Search found 305 matches
- Mon Jul 20, 2015 5:06 pm
- Forum: Town Hall
- Topic: PSA: Trialmin reviews are open to players as well
- Replies: 5
- Views: 6525
Re: PSA: Trialmin reviews are open to players as well
There's more than enough constructive feedback posted in trialmin's feedback threads than have been posted (by both admins and players) in these review threads. Then I'm very confused as to what motivated you to post this thread. Surely the overwhelming amount of player feedback you've already rece...
- Mon Jul 20, 2015 4:11 pm
- Forum: Closed Policy Discussion
- Topic: Shredding Security Policy
- Replies: 67
- Views: 14234
Re: Shredding Security Policy
When you table a cop and try to take his shit then get immediately kicked to death by his three buddies it tends to be a better disincentive than finding out you're going to be banned for a day at the end of the round. How certain are you about this part? From here, it looks like there are a lot of...
- Mon Jul 20, 2015 4:06 pm
- Forum: Town Hall
- Topic: PSA: Trialmin reviews are open to players as well
- Replies: 5
- Views: 6525
Re: PSA: Trialmin reviews are open to players as well
If you really want honest player input, post them on singulo.
- Sun Jul 19, 2015 7:25 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42104
Re: Armour Nerfs
Ops have implants back now because I told iamgoofball to readd them. Fuck off. Is this how its going to be? I try to work off what people think and they still drudge up shit and play political adhom cards? If you're legitimately trying to work off what people think, you're not doing a very good job...
- Thu Jul 16, 2015 6:01 pm
- Forum: Closed Policy Discussion
- Topic: Stricter rules on Ayyyliens(No murder no griffing)
- Replies: 32
- Views: 5543
Re: Stricter rules on Ayyyliens(No murder no griffing)
To be honest you don't sound that robust anyway.Bombadil wrote:Alright then Im going to murderbone as an ayylien next time I am one
- Wed Jul 15, 2015 7:47 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24517
Re: Head Shaving
Or you could be nicer to each other and don't take it as HE SHAVED ME HE HATES ME AND WANTS TO ANNOY ME STOP GRIFFING ME YOU JERK. Because, look. You get shaved. You can a) realize that it's, first, just a game, second, a roleplaying game, and that someone shaving you doesn't mean that they are out...
- Wed Jul 15, 2015 6:19 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24517
Re: Head Shaving
Wahhhh he shaved the head of my 2d spessman which would take me 10 seconds to fix bawwww I must kill him wahhhh he's being a jerk to me. "Wahhhh he killed my 2d spessman which will take 2 minutes to revive bawwww I must ban him wahhhh he's being a jerk to me." Cool, you managed to find a ...
- Wed Jul 15, 2015 2:18 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]Quantity of Rules and Subjective Judgement
- Replies: 28
- Views: 7872
Re: Quantity of Rules and Subjective Judgement
These ideas don't take into account the fact that with low rules there is far less admin intervention in the first place. It's hard to have a strict ruleset with barebones rules so why have a strict ruleset at all. In fact, administrating during those rounds has been easy, because now the only thin...
- Tue Jul 14, 2015 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24517
Re: Head Shaving
I don't go around shaving people's heads in real life, if that's what you're concerned about. I don't even do it in the game. If I did do it IRL though, I somehow doubt the victim would murder me for it. The point is, murdering someone for shaving your head isn't fair escalation. It's grossly dispr...
- Tue Jul 14, 2015 2:26 pm
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24517
Re: Head Shaving
People claiming that murdering someone for shaving your head is bad because "light roleplay" are completely off base. What's the roleplay justification for shaving people's heads at random in the first place? Is your character just so random and insane? 'Cause we've got rules about those k...
- Tue Jul 14, 2015 2:09 pm
- Forum: Coding Feedback
- Topic: Blob Spores
- Replies: 20
- Views: 4993
Re: Blob Spores
Difficult and unpredictable? What? It happens the same way every time and it's trivial to just stay out of the cloud until it dissipates. Find a way around it or just tough it out and accept that it's a temporary area denial weapon.
- Tue Jul 14, 2015 1:47 pm
- Forum: Town Hall
- Topic: What should be the process for replacing a head admin?
- Replies: 31
- Views: 6423
Re: What should be the process for replacing a head admin?
It's always going to be a popularity contest, that's just how democracy works. It's the "endless" part that we need to address. Here's the solution that looks best to me: Two headmins can agree that they believe the third should be replaced. If they do so, then the vote goes back to whatev...
