Search found 222 matches

by Longestarmlonglaw
Tue Jul 25, 2023 11:23 am
Forum: Player's Club
Topic: Why do people hate being an antagonist on mrp?
Replies: 65
Views: 7441

Re: Why do people hate being an antagonist on mrp?

No way sinful, mentioning the mannycord? I heard if you piss the wrong people off, they'll shittalk and meta grudge you and overall make your life playing Manuel a bit more difficult.
by Longestarmlonglaw
Sun Jul 23, 2023 10:22 pm
Forum: Player's Club
Topic: Why do people hate being an antagonist on mrp?
Replies: 65
Views: 7441

Why do people hate being an antagonist on mrp?

With IMMENSE discussion regarding friendtagging in the policy discussion section, i must ask yall. Why do people hate being an antagonist on mrp? I treat my antagonist status as a license to fuck with the crew and do many things that would normally not be allowed, such as making my own custom AI law...
by Longestarmlonglaw
Sun Jul 23, 2023 9:50 pm
Forum: Player's Club
Topic: Why is doing any of these a bad idea?
Replies: 7
Views: 532

Re: Why is doing any of these a bad idea?

Turbonerd wrote: Sun Jul 23, 2023 1:19 pm Because this is a roleplaying game where people roleplay as spaceman working for NT, or some antagonist/misc spaceman if not. Do you think NT would hire some manchild if they did any of these? Absolutely not.
I mean, they hire antagonists
by Longestarmlonglaw
Sun Jul 23, 2023 12:26 pm
Forum: Player's Club
Topic: Why is doing any of these a bad idea?
Replies: 7
Views: 532

Why is doing any of these a bad idea?

Leaving the brig as a Warden Not securing the disk as a captain (Lone ops only occur once, so if you kill that one lone op, you dont need to secure the disk anymore) Existing in maintenance as a captain Giving yourself sec access and loading up to fight crime as a HOP Not being at the line as a HOP....
by Longestarmlonglaw
Sun Jul 23, 2023 1:00 am
Forum: Player's Club
Topic: Beyond the Temperature gun: Thermal pistol temperature interactions
Replies: 12
Views: 892

Beyond the Temperature gun: Thermal pistol temperature interactions

Necromanceranne demands you use the temp gun with thermal pistols, but since im a rebel, im going to list the ways you can modify a man's temperature without the MANDATORY gun: Booze bottles + Lighter. Aka Molotov cocktails Flamethrowers Incendiary shotgun slugs. Frost Oil chem darts (Or blowgun wit...
by Longestarmlonglaw
Sat Jul 22, 2023 1:02 am
Forum: Player's Club
Topic: Stop Breaking into the armory
Replies: 14
Views: 812

Stop Breaking into the armory

Go to cargo if you want your guns instead
by Longestarmlonglaw
Fri Jul 21, 2023 11:15 am
Forum: Closed Policy Discussion
Topic: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
Replies: 8
Views: 1417

Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.

What are the antagonistic freedoms of non-antagonists converted into one by a traitor using hypnotic flash/brainwashing disk? I treat being converted by a flash/disk as a regular team antagonist in a similar vein with cultists or revs: Do pretty much anything that assists your team/master. Are order...
by Longestarmlonglaw
Thu Jul 20, 2023 11:07 am
Forum: Coding Feedback
Topic: Paradox clones should more likely roll for "higher impact" jobs
Replies: 9
Views: 3897

Paradox clones should more likely roll for "higher impact" jobs

What i mean by "Higher impact" Jobs are round critical ones like heads of staff, the captain, and security and maybe antagonists I find it more enjoyable playing both as and against paradox clones who roll a high impact job. These jobs tend to have a larger impact over the round, and make ...
by Longestarmlonglaw
Thu Jul 20, 2023 10:49 am
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 6941

Re: Cargo Imports Feedback: How are you finding it?

