Search found 141 matches

by cultist-chan
Sun Nov 02, 2014 3:48 am
Forum: Resolved Requests
Topic: Nitro2985/Doorknob.
Replies: 24
Views: 6462

Re: Nitro2985/Doorknob.

1) Logic doesn't work that way. All sandwiches have cheese and mayo in them. This foodstuff has mayo in it. We can neither confirm or refute that this foodstuff is a sandwich yet. (cheese ^ ~cheese) is undefined. 2) Law 4 is higher in the chain than Law 5. You named yourself the thing the AI is sup...
by cultist-chan
Sun Nov 02, 2014 3:16 am
Forum: Resolved Requests
Topic: Nitro2985/Doorknob.
Replies: 24
Views: 6462

Re: Nitro2985/Doorknob.

This is what you get for naming your character Cultist Chan. Look at Law 4. Look at your name. Pretty open and shut. Consider finding a new name that doesn't reference one of our round antagonists if you don't want this to happen. I know you've been playing here with that name for a while, which is...
by cultist-chan
Sun Nov 02, 2014 2:52 am
Forum: Resolved Requests
Topic: Nitro2985/Doorknob.
Replies: 24
Views: 6462

Nitro2985/Doorknob.

Your byond account: Corruptroulette Your character name: Cultist Chan Their character name: Doorknob Their byond account: Nitro2985 Server and time: 7:30-8:00 Mountain standard (my time); 9:30 -10:00 PM Eastern (server time) Logs: Welcome to Space Station 13! Click 'Show Player Polls' to vote in the...
by cultist-chan
Sat Nov 01, 2014 10:50 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

"Hide the Janicart on a z-level. Don't announce it." -Let's just be a dick to the janitor. "Create a dodge ball tourney with minibombs hidden throughout the station, everyone is game but the the shuttle will leave in 30 minutes." -Why not have an event that is nothing more than ...
by cultist-chan
Sat Nov 01, 2014 1:41 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

MrGlasses wrote:A few of those just sound a bit cruel to be honest.
Which ones?
by cultist-chan
Sat Nov 01, 2014 10:38 am
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

Some fun ideas Hide the Janicart on a z-level. Don't announce it. If someone asks for centcom support then give them "centcom support". Recently a CE excaped the station during rev due to this. Was a good event. VOTE ON THIS FIRST Create a dodge ball tourney with minibombs hidden throughou...
by cultist-chan
Fri Oct 31, 2014 8:14 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

Saegrimr wrote:Welp. No idea then, sorry.
Doesn't matter. I'm just stating it was funny the first time, it got old. Anyways the situation is resolved.
by cultist-chan
Fri Oct 31, 2014 8:11 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

Does that include people spawning this in the middle of the station? https://www.youtube.com/watch?v=FXRAsUOblV4 Because its happened. Not that it isn't funny the first time. On the ghost layer, invisible to the people actually playing the game? Yes, that was probably me. I was playing, it wasn't g...
by cultist-chan
Fri Oct 31, 2014 7:57 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

Singularity drifting is a new code thing. Again, not admin intervention. Then there seems to be a shit ton of code problems just recently. Does that include people spawning this in the middle of the station? https://www.youtube.com/watch?v=FXRAsUOblV4 Because its happened. Not that it isn't funny t...
by cultist-chan
Fri Oct 31, 2014 7:26 pm
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

You'll have to understand that RANDOM events do happen, a lot. Not everything that goes on is an admin doing it. I hope you haven't been caught in a WIZARD EVENTS round in the last month or so and also thought that was also an admin mashing every button. Sagrimr pls, I know what a random event is. ...
by cultist-chan
Fri Oct 31, 2014 12:25 pm
Forum: Closed Policy Discussion
Topic: Allowing security officers into perma
Replies: 35
Views: 7361

Re: Allowing security officers into perma

Ya know what. Lets poll this In case of emergency loss of security heads, or to follow their orders allowing them to deal with other issues. To protect these regions and suppress any rebellion within them. Also nice to have extra places to put serious prisoners if the brig is damaged so you don't en...
by cultist-chan
Fri Oct 31, 2014 12:13 pm
Forum: Closed Policy Discussion
Topic: Allowing security officers into perma
Replies: 35
Views: 7361