- Mon Jul 13, 2015 11:46 am
- Forum: Closed Policy Discussion
- Topic: Retaliation Makes It an IC Issue
- Replies: 11
- Views: 2037
Retaliation Makes It an IC Issue
Can we revisit this rule? It doesn't make much sense to me. Bans aren't placed to provide justice to players who get offended. They're placed to remove people who regularly shit up the game. If Player A does something against the rules, there's no way that Player B's response should ever be able to ...
- Tue Jul 07, 2015 8:45 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16571
Re: Ghosting
If you ghost in security custody and you're an antag, it means you tried to do something risky to spice things up on the station but ended up getting caught. You, the player, shouldn't be punished for that, because risky things are what antags are supposed to do. If you ghost in security custody and...
- Fri Jul 03, 2015 6:02 am
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19092
Re: Do the clothes make the man?
As for the 'confirmed antag' part, it depends on severity. Stealing the RCD and rendering entire hallways unusable due to lube are both antag-like but I'd only find lynching the latter acceptable. If they haven't reached the threshold of doing completely antag stuff like killing people or doing gra...
- Thu Jul 02, 2015 9:37 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19092
Re: Do the clothes make the man?
I still don't see the problem though. If the problem is sec not being allowed to valid a murderer/antag who has fucked shit up, then why not just let sec do just that. I'll say right now that I'm not going to ban security for killing off a confirmed antag who has killed people or done serious shit ...
- Wed Jul 01, 2015 8:59 am
- Forum: Coding Feedback
- Topic: All these recent changes to security.
- Replies: 47
- Views: 11684
Re: All these recent changes to security.
In fact this is great, sec players can now fully roleplay the use of reasonable force, from empty-handed use of force to things like batons and tasers. Also there are concerns I guess, of job-change officers or disguised antags who don't or can't buy krav maga gloves not being able to use krav maga...
- Wed Jul 01, 2015 12:50 am
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23191
Re: Datum Based Antags Design Document (WIP/Preview)
If they lings try dick over the crew, or dick over the AI, either way, it's going to break the balance of the round, as shown by the whole 'c4 into the malf' thing. Like, AI goes delta, ling goes monkey and crawls into the core and it's ggnore in 5 seconds. That doesn't seem unsolvable. This will p...
- Tue Jun 30, 2015 11:39 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23191
Re: Datum Based Antags Design Document (WIP/Preview)
Actually, thinking about it, you'd probably want it to scale even higher, for many game modes. One malf can often win even with 60+ people. If the malf is only worth 25 in terms of mid game antags, there would be enough threat in a 60 man round for 4+ changlings right off the bat, for example. But ...
- Tue Jun 30, 2015 10:22 pm
- Forum: Closed Policy Discussion
- Topic: Do the clothes make the man?
- Replies: 87
- Views: 19092
Re: Do the clothes make the man?
I'd like to discuss this. I feel like simply by virtue of being outfitted like security does not and should not make you more responsible for your actions. I dislike the idea that in a situation in which an assistant wearing a riot suit is more responsible for their actions than an assistant wearin...
- Tue Jun 30, 2015 8:22 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23191
Re: Datum Based Antags Design Document (WIP/Preview)
You can think of "threat" as a currency of antags, its based on active players right now. How feasible is it for different crew roles to be worth different amounts of threat? I imagine that heads of staff and security might be more relevant than clowns when measuring the station's ability...
- Tue Jun 30, 2015 7:56 pm
- Forum: Coding Feedback
- Topic: Datum Based Antags Design Document (WIP/Preview)
- Replies: 77
- Views: 23191
Re: Datum Based Antags Design Document (WIP/Preview)
Having to deal with a traitor or two at the same time as a blob is definitely tricky, but I don't think it's without counterplay. A single blob against a crew of 55 people is already fighting an uphill battle, and even with power sinks making lasers unusable or losing half a dozen crew to a bomb, I ...
- Tue Jun 30, 2015 6:04 am
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17373
Re: AI has to follow server rules while purged?
How is "the AI is crazy and only kept in check via laws!" any different from "my character is a serial killer!" In the absence of rules against it, people saying "my character is a serial killer" is something that can and will happen every round, which will lead to mon...
- Sun Jun 28, 2015 7:05 am
- Forum: Coding Feedback
- Topic: Current state of nuke ops
- Replies: 16
- Views: 3689
Re: Current state of nuke ops
On topic, Ops need something to boost their high pop win rates and lower their low pop win rates, if there are too few people playing the Ops just steamroll the crew while of there are too many people the Ops run up to a brick wall they can't get around. Couldn't this be as simple as adjusting the ...
- Thu Jun 25, 2015 6:52 am
- Forum: Town Hall
- Topic: Antag Tokens in FNR
- Replies: 22
- Views: 5180
Re: Antag Tokens in FNR
Because it would be bad to reward people for good behavior or exemplary play? Because it would be bad to reward people with a limited, otherwise randomly-distributed resource. Antag rounds are a zero sum game, and we currently have an issue with antag play being generally much more fun than non-ant...
