Search found 3555 matches
- Sun Jun 16, 2019 6:08 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Re: Github Merging
Exactly which part of "give a bunch of non-coders a vote on what counts for good code" suddenly makes the code better? You don't make the NBA better by having the fans in the bleachers write the rules. Fans of the NBA don’t play the game. You're right. They pay for the tickets and attend ...
- Sun Jun 16, 2019 6:05 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Re: Github Merging
yeah let's do a global player poll on every server for every PR before it gets merged, even minor bugfixes, there are no downsides to this at all unless you're saying a pr being merged or not should be decided by the upvotes and downvotes it gets on github, which is even funnier honestly Maybe a mi...
- Sat Jun 15, 2019 9:17 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Re: Github Merging
yea, some of this may not seem like a good idea, but that's what the players want, and not for it to be removed.Screemonster wrote:just because a majority vote agrees on something doesn't make it a good idea
- Sat Jun 15, 2019 9:16 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Re: Github Merging
i mean, there is a player poll feature and when was the last time a testmerge got unmerged?wesoda25 wrote:because the masses really never do seem to know what they actually want
- Sat Jun 15, 2019 9:13 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Re: Github Merging
my point is it shouldn't be like thatbobbahbrown wrote:you answered your own post with a post inside your post.
- Sat Jun 15, 2019 9:00 pm
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 41126
Github Merging
so, basically, why does oranges keep merging heavily disliked stuff? shouldnt there be something that prevents him from merging (policy wise) without considering what the community wants? Examples: https://github.com/tgstation/tgstation/pull/44324 https://github.com/tgstation/tgstation/pull/44530 ht...
- Sun Jun 09, 2019 6:24 am
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Yeasty - Barely a bannable offense
- Replies: 4
- Views: 1357
Re: [Dorsidwarf] Yeasty - Barely a bannable offense
Race is not a reason to kill someone in most casesand the cap was a filthy ligger
- Sat May 18, 2019 7:11 am
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 10793
Re: Killing people who spawned recently
Wasn't there a thing that said players had spawn protection until they reached their department?
- Mon Apr 22, 2019 8:19 pm
- Forum: Resolved Appeals
- Topic: [Nervere] Timonk - Heads Role Ban appeal
- Replies: 1
- Views: 716
[Nervere] Timonk - Heads Role Ban appeal
Byond account and character name: Timonk - Kobe Koster Banning admin: Nervere Ban type (What are you banned from?): Heads Ban reason and length: Banned from Roles: Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer for 2 weeks - As the captain, loc...
- Sat Apr 20, 2019 6:05 am
- Forum: Coding
- Topic: Please, for the love of God, someone explain to me what /datum/ is
- Replies: 6
- Views: 3354
Re: Please, for the love of God, someone explain to me what /datum/ is
And if I want to change those values?
- Fri Apr 19, 2019 9:36 pm
- Forum: Coding
- Topic: Please, for the love of God, someone explain to me what /datum/ is
- Replies: 6
- Views: 3354
Please, for the love of God, someone explain to me what /datum/ is
I just look at it as a pile of nonexistent data that still somehow is defined somewhere but I don't know where That should be because I can't find it anywhere ahhhhhhhhh
- Sat Mar 23, 2019 10:20 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Re: Server Crash responsibility, antag token giveaway and more
No ucedarbridge wrote:What if we just removed antag roles instead
- Thu Mar 21, 2019 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Re: Server Crash responsibility, antag token giveaway and more
Which passage of the text i wrote sounds entitled to you? I may Change it to sound less entitled because I don't want to sound entitled at all Why the fuck should I lose my antag round if. Nobody is responsible for it? I got you fam. It has been explained plenty already but tokens are just a way fo...
- Thu Mar 21, 2019 2:00 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Re: Server Crash responsibility, antag token giveaway and more
10)Losing is part of the game. Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose. Tokens for those that were antag in the aborted round (if they weren't d...
- Wed Mar 20, 2019 8:30 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Re: Server Crash responsibility, antag token giveaway and more
Oof ouch my bonesDax Dupont wrote:if players are gonna be this entitled.
Which passage of the text i wrote sounds entitled to you? I may Change it to sound less entitled because I don't want to sound entitled at all
- Wed Mar 20, 2019 5:27 am
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Re: Server Crash responsibility, antag token giveaway and more
otherwise it's literally like anything else, you don't get an antag token if a player kills you either I didn't say that. If you die its your own fault. If the server crashes because of something out of your reach its unfair. I understand that antag rounds aren't sacred, but 8magine you rolling ant...
