01, 2020 11:39 pm
- Forum: Closed Policy Discussion
- Topic: Make nuke ops admin-only.
- Replies: 30
- Views: 6443
Re: Make nuke ops admin-only.
No to both you and the OPYenwodyah wrote:This but only war ops
- Thu Jan 30, 2020 3:45 am
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13079
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Honestly, I just had a thought regarding "don't do anything that would get you fired IRL". Why not just loosen that a bit and...you know, actually fire them ? If we want more roleplay scenarios, we should be loosening the intervention stranglehold a bit and letting the situations actually ...
- Wed Jan 29, 2020 10:15 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112769
Re: CLONING REMOVAL FEEDBACK
Cryo is basically the only way to cure toxin damage or all-around high amounts of damage without consequences or without waiting a long time. Oh, you don't play the game, or know nothing about current medbay. Got it. Bonus meme: https://i.imgur.com/bU5SDXG.gif He's right though. For toxins around 6...
- Wed Jan 29, 2020 8:30 am
- Forum: General Chat
- Topic: you want longer rounds? make an RP server
- Replies: 60
- Views: 14917
Re: you want longer rounds? make an RP server
you mean the thread that ruined all the other serversJack7D1 wrote:Hey guys, remember the thread that invented Manuel?
- Mon Jan 27, 2020 6:32 pm
- Forum: Ideas
- Topic: death and ghost turnover
- Replies: 8
- Views: 2354
Re: death and ghost turnover
bumping this because it's more relevant now than it was half a year ago Specifically in regards to cloning. Why wasn't making cloning a limited option considered, rather than axing it completely? You'd only have a small handful of clones before you run out of juice. Meanwhile botany/chem/sci work on...
- Mon Jan 27, 2020 5:32 pm
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
Re: what happened to tg administration over the years?
can you cite some examples? Just from my own history: Beaned for BoH bombing a blob(back when we had tear in reality), didn't know at the time that blob core was immune to z-level shifts. Even warned the crew to get the fuck away from the blob. Admin understood the intent/reasoning and went for a b...
- Mon Jan 27, 2020 5:14 pm
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
Re: what happened to tg administration over the years?
They don't. Or at the very least, they don't have to, and choose not to. People get off with warnings all of the time. Who's word should I take? I'll PM you my note history if you really don't believe me. Same for Lazen, but you could also just pull up my player panel if you really wanted to. -snip...
- Mon Jan 27, 2020 3:31 pm
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
Re: what happened to tg administration over the years?
What the hell happened in those 5 years to make warning people and not immediately banning them for honest fuck-ups such a bad thing? You harp about admin transparency, but letting people off with a warning is less transparent than the appeals system. The fact that you think admins don't give out w...
- Mon Jan 27, 2020 9:43 am
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
Re: what happened to tg administration over the years?
lol, I disapproved this for Policy Discussion due to the inflammatory wording and invited him to post it again as an actual discussion and instead he just put it on general chat, what a legend I never got a message regarding that, I assumed some tight fisted jannie closed it because the doc was act...
- Sun Jan 26, 2020 11:52 pm
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
Re: what happened to tg administration over the years?
admin rules aren't private you dunce https://tgstation13.org/wiki/Admin_Conduct you right, my bad But assuming the shit I was linked is accurate(most of it translates into the modern version, so safe assumption) the only things that have really changed over the last 5 years is that IRC is no longer...
- Sun Jan 26, 2020 10:39 pm
- Forum: General Chat
- Topic: what happened to tg administration over the years?
- Replies: 45
- Views: 10158
what happened to tg administration over the years?
So a friend of mine was digging for documentation for admin tools, and came across this with their google-fu. It appears to be a 5 year old guide for the admins of this very server. https://archive.org/stream/pdfy-ctmgtzCGP1mwqGTu/tgStation13%20Admin%20Guide%20V1.1_djvu.txt If this is indeed accurat...
- Sun Jan 26, 2020 10:04 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112769
Re: CLONING REMOVAL FEEDBACK
And you still can podclone. Just not for free roundstart. Which still goes against the spirit of it, as well as giving botanists yet more shit they have to spend money on. There should be more access to pod seeds at roundstart, and they should be free. If you want to get rid of cloning and make the...
- Sun Jan 26, 2020 9:38 am
- Forum: Ideas
- Topic: Clown borg module
- Replies: 5
- Views: 1701
Re: Clown borg module
first two posters don't play the game confirmed
- Sat Jan 25, 2020 10:47 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112769
Re: CLONING REMOVAL FEEDBACK
If you remove X and bump Y up to the point X may has well not been removed, what's the point of removing X? Because Y isn't equivalent to X, obviously. Pod revival is a more lengthy process, doesn't work on husked corpses, and has the downside of forcing you into a podperson. Ergo, consequence for ...
- Sat Jan 25, 2020 8:36 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112769
Re: CLONING REMOVAL FEEDBACK
Since it is likely to be an issue, replica pod availability has been reduced along the lines of what I have discussed. They are no longer roundstart in the botany seed vendors and the cargo crate now has 1 pack instead of 3. Leaves it available for now, but requiring you to buy the starter seeds (a...
- Fri Jan 24, 2020 11:46 pm
- Forum: Ideas
- Topic: clown bionic armset
- Replies: 2
- Views: 691
Re: clown bionic armset
guys the shitty idea thread is right there mimes who lose an arm should be able to pantomime having a mime bionic armset, but a doctor has to pantomime installing it with surgery first this is genius though alternatively just let a mime regrow a phantom limb by chugging their entire bottle of nothing
- Fri Jan 24, 2020 11:43 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442775
- Fri Jan 24, 2020 1:43 am
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 5981
Re: Make Sybil MRP US, Make Manuel MRP EU
please dear god no, stop trying to murder my poor sybil. There are people who dont want to play on the MRP servers. There are also people who dont want to play on Bagil due to the different playerbase. Sybil is fine as is, the players will come back. I mean we had similar pop back before ssethtide ...