Search found 3555 matches

by Timonk
Sun Jun 16, 2019 6:08 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Re: Github Merging

Exactly which part of "give a bunch of non-coders a vote on what counts for good code" suddenly makes the code better? You don't make the NBA better by having the fans in the bleachers write the rules. Fans of the NBA don’t play the game. You're right. They pay for the tickets and attend ...
by Timonk
Sun Jun 16, 2019 6:05 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Re: Github Merging

yeah let's do a global player poll on every server for every PR before it gets merged, even minor bugfixes, there are no downsides to this at all unless you're saying a pr being merged or not should be decided by the upvotes and downvotes it gets on github, which is even funnier honestly Maybe a mi...
by Timonk
Sat Jun 15, 2019 9:17 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Re: Github Merging

Screemonster wrote:just because a majority vote agrees on something doesn't make it a good idea
yea, some of this may not seem like a good idea, but that's what the players want, and not for it to be removed.
by Timonk
Sat Jun 15, 2019 9:16 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Re: Github Merging

wesoda25 wrote:because the masses really never do seem to know what they actually want
i mean, there is a player poll feature and when was the last time a testmerge got unmerged?
by Timonk
Sat Jun 15, 2019 9:13 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Re: Github Merging

bobbahbrown wrote:you answered your own post with a post inside your post.
my point is it shouldn't be like that
by Timonk
Sat Jun 15, 2019 9:00 pm
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41126

Github Merging

so, basically, why does oranges keep merging heavily disliked stuff? shouldnt there be something that prevents him from merging (policy wise) without considering what the community wants? Examples: https://github.com/tgstation/tgstation/pull/44324 https://github.com/tgstation/tgstation/pull/44530 ht...
by Timonk
Sun Jun 09, 2019 6:24 am
Forum: Resolved Appeals
Topic: [Dorsidwarf] Yeasty - Barely a bannable offense
Replies: 4
Views: 1357

Re: [Dorsidwarf] Yeasty - Barely a bannable offense

and the cap was a filthy ligger
Race is not a reason to kill someone in most cases
by Timonk
Sat May 18, 2019 7:11 am
Forum: Closed Policy Discussion
Topic: Killing people who spawned recently
Replies: 36
Views: 10793

Re: Killing people who spawned recently

Wasn't there a thing that said players had spawn protection until they reached their department?
by Timonk
Mon Apr 22, 2019 8:19 pm
Forum: Resolved Appeals
Topic: [Nervere] Timonk - Heads Role Ban appeal
Replies: 1
Views: 716

[Nervere] Timonk - Heads Role Ban appeal

Byond account and character name: Timonk - Kobe Koster Banning admin: Nervere Ban type (What are you banned from?): Heads Ban reason and length: Banned from Roles: Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer for 2 weeks - As the captain, loc...
by Timonk
Fri Apr 19, 2019 9:36 pm
Forum: Coding
Topic: Please, for the love of God, someone explain to me what /datum/ is
Replies: 6
Views: 3354

Please, for the love of God, someone explain to me what /datum/ is

I just look at it as a pile of nonexistent data that still somehow is defined somewhere but I don't know where That should be because I can't find it anywhere ahhhhhhhhh
by Timonk
Sat Mar 23, 2019 10:20 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Re: Server Crash responsibility, antag token giveaway and more

cedarbridge wrote:What if we just removed antag roles instead
No u
by Timonk
Thu Mar 21, 2019 2:07 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Re: Server Crash responsibility, antag token giveaway and more

Which passage of the text i wrote sounds entitled to you? I may Change it to sound less entitled because I don't want to sound entitled at all Why the fuck should I lose my antag round if. Nobody is responsible for it? I got you fam. It has been explained plenty already but tokens are just a way fo...
by Timonk
Thu Mar 21, 2019 2:00 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Re: Server Crash responsibility, antag token giveaway and more

10)Losing is part of the game. Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose. Tokens for those that were antag in the aborted round (if they weren't d...
by Timonk
Wed Mar 20, 2019 8:30 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Re: Server Crash responsibility, antag token giveaway and more

Dax Dupont wrote:if players are gonna be this entitled.
Oof ouch my bones
Which passage of the text i wrote sounds entitled to you? I may Change it to sound less entitled because I don't want to sound entitled at all
by Timonk
Wed Mar 20, 2019 5:27 am
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Re: Server Crash responsibility, antag token giveaway and more

otherwise it's literally like anything else, you don't get an antag token if a player kills you either I didn't say that. If you die its your own fault. If the server crashes because of something out of your reach its unfair. I understand that antag rounds aren't sacred, but 8magine you rolling ant...
by Timonk
Tue Mar 19, 2019 9:46 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6172

