Search found 1018 matches

by Helios
Tue Feb 08, 2022 2:32 pm
Forum: Ideas
Topic: Overclock Prosthetics
Replies: 9
Views: 1432

Re: Overclock Prosthetics

My vision is Augmented
by Helios
Tue Feb 08, 2022 9:02 am
Forum: Ideas
Topic: Stations are no longer allies: Budget funded RAID parties!
Replies: 9
Views: 1468

Re: Stations are no longer allies: Budget funded RAID parties!

This is a very loose idea, and I really want to test the waters here with you guys first, before we make anything concrete out of it. If you can imagine this being a thing, and if you are against it, I want you to leave a quick reply below, so we can see if it's worth brainstorming further. What I'...
by Helios
Sat Feb 05, 2022 10:35 am
Forum: Ideas
Topic: Megafauna Loot Revamps (Progressive Lavaland)
Replies: 4
Views: 914

Re: Megafauna Loot Revamps (Progressive Lavaland)

Great idea shadowflame!
by Helios
Sat Feb 05, 2022 3:33 am
Forum: Coding Feedback
Topic: Melee Weapon Rebalance
Replies: 21
Views: 3050

Re: Melee Weapon Rebalance

We do have a new way in which to balance weapons in the form of wounds. Raw damage isn't necessary if you can use a weapon to cause a wound and hobble an opponent. Not every fight is necessarily to the death (even if people will push for it), and sometimes you're simply wounding someone to humble t...
by Helios
Fri Feb 04, 2022 3:59 am
Forum: Ideas
Topic: 9*9 treasure rooms that can be docked with the station.
Replies: 8
Views: 1646

Re: 9*9 treasure rooms that can be docked with the station.

Further follow up. This in reality is not all too dissimilar from what is currently being done with white ships and other vessels being able to dock with the station. They are full of loot and dock. To distinguish this, I would say that treasure rooms are supposed to be a permanent additon to the st...
by Helios
Thu Feb 03, 2022 7:20 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1047326

Re: ITT: We make shitty suggestions and come up with poor ideas.

Great. I'll grab my chair.
by Helios
Thu Feb 03, 2022 5:35 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1047326

Re: ITT: We make shitty suggestions and come up with poor ideas.

So we all know you can buckle your self to an office chair, and fly around with a fire extinguisher
https://www.youtube.com/watch?v=wQNI7q6ABnc
What we need is lances, so that space men can fly at each other with high speeds on office chairs, and Joust.
by Helios
Thu Feb 03, 2022 4:18 am
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

Cult eyes and Halos force cultists to engage. I can appreciate that Oranges, that's presumably why the change was made. Too many cultists would hide in maint, try to build up strength, but out of timidness fail to do so, and fail to make a splash. They are involuntarily forced to turn loud at some p...
by Helios
Wed Feb 02, 2022 6:38 am
Forum: Ideas
Topic: Open bounty on Liquor bottles, alcohol stills, and the new economy
Replies: 1
Views: 538

Open bounty on Liquor bottles, alcohol stills, and the new economy

The bounty system is good. It is dynamic, and provides incentives to get certain items to cargo. That dynamism can also be a downside, as there's no consistent way to work with the system. Trading in bottles of alcohol would change that up. There would be an open return on bottles of alcohol, going ...
by Helios
Tue Feb 01, 2022 5:35 am
Forum: General Chat
Topic: Whats your favorite thing about ss13?
Replies: 8
Views: 1395

Re: Whats your favorite thing about ss13?

Dynamism. The limits of the game are your imagination. The game is contested roleplaying, with the most robust player shaping the narrative. You can tell a lot of different stories, and over the last 15 years I've seen it all. Atmosia and early nations rounds. Clownshops (pawnshops), with nukies att...
by Helios
Tue Feb 01, 2022 5:29 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1047326

Re: ITT: We make shitty suggestions and come up with poor ideas.

Itseasytosee2me wrote: Tue Dec 21, 2021 1:58 am Add a jester antagonist
Actually, this would be a great potential costume for raging mages.
by Helios
Sun Jan 30, 2022 8:59 pm
Forum: Ideas
Topic: web shooters
Replies: 5
Views: 955

Re: web shooters

There is a genetics power that allows you to produce webbing It is very not useful https://tgstation13.org/wiki/Guide_to_genetics#List_of_Mutations Webbing Production:Allows the user to lay webbing, and travel through it. I have never went out of my way to get this power. Nobody has come in and aske...
by Helios
Sat Jan 29, 2022 3:53 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

the was be portals for the crew to go to the base and stop them from summoning, or the crew dies and they summon, almost exactly like what you said, but with a different way to get there, and also, what about non default shuttles? like meteor shuttle? or if the shuttles already destroyed and no one...
by Helios
Sat Jan 29, 2022 3:52 pm
Forum: General Chat
Topic: Does any other server have better security bots?
Replies: 20
Views: 4058

Re: Does any other server have better security bots?