I want more cargo weapons, i want to gun cargo
by Longestarmlonglaw
Tue Jul 18, 2023 5:47 am
Forum: Closed Policy Discussion
Topic: Antagonist Directives questions
Replies: 6
Views: 675

Re: Antagonist Directives questions

Why is it when multiple conversion antagonists meet, the amount of tickets increases and it becomes an administrative nightmare?
by Longestarmlonglaw
Mon Jul 17, 2023 12:51 pm
Forum: Player's Club
Topic: Random SS13 Questions
Replies: 11
Views: 1029

Random SS13 Questions

Why does looking into a bright light suddenly make you want to rebel against figures of authority? (Revs) Why does the manus like heads of staff? (You get double points for sacrificing a head) Do traitors and nuclear operatives have any form of loyalty to eachother? or are they going to murder eacho...
by Longestarmlonglaw
Sun Jul 16, 2023 11:12 pm
Forum: Player's Club
Topic: Why do admins observe a lot?
Replies: 46
Views: 4456

Why do admins observe a lot?

Whenever i view an admin's playtime on scrubby, 99% of their rounds is them observing, why is this? what is so riveting about observing a round?
by Longestarmlonglaw
Sun Jul 16, 2023 11:05 pm
Forum: Closed Policy Discussion
Topic: Antagonist Directives questions
Replies: 6
Views: 675

Antagonist Directives questions

If we take a look at the rules page and the antagonist directives section, we will see this: Brainwashing/construct orders/Silicon Laws -> Cult -> Revs -> Blood Brother -> Wizard Apprentice/Abductor Teams/Other niche antags -> Nuke Ops -> Traitors Hypnotic flashing is already covered under "bra...
by Longestarmlonglaw
Thu Jul 13, 2023 12:57 am
Forum: Resolved Appeals
Topic: [DISCORD] pickleplants11
Replies: 12
Views: 1919

Re: [DISCORD] pickleplants11

If a ban thread is left open for a week, it becomes resolved, right now its getting pretty close to that deadline, vekter, anything new?
by Longestarmlonglaw
Sun Jul 09, 2023 11:10 pm
Forum: Former Admins
Topic: [No Longer Admin] Trexter555
Replies: 10
Views: 4469

Re: Trexter555

Trexter hosted an "event" on sybil a day or 2 ago where he decided to make security antagonists, a mix of heretics, traitors, and changelings. It sucked, i'll break down how, why, and what trexter can do to avoid making these mistakes. Our rules are written based on the fact that security ...
by Longestarmlonglaw
Sun Jul 09, 2023 2:25 pm
Forum: Closed Policy Discussion
Topic: LIGGERS.
Replies: 24
Views: 5444

Re: LIGGERS.

Me on my way to use an agent id and chameleon kit to get manuel players to start killing people by framing people, i also feel like they chose not to revive them because, if they did, they'll end up like them too (dead)
by Longestarmlonglaw
Sun Jul 09, 2023 1:07 am
Forum: Ideas
Topic: Some more Desirable items to be obtained from cargo goodies
Replies: 4
Views: 640

Some more Desirable items to be obtained from cargo goodies

Right now, cargo goodies are pretty boring, most people don't really privately buy stuff and instead steal from places to obtain said items. This suggestion attempts to add some more rare and unique items to cargo goodie packs, encouraging people to engage with the economy to obtain them (or steal t...
by Longestarmlonglaw
Sat Jul 08, 2023 11:31 pm
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 6941

Re: Cargo Imports Feedback: How are you finding it?

Can we get the ability to obtain nuclear operative gear from emagging cargo consoles?
by Longestarmlonglaw
Sat Jul 08, 2023 11:21 pm
Forum: Resolved Appeals
Topic: [DISCORD] pickleplants11
Replies: 12
Views: 1919

Re: [DISCORD] pickleplants11

Evading a discord ban? On the tgstation main discord? I do not remember committing any acts that would warrant me getting banned there, this feels like them banning me for admitting to me ban evading INGAME (Unless you count the manny cord but that does not count)
by Longestarmlonglaw
Sat Jul 08, 2023 1:11 am
Forum: Closed Policy Discussion
Topic: [MRP] For RP Rule 9, what is the Assistant's lane?
Replies: 25
Views: 4039

Re: [MRP] For RP Rule 9, what is the Assistant's lane?

