Search found 611 matches

by deedubya
Sat Feb 22, 2020 10:28 pm
Forum: Closed Policy Discussion
Topic: Admins don't need to connect enough
Replies: 23
Views: 5855

Re: Admins don't need to connect enough

We have a role for admins who don't play called game master, because we know for a fact they can help other admins out. otherwise, we should really raise the bar for what we expect. What would that amount be? I don't know. More than this. I was under the impression that Game Master was a role speci...
by deedubya
Sat Feb 22, 2020 6:57 pm
Forum: Resolved Appeals
Topic: [Arianya] Deedubya - excuse me what the hecc
Replies: 4
Views: 1682

Re: [Arianya] Deedubya - excuse me what the hecc

You've also barely played in the intervening time, so I don't think that's as strong a vouch for you as you think it is. It's also basically impossible for me to have broken either of those rules during my time banned. If I had ban evaded again, I wouldn't be here making this appeal, as I'd be righ...
by deedubya
Sat Feb 22, 2020 6:47 pm
Forum: Resolved Appeals
Topic: [Arianya] Deedubya - excuse me what the hecc
Replies: 4
Views: 1682

[Arianya] Deedubya - excuse me what the hecc

BYOND account: Deedubya Character name: still none Ban type: Appearance ban Ban length: Permanent Ban reason: unintentional ban evasion(that's my b) Time ban was placed: over three and a half months ago Server you were playing on when banned: none Round ID in which ban was placed: who knows Your sid...
by deedubya
Thu Feb 20, 2020 1:36 pm
Forum: General Chat
Topic: I'm bored as fuck give me something SS13 related and I'll sketch it
Replies: 75
Views: 18565

Re: I'm bored as fuck give me something SS13 related and I'll sketch it

Flatulent wrote:draw darth vader rogue one corridor massacre scene but its a mysterious unknown randomname assistant with a toolbox instead of darth vader
this but give them an e-sword in the other hand so it keeps the reference
by deedubya
Wed Feb 19, 2020 6:38 pm
Forum: Closed Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 16385

Re: remove boxstation from the map rotation

>remove the OG map from the rotation

fucking zoomers, I swear

post this in mapping instead, so someone can push a fix rather than removing the best map in the game. improve, don't remove
by deedubya
Wed Feb 19, 2020 4:04 pm
Forum: Coding
Topic: Hello github died [Issue resolved]
Replies: 4
Views: 1690

Re: Hello github died

9/10 actually made me double check
by deedubya
Tue Feb 18, 2020 9:42 pm
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 9436

Re: are multi-z stations actually a good thing?

Imagine if all of maintenance was like actual vent/crawl spaces and were UNDER the station. You could do interesting stuff like removing floor to push people into maintenance, or get ladders to climb up INTO spaces etc etc can you look up These are the primary issues I have with it. It's absolutely...
by deedubya
Sun Feb 16, 2020 12:18 pm
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 9436

Re: are multi-z stations actually a good thing?

Recently, mappers have been playing around with the mechanics of having the station itself exist on connected and interactive z-levels. MMM's work on donut has been a particularly notable example of this. But, in all this excitement to see if we can , nobody's stopped to ask if we should . Is addin...
by deedubya
Sun Feb 16, 2020 8:24 am
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 9436

Re: are multi-z stations actually a good thing?

Ayy Lemoh wrote:3. Dragons swooping from above (this can be considered weird right now, but this would mean that our rooms and station would be really fucking tall)
The third dimension in general has been pretty easily handwaved due to it just not really existing in our mindset.
by deedubya
Sun Feb 16, 2020 7:40 am
Forum: General Chat
Topic: Do people feel genetics moving to science was a good move?
Replies: 39
Views: 8366

Re: Do people feel genetics moving to science was a good move?

Science bloat on a research station? Perish the thought.

Dunno why it was physically moved, though. On box/meta it was already located right next to the science wing, and the way it was moved was ugly and inelegant as all hell.
by deedubya
Sun Feb 16, 2020 7:31 am
Forum: Coding
Topic: are multi-z stations actually a good thing?
Replies: 38
Views: 9436

are multi-z stations actually a good thing?

