Search found 222 matches
- Tue Jul 25, 2023 11:23 am
- Forum: Player's Club
- Topic: Why do people hate being an antagonist on mrp?
- Replies: 65
- Views: 7441
Re: Why do people hate being an antagonist on mrp?
No way sinful, mentioning the mannycord? I heard if you piss the wrong people off, they'll shittalk and meta grudge you and overall make your life playing Manuel a bit more difficult.
- Sun Jul 23, 2023 10:22 pm
- Forum: Player's Club
- Topic: Why do people hate being an antagonist on mrp?
- Replies: 65
- Views: 7441
Why do people hate being an antagonist on mrp?
With IMMENSE discussion regarding friendtagging in the policy discussion section, i must ask yall. Why do people hate being an antagonist on mrp? I treat my antagonist status as a license to fuck with the crew and do many things that would normally not be allowed, such as making my own custom AI law...
- Sun Jul 23, 2023 9:50 pm
- Forum: Player's Club
- Topic: Why is doing any of these a bad idea?
- Replies: 7
- Views: 532
- Sun Jul 23, 2023 12:26 pm
- Forum: Player's Club
- Topic: Why is doing any of these a bad idea?
- Replies: 7
- Views: 532
Why is doing any of these a bad idea?
Leaving the brig as a Warden Not securing the disk as a captain (Lone ops only occur once, so if you kill that one lone op, you dont need to secure the disk anymore) Existing in maintenance as a captain Giving yourself sec access and loading up to fight crime as a HOP Not being at the line as a HOP....
- Sun Jul 23, 2023 1:00 am
- Forum: Player's Club
- Topic: Beyond the Temperature gun: Thermal pistol temperature interactions
- Replies: 12
- Views: 892
Beyond the Temperature gun: Thermal pistol temperature interactions
Necromanceranne demands you use the temp gun with thermal pistols, but since im a rebel, im going to list the ways you can modify a man's temperature without the MANDATORY gun: Booze bottles + Lighter. Aka Molotov cocktails Flamethrowers Incendiary shotgun slugs. Frost Oil chem darts (Or blowgun wit...
- Sat Jul 22, 2023 1:02 am
- Forum: Player's Club
- Topic: Stop Breaking into the armory
- Replies: 14
- Views: 812
Stop Breaking into the armory
Go to cargo if you want your guns instead
- Fri Jul 21, 2023 11:15 am
- Forum: Closed Policy Discussion
- Topic: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
- Replies: 8
- Views: 1417
Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
What are the antagonistic freedoms of non-antagonists converted into one by a traitor using hypnotic flash/brainwashing disk? I treat being converted by a flash/disk as a regular team antagonist in a similar vein with cultists or revs: Do pretty much anything that assists your team/master. Are order...
- Thu Jul 20, 2023 11:07 am
- Forum: Coding Feedback
- Topic: Paradox clones should more likely roll for "higher impact" jobs
- Replies: 9
- Views: 3897
Paradox clones should more likely roll for "higher impact" jobs
What i mean by "Higher impact" Jobs are round critical ones like heads of staff, the captain, and security and maybe antagonists I find it more enjoyable playing both as and against paradox clones who roll a high impact job. These jobs tend to have a larger impact over the round, and make ...
- Thu Jul 20, 2023 10:49 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 6941
Re: Cargo Imports Feedback: How are you finding it?
I want more cargo weapons, i want to gun cargo
- Tue Jul 18, 2023 5:47 am
- Forum: Closed Policy Discussion
- Topic: Antagonist Directives questions
- Replies: 6
- Views: 675
Re: Antagonist Directives questions
Why is it when multiple conversion antagonists meet, the amount of tickets increases and it becomes an administrative nightmare?
- Mon Jul 17, 2023 12:51 pm
- Forum: Player's Club
- Topic: Random SS13 Questions
- Replies: 11
- Views: 1029
Random SS13 Questions
Why does looking into a bright light suddenly make you want to rebel against figures of authority? (Revs) Why does the manus like heads of staff? (You get double points for sacrificing a head) Do traitors and nuclear operatives have any form of loyalty to eachother? or are they going to murder eacho...
- Sun Jul 16, 2023 11:12 pm
- Forum: Player's Club
- Topic: Why do admins observe a lot?
- Replies: 46
- Views: 4456
Why do admins observe a lot?
Whenever i view an admin's playtime on scrubby, 99% of their rounds is them observing, why is this? what is so riveting about observing a round?
- Sun Jul 16, 2023 11:05 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist Directives questions
- Replies: 6
- Views: 675
Antagonist Directives questions
If we take a look at the rules page and the antagonist directives section, we will see this: Brainwashing/construct orders/Silicon Laws -> Cult -> Revs -> Blood Brother -> Wizard Apprentice/Abductor Teams/Other niche antags -> Nuke Ops -> Traitors Hypnotic flashing is already covered under "bra...