Allowing security officers into perma

The current official rules: Brig and Brigging Procedures It is expected that brigging procedures, including any punishments, are not unfairly excessive or unjustifiable in nature. Bucklecuffing for periods that go beyond removing inmate handling is excessive, unless the prisoner is deemed hostile. C...
by cultist-chan
Fri Oct 31, 2014 11:35 am
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

Re: (All Admins) Constant button pushing

I'm not going to play this game where you make a vague complaint without listing time spawns, insistences etc. Especially considering how many ic non-admin things coderbus added recently that get confused for admin button pressing. Give your complaint sustenance if you want even a chance of getting...
by cultist-chan
Fri Oct 31, 2014 8:24 am
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11816

(All Admins) Constant button pushing

Post Content: Byond account and character name: Corruptroulette Cultist-Chan Admin(s): All of you Time incident occured: Almost every day for the past 2 weeks 10/17-10/31 Detailed summary: You guys are constantly pushing buttons and ruining perfectly good round-types by trying to one-up each other. ...
by cultist-chan
Sun Jun 08, 2014 10:43 pm
Forum: Coding
Topic: R&D station on mining
Replies: 3
Views: 1679

Re: R&D station on mining

I could do that... it wouldn't be that hard. I'll make a coding project for you if you want. P-please collaborate. With me oni-chan. Regardless all I have to do there is copy a ore redemption machine and delete the mining R&D then put on some cosmetics. The major thing is "would you want it...
by cultist-chan
Sun Jun 08, 2014 12:51 pm
Forum: Coding
Topic: Power Suits
Replies: 28
Views: 8707

Re: Power Suits

exosuits =/= mechs?
Are they like space suits then? I always thought Exosuits= mechs since the Ripley is based on the ripley exosuit.
by cultist-chan
Sun Jun 08, 2014 11:33 am
Forum: Closed Policy Discussion
Topic: Cult
Replies: 30
Views: 8557

Re: Cult

Are you saying:
"Bad cultists should be banned"
or
"Cultists deliberately sabotaging cult rounds" should be banned?
by cultist-chan
Sun Jun 08, 2014 12:35 am
Forum: Coding
Topic: Power Suits
Replies: 28
Views: 8707

Re: Power Suits

Mechs are ruined as is.
by cultist-chan
Sat Jun 07, 2014 11:25 pm
Forum: Coding
Topic: R&D station on mining
Replies: 3
Views: 1679

R&D station on mining

Coded it for fun. The question is do you want it? Includes (Typical mining hallway) (Shuttle going to and from mining from science) (R&D area) I could move more stuff from science to mining if wanted. I've always thought that the asteroid should be more lively and be fun. For me this wasn't a se...
by cultist-chan
Mon Jun 02, 2014 10:02 am
Forum: Former Admins
Topic: [No longer admin]Nalar
Replies: 7
Views: 3600

Re: Nalar

Nalar is online a bunch. I really haven't had issues with him.. He is thoughtfull and listens to feedback. Doesn't over-use buttons and is generally nice.

..... Though he did once catch me in a bad mood. DON'T LOOK AT ME WHEN I'M A MONSTER.
by cultist-chan
Sun Jun 01, 2014 2:00 am
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

paprika wrote:You're referring to /tg/. NT is still higher than /tg/.
Oh I thought you were changing it for /tg/. Sorry for the misunderstanding. Those scanners would really be nice on /tg/station too.
by cultist-chan
Sun Jun 01, 2014 1:31 am
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

https://github.com/NTStation/NTstation13/pull/665 Coming soon, mining scanners working as t-ray scanners and auto-pinging minerals around you so mining as a borg/in a mech isn't hitler. NORMAL CHANCE ASTEROID TURF MINERAL RATE REELED BACK A BIT (IT WAS A BIT TOO MINERAL-RICH EVERY TIME I ITESTED) P...
by cultist-chan
Sat May 31, 2014 11:50 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

I want mining scanner pinging to never interrupt mining, so you can just hold, say, W and constantly ping for resource locations and slowly mine your way there. The second idea is one that's been in desperate need of happening for a long, long time: Move R&D to the asteroid. The main mining bas...
by cultist-chan
Sat May 31, 2014 6:08 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