Server Crash responsibility, antag token giveaway and more

what's the point of this? So Basically, Muh antag token But actually, I made this post with the intention to change/edit the correlation "server crash = antag token?" Well, my opinion is that there should always be consequences to server crashes (if admins are online) either in antag. Tok...
by Timonk
Mon Mar 11, 2019 5:25 am
Forum: Ideas
Topic: Basically the battle Royale event for europeans
Replies: 3
Views: 927

Re: Basically the battle Royale event for europeans

wesoda25 wrote:Don’t we have a thread meant for events
Where
by Timonk
Sun Mar 10, 2019 8:55 pm
Forum: Ideas
Topic: Basically the battle Royale event for europeans
Replies: 3
Views: 927

Basically the battle Royale event for europeans

Well, when the event was launched it was 4am for most Europeans, so, who thinks it's a good idea? I've pinged both people that nervere told me that run it on discord and have yet to receive an answer from them
by Timonk
Thu Feb 21, 2019 7:33 am
Forum: Resolved Appeals
Topic: [i don't know] Biluzao12345 - Chemist/CMO Jobban
Replies: 12
Views: 2171

Re: [i don't know] Biluzao12345 - Chemist/CMO Jobban

I don't think I can 100% say, why the game targeted the chap, but, the HoS is armored and that wouldn't have worked in first place, so maybe it targeted the chap for it?
by Timonk
Sun Feb 10, 2019 7:48 am
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 107528

Re: Clockwork Cult (now off of rotation, suggestions go in this thread)

It's sad that the nice textures went to waste.
by Timonk
Tue Feb 05, 2019 9:21 pm
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 6998

Re: Teleporting Directly onto the AI

DemonFiren wrote:isn't losing part of the game though
Imagine an wizard appearing on top of the ai and clobbering it with his staff
by Timonk
Fri Feb 01, 2019 11:47 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Re: Ash lizards should not be allowed to actively invade the station

Vaina wrote:i ded
I literally said that


If they are valid am I allowed to kill them on sight and hunt their lava land tendril to destroy it?
by Timonk
Thu Jan 31, 2019 6:53 am
Forum: Coding Feedback
Topic: Teleporting Directly onto the AI
Replies: 26
Views: 6998

Re: Teleporting Directly onto the AI

Well you can stop the ERP by ahelping it
by Timonk
Thu Jan 31, 2019 6:49 am
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Re: Ash lizards should not be allowed to actively invade the station

Why are we even enforcing ooo woo when ash lizards can use mining consoles and we can't use abductor tools and have to mash random buttons on the abductor console to get back to the station
by Timonk
Sun Jan 27, 2019 8:53 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13698

Re: 4DPlanner + Oranges

10/10 still a better Lovestory than twilight, seeing that he almost instantly closed a perfluo nerf from an other person than 4d
by Timonk
Sun Jan 27, 2019 8:51 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13698

Re: 4DPlanner + Oranges

Not-Dorsidarf wrote:saying 4dplanner is oranges is dumb but it is annoying how oranges speedmerges all his shitty nerf PRs because the word "Nerf" makes him hard.
Agreed


But seriously though, I don't think oranges is 4d, but oranges seems to have a pretty hard boner for 4d's nerfs
by Timonk
Fri Jan 25, 2019 11:02 pm
Forum: Coding Feedback
Topic: 4DPlanner + Oranges
Replies: 54
Views: 13698

Re: 4DPlanner + Oranges

But seriously though, oranges shouldn't merge something that has 30 ?
by Timonk
Fri Jan 25, 2019 7:53 am
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Re: Ash lizards should not be allowed to actively invade the station

This is also kinda an ided because the botanist drugged the crew with slippery hydrodermic prickles moonshine space drug coacoa pods that would make you fat because of their nutriment and would drug you up and make you drunk(it was announced extended). So, i was the captain on the asteroid shuttle a...
by Timonk
Thu Jan 24, 2019 9:00 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Re: Ash lizards should not be allowed to actively invade the station

>bunch of spearchuckers is a problem for station for gods sake they can't even use ranged weapons and they're valid salad on sight for the AI, if you lose to them then you're hilariously unrobust This is seriously a non-issue, just order the borgs to flash and smash the illegal immigrants They beco...
by Timonk
Thu Jan 24, 2019 5:45 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Re: Ash lizards should not be allowed to actively invade the station

wesoda25 wrote:More sacrifices for the nest.
they are supposed to protect their home and hunt the invaders away from their home but the station isnt their home.
by Timonk
Thu Jan 24, 2019 4:01 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15958

Ash lizards should not be allowed to actively invade the station

why would they if they are "protecting their home"? how are ash lizards supposed to know how mining shuttles work? does expelling from their home include fucking murdering people on the space station?
by Timonk
Wed Jan 23, 2019 5:36 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke I fully agree with this except that almost every botanist under 60 pop isn't really noticeable because if it's 30 or 40 pop i have at le...
by Timonk
Tue Jan 22, 2019 9:50 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

Dr_bee wrote: Yeah Gaia trays need to be removed, or at least restricted to only applying to dirt trays.


