Search found 293 matches
- Sun Jun 16, 2019 3:04 pm
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 5997
Re: Friendly zombies
it feels shit that zombies can instantly rush to medbay and get "deconverted" because they aren't actually team antags. Romerol costs 25TC for christs sake, the least it can do is force the zombies to forget their past lives or something That's exactly why I posted this. Last night a guy ...
- Sun Jun 16, 2019 12:00 pm
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 5997
Re: Friendly zombies
What about heading straight to medbay and begging to be de-zombified? I see that was no different from asking to be purified from cult or asking to be de-revved via head batonSkillywatt wrote:seems like zombies are antags and antags can do whatever, including nothing.
- Sun Jun 16, 2019 4:41 am
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 5997
Friendly zombies
Allowed or no
- Sun Mar 31, 2019 3:06 am
- Forum: General Chat
- Topic: Goodbye Im Quitting (until we meet again)
- Replies: 44
- Views: 13136
Re: Goodbye Im Quitting (until we meet again)
I'm also quitting thanks for the fun times but I got a girlfriend and I have to grow up it's been a wild year and a half thank you for reading this post you can contact me on Discord w/ Anuv#2499
- Tue Mar 19, 2019 1:11 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056619
Re: ITT: We make shitty suggestions and come up with poor ideas.
Reverse nuke ops. All crew on station start with an uplink and 20 TC and become an op. Pool of deathsquad are pulled and assault station in 20 min to deactivate the station nuke (set for 10 min)
- Fri Mar 15, 2019 11:37 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 232439
Re: Minor Feedback
Against implanted crew definitely
- Sun Mar 03, 2019 3:01 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 Commands and Deconstruction
- Replies: 15
- Views: 3226
Re: Law 2 Commands and Deconstruction
Pretty sure that's only when you jump into a posi as a ghost. MMIs retain all knowledge, as it's still your brain.Skillywatt wrote: I think the flavor text says you have no memory of anything prior to being borged when that happens but I could be mistaken
- Sat Feb 23, 2019 2:28 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Dorsidwarf
- Replies: 37
- Views: 12600
Re: Dorsidwarf
Made me into Janice Lean 2.0 on a fuckaround extended shift, was super fun and played epic Terminator music to boot. Very cool!
- Thu Feb 21, 2019 3:39 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 232439
Re: Minor Feedback
Remove the flashes from tech storage on all maps. More trouble than they're worth.
- Sat Feb 16, 2019 5:14 am
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9426
Re: Disembowelment on living targets is a bad mechanic.
Also chaplain weapon Hand of God does burn damage yet seems to have an insane disembowel chance too
- Sun Feb 10, 2019 1:48 pm
- Forum: Coding
- Topic: Code bounty: gamemodes!
- Replies: 28
- Views: 10578
Re: Code bounty: gamemodes!
Clock cult.
- Fri Feb 08, 2019 4:54 pm
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 11260
Re: Killing people who spawned recently
Add a 30 second spawning immunity or something
- Mon Feb 04, 2019 11:32 pm
- Forum: Coding Feedback
- Topic: Lights making sparks
- Replies: 14
- Views: 3621
Re: Lights making sparks
Maybe just remove the sound effect for broken flickers
I like the mild danger it brings to released plasma.
I like the mild danger it brings to released plasma.
- Sun Feb 03, 2019 2:54 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22425
Re: Assimilation Gamemode Feedback
There's still absolutely no counter to spam buying mindshields as soon as HMs go loud to fuck them over. Roll them into traitor rounds to make sec much less likely to spam implant crew or remove the mindshield counter.
- Thu Jan 31, 2019 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Turn on Antag mulligan for wizards again.
- Replies: 13
- Views: 3411
Re: Turn on Antag mulligan for wizards again.
I'll give you an even better one: dead wizard = new wizard pulled from pool of alive crew. Eliminates friendly wizards outright.
- Sun Jan 27, 2019 4:48 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9775
Re: Assistants... actually assisting.
Have an assistant console outside the HoP office. Each department has one or a few slots. Choose one when you join as assistant. Very limited access is then added on to your ID.
- Sun Jan 27, 2019 1:52 pm
- Forum: Closed Policy Discussion
- Topic: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
- Replies: 16
- Views: 4135
Re: SILICONE POLICY: KILL ORDERS: SONS OF THE GUNS OF THE PATRIOTS
Crewsimov roundstart when (protect our catgirls)
- Sat Jan 26, 2019 2:17 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16037
Re: Ash lizards should not be allowed to actively invade the station
Full tool kit and combat gloves?