- Tue Mar 19, 2019 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6172
Server Crash responsibility, antag token giveaway and more
what's the point of this? So Basically, Muh antag token But actually, I made this post with the intention to change/edit the correlation "server crash = antag token?" Well, my opinion is that there should always be consequences to server crashes (if admins are online) either in antag. Tok...
- Mon Mar 11, 2019 5:25 am
- Forum: Ideas
- Topic: Basically the battle Royale event for europeans
- Replies: 3
- Views: 927
Re: Basically the battle Royale event for europeans
Wherewesoda25 wrote:Don’t we have a thread meant for events
- Sun Mar 10, 2019 8:55 pm
- Forum: Ideas
- Topic: Basically the battle Royale event for europeans
- Replies: 3
- Views: 927
Basically the battle Royale event for europeans
Well, when the event was launched it was 4am for most Europeans, so, who thinks it's a good idea? I've pinged both people that nervere told me that run it on discord and have yet to receive an answer from them
- Thu Feb 21, 2019 7:33 am
- Forum: Resolved Appeals
- Topic: [i don't know] Biluzao12345 - Chemist/CMO Jobban
- Replies: 12
- Views: 2171
Re: [i don't know] Biluzao12345 - Chemist/CMO Jobban
I don't think I can 100% say, why the game targeted the chap, but, the HoS is armored and that wouldn't have worked in first place, so maybe it targeted the chap for it?
- Sun Feb 10, 2019 7:48 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107528
Re: Clockwork Cult (now off of rotation, suggestions go in this thread)
It's sad that the nice textures went to waste.
- Tue Feb 05, 2019 9:21 pm
- Forum: Coding Feedback
- Topic: Teleporting Directly onto the AI
- Replies: 26
- Views: 6998
Re: Teleporting Directly onto the AI
Imagine an wizard appearing on top of the ai and clobbering it with his staffDemonFiren wrote:isn't losing part of the game though
- Fri Feb 01, 2019 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Re: Ash lizards should not be allowed to actively invade the station
I literally said thatVaina wrote:i ded
If they are valid am I allowed to kill them on sight and hunt their lava land tendril to destroy it?
- Thu Jan 31, 2019 6:53 am
- Forum: Coding Feedback
- Topic: Teleporting Directly onto the AI
- Replies: 26
- Views: 6998
Re: Teleporting Directly onto the AI
Well you can stop the ERP by ahelping it
- Thu Jan 31, 2019 6:49 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Re: Ash lizards should not be allowed to actively invade the station
Why are we even enforcing ooo woo when ash lizards can use mining consoles and we can't use abductor tools and have to mash random buttons on the abductor console to get back to the station
- Sun Jan 27, 2019 8:53 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13698
Re: 4DPlanner + Oranges
10/10 still a better Lovestory than twilight, seeing that he almost instantly closed a perfluo nerf from an other person than 4d
- Sun Jan 27, 2019 8:51 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13698
Re: 4DPlanner + Oranges
AgreedNot-Dorsidarf wrote:saying 4dplanner is oranges is dumb but it is annoying how oranges speedmerges all his shitty nerf PRs because the word "Nerf" makes him hard.
But seriously though, I don't think oranges is 4d, but oranges seems to have a pretty hard boner for 4d's nerfs
- Fri Jan 25, 2019 11:02 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13698
Re: 4DPlanner + Oranges
But seriously though, oranges shouldn't merge something that has 30 ?
- Fri Jan 25, 2019 7:53 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Re: Ash lizards should not be allowed to actively invade the station
This is also kinda an ided because the botanist drugged the crew with slippery hydrodermic prickles moonshine space drug coacoa pods that would make you fat because of their nutriment and would drug you up and make you drunk(it was announced extended). So, i was the captain on the asteroid shuttle a...
- Thu Jan 24, 2019 9:00 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Re: Ash lizards should not be allowed to actively invade the station
>bunch of spearchuckers is a problem for station for gods sake they can't even use ranged weapons and they're valid salad on sight for the AI, if you lose to them then you're hilariously unrobust This is seriously a non-issue, just order the borgs to flash and smash the illegal immigrants They beco...
- Thu Jan 24, 2019 5:45 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Re: Ash lizards should not be allowed to actively invade the station
they are supposed to protect their home and hunt the invaders away from their home but the station isnt their home.wesoda25 wrote:More sacrifices for the nest.