- Thu Jun 25, 2015 6:23 am
- Forum: Town Hall
- Topic: Antag Tokens in FNR
- Replies: 22
- Views: 5180
Re: Antag Tokens in FNR
Do we want it to see more use? Ideally, this should only be used when someone fucks up.oranges wrote:code it as an actual system and it will see more use
- Tue Jun 23, 2015 6:16 am
- Forum: Resolved Appeals
- Topic: Paprika ban appeal
- Replies: 91
- Views: 21520
Re: Paprika ban appeal
Outright admitting it was Coderbus' policy, cool. I'm not the first person to do that shit, I won't be the last, but this isn't even what this thread is about I'd really like it if people brought real shit to the table here about the game ban I'm appealing and not bringing up anecdotal evidence of ...
- Tue Jun 23, 2015 4:25 am
- Forum: Resolved Appeals
- Topic: Paprika ban appeal
- Replies: 91
- Views: 21520
Re: Paprika ban appeal
Have a walk down memory lane: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=1785 https://tgstation13.org/phpBB/viewtopic.php?f=25&t=1897 https://tgstation13.org/phpBB/viewtopic.php?f=33&t=2023 This is a small selection of the threads I remember from back when paprika was active. The...
- Mon Jun 22, 2015 9:24 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 231731
Re: Minor Feedback
Does anyone really enjoy that mulligan stuff? Usually, you get 20mins of blob/wizzard and shuttle was not able to be called, then another 50mins of boredom in a half destroyed station. It's been in the lurch for a while because I ran into a roadblock where I'd have to overhaul a sadistic system (ga...
- Mon Jun 22, 2015 9:09 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76311
Re: Gang War feedback
Making sec unable to kill people who are 100% known to be allowed to kill sec sounds like it would make things even less fun for sec players. The whole principle behind antags being valid salad is that since antags are allowed to do anything to you, you should be allowed to do anything to them.
- Mon Jun 22, 2015 5:27 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76311
Re: Gang War feedback
Pinpointers will no longer point to active dominators. Instead dominators will emit a loud beeping similar to syndicate bombs A round earlier tonight showed that this might have some unintended consequences. One of the gangs used the CE's blueprints to rename the engineering SMES room "Bar Mai...
- Sun Jun 21, 2015 1:17 am
- Forum: Coding Feedback
- Topic: Operatives and teleport boards.
- Replies: 34
- Views: 7603
Re: Operatives and teleport boards.
I'm not the one who deemed it worth that much, and I'm not sure who made it worth that much in the uplink. How much do you think it should be in the uplink for? Grabbing items from the derelict is currently zero risk and a very small time investment. Maybe the time investment is worth a few tc, but...
- Sun Jun 21, 2015 12:05 am
- Forum: Coding Feedback
- Topic: Operatives and teleport boards.
- Replies: 34
- Views: 7603
Re: Operatives and teleport boards.
Having access to a teleporter was deemed to be worth 25tc when it was added. What changed?TechnoAlchemist wrote:I think things should stay as is. The teleported tactic opens up some fun opportunities that usually aren't worth the 25tc.
- Wed Jun 17, 2015 11:49 am
- Forum: Closed Policy Discussion
- Topic: Forum Moderator Elections
- Replies: 41
- Views: 7392
Re: Forum Moderator Elections
Moderators should have one job and one job only: removing outright spam and content violating the law of the country the forum server is in. "Locking" threads or deleting posts they don't like are things of the past. I disagree. The forums are most importantly a tool for administrators an...
- Wed Jun 17, 2015 1:12 am
- Forum: Closed Policy Discussion
- Topic: Forum Moderator Elections
- Replies: 41
- Views: 7392
Re: Forum Moderator Elections
Maybe like, this might be taking the whole electionbus too far? The quality of discussion on these forums indicates that there's room for improvement in how we handle things. Maybe adding democracy to the process isn't the best option, but at least it's an idea. As things stand, I feel that if I ha...
- Tue Jun 16, 2015 1:52 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76311
Re: Gang War feedback
I do kind of like the image of gangsters dangling captured officers over the singulo in order to scare them into turning crooked.invisty wrote:You could make an EMP of high severity kill implants? EMP might be too accessible in the form of singulo, though.
- Mon Jun 15, 2015 11:04 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13304
Re: [Poll] xray gun nerf
Blob is OP to the point that nothing short of popping in the bar or something similarly retarded gets blob killed. It is almost impossible to win as crew without Xrays. Blobs win about 2/3 of the time when the round lasts 30 minutes or less. Lategame research is clearly a major factor, but it's not...