I think the real issue is how stun-based combat used to/currently works and cyborgs being immune to the usual arsenal. Say we re-add secborgs exactly as we left them with no changes, so they'll have a stun baton and disabler. Any criminal that doesn't have a flash is essentially screwed by the exis...
by Helios
Fri Jan 28, 2022 6:58 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

clock cult had the shuttle crash into the clock cult base for an end of round fight?
I guess I never played that version
by Helios
Fri Jan 28, 2022 12:43 am
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

Here's another suggestion, a cult bear-trap. Item which can be made from cult foundries, and can be used on the lavaland. Basically when a lavaland mob walks over it, the bear trap latches down, slowly killing the creep. Once the creep is dead, the cultist can walk over the corpse, lay down a new ru...
by Helios
Wed Jan 26, 2022 6:13 pm
Forum: Closed Policy Discussion
Topic: Greytiders and breaking into medical to steal shit
Replies: 33
Views: 5561

Re: Greytiders and breaking into medical to steal shit

If you are running low on medical supplies in medbay, get chemistry to do their job, get roboticists to make more medbots, or order more medpacks from cargo.
by Helios
Sun Jan 23, 2022 7:49 am
Forum: Ideas
Topic: Bring back StunStation13
Replies: 19
Views: 2577

Re: Bring back StunStation13

oranges wrote: Sat Jan 22, 2022 10:19 pm the worst that could happen is that the game would go back to the stun combat meta of 2014
So it would be better to bring back the combat meta of 2007?
Knocking people down with toolboxes, and welding them into lockers?
by Helios
Sat Jan 22, 2022 7:38 am
Forum: Ideas
Topic: Recharger Pistol.
Replies: 1
Views: 637

Recharger Pistol.

https://staticdelivery.nexusmods.com/images/130/1191920-1310326626.jpg SS13 ranged combat could use another tool. What I am suggesting would be a recharger pistol. This would be purchasable from hacked Security vending machines, 1 stocked in the arrivals checkpoint locker, and 3 in the armory. Thes...
by Helios
Tue Jan 18, 2022 3:33 am
Forum: General Chat
Topic: Does any other server have better security bots?
Replies: 20
Views: 4058

Does any other server have better security bots?

I understand secborg was unpopular, and had to go.
Has anyone else handled the security borg in a way people enjoyed? Something that was both fun to fight as, and fight against.
by Helios
Tue Jan 18, 2022 3:31 am
Forum: Ideas
Topic: Changeling Non-Murderbone Ability
Replies: 7
Views: 1125

Re: Changeling Non-Murderbone Ability

Here's an idea for a Changeling Non-Murderbone Ability. Targeted hallucinations. Rather then having a bunch of random hallucinations, these are targeted to make the person stung attack, hate or not trust the target. So if the Ling wants Kobe Goodman dead, they sting an officer with this, next time t...
by Helios
Mon Jan 17, 2022 2:50 am
Forum: Ideas
Topic: Hypothesis: Revival should be extremely easy in lengthy rounds
Replies: 13
Views: 1402

Re: Hypothesis: Revival should be extremely easy in lengthy rounds

Death is so easy to fix it's absurd. Even mass organ death can be fixed. It just takes a bit of time. There is a difference between difficulty and time, and you are saying is that you want it to take less time to rejuvenate a body. That is also true of current medbay, since organ replacements becom...
by Helios
Sun Jan 16, 2022 9:33 pm
Forum: Ideas
Topic: Gacha vending machine on bridge.
Replies: 5
Views: 1040

Re: Gacha vending machine on bridge.

Shadowflame909 wrote: Sun Jan 16, 2022 10:50 am Should involve cargo in some way

So they can make za money
Every completed cargo bounty comes with 3 free gacha tokens, that have a higher chance of hitting the rare drop table
by Helios
Sun Jan 16, 2022 9:24 am
Forum: Ideas
Topic: Gacha vending machine on bridge.
Replies: 5
Views: 1040

Gacha vending machine on bridge.