Recently, mappers have been playing around with the mechanics of having the station itself exist on connected and interactive z-levels. MMM's work on donut has been a particularly notable example of this. But, in all this excitement to see if we can , nobody's stopped to ask if we should . Is adding...
by deedubya
Sun Feb 16, 2020 6:35 am
Forum: Closed Policy Discussion
Topic: Labor Camp as Default Punishment
Replies: 31
Views: 6226

Re: Labor Camp as Default Punishment

Also stop hunting down people for petty crimes you're making everyone's day worse >security doing their job and stopping you from tiding is ruining your round enlightened man's thought: if you don't want to risk getting shipped down during an ash storm, don't tide into engineering for yellow mitts
by deedubya
Thu Feb 13, 2020 3:42 pm
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 6412

Re: The Frustration of MRP

Lowrp: KILL EM ALL Highrp: kill the one guy you’re supposed to, maybe more if it’s interesting and fair Medium should be in between. I think it’d be safer to lean towards the former though, as a station with higher standards is less likely to get bazingaed by assistants so sec can properly deal wit...
by deedubya
Thu Feb 13, 2020 2:22 pm
Forum: General Chat
Topic: The Frustration of MRP
Replies: 26
Views: 6412

Re: The Frustration of MRP

People love to bitch and moan and cry "fail RP" when they get killed by an antag that didn't explicitly have them as a kill objective. Adminned a round where a traitor was getting chased non-stop through maint so they laid down some shocked grilles to slow down sec and a couple passerby g...
by deedubya
Mon Feb 10, 2020 11:19 am
Forum: Closed Policy Discussion
Topic: Do I have to be he one banned to make the appeal?
Replies: 12
Views: 2637

Re: Do I have to be he one banned to make the appeal?

Im not sure about complaints, as that is still action being taken against an admin rather than specifically around just one player. As for Ban Appeals, both Plap and Hulka have said that ban appeals shouldn't be made by anyone other than the person effected. Hopefully one of them can "official...
by deedubya
Mon Feb 10, 2020 2:46 am
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 13418

Re: anomaly slimes need a nerf

OFQ wrote:the pyroclastic anomaly slime

the SM slimes
These are the same thing, as I remember it. The SM spawns anomalies, which then spawn slimes.
by deedubya
Mon Feb 10, 2020 1:11 am
Forum: Closed Policy Discussion
Topic: Do I have to be he one banned to make the appeal?
Replies: 12
Views: 2637

Re: Do I have to be he one banned to make the appeal?

Someone posted an complaint on my behalf once, and admins threatened to close it unless I sustained the complaint. Doubly odd, because complaints are generally in reference to an admin's conduct, rather than a personal appeal.
by deedubya
Sun Feb 09, 2020 2:38 pm
Forum: Closed Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 9296

Re: Ashwalkers discussion thread

lots of changes So if I'm understanding this correctly...fuck the results of the vote, let's grudgecode ashliggers into oblivion? I'm not a big fan of what's basically a free antag ghost role and the return of the old ashie mains, but let's be real here. If you die to one of these guys, you probabl...
by deedubya
Sun Feb 09, 2020 6:36 am
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10692

Re: Shuttle call gates

If people are calling the shuttle because they're bored, why would you force them to stick around and keep playing? They're bored! Give them something to do. Shuttle call restrictions are stupid and should never become a thing. if anything, a civillian shuttle should be config timed to arrive and t...
by deedubya
Sun Feb 09, 2020 3:40 am
Forum: Coding Feedback
Topic: Testmerge #49042: 'Adds speech sounds'
Replies: 39
Views: 8573

Re: Manuel Testmerge #49042: 'Adds speech sounds'

Meanwhile at the HoP line:

[youtube]Vo3kCBAALxk[/youtube]
by deedubya
Sat Feb 08, 2020 9:53 am
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 13418

Re: anomaly slimes need a nerf

Nightmare is a similarly common midround that can do all that and then some, and is actually incredibly robust on top of that.

A slime - even a smart one - just gets hosed by the first person they see with an extinguisher. They're already weak as shit.
by deedubya
Fri Feb 07, 2020 9:05 am
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10692

Re: Shuttle call gates

Code Blue and Green Swipe required for call and recall Code Red: Communications console for call, Swipe required for recall https://i.imgur.com/IUStHjY.png Anyone that has shuttle call privileges can swipe their ID to confirm a call. Unless you mean double swiping(like for red alert). In which case...
by deedubya
Thu Feb 06, 2020 5:09 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10692

Re: Shuttle call gates

Like I said. If the crew won't have an easy way out they will fight better and both sides will have more fun. Not everyone on the crew side gets to have fun when things are going to shit. That's part of the nature of the game, but denying them an out is definitely not the solution. Also antags coul...
by deedubya
Thu Feb 06, 2020 4:19 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10692

Re: Shuttle call gates

Consider the fact that despite the shuttle being an "easy counter" to some of the gameplay, the crew still winds up on the losing end of said gameplay approximately 50% of the time. Cult in specific even has a counter to their counter. But yeah, despite the fact that the shuttle just "...
by deedubya
Thu Feb 06, 2020 3:36 pm
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 10692

Re: Shuttle call gates

Why are you trying to solve a problem that doesn't exist via code? Just because one out of the last hundred rounds you've played had a stubbed toe call doesn't mean the system is broken. This is coming from a person that made a policy thread advocating for harsher punishments on stubbed toe calls as...
by deedubya
Tue Feb 04, 2020 7:32 am
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 16799

