Search found 742 matches

by Incoming
Thu Jan 21, 2016 8:08 am
Forum: Coding Feedback
Topic: The second dominator problem
Replies: 36
Views: 4997

Re: The second dominator problem

Every gang actually gets two dom attempts, it just drops to one if you haven't dommed at least once by the time the shuttle arrives
by Incoming
Thu Jan 21, 2016 6:20 am
Forum: Coding Feedback
Topic: Stop shuttle floors from killing shadowlings
Replies: 11
Views: 2242

Re: Stop shuttle floors from killing shadowlings

Shadowlings can survive on shuttles by hiding in lockers/sleepers
by Incoming
Tue Jan 19, 2016 2:29 am
Forum: Coding Feedback
Topic: Nuke ops scaling.
Replies: 17
Views: 4191

Re: Nuke ops scaling.

If we did it for revheads, I don't see how it can be hard to do for ops. Well the tricky bit is that for revheads we make three revheads, hand out jobs, then if station can't support all three remove one or two of them before they're ever made aware of the fact that they're revheads. But with offst...
by Incoming
Sun Jan 17, 2016 8:24 pm
Forum: Coding Feedback
Topic: Nuke ops scaling.
Replies: 17
Views: 4191

Re: Nuke ops scaling.

Something like this will be in datum antags when/if finished properly.

But it's not exactly hard to code. Just look to see how its done with head revs.
by Incoming
Mon Jan 11, 2016 12:00 am
Forum: Coding Feedback
Topic: Lizards as donator only privlege
Replies: 54
Views: 12957

Re: Lizards as donator only privlege

Locking new cosmetic options that don't impact game balance at all: Fine
Locking anything else: No
Locking existing features: Literally a meme
by Incoming
Sun Jan 10, 2016 8:59 pm
Forum: Coding Feedback
Topic: Lizards as donator only privlege
Replies: 54
Views: 12957

Re: Lizards as donator only privlege

The extent of my charity to byond is that I don't tell everyone the way to turn off the pre roll adds forever every time someone bitches about them.
by Incoming
Thu Jan 07, 2016 1:11 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

technically we could make just player sprites 64x64 and then just render them at half scale, it would just look terrible on 1x (and probably on any other scale level too)
by Incoming
Tue Jan 05, 2016 9:26 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

I was more looking for little things yeah, and even then only if people thought there was a big need for it.
by Incoming
Tue Jan 05, 2016 5:03 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

we should implement the male version of your sprites since those fit on the normal clothing build imo To be clear it's not hard to modify the pixels female outfits take off, it is only a problem in that mutant races females either need to be redone for that bodyshape or I'd have to start tracking f...
by Incoming
Mon Jan 04, 2016 5:51 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

I'm digging it. Keep in mind the way human sprites work is that they have specific icon_state racial skintones. Which is why it's good to use the existing colors, because it means you can just replace the template skin colors with the colors of the various shades of skin we have.
by Incoming
Sun Jan 03, 2016 4:31 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

SAC please I already have a hideous pipe dream in datum antags, we'll get to that one afterwards.
by Incoming
Sat Jan 02, 2016 10:13 pm
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Re: Human Sprites: What can be improved?

ironically the pull that gave us these spessmen sprites was the same exact one that removed fatsprites. Though these two things aren't actually connected.
by Incoming
Sat Jan 02, 2016 8:37 am
Forum: Spriting and Mapping
Topic: Human Sprites: What can be improved?
Replies: 53
Views: 17469

Human Sprites: What can be improved?

So there was some discussion today when the lizards came back to sybil as to why some players prefered playing lizards more. Among the more predictable answers there was one that came up a fair bit I didn't really give too much consideration before: Lizards just have much more detailed sprites. --- ...
by Incoming
Tue Dec 29, 2015 6:04 pm
Forum: Spriting and Mapping
Topic: Nienhaus' Sprites
Replies: 237
Views: 93783

Re: Nienhaus' Sprites

I always though TR-8R threw away the shield because he was smart enough to realize it couldn't deflect a lightsaber.

Dude was really smart for a stormtrooper.
by Incoming
Mon Dec 28, 2015 5:18 pm
Forum: Coding
Topic: Feature Freeze 2016! Greentext Volume 2! has started
Replies: 62
Views: 16965

Re: Feature Freeze 2016! Greentext Volume 2!