For me, I think of assistants as this "Jack of all trades, master of none". My general playstyle as an assistant, at least on sybil. Is to fill in small tasks in various departments, if it's not being performed, like jumping from repairing wires in maint, to grinding the bounty cubes, to m...
by Longestarmlonglaw
Fri Jul 07, 2023 5:55 am
Forum: Resolved Appeals
Topic: [DISCORD] pickleplants11
Replies: 12
Views: 1919

[DISCORD] pickleplants11

Discord username: pickleplants11 [ Ban reason: Unknown, something done maybe a few years ago? Time ban was placed: It was placed a year or 2 ago, but i dont really know or have anything to back it up Your side of the story: I dont know, how to properly give my side if i dont know the reason, Why yo...
by Longestarmlonglaw
Wed Jul 05, 2023 11:05 pm
Forum: Coding Feedback
Topic: Increase the amount of wildcard slots
Replies: 2
Views: 1948

Increase the amount of wildcard slots

Im fine with the whole trim system as a whole, but i feel with only 2 common accesses, it can feel a bit restrictive. Im proposing a "buff" by increasing the amount of slots cards have, from the greys to silver ids. Grey: 3 common, 1 command: (The command slot is there so that leaving your...
by Longestarmlonglaw
Mon Jul 03, 2023 5:00 am
Forum: Closed Policy Discussion
Topic: Friendly antags on MRP, come again?
Replies: 31
Views: 5634

Re: Friendly antags on MRP, come again?

I also feel as if the MRP murderboning rules are to blame, antagonists are encouraged to stick to their objectives, this makes antagonists on mrp less threatening, you aren't afraid of them. The only way to break free from your chains and cause death and destruction as an antagonist is if you ahelp ...
by Longestarmlonglaw
Sat Jul 01, 2023 12:38 am
Forum: Town Hall
Topic: Trialmin Review: deathhasform
Replies: 17
Views: 5255

Re: Trialmin Review: deathhasform

While they seem like a promising candidate, they felt more "clueless" and "lost" in the tickets when i interacted with them. I highly recommend you to take another revision of the server rules. Their general adminbussery was enjoyable, though the time you spawned a morph was a bi...
by Longestarmlonglaw
Thu Jun 29, 2023 11:15 pm
Forum: Player's Club
Topic: We haven't had a good peanut in ages
Replies: 32
Views: 2058

Re: We haven't had a good peanut in ages

I have a ban i appealed, do YOU want to peanut it?

viewtopic.php?t=34294&view=unread#unread

Here it is, go and peanut it
by Longestarmlonglaw
Wed Jun 28, 2023 9:38 pm
Forum: Player's Club
Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Replies: 62
Views: 8963

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Im all for increasing the amount of wildcard slots on silver and grey ids, you still have some restriction, but a bit more freedom
by Longestarmlonglaw
Wed Jun 28, 2023 9:33 pm
Forum: Player's Club
Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Replies: 62
Views: 8963

Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

Timberpoes wrote: Wed Jun 28, 2023 3:23 pm The Timberpoes guy's a punk-ass bitch. Fuck 'em. What did they ever do for us anyway?
Why is AA an administrative nightmare? The deign doc says the justification and what it mentions is a bad thing, but for some reason, i see it as a "good thing" care to elaborate?
by Longestarmlonglaw
Wed Jun 28, 2023 10:43 am
Forum: Player's Club
Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Replies: 62
Views: 8963

Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.

These 2 changes singlehandedly severely hampered the overall fear and paranoia of space station 13. Timberpoes's id card changes made it so that getting extra access to dangerous areas was incredibly obvious, this made it so you can see dangerous assistants from a mile away, no getting the jump on s...
by Longestarmlonglaw
Mon Jun 26, 2023 9:10 am
Forum: Closed Policy Discussion
Topic: Friendly antags on MRP, come again?
Replies: 31
Views: 5634

Re: Friendly antags on MRP, come again?

Admins should simply spawn more antagonists, loosen up the admin conduct page regarding spawning antagonists in, allowing them to spawn them more freely, without a care
by Longestarmlonglaw
Sun Jun 25, 2023 5:52 am
Forum: Ideas
Topic: Remove the Arbitrary Job locks on job-restricted traitor items.
Replies: 6
Views: 1454

Remove the Arbitrary Job locks on job-restricted traitor items.