Re: Rework Cult Stun

PKPenguin321 wrote:
deedubya wrote:Nox's version is still abusable though, since you can just stun hand someone and have zipties at the ready to just circumvent the whole downside
Make the application of cuffs snap you out of it too, then
you're right, that would be a lot easier
by deedubya
Tue Feb 04, 2020 6:26 am
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 16799

Re: Rework Cult Stun

Nox's version is still abusable though, since you can just stun hand someone and have zipties at the ready to just circumvent the whole downside. My version is admittedly still a bit abusable since getting them into favorable position before you throw down can be big, but it'd be much harder to do s...
by deedubya
Tue Feb 04, 2020 6:23 am
Forum: Coding Feedback
Topic: Stun Baton: Best Melee or Benchmark for Change?
Replies: 45
Views: 8556

Re: Stun Baton: Best Melee or Benchmark for Change?

It's worth noting during balance discussions that security weapons don't always remain in security hands. Cheap stuns in the hands of a sec officer are just as unfair as cheap stuns in the hands of a tider. That's why I'd rather we try and keep them in the hands of security, or at least make them m...
by deedubya
Mon Feb 03, 2020 11:09 pm
Forum: Coding Feedback
Topic: Stun Baton: Best Melee or Benchmark for Change?
Replies: 45
Views: 8556

Re: Stun Baton: Best Melee or Benchmark for Change?

Alright, and that's fine for antags and general crewmembers. That's why I'm suggesting to get easy stuns out of their hands. But, are you saying security should also just go full Detroit PD and gat anyone that looks at them funny as well?
by deedubya
Mon Feb 03, 2020 11:00 pm
Forum: Coding Feedback
Topic: Stun Baton: Best Melee or Benchmark for Change?
Replies: 45
Views: 8556

Re: Stun Baton: Best Melee or Benchmark for Change?

Trouble is, the more non-lethal combat options you nerf into unusability, the more often players will resort to lethal options to resolve conflict. There are ways to keep those non-lethal weapons out of unintended hands while not removing their effectiveness for their intended users, which I imagine...
by deedubya
Mon Feb 03, 2020 6:44 pm
Forum: Ideas
Topic: Rework Cult Stun
Replies: 82
Views: 16799

Re: Rework Cult Stun

Leave it as-is, but make it so that if you take any damage while the stun/mute is in effect, the effect wears off. When the effect wears off for any reason (conversion, duration expires normally, getting toolbox'd in the cranium), any cuff-like item is stripped from you. cult stun is now fixed, you'...
by deedubya
Mon Feb 03, 2020 6:35 pm
Forum: Coding Feedback
Topic: Is magical future stuff not the memo anymore?
Replies: 78
Views: 11805

Re: Is magical future stuff not the memo anymore?

This brings a tear to my eye as well. Also, I’m sad about what jumpskirts did to the game’s aesthetic. Went from Star Trek to anime really quickly. extremely fucking dumb post You're free to disagree with me, but at least be constructive. yeah because your post was clearly so constructive and high ...
by deedubya
Sat Feb 01, 2020 11:39 pm
Forum: Closed Policy Discussion
Topic: Make nuke ops admin-only.
Replies: 30
Views: 6443

Re: Make nuke ops admin-only.

Yenwodyah wrote:This but only war ops
No to both you and the OP
by deedubya
Thu Jan 30, 2020 3:45 am
Forum: Closed Policy Discussion
Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Replies: 74
Views: 13079

Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?

Honestly, I just had a thought regarding "don't do anything that would get you fired IRL". Why not just loosen that a bit and...you know, actually fire them ? If we want more roleplay scenarios, we should be loosening the intervention stranglehold a bit and letting the situations actually ...
by deedubya
Wed Jan 29, 2020 10:15 am
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112769

Re: CLONING REMOVAL FEEDBACK

Cryo is basically the only way to cure toxin damage or all-around high amounts of damage without consequences or without waiting a long time. Oh, you don't play the game, or know nothing about current medbay. Got it. Bonus meme: https://i.imgur.com/bU5SDXG.gif He's right though. For toxins around 6...
by deedubya
Wed Jan 29, 2020 8:30 am
Forum: General Chat
Topic: you want longer rounds? make an RP server
Replies: 60
Views: 14917

Re: you want longer rounds? make an RP server

Jack7D1 wrote:Hey guys, remember the thread that invented Manuel?
you mean the thread that ruined all the other servers
by deedubya
Mon Jan 27, 2020 6:32 pm
Forum: Ideas
Topic: death and ghost turnover
Replies: 8
Views: 2354

Re: death and ghost turnover

bumping this because it's more relevant now than it was half a year ago Specifically in regards to cloning. Why wasn't making cloning a limited option considered, rather than axing it completely? You'd only have a small handful of clones before you run out of juice. Meanwhile botany/chem/sci work on...
by deedubya
Mon Jan 27, 2020 5:32 pm
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

Re: what happened to tg administration over the years?

can you cite some examples? Just from my own history: Beaned for BoH bombing a blob(back when we had tear in reality), didn't know at the time that blob core was immune to z-level shifts. Even warned the crew to get the fuck away from the blob. Admin understood the intent/reasoning and went for a b...
by deedubya
Mon Jan 27, 2020 5:14 pm
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

Re: what happened to tg administration over the years?