- Thu Jan 24, 2019 4:01 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15958
Ash lizards should not be allowed to actively invade the station
why would they if they are "protecting their home"? how are ash lizards supposed to know how mining shuttles work? does expelling from their home include fucking murdering people on the space station?
- Wed Jan 23, 2019 5:36 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke I fully agree with this except that almost every botanist under 60 pop isn't really noticeable because if it's 30 or 40 pop i have at le...
- Tue Jan 22, 2019 9:50 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.
Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
That's right! That's why we need the gene injector!Dr_bee wrote:
and giving them the weed adaptation trait.
- Mon Jan 21, 2019 6:52 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
I've been thinking of making a PR that A) removes the gene machine B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool. However it'd be on indefinite delay until my crippled attempts at spriting form up. Please stop making...
- Sun Jan 20, 2019 9:35 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
Does that mean that I have no right on an opinion of this trait? Seems kinda dumbkevinz000 wrote:Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
- Sun Jan 20, 2019 8:17 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
Was he dead?wesoda25 wrote:DGL rose from the grave to tell you salty botanists how stupid you are.
- Sun Jan 20, 2019 3:38 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
oof that hurtDemonFiren wrote:>unironic plebbitfaggotryTimonk wrote:r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
>on /tg/station
how low has this place fallen
- Sun Jan 20, 2019 2:19 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
r/gatekeepingKierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
- Sun Jan 20, 2019 12:19 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
I'm just saying sometimes nerfs and removals are necessary, even if they're unpopular. I'm not saying it was necessary in this exact case, I'm just strongly disputing the notion that "nerfs are bad and to be avoided" which is just nonsense. i agree, nerfs are necessary but not for this one.
- Sun Jan 20, 2019 8:37 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
Well now you can only carry 40 ied lances in a small itemYakumo_Chen wrote:Being able to carry 100 ied lances in a small item is pretty fucking stupid you have to admit
- Sun Jan 20, 2019 7:37 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
Mutagen argument is a joke, you need one bottle tops, which I’ve never had an issue of getting from chemistry. This isn't true at all. I once ran through 3 buckets of mutagen for an ambrosia Gaia plant. I just started out on botany like 2 days ago and even I know that "you need one bottle tops...
- Sat Jan 19, 2019 10:45 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Re: Why was #42386 merged?
I don't think it should ever be like that.Luke Cox wrote:Because coderbus clearly knows how to play the game better than you despite hardly ever playing, you fucking plebian
- Sat Jan 19, 2019 7:39 am
- Forum: Coding Feedback
- Topic: Make AI vox toggleable
- Replies: 24
- Views: 5548
Re: Make AI vox toggleable
Vox spam is as bannable as spam in chat/OOC. At least I got told that. If the ai vox spams and doesn't listen to law 2 if it's asimov, ahelp it.
- Sat Jan 19, 2019 7:18 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22159
Why was #42386 merged?
Why was https://github.com/tgstation/tgstation/pull/42386 Merged? It literally has 30 thumb downs and only 9 or so thumbs up? Yet orange man merged it.
- Tue Jan 15, 2019 7:04 pm
- Forum: Resolved Appeals
- Topic: [MortoSasye]fumeknight - making nasty virus
- Replies: 4
- Views: 1513
Re: [MortoSasye]fumeknight - making nasty virus
i'd say i wouldnt chug a bottle labled "SUPER DEADLY VIRUS" if i had a good intent.
- Sun Jan 13, 2019 5:38 pm
- Forum: Coding Feedback
- Topic: Snappop's (Clown Shuttle) chasms are no longer real
- Replies: 5
- Views: 1785
- Wed Jan 09, 2019 8:54 pm
- Forum: Resolved Appeals
- Topic: [KangTut] AAIoddysey - Ban appeal
- Replies: 9
- Views: 2952
Re: [KangTut] AAIoddysey - Ban appeal
Wha-.. wh-... what? Why would you mention that?AAIoddysey wrote:But according to some admins im just a little man child who doesnt know what hes talking about so im going to play a man child game called deus ex here is the steam link https://store.steampowered.com/app/6910 ... r_Edition/
- Fri Jan 04, 2019 7:35 am
- Forum: Former Admins
- Topic: [No Longer Admin] Coiax
- Replies: 71
- Views: 15593
Re: Coiax
A++ Admeme, A++ Button Pusher
- Fri Jan 04, 2019 7:33 am
- Forum: Former Admins
- Topic: [No Longer Admin] lmwevil
- Replies: 32
- Views: 10678
Re: lmwevil
Made, through events, Hiroshima look like a joke. 10/10 Would die of Radiation in Medbay again