- Thu Jul 13, 2023 12:57 am
- Forum: Resolved Appeals
- Topic: [DISCORD] pickleplants11
- Replies: 12
- Views: 1919
Re: [DISCORD] pickleplants11
If a ban thread is left open for a week, it becomes resolved, right now its getting pretty close to that deadline, vekter, anything new?
- Sun Jul 09, 2023 11:10 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Trexter555
- Replies: 10
- Views: 4469
Re: Trexter555
Trexter hosted an "event" on sybil a day or 2 ago where he decided to make security antagonists, a mix of heretics, traitors, and changelings. It sucked, i'll break down how, why, and what trexter can do to avoid making these mistakes. Our rules are written based on the fact that security ...
- Sun Jul 09, 2023 2:25 pm
- Forum: Closed Policy Discussion
- Topic: LIGGERS.
- Replies: 24
- Views: 5444
Re: LIGGERS.
Me on my way to use an agent id and chameleon kit to get manuel players to start killing people by framing people, i also feel like they chose not to revive them because, if they did, they'll end up like them too (dead)
- Sun Jul 09, 2023 1:07 am
- Forum: Ideas
- Topic: Some more Desirable items to be obtained from cargo goodies
- Replies: 4
- Views: 640
Some more Desirable items to be obtained from cargo goodies
Right now, cargo goodies are pretty boring, most people don't really privately buy stuff and instead steal from places to obtain said items. This suggestion attempts to add some more rare and unique items to cargo goodie packs, encouraging people to engage with the economy to obtain them (or steal t...
- Sat Jul 08, 2023 11:31 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 6941
Re: Cargo Imports Feedback: How are you finding it?
Can we get the ability to obtain nuclear operative gear from emagging cargo consoles?
- Sat Jul 08, 2023 11:21 pm
- Forum: Resolved Appeals
- Topic: [DISCORD] pickleplants11
- Replies: 12
- Views: 1919
Re: [DISCORD] pickleplants11
Evading a discord ban? On the tgstation main discord? I do not remember committing any acts that would warrant me getting banned there, this feels like them banning me for admitting to me ban evading INGAME (Unless you count the manny cord but that does not count)
- Sat Jul 08, 2023 1:11 am
- Forum: Closed Policy Discussion
- Topic: [MRP] For RP Rule 9, what is the Assistant's lane?
- Replies: 25
- Views: 4039
Re: [MRP] For RP Rule 9, what is the Assistant's lane?
For me, I think of assistants as this "Jack of all trades, master of none". My general playstyle as an assistant, at least on sybil. Is to fill in small tasks in various departments, if it's not being performed, like jumping from repairing wires in maint, to grinding the bounty cubes, to m...
- Fri Jul 07, 2023 5:55 am
- Forum: Resolved Appeals
- Topic: [DISCORD] pickleplants11
- Replies: 12
- Views: 1919
[DISCORD] pickleplants11
Discord username: pickleplants11 [ Ban reason: Unknown, something done maybe a few years ago? Time ban was placed: It was placed a year or 2 ago, but i dont really know or have anything to back it up Your side of the story: I dont know, how to properly give my side if i dont know the reason, Why yo...
- Wed Jul 05, 2023 11:05 pm
- Forum: Coding Feedback
- Topic: Increase the amount of wildcard slots
- Replies: 2
- Views: 1948
Increase the amount of wildcard slots
Im fine with the whole trim system as a whole, but i feel with only 2 common accesses, it can feel a bit restrictive. Im proposing a "buff" by increasing the amount of slots cards have, from the greys to silver ids. Grey: 3 common, 1 command: (The command slot is there so that leaving your...
- Mon Jul 03, 2023 5:00 am
- Forum: Closed Policy Discussion
- Topic: Friendly antags on MRP, come again?
- Replies: 31
- Views: 5634
Re: Friendly antags on MRP, come again?
I also feel as if the MRP murderboning rules are to blame, antagonists are encouraged to stick to their objectives, this makes antagonists on mrp less threatening, you aren't afraid of them. The only way to break free from your chains and cause death and destruction as an antagonist is if you ahelp ...
- Sat Jul 01, 2023 12:38 am
- Forum: Town Hall
- Topic: Trialmin Review: deathhasform
- Replies: 17
- Views: 5255
Re: Trialmin Review: deathhasform
While they seem like a promising candidate, they felt more "clueless" and "lost" in the tickets when i interacted with them. I highly recommend you to take another revision of the server rules. Their general adminbussery was enjoyable, though the time you spawned a morph was a bi...