I'm kinda banking on the freeze lasting a while. If it ends early I'd still appreciate it if people didn't touch antags for like a month.
by Incoming
Fri Dec 25, 2015 5:46 am
Forum: Coding Feedback
Topic: kill ei nath
Replies: 19
Views: 4393

Re: kill ei nath

TechnoAlchemist wrote:Animation staff still guaranteed win but that's okay
Guess who just got nerfed https://github.com/tgstation/-tg-station/pull/13861
by Incoming
Thu Dec 24, 2015 11:29 pm
Forum: Coding Feedback
Topic: kill ei nath
Replies: 19
Views: 4393

Re: kill ei nath

My comments from the github --- Get out of my house. Ei nath isn't overused horseshit anymore, it requires melee range, a free hand, and enough robustness/hulkness to not get ranged stun'd. It is the 12th most taken spell, and on average a wizard with the nath will use it only once during the course...
by Incoming
Thu Dec 24, 2015 8:05 am
Forum: General Chat
Topic: Server has been borderline unplayable for the past week
Replies: 37
Views: 8444

Re: Server has been borderline unplayable for the past week

DON'T USE THE TESLA
or
IF YOU MUST TURN DOWN THE PA SO THERE AREN'T A MILLION BALLS
by Incoming
Tue Dec 22, 2015 10:26 pm
Forum: Coding Feedback
Topic: New New New New New^50 Cult Feedback Thread
Replies: 137
Views: 26631

Re: New New New New New^50 Cult Feedback Thread

This is not a promise but my gut instinct is that post datum antags, both oldcult and newcult will exist as separate kinds of cults. Nothing's ever really "lost" in git, it's just a matter of working it back in. I gotta say all the huge mode changes in the last few days is gonna make my jo...
by Incoming
Tue Dec 22, 2015 5:04 pm
Forum: Coding Feedback
Topic: Traitor AI is incredibly balanced
Replies: 43
Views: 8300

Re: Traitor AI is incredibly balanced

The difference between this implementation of traitor malf and the one I [had/have] in my head is that this malf is syndicate aligned. The way I [was/am/will be] looking at it most, if not all, traitors wouldn't be pals with a malf AI. That's where the real balancing trouble is. "Fighting the s...
by Incoming
Mon Dec 21, 2015 8:37 pm
Forum: Ideas
Topic: Wizards can't use guns.
Replies: 22
Views: 4357

Re: Wizards can't use guns.

Just like with nuke ops, people should expect that the armory is a pretty likely first stop for wizards. The second someone screams WIZARD those guns should be moving (but not a moment before, dats meta)
by Incoming
Mon Dec 21, 2015 12:29 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228830

Re: Minor Feedback

Adding mutantrace to genetics was something I've wanted to forever.

Genetics is just impenetrable code to me and I'm afraid of fucking it up. No one's touched the UI/UE side of it in forever
by Incoming
Mon Dec 21, 2015 12:28 am
Forum: Coding Feedback
Topic: Witchcraft
Replies: 19
Views: 4769

Re: Witchcraft

TheNightingale wrote:So technically our Wizards aren't really wizards, they're sorcerors.
Our wizards are wizards, they actually know all the spells in the book they're just choosing what to prepare for the day.
by Incoming
Sat Dec 19, 2015 11:03 pm
Forum: Ideas
Topic: Wizards can't use guns.
Replies: 22
Views: 4357

Re: Wizards can't use guns.

See the difference between a hulk and a wizard is that one is expected to fight off 50 people at once, while the other simply aspires to.

No/10
by Incoming
Fri Dec 18, 2015 6:38 pm
Forum: General Chat
Topic: Making Basil public? [Officially happening!]
Replies: 50
Views: 13541

Re: Making Basil public? [Officially happening!]

Just play on sybil like you always do jesus.
by Incoming
Fri Dec 18, 2015 3:58 am
Forum: Coding
Topic: Feature Freeze 2016! Greentext Volume 2! has started
Replies: 62
Views: 16965

Re: Feature Freeze 2016! Greentext Volume 2!

This is it.