Detainees (people put in the labor camp) will sometimes go through a wall and ruin the labor camps oxygen supply This is incorrect: mesons DO show where the space starts. IMO mining scanner should be merged into mesons; as in, as long as you are wearing mesons you are always seeing minerals. I thin...
by cultist-chan
Sat May 31, 2014 3:32 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

nobody will do new mining if the gains are equal but new mining is harder. as i said, it's obvious. and your poll is retarded, as I said. the first option is a strawman, the other two options are basically "revert" and then there's an other option and we all know that these options never ...
by cultist-chan
Sat May 31, 2014 3:07 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

putting equal amounts of minerals in each asteroid and then only putting monsters in the west asteroid is a terrible idea. (east asteroid needs more minerals than it has right now tho) Why? If Old mining and new mining are supposed to be both fun playstyles and that both are supposed to be fun. Why...
by cultist-chan
Sat May 31, 2014 2:55 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

putting equal amounts of minerals in each asteroid and then only putting monsters in the west asteroid is a terrible idea. (east asteroid needs more minerals than it has right now tho) Why? If Old mining and new mining are supposed to be both fun playstyles and that both are supposed to be fun, the...
by cultist-chan
Sat May 31, 2014 2:27 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Re: Mining discussion and poll

Pretty sure there is a feedback on this, just wanna note that if you do away with mining scanners mining bot needs a change to his dump ore control since that depends on it right now. Maybe just name it the dump switch? I think a poll is more constructive than people complaining about it. I can't f...
by cultist-chan
Sat May 31, 2014 2:12 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4734

Mining discussion and poll

Recently I've been getting back into playing mining. Needless to say it's not as I expected, it isn't relaxing (like old mining) nor is it exciting as new mining should be. Here's some points I would like to bring up with new mining The eastern asteroid ( such as it is has no minerals worth mining M...
by cultist-chan
Thu May 22, 2014 9:42 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6479

Re: IEDs nerfed beyond reasonablity

Still, its too weak, its not even worthy of being a explosive. You're better off using a welder if you want to actually destroy windows or whatever. In its current state: remove he
by cultist-chan
Thu May 22, 2014 9:09 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6479

Re: IEDs nerfed beyond reasonablity

Neerti wrote:I'm pretty sure IEDs haven't been changed since they were first introduced, or even at all.
They've been nerfed. They used to be so powerful they would gib someone.
by cultist-chan
Thu May 22, 2014 9:08 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6479

Re: IEDs nerfed beyond reasonablity

IEDs are terrible, not even worth making. Tested recently on NT Code, they do about 25 damage if you're standing on it. They don't gib corpses(!), they don't do a significant amount of damage to mobs. Currently it seems like they only exist to cause damage to the station, because there is no other ...
by cultist-chan
Thu May 22, 2014 8:39 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6479

IEDs nerfed beyond reasonablity

Recently I have been testing IEDs. Frankly... they aren't good at all. I can't back this up with hard numbers but I experimented tonight with the help of SG Here's what I found. IEDs will only affect a one tile radius. IEDs will hurt you into "light green" condition if you are 2 tiles away...
by cultist-chan
Mon May 12, 2014 12:41 am
Forum: Former Admins
Topic: [No longer admin]Bluespace
Replies: 141
Views: 37507

Re: Bluespace

Okay so. How to improve. I'll just post some things that I think MOST admins come up against time to time. 1. Don't be afraid to say "I don''t know lets make a for no reason ban request", sometimes its hard to make a "on the fly" judgement of things and its good to get other peop...
by cultist-chan
Sun May 04, 2014 7:55 am
Forum: General Chat
Topic: What sort of antags do you enjoy playing against?
Replies: 46
Views: 17347

Re: What sort of antags do you enjoy playing against?

Stealth ops that make me wonder if they were even there are amazing.
by cultist-chan
Sun May 04, 2014 5:33 am
Forum: Former Admins
Topic: [No longer admin]Brotemis
Replies: 181
Views: 53225

Re: Brotemis

The irony of Tunderchief's statements, dannos (inevitable) shitposting, paprka's multiple forum bans for outright shitposting and flame wars all aside, I do actually try to be considerate of players. I have very little tolerance for griffins, and if you're here to complain simply because you were b...
by cultist-chan
Sun May 04, 2014 5:09 am
Forum: Admin Feedback
Topic: TheBibleMelts
Replies: 40
Views: 15979

Re: Skorvold

Then why was the process where we affirm admins to gamemins changed? I believe it was completely voted in the admin threads. With no community or player input.