When we go look at the job-restricted section on the tgstation syndicate items page, we see traitor items that seem to benefit, or otherwise theme/match the job. At first glance me removing the locks might be noob bait as an assistant with a blast cannon wont find much use, compared to a scientist o...
by Longestarmlonglaw
Sat Jun 24, 2023 4:40 am
Forum: Coding Feedback
Topic: Cargo Imports Feedback: How are you finding it?
Replies: 25
Views: 6941

Re: Cargo Imports Feedback: How are you finding it?

What the fuck is the "Regal Condor"
What is so powerful about it and why is it so gated?

What if you removed the book, and could buy the gun and magazines whole from an emagged cargo console
by Longestarmlonglaw
Sat Jun 24, 2023 4:38 am
Forum: Coding Feedback
Topic: Please simplify id cards access
Replies: 25
Views: 6839

Re: Please simplify id cards access

I like the trim system, but i find it a bit too restrictive, how about we increase the amount of wildcard slots in general?
by Longestarmlonglaw
Fri Jun 23, 2023 11:00 pm
Forum: Resolved Appeals
Topic: (Cheisfy) Longestarmlonglaw - Redemption arc time
Replies: 4
Views: 766

Re: (Cheisfy) Longestarmlonglaw - Redemption arc time

No issues with connecting, you may mark this as resolved
by Longestarmlonglaw
Fri Jun 23, 2023 6:33 am
Forum: Resolved Appeals
Topic: (Cheisfy) Longestarmlonglaw - Redemption arc time
Replies: 4
Views: 766

(Cheisfy) Longestarmlonglaw - Redemption arc time

BYOND account: BYOND account: Longestarmlonglaw Character name: Character name at time of ban: Gerald Lopez? Ryan Miller? Not sure but it was probably one of the two at the time. Ban type: : Server Ban length: Permanent Ban reason: : Rule - 1. consistent show of bad faith, months long history of ru...
by Longestarmlonglaw
Wed Jun 21, 2023 4:58 am
Forum: Ideas
Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Replies: 5
Views: 1026

Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries

I have absolutely zero interest in making the Regal Pipegun more common. I am very happy with it being an oddity. It could be made slightly stronger given the rarity and changes around it, however, but not more common. I want to ask for your justification, why do you want regal pipeguns to be rare?...
by Longestarmlonglaw
Tue Jun 20, 2023 5:25 am
Forum: Ideas
Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Replies: 5
Views: 1026

Make Regal Pipeguns more attainable and adding some new crew laser weaponries

Current guns available to the crew on tg code (I play on fulp and yog btw) are somewhat bland and uninteresting. I've also Noticed Cobby and Necromanceranne have been pushing for more laser based guns and ballistics being fewer in quantity. Since Necromanceranne wants to push for a laser focused ars...
by Longestarmlonglaw
Sat May 28, 2022 7:05 am
Forum: General Chat
Topic: Jigsaw ideas i had lying around and suggestions for new trap based items
Replies: 2
Views: 1422

Jigsaw ideas i had lying around and suggestions for new trap based items

Turret run: Build a thin, long corridor of turrets, with laser guns put in them (If admins are nice, they may give it a pulse laser or heavy laser turret" Victim must run along, taking care not to get shot. Greed: A highly desirable item is placed on a table, along a trapped hallway If the vict...
by Longestarmlonglaw
Tue May 24, 2022 4:37 am
Forum: Ideas
Topic: Merge the traitor and nuclear operative uplinks, yes, this means traitors can buy assault cyborgs
Replies: 1
Views: 661

Merge the traitor and nuclear operative uplinks, yes, this means traitors can buy assault cyborgs

However, traitors are still bound by reputation, to comply with watermleon's design doc
by Longestarmlonglaw
Mon May 09, 2022 2:56 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 69336

Re: Progression Traitor Feedback

traitor items have rep locks because they think you are too dumb to wield it, they think you will eat the Makarov pistol or shoot yourself with it, your reputation represents your iq
by Longestarmlonglaw
Sun May 08, 2022 3:18 am
Forum: Closed Policy Discussion
Topic: Loosen up thief kill permissions
Replies: 28
Views: 4553