- Tue Jan 22, 2019 9:22 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22246
Re: Why was #42386 merged?
What the fuck is happening does anyone even play this game you can't find a single botanist when pop dips below 60 and even the most powergamey results are a joke
- Fri Jan 11, 2019 12:07 pm
- Forum: Ideas
- Topic: Remove X-ray [poll]
- Replies: 47
- Views: 11914
Re: Remove X-ray [poll]
I actually was thinking about this the other week. It's brutally unfair to someone trying to play their round low-key and stealthy to unknowingly get watched so easily by someone with x-ray. There's no counter at all.
- Thu Jan 10, 2019 10:56 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63034
Re: Hygiene Removal
lmao at people getting this worked up about being forced to shower says a lot LOL
- Thu Jan 10, 2019 10:54 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11066
Re: Some Ideas to make hivemind not such a shitty mode.
Given it a little more thought: -Defensive abilities need to be buffed immensely. Make one of their abilities do an AoE knockdown/stun to give them a chance to escape when caught. Maybe an EMP or a wizard door open. The lack of a single reliable defense ability sucks so much. You don't have time to ...
- Wed Jan 09, 2019 6:03 pm
- Forum: Ideas
- Topic: new quirk brainstorming
- Replies: 28
- Views: 5509
Re: new quirk brainstorming
Saddlebags: cannot equip backpacks but can put normal (large?) items in pockets
- Wed Jan 09, 2019 11:06 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21214
Re: Give borgs damage slowdown
Voted yes. There is absolutely nothing more frustrating than trying to kill a Borg, your flash burning out when they're close to dead, then they zip out at light speed at 3% health. Engiborg self repair also has to go 100%. That said, I think it's also way too easy to blow borgs when they're hacked....
- Tue Jan 08, 2019 1:54 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950645
Re: Minor Suggestions
Shotgun a beer. Stab any drink can with a screwdriver, lets you drink all 50u in one gulp.
- Mon Jan 07, 2019 11:10 am
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63034
Re: Hygiene Removal
I actually like it a lot mechanically as it's one of the few things that can cause a job like chef/botanist/chemist to leave their little safe hut for a bit and give assassins a chance.
- Sun Jan 06, 2019 5:19 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53650
Re: Movement Speed
Sameoranges wrote:I honestly can't tell the difference
- Sat Jan 05, 2019 2:15 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11066
Re: Some Ideas to make hivemind not such a shitty mode.
Second run as hivemind. Gave it another chance. I had +25 assimilated by the time I tried my first mind control. Suddenly in the span of 10 minutes I went from ~27 crew to 6. People I never mind-controlled were shouting my name. Cargo literally bought over a dozen mindshield crates and just spam imp...
- Fri Jan 04, 2019 5:59 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14588
Re: Ghost role issue
At least as far as I know yes, I think like traitor is 1 day, ling 7 days, malf 14, something like that.
- Thu Jan 03, 2019 11:19 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46349
Re: Does the detective fluff matter?
Then the HoS should be the one who starts with scanners. I don't think asking someone to use their tool/mechanic that they are the only one to have and can lead to big breakthroughs is so much a playstyle/RP thing. It's purely mechanical.
- Thu Jan 03, 2019 11:09 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46349
Re: Does the detective fluff matter?
It just makes sense while talking about sec and punishments. Perma is a huge waste of space on the station and has no set purpose in any capacity. Especially since there's a chance that valids can escape. If someone commits enough crime to warrant perma they need to be killed and we can save the spa...
- Thu Jan 03, 2019 2:28 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46349
Re: Does the detective fluff matter?
Acting antagonistic = death, so execute. No need for perma. Start a PR to have it removed.Cobby wrote:perma should be the first solution instead of death.Anuv wrote:We need to remove perma. There isn't any reason to have it at all when someone is set to either a 10 minute sentence or death.
- Thu Jan 03, 2019 12:55 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46349
Re: Does the detective fluff matter?
We need to remove perma. There isn't any reason to have it at all when someone is set to either a 10 minute sentence or death.
- Sat Dec 29, 2018 4:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950645
Re: Minor Suggestions
Virus symptom that rapidly drains mood. Turns everyone insane in a few minutes.
- Sat Dec 29, 2018 2:02 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18791
Re: [TheMidnightRose] istoprocent - Unjustified Ban
There it is Janice never admits guilt or gives full details to the admins on what really happened. And oranges, TheMidnightRose made a huge blunder by getting into Space Law enforcement, because Space Law is not used to ban people, Main Rules and Headmin Policies are. My case is airtight. Edit: Fix...