- Thu Jun 29, 2023 11:15 pm
- Forum: Player's Club
- Topic: We haven't had a good peanut in ages
- Replies: 32
- Views: 2058
Re: We haven't had a good peanut in ages
I have a ban i appealed, do YOU want to peanut it?
viewtopic.php?t=34294&view=unread#unread
Here it is, go and peanut it
viewtopic.php?t=34294&view=unread#unread
Here it is, go and peanut it
- Wed Jun 28, 2023 9:38 pm
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 8963
Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Im all for increasing the amount of wildcard slots on silver and grey ids, you still have some restriction, but a bit more freedom
- Wed Jun 28, 2023 9:33 pm
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 8963
Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
Why is AA an administrative nightmare? The deign doc says the justification and what it mentions is a bad thing, but for some reason, i see it as a "good thing" care to elaborate?Timberpoes wrote: ↑Wed Jun 28, 2023 3:23 pm The Timberpoes guy's a punk-ass bitch. Fuck 'em. What did they ever do for us anyway?
- Wed Jun 28, 2023 10:43 am
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 8963
Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
These 2 changes singlehandedly severely hampered the overall fear and paranoia of space station 13. Timberpoes's id card changes made it so that getting extra access to dangerous areas was incredibly obvious, this made it so you can see dangerous assistants from a mile away, no getting the jump on s...
- Mon Jun 26, 2023 9:10 am
- Forum: Closed Policy Discussion
- Topic: Friendly antags on MRP, come again?
- Replies: 31
- Views: 5634
Re: Friendly antags on MRP, come again?
Admins should simply spawn more antagonists, loosen up the admin conduct page regarding spawning antagonists in, allowing them to spawn them more freely, without a care
- Sun Jun 25, 2023 5:52 am
- Forum: Ideas
- Topic: Remove the Arbitrary Job locks on job-restricted traitor items.
- Replies: 6
- Views: 1454
Remove the Arbitrary Job locks on job-restricted traitor items.
When we go look at the job-restricted section on the tgstation syndicate items page, we see traitor items that seem to benefit, or otherwise theme/match the job. At first glance me removing the locks might be noob bait as an assistant with a blast cannon wont find much use, compared to a scientist o...
- Sat Jun 24, 2023 4:40 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 6941
Re: Cargo Imports Feedback: How are you finding it?
What the fuck is the "Regal Condor"
What is so powerful about it and why is it so gated?
What if you removed the book, and could buy the gun and magazines whole from an emagged cargo console
What is so powerful about it and why is it so gated?
What if you removed the book, and could buy the gun and magazines whole from an emagged cargo console
- Sat Jun 24, 2023 4:38 am
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6839
Re: Please simplify id cards access
I like the trim system, but i find it a bit too restrictive, how about we increase the amount of wildcard slots in general?
- Fri Jun 23, 2023 11:00 pm
- Forum: Resolved Appeals
- Topic: (Cheisfy) Longestarmlonglaw - Redemption arc time
- Replies: 4
- Views: 766
Re: (Cheisfy) Longestarmlonglaw - Redemption arc time
No issues with connecting, you may mark this as resolved
- Fri Jun 23, 2023 6:33 am
- Forum: Resolved Appeals
- Topic: (Cheisfy) Longestarmlonglaw - Redemption arc time
- Replies: 4
- Views: 766
(Cheisfy) Longestarmlonglaw - Redemption arc time
BYOND account: BYOND account: Longestarmlonglaw Character name: Character name at time of ban: Gerald Lopez? Ryan Miller? Not sure but it was probably one of the two at the time. Ban type: : Server Ban length: Permanent Ban reason: : Rule - 1. consistent show of bad faith, months long history of ru...
- Wed Jun 21, 2023 4:58 am
- Forum: Ideas
- Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
- Replies: 5
- Views: 1026
Re: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
I have absolutely zero interest in making the Regal Pipegun more common. I am very happy with it being an oddity. It could be made slightly stronger given the rarity and changes around it, however, but not more common. I want to ask for your justification, why do you want regal pipeguns to be rare?...
- Tue Jun 20, 2023 5:25 am
- Forum: Ideas
- Topic: Make Regal Pipeguns more attainable and adding some new crew laser weaponries
- Replies: 5
- Views: 1026
Make Regal Pipeguns more attainable and adding some new crew laser weaponries
Current guns available to the crew on tg code (I play on fulp and yog btw) are somewhat bland and uninteresting. I've also Noticed Cobby and Necromanceranne have been pushing for more laser based guns and ballistics being fewer in quantity. Since Necromanceranne wants to push for a laser focused ars...
- Sat May 28, 2022 7:05 am
- Forum: General Chat
- Topic: Jigsaw ideas i had lying around and suggestions for new trap based items
- Replies: 2
- Views: 1422
Jigsaw ideas i had lying around and suggestions for new trap based items
Turret run: Build a thin, long corridor of turrets, with laser guns put in them (If admins are nice, they may give it a pulse laser or heavy laser turret" Victim must run along, taking care not to get shot. Greed: A highly desirable item is placed on a table, along a trapped hallway If the vict...