This is when I will finish datum antags.
by Incoming
Wed Dec 16, 2015 6:31 pm
Forum: Ideas
Topic: New Job/Department ideas
Replies: 35
Views: 4776

Re: New Job/Department ideas

Zellion wrote:Make it so you can choose subtypes of certain jobs. Librarian can be a dungeon/game master, librarian, or reporter. Stuff like that maybe.
You don't need code to do that though, just declare that's what you are. Go to the HoP and get a job title change if you're feeling fancy.
by Incoming
Wed Dec 16, 2015 5:42 am
Forum: Coding Feedback
Topic: Cat People
Replies: 19
Views: 4049

Re: Cat People

Absolutely not.
by Incoming
Tue Dec 15, 2015 11:34 pm
Forum: Spriting and Mapping
Topic: Major Trouble from Lack Of Spriters
Replies: 33
Views: 9379

Re: Major Trouble from Lack Of Spriters

If someone actually offered to update the entire game's spritework for detail and consistency and then hang around enough to do spotwork on new stuff down the road I'd say that's something worth paying for. At the same time though, I don't think anyone could offer the fat stacks to make such an offe...
by Incoming
Tue Dec 15, 2015 11:23 pm
Forum: General Chat
Topic: Making Basil public? [Officially happening!]
Replies: 50
Views: 13541

Re: Making Basil public?

Another thing that might be keeping new players away from the server:

Image

I get the "joke" but whoever is paying for this, can you like, make it not something that outright tells newbies who visit the page to leave?
by Incoming
Tue Dec 15, 2015 9:25 pm
Forum: General Chat
Topic: Making Basil public? [Officially happening!]
Replies: 50
Views: 13541

Re: Making Basil public?

Community could use some fresh blood, it's getting a little stale and powergamey.

Only reason I could think not to try it is that it would mean that admins:
A.) would have to spend time on basil
B.) would have to deal with pubbies
by Incoming
Sat Dec 12, 2015 10:29 pm
Forum: Coding Feedback
Topic: New New New New New^50 Cult Feedback Thread
Replies: 137
Views: 26631

Re: New New New New New^50 Cult Feedback Thread

I have to agree that this version of cult pushes too close to what other modes offer. Cult's existing niche is that it's a team antag conversion mode that actually requires a little tactics to avoid being quashed by the station.
by Incoming
Thu Dec 10, 2015 4:39 pm
Forum: General Chat
Topic: A bunch of Russians are making walk cycles for SS13
Replies: 17
Views: 3167

Re: A bunch of Russians are making walk cycles for SS13

In terms of what this is, it has all the same problems fatsprites did... Except much moreso because instead of 1 set of extra dirs for each outfit there's also a bunch of seperate animation frames for each dir. It's actually even worse than that because the hands also pump a bit, which means each se...
by Incoming
Tue Dec 08, 2015 7:21 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 226608

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

MrStonedOne wrote:10% off the server bill for every 00.1% of downtime (~45 minutes) Downtime always rounds up. (0.1001% = 0.2%)
Maybe if your lucky the server will be down for more than 8 hours and they'll have to start paying you instead.
by Incoming
Tue Dec 08, 2015 12:48 am
Forum: Ideas
Topic: "New" gamemode: Shitstorm
Replies: 16
Views: 3527

Re: "New" gamemode: Shitstorm

like so many fun things, I've inadvertently gated a good implementation behind datum antags
by Incoming
Mon Dec 07, 2015 10:38 am
Forum: Off Topic
Topic: how to survive IRL
Replies: 36
Views: 6067

Re: how to survive IRL

If you do DMT and shrooms, you actually do manage to clip through them occassionally Unfortunately that seems to only work on the client side, no one else can see it. Eventually the server will just temp ban you and respawn you at a random spot in the room when you log in the next morning. Total bu...
by Incoming
Mon Dec 07, 2015 10:14 am
Forum: Off Topic
Topic: how to survive IRL
Replies: 36
Views: 6067

Re: how to survive IRL

More than you think isn't actually hardcoded and is reliant on people assuming that it is. I try to clip through boundaries every so often just to be sure.
by Incoming
Mon Dec 07, 2015 10:06 am
Forum: Coding Feedback
Topic: Bleeding out is terrible.
Replies: 27
Views: 5327

Re: Bleeding out is terrible.

the thing about the bleeding system as it is right now is that if your in a situation where a limb has taken enough damage to start bleeding or you've got something embeded (read: this almost always means an explosion) you're probably in dire enough straights that you won't live to see significant b...
by Incoming
Mon Dec 07, 2015 10:01 am
Forum: Ideas
Topic: "New" gamemode: Shitstorm
Replies: 16
Views: 3527