Gaia pots are useful if you have to get something and you don't want your plants fucking dying.
Dr_bee wrote:
and giving them the weed adaptation trait.
That's right! That's why we need the gene injector!
by Timonk
Mon Jan 21, 2019 6:52 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

I've been thinking of making a PR that A) removes the gene machine B) makes some plants a bit more special, because things like explosive lemons/death nettles/glowshrooms/killer tomatoes are cool. However it'd be on indefinite delay until my crippled attempts at spriting form up. Please stop making...
by Timonk
Sun Jan 20, 2019 9:35 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

kevinz000 wrote:
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
Does that mean that I have no right on an opinion of this trait? Seems kinda dumb
by Timonk
Sun Jan 20, 2019 8:17 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

wesoda25 wrote:DGL rose from the grave to tell you salty botanists how stupid you are.
Was he dead?
by Timonk
Sun Jan 20, 2019 3:38 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

DemonFiren wrote:
Timonk wrote:
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
>unironic plebbitfaggotry
>on /tg/station
how low has this place fallen
oof that hurt
by Timonk
Sun Jan 20, 2019 2:19 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
r/gatekeeping
by Timonk
Sun Jan 20, 2019 12:19 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

I'm just saying sometimes nerfs and removals are necessary, even if they're unpopular. I'm not saying it was necessary in this exact case, I'm just strongly disputing the notion that "nerfs are bad and to be avoided" which is just nonsense. i agree, nerfs are necessary but not for this one.
by Timonk
Sun Jan 20, 2019 8:37 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

Yakumo_Chen wrote:Being able to carry 100 ied lances in a small item is pretty fucking stupid you have to admit
Well now you can only carry 40 ied lances in a small item
by Timonk
Sun Jan 20, 2019 7:37 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

Mutagen argument is a joke, you need one bottle tops, which I’ve never had an issue of getting from chemistry. This isn't true at all. I once ran through 3 buckets of mutagen for an ambrosia Gaia plant. I just started out on botany like 2 days ago and even I know that "you need one bottle tops...
by Timonk
Sat Jan 19, 2019 10:45 pm
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Re: Why was #42386 merged?

Luke Cox wrote:Because coderbus clearly knows how to play the game better than you despite hardly ever playing, you fucking plebian
I don't think it should ever be like that.
by Timonk
Sat Jan 19, 2019 7:39 am
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5548

Re: Make AI vox toggleable

Vox spam is as bannable as spam in chat/OOC. At least I got told that. If the ai vox spams and doesn't listen to law 2 if it's asimov, ahelp it.
by Timonk
Sat Jan 19, 2019 7:18 am
Forum: Coding Feedback
Topic: Why was #42386 merged?
Replies: 96
Views: 22159

Why was #42386 merged?

Why was https://github.com/tgstation/tgstation/pull/42386 Merged? It literally has 30 thumb downs and only 9 or so thumbs up? Yet orange man merged it.
by Timonk
Tue Jan 15, 2019 7:04 pm
Forum: Resolved Appeals
Topic: [MortoSasye]fumeknight - making nasty virus
Replies: 4
Views: 1513

Re: [MortoSasye]fumeknight - making nasty virus

i'd say i wouldnt chug a bottle labled "SUPER DEADLY VIRUS" if i had a good intent.
by Timonk
Wed Jan 09, 2019 8:54 pm
Forum: Resolved Appeals
Topic: [KangTut] AAIoddysey - Ban appeal
Replies: 9
Views: 2952

Re: [KangTut] AAIoddysey - Ban appeal

AAIoddysey wrote:But according to some admins im just a little man child who doesnt know what hes talking about so im going to play a man child game called deus ex here is the steam link https://store.steampowered.com/app/6910 ... r_Edition/
Wha-.. wh-... what? Why would you mention that?
by Timonk
Fri Jan 04, 2019 7:35 am
Forum: Former Admins
Topic: [No Longer Admin] Coiax
Replies: 71
Views: 15593

Re: Coiax

A++ Admeme, A++ Button Pusher
by Timonk
Fri Jan 04, 2019 7:33 am
Forum: Former Admins
Topic: [No Longer Admin] lmwevil
Replies: 32
Views: 10678

Re: lmwevil

Made, through events, Hiroshima look like a joke. 10/10 Would die of Radiation in Medbay again