- Fri Dec 28, 2018 10:50 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18791
Re: [TheMidnightRose] istoprocent - Unjustified Ban
If you're an assistant and you see someone having AA or taking the spare can you cremate them on the spot?
- Fri Dec 28, 2018 10:16 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18791
Re: [TheMidnightRose] istoprocent - Unjustified Ban
When I was subdued at departures at no point did the detective try to talk to me. He didn't strip me or check my bag as far as I remember. He didn't check my own PDA to see if I stole access. RP is not wasted on tiders, there was nothing to talk about. I did take your bag off to check if you had cu...
- Fri Dec 28, 2018 9:07 pm
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] istoprocent - Unjustified Ban
- Replies: 64
- Views: 18791
Re: [TheMidnightRose] istoprocent - Unjustified Ban
The context: Roundstart I grab my repair gear and head out. Immediately I see (I forget exactly who) Mike/the mime/some other guys breaking into the teleporter room heading towards cap's office. I follow them and yes, the cap's locker was opened by us. Once opened I immediately take the spare and ru...
- Fri Dec 28, 2018 12:53 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 86397
Re: Character Bio Thread
Name: Janice 'Foxy' Lean Age: 28 Gender: Female Race: Human Blood Type: O- General Occupational Role: Station Engineer Biography: Janice 'Foxy' Lean was born into a very wealthy family as both her parents were the founders of Nanotrasen (they are still alive due to medical longevity enhancements). S...
- Thu Dec 27, 2018 11:59 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
- Replies: 42
- Views: 10536
Re: [MrAlphonzo] KeyboardCreature - Dead Man's Switch
Wiz death without laughter/blood demon/summon guns or magic or events = instant end. Summon guns/magic/events doesn't create new antags besides survivalists or mulligans but does stop instant end. Pretty sure mulligan was disabled around summertime.
- Tue Dec 25, 2018 1:20 pm
- Forum: Closed Complaints
- Topic: [Zoozele] Admin ghosts on ghost's killing
- Replies: 8
- Views: 2637
Re: [Zoozele] Admin ghosts on ghost's killing
I was coming back to deposit minerals when Adamantine Talc immediately rushed for the mining base and asked me if he could come aboard the station. I knew it felt really fishy and almost ahelped it on the spot and feel bad seeing this happen as a result but at least it was addressed. [2018-12-24 22:...
- Fri Dec 21, 2018 7:54 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11066
Re: Some Ideas to make hivemind not such a shitty mode.
This mode is so insanely bad. Short of a major rework just remove it holy fuck.
- Thu Dec 20, 2018 3:35 pm
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51231
Re: Naming Policy Changes
>not min/maxing your powergame and flooding your description to crash all sec trying to see if your gun is realGrazyn wrote:>examine someone
>client locks up from the amount of text in description
the future of /tg/
- Thu Dec 20, 2018 1:13 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51231
- Wed Dec 19, 2018 11:01 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 51231
Re: Naming Policy Changes
RIP Janice 'Foxy' Lean 2018-2018
- Sat Dec 15, 2018 2:34 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 232439
Re: Minor Feedback
Remove Nuka Cola's speed boost. A lot of people are now using it for the free adrenals speed. Saw some sec using it to rapidly zoom through the station in search of valids.
- Wed Dec 05, 2018 2:33 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 725294
- Tue Dec 04, 2018 6:06 pm
- Forum: Spriting and Mapping
- Topic: A problem with Boxstation
- Replies: 38
- Views: 11465
Re: A problem with Boxstation
t. Joined: Tue Jul 01, 2014PKPenguin321 wrote:t. Joined: Sun Feb 18, 2018 3:34 pmAnuv wrote:A problem with Boxstation: everything. Get rid of it. The game has moved beyond a point where it's worthwhile
I've been playing SS13 since 2010
- Mon Nov 26, 2018 3:29 pm
- Forum: Closed Policy Discussion
- Topic: Following syndicate operatives with suit sensors on.
- Replies: 20
- Views: 3580
Re: Following syndicate operatives with suit sensors on.
If the op is a big enough dumbass to do that then yes, it should be. It's similar to following an op back or using a nuke disk pin pointer. Staff online at the time had the very opposite conclusion to the point of spawning dozens of turrets and simplemobs to defend the ops (even after they were con...
- Wed Nov 21, 2018 12:23 am
- Forum: Closed Policy Discussion
- Topic: bottle of blood and blood contract as a non antag
- Replies: 59
- Views: 12541
Re: bottle of blood and blood contract as a non antag
I'd put $100 that it's recording Legion kills as in the small Legions that drop the regen cores