Search found 2180 matches
- Wed May 07, 2014 7:21 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86676
Re: "It's silicon policy time!" "No CentCom no!"
fuck laws, fuck that tldr policy. Experience has made me realize there's really only one way to play nonantag silicons. You do your best to keep the round enjoyable for the majority. If you can't do that, you do your best to force a shuttle call in the hope that the next round is more enjoyable. yea...
- Tue May 06, 2014 4:32 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86676
Re: "It's silicon policy time!" "No CentCom no!"
which is why I denote a difference between accidental and deliberate self harm.
re: lings, this is only tangetially related but why can't lings consensually take genomes from someone or even use UI/UE injectors to sneak aboard a station.
re: lings, this is only tangetially related but why can't lings consensually take genomes from someone or even use UI/UE injectors to sneak aboard a station.
- Mon May 05, 2014 3:51 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86676
Re: "It's silicon policy time!" "No CentCom no!"
> let out the clown that created a fire and is now trapped in the blazing inferno you know, AI's could probably just classify that as self harm and give no further fucks. I mean, there's a difference in how AI's should treat accidental and deliberate self harm but a clown creating a fire knows exact...
- Sun May 04, 2014 1:37 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 440895
Re: Quotes General
you don't win ss13 by getting greentext you don't win ss13 by stopping people from getting greentext oh but you don't win by not metagaming or powergaming either. Roleplaying isn't how you win at ss13. At this point you ask yourself if you are meant to win at anything in ss13 and the answer is kinda...
- Sun May 04, 2014 1:32 pm
- Forum: General Chat
- Topic: [POLL] Do you ERP?
- Replies: 68
- Views: 39202
Re: [POLL] Do you ERP?
The mouth?
it'd make sense. Kinda like how 40k pure genestealers implant things using a proboscis from their mouth.
it'd make sense. Kinda like how 40k pure genestealers implant things using a proboscis from their mouth.
- Sun May 04, 2014 1:20 pm
- Forum: General Chat
- Topic: [POLL] Do you ERP?
- Replies: 68
- Views: 39202
Re: [POLL] Do you ERP?
as a matter of scientific curiosity, where is the proboscis located anyway.
- Fri May 02, 2014 5:39 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6761
Re: iimuburaiin no suporaito
There's a bit of wiggle room and by god we'll wiggle in it. Changing click delays for specific items is hopefully a thing too, so there's another variable to play around with apart from damage or mag size.
- Fri May 02, 2014 5:29 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6761
Re: iimuburaiin no suporaito
You could set smaller differences between weapons. One or two points of damage difference, knockdowns that vary in milliseconds, that kind of thing. Some rounds could do holo damage on top of brute damage as well.
- Fri May 02, 2014 5:20 pm
- Forum: NTStation Coding
- Topic: [MERGED] Hostile Lockdown ability for Malf AIs!
- Replies: 28
- Views: 13246
Re: [POLL] Hostile Lockdown ability for Malf AIs!
Get on my level faggots
What you need is a power that explodes all welding fuel tanks.
What you need is a power that explodes all welding fuel tanks.
- Fri May 02, 2014 5:11 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6761
Re: iimuburaiin no suporaito
syndies being able to choose from a massive arsenal of weapons would be pretty cool, redundancy or not.
- Wed Apr 30, 2014 5:54 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87280
Re: The Eternal 'Port Baymed' Thread
im going to be a faggot and post my own idea that I'll be an ass and never code or try coding. the human body~ >can be fine, fucked, severely fucked, in a coma, dead >the fine state is where shit like bruise packs and ointments work. >from fucked to inna coma, pills, sleepers and cryo works. >from i...
- Wed Apr 30, 2014 4:54 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86676
Re: "It's silicon policy time!" "No CentCom no!"
If the hulk is being harmful or being called out as a dick by a good portion of the crew then the AI will, in full accordance with it's laws, expend the same amount of effort on protecting the hulk as it would expend on nuke ops or murderboning traitors. Until policy is changed I think this a decent...
- Wed Apr 30, 2014 4:38 pm
- Forum: General Chat
- Topic: What sort of antags do you enjoy playing against?
- Replies: 46
- Views: 17320
Re: What sort of antags do you enjoy playing against?
the ones i robust I actually hate dealing with antags but I also know that without them the round would die of boredom which sucks. actually, I really enjoy breaking up the shit that happens in extended rounds as sec. I also like coworker antags that just admit to being an antag. They are usually pr...
- Wed Apr 30, 2014 1:41 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87280
Re: The Eternal 'Port Baymed' Thread
I kind of want several different stages of crit one where most physical altercations between non-antags would be satisfied at reaching- slurring, dropping things from wincing out of pain, brief one-two second unconsciousness maybe, dripping blood, slow movement speed, possibly confusion, emotes of p...