Capsule machines are fun. Them providing random items from a long list prevents the balance of any one item from causing a problem. What I am suggesting would feature mini items, who's gimmick would be they break after 5 uses. Each pull on the gacha would cost 100$, credits, whatever.It could be a l...
by Helios
Fri Jan 14, 2022 3:31 am
Forum: Coding Feedback
Topic: Holding people at gunpoint isn't in a good place right now
Replies: 5
Views: 1436

Re: Holding people at gunpoint isn't in a good place right now

It has always been incredibly difficult to hold people hostage in this game I remember one round getting an emag and syndicate bomb as QM. I got contraband crates, sleepy penned a passing HoS, dragged him to mining, set a bomb with a manual timer and tried to make demands of the station I forgot to ...
by Helios
Thu Jan 06, 2022 8:00 pm
Forum: Coding Feedback
Topic: Nobody makes pipeguns
Replies: 28
Views: 3690

Re: Nobody makes pipeguns

oranges wrote: Wed Jan 05, 2022 10:04 pm maybe you're not expected to make them regularly
His feedback to the coding is that tape is too rare, and to up its spawn rate, or provide alternative sources.
by Helios
Sat Dec 18, 2021 5:17 pm
Forum: Closed Policy Discussion
Topic: Add the hard c word to the filter list
Replies: 38
Views: 5357

Re: Add the hard c word to the filter list

oranges wrote: Thu Dec 16, 2021 2:56 am Locking this topic to prevent people posting under offtopic rules.
So your solution is censoring words, then censoring threads.
This is how Oranges makes the game better.
by Helios
Tue Dec 14, 2021 1:40 am
Forum: General Chat
Topic: Should Antags be something to fear, or a challenge to overcome?
Replies: 6
Views: 1157

Re: Should Antags be something to fear, or a challenge to overcome?

I'm of the opinion that "overcoming" the threat antagonists pose is generally a bad thing to occur for a round. It's why we have midround antagonists to ensure that the threat is never truly overcame. We have enough players who early call because "im bored" already - a threat br...
by Helios
Wed Dec 08, 2021 4:37 pm
Forum: Coding Feedback
Topic: Security no longer spawning with batons
Replies: 63
Views: 8567

Re: Security no longer spawning with batons

That's why there is a security checkpoint in Arrivals
by Helios
Fri Dec 03, 2021 2:53 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

Anyways. To follow up. Cults getting halos and eyes was a change added to stop cults from hiding in Maintenance, and not doing anything. Having a base for them to flee to after that point, so they can have a base where they aren't murdered on sight. I said the ability would have to be used 3 times f...
by Helios
Tue Nov 30, 2021 11:47 am
Forum: Ideas
Topic: Mining Changes?
Replies: 19
Views: 3709

Re: Mining Changes?

Mining as it is could get some incremental improvements. At first, I would suggest building auto turrets outside the main entrance. This means that if miners are having trouble with mobs, they can run home and have the turrets take care of the rest. These also could get emagged for shenanigans. The ...
by Helios
Wed Nov 24, 2021 9:38 pm
Forum: Coding Feedback
Topic: dude real life incidents of terrorism are really fucking funny
Replies: 10
Views: 2589

Re: dude real life incidents of terrorism are really fucking funny

Rohen_Tahir wrote: Wed Nov 24, 2021 11:04 am I blew up Malaysia
Don't do it again, or you're grounded young man
by Helios
Wed Nov 24, 2021 5:13 am
Forum: Ideas
Topic: AI uploading easiness.
Replies: 17
Views: 3374

Re: AI uploading easiness.

I would like something done about the ai upload tug of war, can law boards be single use? Maybe not law boards, freeforms can require you to upload multiple laws to get a working custom lawset. Purge boards being a 1 time use would be an interesting change. Give it a different sprite, and say it's ...
by Helios
Wed Nov 24, 2021 2:59 am
Forum: Ideas
Topic: AI uploading easiness.
Replies: 17
Views: 3374

Re: AI uploading easiness.

I disagree. Being able to upload AIs as is has been around for a long long time, and offers a great meta as it is. If you can steal an AI upload board from secure storage, and pay the telecrystals, you can subvert the AI. If you can get into the upload and disable the turrets with all access/emag, y...
by Helios
Mon Nov 22, 2021 4:54 pm
Forum: Coding Feedback
Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
Replies: 51
Views: 9975

Re: A short rant on why medical resurrection in ss13 makes no god damn sense.