- Tue May 24, 2022 4:37 am
- Forum: Ideas
- Topic: Merge the traitor and nuclear operative uplinks, yes, this means traitors can buy assault cyborgs
- Replies: 1
- Views: 661
Merge the traitor and nuclear operative uplinks, yes, this means traitors can buy assault cyborgs
However, traitors are still bound by reputation, to comply with watermleon's design doc
- Mon May 09, 2022 2:56 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 69336
Re: Progression Traitor Feedback
traitor items have rep locks because they think you are too dumb to wield it, they think you will eat the Makarov pistol or shoot yourself with it, your reputation represents your iq
- Sun May 08, 2022 3:18 am
- Forum: Closed Policy Discussion
- Topic: Loosen up thief kill permissions
- Replies: 28
- Views: 4553
Re: Loosen up thief kill permissions
Aren't you permabanned? Also the idea of thief was to serve as a side antag, minor by rule restriction. This'd be a pretty large change. They ARE minor, too minor too the point they can only react with non-lethals when people want to arrest/Kill them, and non-lethal weaponry is VERY hard to come by...
- Sat May 07, 2022 5:43 am
- Forum: Player's Club
- Topic: Manuel """boning""" appealnut
- Replies: 22
- Views: 2327
Re: Manuel """boning""" appealnut
if your in science, internals is piss easy to come by, just give term, and get another one somewhere in science, or print a new tank and fill it in toxins assuming skeleton crew, even then just hack in
- Sat May 07, 2022 5:24 am
- Forum: Closed Policy Discussion
- Topic: Loosen up thief kill permissions
- Replies: 28
- Views: 4553
Re: Loosen up thief kill permissions
Agree, I actually want to remain a bachelor,
For real lets get back on topic instead of shitposting, feel free to make a gerald lopez peanut thread if you want to so badly
- Fri May 06, 2022 8:39 am
- Forum: Closed Policy Discussion
- Topic: Loosen up thief kill permissions
- Replies: 28
- Views: 4553
Loosen up thief kill permissions
Right now, Thief is KILLBAIT central because non-lethal weaponry is incredibly difficult to come by unless it is bulky, which means you'll be brigged for it or confiscated And another clause is "Normal escalation" Need i not remind you how this reinforces killbaiting? Non-lethal weaponry i...
- Fri May 06, 2022 1:09 am
- Forum: Closed Policy Discussion
- Topic: Change default lawset from Asimov to Asimov++
- Replies: 63
- Views: 10593
Re: Change default lawset from Asimov to Asimov++
- Thu May 05, 2022 10:52 pm
- Forum: Closed Policy Discussion
- Topic: Change default lawset from Asimov to Asimov++
- Replies: 63
- Views: 10593
Re: Change default lawset from Asimov to Asimov++
what's so bad about crewsimov?
- Thu May 05, 2022 11:11 am
- Forum: Ideas
- Topic: emag brainstorming thread
- Replies: 14
- Views: 2263
Re: emag brainstorming thread
Exosuit fab: Allows you to craft srm-8 missile rack, and the construction of syndicate mechs and cyborgs, The fab will spark constantly. Explorer drones: Can bring back syndicate items such as telecrystals or just in general traitor items. Dish drive: Uses glass from the dishes into shards, and laun...
- Fri Apr 29, 2022 1:19 am
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10995
Re: Thieves-back (Feedback for Thieves)
I have to disable thief. Nearly got me into suicide-bait/ban-bait trouble. With such extreme objectives like stealing the nuclear disk, a task you expect a nukie to do. Thieves have to both work in the confines of the escalation system and prioritize non-lethals, while trying to steal high-risk ite...
- Wed Apr 27, 2022 12:21 pm
- Forum: Player's Club
- Topic: I HATE friendly ash walkers
- Replies: 23
- Views: 2238
Re: I HATE friendly ash walkers
>try to be evil and stab miners >spears do hardly anything even to basic explorer suit, let alone an upgraded one >instantly get damage slowdowned by a single PKA blast, die in 2 more, 1 if they upgraded damage at all Hmm yes why are they being cordial with the miners Toss your spears, use a bone a...
- Wed Apr 27, 2022 8:12 am
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17279
Re: ITT: We list admin only items that we're aware of
I can already see this being a goof pr
- Tue Apr 26, 2022 7:43 am
- Forum: General Chat
- Topic: ITT: We list admin only items that we're aware of
- Replies: 69
- Views: 17279
Re: ITT: We list admin only items that we're aware of
Remove them from being admin spawns, make them a common spawn in maint