- Mon Jun 15, 2015 10:48 pm
- Forum: Admin Complaints
- Topic: Admin Complaints about Events
- Replies: 71
- Views: 39965
Re: Admin Complaints about Events
Admins will still be held accountable for events, they just aren't going to be immediately deadminned for them like an admin complaint would call for. If we're going to be more strict about people raising issues with admin events, can we also be more strict about what "accountability" mea...
- Mon Jun 15, 2015 10:30 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76311
Re: Gang War feedback
I feel that people are getting the wrong idea about gangs. They are trying to run it like Cult - subtle and trying to blend in. A gang, by its nature, obtains power from notoriety. There is a reason why gangs must tag locations with spray paint. It is a declaration of their presence. Gangs should N...
- Fri Jun 12, 2015 11:26 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51450
Re: AI Feedback: Constructive Edition
It is more useful than no alarm at all.
- Fri Jun 12, 2015 12:36 am
- Forum: Resolved Requests
- Topic: Ban Request: CJ AJ: Lizard murder
- Replies: 30
- Views: 7492
Re: Ban Request: CJ AJ: Lizard murder
Another admin and headmin already looked into this. If you cannot understand why further action is unlikely to occur for the situation referred to in this thread, there is very little I or anyone else can do unless you convene not one but all three headmins to this thread. For the sake of precedent...
- Wed Jun 10, 2015 9:10 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34121
Re: How lethal should SS13 be?
Giving traitors enough TC that they can all buy adrenal implants and revolvers will certainly turn the round into a shit show, but not the kind of round many people would enjoy. Wouldnt help rev/cult/changeling either. It's a structural problem and turning traitors into murderboner machines wont fi...
- Wed Jun 10, 2015 4:48 am
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34121
Re: How lethal should SS13 be?
Traitors lie low because the second they do anything it's radio-bolt-tase-cuff-strip-execute. Making traitors more lethal won't help anything, unless it is overwhelming firepower like L6 SAWs to eliminate anyone who comes at them after detection, because Sec still effectively has a one-shot-kill an...
- Tue Jun 09, 2015 4:53 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34121
Re: How lethal should SS13 be?
we have never argued that dying in itself is or is not an issue. instakill shocks, for example, would increase the death number without making the game more interesting, as would numerous other things. the lack of deaths is caused by boring rounds, not the other way around. it is, imo, only partial...
- Mon Jun 08, 2015 7:51 am
- Forum: Closed Policy Discussion
- Topic: Public Admin Applications
- Replies: 34
- Views: 7891
Re: Public Admin Applications
I'm having a hard time seeing a counterargument against this.
- Mon Jun 08, 2015 7:04 am
- Forum: Closed Policy Discussion
- Topic: AIs/Borgs Requesting Law Changes
- Replies: 29
- Views: 8735
Re: AIs/Borgs Requesting Law Changes
Also there's this weird double standard where AI's are frowned upon for asking for law changes but AI's have to temporarily be dumb (or if you look at things optimistically, show some sportsmanship) and let people change their laws when someone like the RD wants to. Not saying this double standard ...
- Sun Jun 07, 2015 9:55 pm
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34121
Re: How lethal should SS13 be?
I think it's important to remember that lone deaths are almost never interesting. Punishing someone for an hour or two because of a mistake leads to player frustration, not interest. Now getting killed by someone else, that's interesting. So making the station more dangerous should be done via addi...
- Sat Jun 06, 2015 2:50 am
- Forum: Resolved Appeals
- Topic: [SubtleGraces] John_Oxford - AI/Cyborg Job ban
- Replies: 5
- Views: 1467
Re: [SubtleGraces] John_Oxford - AI/Cyborg Job ban
I'm pretty sure I recall you claiming earlier that night that the Corporate lawset essentially gave you free reign to do anything because of "loopholes." If you're trying to claim that one of the default lawsets is unworkable, then you probably shouldn't be putting yourself in a position w...
- Thu Jun 04, 2015 10:06 pm
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10329
Re: Traitorchan/DA Roundtype Probability
So, the poll has been up for a week. Even given that the forum population isn't perfectly representative of the playerbase, it seems like we have a pretty clear majority here. Can we get a headmin or two to weigh in on the chance of changing the probabilities?
- Thu Jun 04, 2015 12:08 am
- Forum: Successful Complaints
- Topic: [Tedward1337] Amnestik - Dosing and healing a griefer
- Replies: 71
- Views: 17064
Re: [Tedward1337] Amnestik - Dosing and healing a griefer
I keep seeing the word "event" thrown around here and it's starting to bother me. I think it's important to establish whether there's a limit to what sort of uses of admin powers can be considered an event. I think that the defining features of an event are that the admin looks at the roun...