- Wed Apr 30, 2014 1:32 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6761
Re: iimuburaiin no suporaito
description fixed
left to right
bullpup semiauto shotgun
semi auto shotgun
smg
grenade launcher
rocket launcher
left to right
bullpup semiauto shotgun
semi auto shotgun
smg
grenade launcher
rocket launcher
- Wed Apr 30, 2014 1:26 pm
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 29660
Re: [PR] Syndicate Operative Changes
>combat situation >egun >stunned someone >laser >egun expended >egun out of action >c20r >stunned and damaged >continue firing until crit >mag not expended/time to reload >c20r back in action if disturbed >they get up from egun stun unharmed >they get up from c20r stun harmed you can also kill two p...
- Wed Apr 30, 2014 1:15 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87280
Re: The Eternal 'Port Baymed' Thread
Reliance on specialized or restricted items and procedures- and player competency/availability- for full functionality is a pretty major change. It's too fast to cause damage in SS13 for one. Crits happen in seconds. Final end-states for escalations between non-antags are usually crits. Crits and de...
- Tue Apr 29, 2014 1:18 pm
- Forum: General Chat
- Topic: Community advocates?
- Replies: 48
- Views: 12588
Re: Community advocates?
it's so fucking easy to make a new byond account, new forum name ecetera
- Tue Apr 29, 2014 1:44 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 671801
Re: Little things you learned that are game changing
it's not that no one knows, a few people shout over the radio to rebuild them each time. It's just a curious mix of incompetency or lack of care from science, or engineering for that matter, a bit of unspoken acknowledgement that antags have ruined the round and want to end it so let's just go along...
- Mon Apr 28, 2014 9:56 am
- Forum: NTStation Coding
- Topic: [PR] Thermite Effectiveness Scaling
- Replies: 13
- Views: 7802
Re: [PR] Thermite Effectiveness Scaling
not to be a dick, but that 15% could be due to a number of factors previous malf round experience specific players lag strategies used mistakes sheer overbalance of numbers and nerfing thermite could in fact make up for shortfalls, it could but it could also have unintended effects on competent AIs ...
- Mon Apr 28, 2014 9:27 am
- Forum: NTStation Coding
- Topic: [PR] Thermite Effectiveness Scaling
- Replies: 13
- Views: 7802
Re: [PR] Thermite Effectiveness Scaling
Dunno, hard to say without the telemetry and stats we had before, and we don't have any sort of detailed longterm observation of how ai cores are breached. I believe though, that the current challenge for rogue and malf ais to besuccessful is acceptable for an average player on both sides. With rega...
- Mon Apr 28, 2014 9:18 am
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 29660
Re: [PR] Syndicate Operative Changes
>uses same ammo
>7.62x51 same as 7.62x39
>7.62x51 same as 7.62x39
- Mon Apr 28, 2014 8:08 am
- Forum: NTStation Coding
- Topic: [PR] Thermite Effectiveness Scaling
- Replies: 13
- Views: 7802
Re: [PR] Thermite Effectiveness Scaling
this will buff malf/rogue ais though
- Mon Apr 28, 2014 8:06 am
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 29660
Re: [PR] Syndicate Operative Changes
chest rigs as a suit storage slot storage/exosuit storage item when
- Mon Apr 28, 2014 8:01 am
- Forum: NTStation Ideas
- Topic: [POLL]Increase Head of Security's Access
- Replies: 37
- Views: 13953
Re: [POLL]Increase Head of Security's Access
>Also being a head you should have a hands off approach instead of a hands on
>hos
I have no particularly strong opinion either way but that made me lol
in 4 years of /tg/ I have not ever once seen a desk HoS
>hos
I have no particularly strong opinion either way but that made me lol
in 4 years of /tg/ I have not ever once seen a desk HoS
- Sun Apr 27, 2014 12:53 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6761
iimuburaiin no suporaito
gun sprites more gun sprites and other sprites not asked for but made /tg/, NTcode, bay, /vg/ and goon are welcome to use sprites from here, anyone else should ask, anyone not asking and using become valid kills irl http://i.imgur.com/BSkjKkj.png http://filesmelt.com/dl/guns21.dmi from left to right...
- Sun Apr 27, 2014 3:39 am
- Forum: Spriting and Mapping
- Topic: Looking for a spriter
- Replies: 19
- Views: 7373
- Sat Apr 26, 2014 5:25 am
- Forum: General Chat
- Topic: [POLL] Do you ERP?
- Replies: 68
- Views: 39202
Re: Do you ERP?
b/1/upload
prefer medborgs but humans okay if you sign a waiver for harm
prefer medborgs but humans okay if you sign a waiver for harm
- Sun Apr 20, 2014 2:24 am
- Forum: General Chat
- Topic: Imageboard
- Replies: 37
- Views: 11362
Re: Imageboard
cool dmis work
good job op
good job op
- Fri Apr 18, 2014 6:20 pm
- Forum: Spriting and Mapping
- Topic: Spriting Tools
- Replies: 12
- Views: 4813
Re: Spriting Tools
Aseprite's not bad. I use photoshop though and it does what I want it to do.
>ever using dreammaker for spriting
>ever using dreammaker for spriting