They don't. Or at the very least, they don't have to, and choose not to. People get off with warnings all of the time. Who's word should I take? I'll PM you my note history if you really don't believe me. Same for Lazen, but you could also just pull up my player panel if you really wanted to. -snip...
by deedubya
Mon Jan 27, 2020 3:31 pm
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

Re: what happened to tg administration over the years?

What the hell happened in those 5 years to make warning people and not immediately banning them for honest fuck-ups such a bad thing? You harp about admin transparency, but letting people off with a warning is less transparent than the appeals system. The fact that you think admins don't give out w...
by deedubya
Mon Jan 27, 2020 9:43 am
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

Re: what happened to tg administration over the years?

lol, I disapproved this for Policy Discussion due to the inflammatory wording and invited him to post it again as an actual discussion and instead he just put it on general chat, what a legend I never got a message regarding that, I assumed some tight fisted jannie closed it because the doc was act...
by deedubya
Sun Jan 26, 2020 11:52 pm
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

Re: what happened to tg administration over the years?

admin rules aren't private you dunce https://tgstation13.org/wiki/Admin_Conduct you right, my bad But assuming the shit I was linked is accurate(most of it translates into the modern version, so safe assumption) the only things that have really changed over the last 5 years is that IRC is no longer...
by deedubya
Sun Jan 26, 2020 10:39 pm
Forum: General Chat
Topic: what happened to tg administration over the years?
Replies: 45
Views: 10158

what happened to tg administration over the years?

So a friend of mine was digging for documentation for admin tools, and came across this with their google-fu. It appears to be a 5 year old guide for the admins of this very server. https://archive.org/stream/pdfy-ctmgtzCGP1mwqGTu/tgStation13%20Admin%20Guide%20V1.1_djvu.txt If this is indeed accurat...
by deedubya
Sun Jan 26, 2020 10:04 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112769

Re: CLONING REMOVAL FEEDBACK

And you still can podclone. Just not for free roundstart. Which still goes against the spirit of it, as well as giving botanists yet more shit they have to spend money on. There should be more access to pod seeds at roundstart, and they should be free. If you want to get rid of cloning and make the...
by deedubya
Sun Jan 26, 2020 9:38 am
Forum: Ideas
Topic: Clown borg module
Replies: 5
Views: 1701

Re: Clown borg module

first two posters don't play the game confirmed
by deedubya
Sat Jan 25, 2020 10:47 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112769

Re: CLONING REMOVAL FEEDBACK

If you remove X and bump Y up to the point X may has well not been removed, what's the point of removing X? Because Y isn't equivalent to X, obviously. Pod revival is a more lengthy process, doesn't work on husked corpses, and has the downside of forcing you into a podperson. Ergo, consequence for ...
by deedubya
Sat Jan 25, 2020 8:36 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 112769

Re: CLONING REMOVAL FEEDBACK

Since it is likely to be an issue, replica pod availability has been reduced along the lines of what I have discussed. They are no longer roundstart in the botany seed vendors and the cargo crate now has 1 pack instead of 3. Leaves it available for now, but requiring you to buy the starter seeds (a...
by deedubya
Fri Jan 24, 2020 11:46 pm
Forum: Ideas
Topic: clown bionic armset
Replies: 2
Views: 691

Re: clown bionic armset

guys the shitty idea thread is right there mimes who lose an arm should be able to pantomime having a mime bionic armset, but a doctor has to pantomime installing it with surgery first this is genius though alternatively just let a mime regrow a phantom limb by chugging their entire bottle of nothing
by deedubya
Fri Jan 24, 2020 11:43 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 442775

Re: Memorable Quotes

Image
by deedubya
Fri Jan 24, 2020 1:43 am
Forum: Closed Policy Discussion
Topic: Make Sybil MRP US, Make Manuel MRP EU
Replies: 30
Views: 5981

Re: Make Sybil MRP US, Make Manuel MRP EU

please dear god no, stop trying to murder my poor sybil. There are people who dont want to play on the MRP servers. There are also people who dont want to play on Bagil due to the different playerbase. Sybil is fine as is, the players will come back. I mean we had similar pop back before ssethtide ...