I learned a long time ago, I am on the wrong side of this cloning issue.
viewtopic.php?f=9&t=26719
by Helios
Sat Nov 20, 2021 11:29 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

Crewmembers triumphing over an existential threat isn’t disappointing. Yeah, unless the cult somehow got to eyes or halos and then immediately got trashcanned, it's probably a hard-fought victory against the Stun Hands and cult gear. Maybe a couple people survive, and manage to delay the shuttle by...
by Helios
Sat Nov 20, 2021 10:51 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Re: Alternate cult end game

EuSouAFazenda wrote: Sat Nov 20, 2021 10:44 pm >dissapointing
>summoning nar'sie
what
Look at the win percentage on cult.
https://sb.atlantaned.space/info/winloss#cult
2/3rd of cult rounds have a disappointing end.
At least this way they will be a climactic final battle.
by Helios
Sat Nov 20, 2021 8:56 pm
Forum: Ideas
Topic: Alternate cult end game
Replies: 15
Views: 2868

Alternate cult end game

As it is, Cult can have a disappointing end game. They have runes, try to convert people. They can delay the shuttle a few times. They can build some bases in mining and other far off corners of the station. I think that this can extended and formalized. Have a cult base with a teleport rune set up ...
by Helios
Tue Nov 16, 2021 11:59 pm
Forum: Off Topic
Topic: Youtube announces it will make dislikes invisible on all channels
Replies: 29
Views: 5394

Re: Youtube announces it will make dislikes invisible on all channels

Thumbs up and down is most useful in tech support videos.
It's an easy way to distinguish the bullshit from the legit
by Helios
Tue Nov 16, 2021 5:12 pm
Forum: Ideas
Topic: Security Items Overhaul/re-balance Ideas
Replies: 4
Views: 1365

Re: Security Items Overhaul/re-balance Ideas

No thoughts on the Detective's revolver?
by Helios
Fri Nov 12, 2021 5:43 pm
Forum: General Chat
Topic: are secret notes real?
Replies: 25
Views: 5412

Re: are secret notes real?

Notes are real, when a changeling absorbs someone, they get all their notes, if they are a traitor they get their PDA code and objectives.
by Helios
Wed Nov 10, 2021 11:47 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1047326

Re: ITT: We make shitty suggestions and come up with poor ideas.

Very small blob. So small in fact that you can only see it with a microscope. This would be a great gimmick for a gateway mission. Gateway leads inside Captains body, there's a blob in a map representing the virus attacking his body, and he has to try and stay alive, while the crew teleports inside...
by Helios
Wed Nov 10, 2021 10:56 am
Forum: Ideas
Topic: New Job:Elvis Impersonator
Replies: 5
Views: 1564

New Job:Elvis Impersonator

As far as I'm concerned, the Theater needs another regular patron, that's not just a Mime and Clown. Elvis impersonators could do weddings too, if the Chaplain is out of town. Obviously he would have a leather jacket, and switchblade comb, and his iconic shades. If there is HoP shenanigans where the...
by Helios
Wed Oct 20, 2021 1:47 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 85097

Re: Lack of player input on changes

oranges wrote: Mon Oct 11, 2021 10:25 pm they can't keep getting away with it.
agreed
by Helios
Wed Oct 20, 2021 1:45 am
Forum: General Chat
Topic: In your opinion, What is the pinnacle of traitor item design?
Replies: 19
Views: 3731

Re: In your opinion, What is the pinnacle of traitor item design?

Cryptographic Sequencer is my favorite.
I wish it had interaction with every computer and terminal in the game
by Helios
Wed Oct 20, 2021 1:44 am
Forum: General Chat
Topic: Hey
Replies: 15
Views: 3808

Re: Hey

Tarchonvaagh wrote: Mon Oct 18, 2021 9:25 pm How are you doing guys
The forum ui is new
I havent played ss13 in like a year, whats new
Did you notice the entire section dedicated to TGMC?
What's up with that.
by Helios
Tue Oct 19, 2021 7:14 am
Forum: Ideas
Topic: Contraband Rolling paper for Cigarettes.
Replies: 1
Views: 954

Contraband Rolling paper for Cigarettes.

Being able to get syndicate cigarettes is neat and all, but /tg/station can really turn it up to 11. Being able to make cigarettes out of pages from a Wizard tome, cultist tome, heretic tome. Each can be created by using said tome on a cigar or cigarette, or through ordering rolling papers from carg...
by Helios
Thu Sep 16, 2021 3:34 am
Forum: Coding Feedback
Topic: Okay seriously what's the point of the detective's revolver
Replies: 77
Views: 16980

Re: Okay seriously what's the point of the detective's revolver

oranges wrote:it exists because rule of cool, stop trying
Thank you for not hammering down this nail.
I only wish other things above the power curve had the same mercy.
by Helios
Sat Sep 11, 2021 7:03 pm
Forum: Ideas
Topic: Robo Tourists
Replies: 3
Views: 951

Robo Tourists

Uranium Floor Tiles, Golden Toilets, these things are required for R&D but serve no practical purpose. What I would suggest would put them to use, and add another dynamic system to the game. Every 10 minutes, a small shuttle drops off 5 robot tourists. Those tourists can have a preference for fu...