Re: "New" gamemode: Shitstorm

Yeah I always thought if a sling managed to integrate with a cult the proper way to play it would to treat the sling as an avatar of narnar or something and combine cult/thrall status on everyone. If the cult has to summon narnar that could make the shadowling ascending tricky but here's the funny b...
by Incoming
Mon Dec 07, 2015 3:25 am
Forum: General Chat
Topic: other servers in SS13
Replies: 25
Views: 6191

Re: other servers in SS13

I always found it kinda funny that since hippie often rush merges our changes before we merge them locally that it leads them them inadvertently taking broken/nonfunctional code before other coders comb over it for issues. I know it's happened more than once with my own code.
by Incoming
Mon Dec 07, 2015 3:19 am
Forum: Coding Feedback
Topic: Bleeding out is terrible.
Replies: 27
Views: 5327

Re: Bleeding out is terrible.

it's not a bug, the early stages of bleeding out can leave you unconscious but not in crit. It's being in crit that allows ghosting, not being unconscious.
by Incoming
Sun Dec 06, 2015 7:13 am
Forum: General Chat
Topic: sibyl gets a cap of 50-60
Replies: 26
Views: 5825

Re: sibyl gets a cap of 50-60

It wasn't a serious suggestion, I was just showing how tricky it is to actually populate a server.
by Incoming
Sun Dec 06, 2015 5:12 am
Forum: General Chat
Topic: sibyl gets a cap of 50-60
Replies: 26
Views: 5825

Re: sibyl gets a cap of 50-60

If you want a real idea that's never been tried try this out for size: Wipe Basil utterly, clone configs/saves from Sybil. Leave Basil in a perma empty state. When a round ends on Sybil with a ton of players (~100) and Basil is unused silently forward half the players to basil on reconnect instead o...
by Incoming
Sun Dec 06, 2015 3:57 am
Forum: General Chat
Topic: sibyl gets a cap of 50-60
Replies: 26
Views: 5825

Re: sibyl gets a cap of 50-60

It's been tried before, The reality here is that if sybil is capped, people just won't play. It's impossible to force people to play low pop when they want high pop, which is kind of what we're known for.
by Incoming
Fri Dec 04, 2015 8:54 pm
Forum: Off Topic
Topic: how to survive IRL
Replies: 36
Views: 6067

Re: how to survive IRL

Really poorly balanced, there's a lot of situations that have no counterplay at all. Also the source code is obfuscated to hell and prone to strange behavior at small scales the devs obviously thought we'd never take the time to look at.
by Incoming
Wed Dec 02, 2015 5:30 pm
Forum: Coding Feedback
Topic: Lich balance
Replies: 35
Views: 7208

Re: Lich balance

http://ss13.eu/tgdb/tg/latest_stats.html#wizspell Lich spell is "LD" on this list. It's at the border of the top third of most commonly picked spells. Ever since the nerfs of https://github.com/tgstation/-tg-station/pull/12598 its definitely mellowed out in terms of use. If you kill the wi...
by Incoming
Tue Dec 01, 2015 4:14 am
Forum: Ideas
Topic: Make fat people block holes in the station
Replies: 17
Views: 2824

Re: Make fat people block holes in the station

Actually not a terrible idea, some lizards do keep fat stores in their tails.
by Incoming
Tue Dec 01, 2015 3:51 am
Forum: Ideas
Topic: Make fat people block holes in the station
Replies: 17
Views: 2824

Re: Make fat people block holes in the station

I want to make a system that can add pixels to outfits in the same way female outfits get a few pixels removed. It's just creating something from whole cloth on the fly at runtime is much trickier than just deleting a few pixels then calling it a day. Also when I added body markings to lizards I acc...
by Incoming
Mon Nov 30, 2015 10:18 pm
Forum: Ideas
Topic: Make fat people block holes in the station
Replies: 17
Views: 2824

Re: Make fat people block holes in the station

Super Aggro Crag wrote:RETURN FATSPRITES
E
T
U
R
N
I want to! It's a just a shame the "things I want to code but can't be arsed because there's no easy solution" list I have is like, a mile long.
by Incoming
Fri Nov 27, 2015 5:15 pm
Forum: Ideas
Topic: Give xenobio actual aliums
Replies: 25
Views: 6706

Re: Give xenobio actual aliums

Spawning the real xenos that can't evolve into queens seems fine to me. The issue is more how out of hand xeno gets when they can grow in numbers of their own accord. A sole sentient hunter is still a pretty impressive threat, without being unmanageable to fight. I would do this right now except for...