example Jesusmods game-min vote the old way

http://www.ss13.eu/phpbb/viewtopic.php?f=3&t=1108
by cultist-chan
Sun May 04, 2014 12:55 am
Forum: Former Admins
Topic: [No longer admin]Brotemis
Replies: 181
Views: 53225

Re: Brotemis

Brotemis is very abrasive and needs to work on his people skills. I don't like his his logic skills when applying bans and gives off a "admins vs players mentality". Otherwise I'm sure he does his job alright. He tries to be good. I wish I could apply more constructive criticism.... but I ...
by cultist-chan
Sun May 04, 2014 12:49 am
Forum: Former Admins
Topic: [No Longer Admin] SubtleGraces
Replies: 30
Views: 7727

Re: SubtleGraces

A very good admin. I hope he comes back.
by cultist-chan
Sat May 03, 2014 10:37 am
Forum: General Chat
Topic: Community advocates?
Replies: 48
Views: 12600

Re: Community advocates?

"circle jerk" my sides the position was gutted by whoever decided not to give access to the advocates on this forum sos saying that it's being re-evaluated is just an excuse by whoever that is to kill it because they do not like it rip Erro's and this forums must run entirely on drama. We...
by cultist-chan
Wed Apr 30, 2014 6:16 pm
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86765

Re: "It's silicon policy time!" "No CentCom no!"

Please post this to the wiki. I think this is a well thought through and well done policy. Everyone seems to like it.

+1 Pandar

Also include some discussion on brains and what they "remember" and if they are still slaved to the ai if in a mmi.
by cultist-chan
Wed Apr 30, 2014 6:16 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 86765

Re: "It's silicon policy time!" "No CentCom no!"

The new policy needs a discussion on brain MMIs. What do they remember as part of a silicon? Are they unslaved now that they are exploded?
by cultist-chan
Wed Apr 30, 2014 1:15 am
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

Hornygranny wrote: The deleted posts didn't meet that criteria.
Then help them fix that ffs. Even if this is a new rule, the least you could do is HELP people transition.
by cultist-chan
Tue Apr 29, 2014 11:50 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

That's backwards. Game admins are the ones who deal with reports, and they know how they can be best helped. If I let the users of a company vote on how their HR or IT teams dealt with issues, it would be a complete mess. Except... We don't work at a company Except You aren't HR here you're a unpai...
by cultist-chan
Tue Apr 29, 2014 8:36 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

If you have enough information to report them for doing it in a ban request you were not part of, you have enough information to make your own thread at that time. Sometimes you don't know how shit someone is till someone else posts about it. By then its too late. More to the point. If you feel you...
by cultist-chan
Tue Apr 29, 2014 8:28 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

If it was in game admins then the situation would have been settled when I asked the headmins about it. This is not in-game policy, and doesn't affect the way issues are handled in-game. As I was alluding to when I said "administration". It doesn't refer to the commuity or even the in gam...
by cultist-chan
Tue Apr 29, 2014 7:48 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

Yes, it refers to in-game admins. Are you being ironic again? If it was in game admins then the situation would have been settled when I asked the headmins about it. He's(Deutryn) in charge of in-game policy. I was part of many discussions that you were not when this forum was created and we were d...
by cultist-chan
Tue Apr 29, 2014 7:17 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

Reading WGW is not an administrative issue. are. I was being ironic. You are being told by the administration how you can relay that information in the most efficient and clear manner possible. That's why the rules are what they are. What I'm being told is make multiple posts and whine each time I'...
by cultist-chan
Tue Apr 29, 2014 5:18 pm
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

I think the idea for ban requests is that handling it may simply be adding a player note. It's way more likely for a player with a 10-item player note list any admin can read very quickly to get a proper punishment than a 10-item, 5 page ban request thread read by maybe 4 admins. So I would argue t...
by cultist-chan
Tue Apr 29, 2014 4:30 am
Forum: Closed Policy Discussion
Topic: Administrative Section "Must be Involved" - How involved?
Replies: 136
Views: 47416

Re: Administrative Section "Must be Involved" - How involved

Responding with magic marker because why not 1) Bee York provides a pretty solid case study for an instance where this system broke down ; Bee York was someone that was widely known by pretty much everyone on Sibyl as a line-toeing assface but no single person KNEW how much time he dedicated to doin...