Re: Loosen up thief kill permissions

Aren't you permabanned? Also the idea of thief was to serve as a side antag, minor by rule restriction. This'd be a pretty large change. They ARE minor, too minor too the point they can only react with non-lethals when people want to arrest/Kill them, and non-lethal weaponry is VERY hard to come by...
by Longestarmlonglaw
Sat May 07, 2022 5:43 am
Forum: Player's Club
Topic: Manuel """boning""" appealnut
Replies: 22
Views: 2327

Re: Manuel """boning""" appealnut

if your in science, internals is piss easy to come by, just give term, and get another one somewhere in science, or print a new tank and fill it in toxins assuming skeleton crew, even then just hack in
by Longestarmlonglaw
Sat May 07, 2022 5:24 am
Forum: Closed Policy Discussion
Topic: Loosen up thief kill permissions
Replies: 28
Views: 4553

Re: Loosen up thief kill permissions

carshalash wrote: Sat May 07, 2022 3:42 am
Longestarmlonglaw wrote: Fri May 06, 2022 8:39 am I will NEVER feel the warm embrace of a woman.
Agreed
Agree, I actually want to remain a bachelor,

For real lets get back on topic instead of shitposting, feel free to make a gerald lopez peanut thread if you want to so badly
by Longestarmlonglaw
Fri May 06, 2022 8:39 am
Forum: Closed Policy Discussion
Topic: Loosen up thief kill permissions
Replies: 28
Views: 4553

Loosen up thief kill permissions

Right now, Thief is KILLBAIT central because non-lethal weaponry is incredibly difficult to come by unless it is bulky, which means you'll be brigged for it or confiscated And another clause is "Normal escalation" Need i not remind you how this reinforces killbaiting? Non-lethal weaponry i...
by Longestarmlonglaw
Fri May 06, 2022 1:09 am
Forum: Closed Policy Discussion
Topic: Change default lawset from Asimov to Asimov++
Replies: 63
Views: 10593

Re: Change default lawset from Asimov to Asimov++

terranaut wrote: Thu May 05, 2022 11:19 pm
Longestarmlonglaw wrote: Thu May 05, 2022 10:52 pm what's so bad about crewsimov?
homogenisation of game elements makes player choices less meaningful and the game more boring
Please define it better
by Longestarmlonglaw
Thu May 05, 2022 10:52 pm
Forum: Closed Policy Discussion
Topic: Change default lawset from Asimov to Asimov++
Replies: 63
Views: 10593

Re: Change default lawset from Asimov to Asimov++

what's so bad about crewsimov?
by Longestarmlonglaw
Thu May 05, 2022 11:11 am
Forum: Ideas
Topic: emag brainstorming thread
Replies: 14
Views: 2263

Re: emag brainstorming thread

Exosuit fab: Allows you to craft srm-8 missile rack, and the construction of syndicate mechs and cyborgs, The fab will spark constantly. Explorer drones: Can bring back syndicate items such as telecrystals or just in general traitor items. Dish drive: Uses glass from the dishes into shards, and laun...
by Longestarmlonglaw
Fri Apr 29, 2022 1:19 am
Forum: Coding Feedback
Topic: Thieves-back (Feedback for Thieves)
Replies: 66
Views: 10995

Re: Thieves-back (Feedback for Thieves)

I have to disable thief. Nearly got me into suicide-bait/ban-bait trouble. With such extreme objectives like stealing the nuclear disk, a task you expect a nukie to do. Thieves have to both work in the confines of the escalation system and prioritize non-lethals, while trying to steal high-risk ite...
by Longestarmlonglaw
Wed Apr 27, 2022 12:21 pm
Forum: Player's Club
Topic: I HATE friendly ash walkers
Replies: 23
Views: 2238

Re: I HATE friendly ash walkers

>try to be evil and stab miners >spears do hardly anything even to basic explorer suit, let alone an upgraded one >instantly get damage slowdowned by a single PKA blast, die in 2 more, 1 if they upgraded damage at all Hmm yes why are they being cordial with the miners Toss your spears, use a bone a...
by Longestarmlonglaw
Wed Apr 27, 2022 8:12 am
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17279

Re: ITT: We list admin only items that we're aware of

I can already see this being a goof pr
by Longestarmlonglaw
Tue Apr 26, 2022 7:43 am
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17279

Re: ITT: We list admin only items that we're aware of

Remove them from being admin spawns, make them a common spawn in maint