Search found 1018 matches
- Tue Feb 08, 2022 2:32 pm
- Forum: Ideas
- Topic: Overclock Prosthetics
- Replies: 9
- Views: 1432
Re: Overclock Prosthetics
My vision is Augmented
- Tue Feb 08, 2022 9:02 am
- Forum: Ideas
- Topic: Stations are no longer allies: Budget funded RAID parties!
- Replies: 9
- Views: 1468
Re: Stations are no longer allies: Budget funded RAID parties!
This is a very loose idea, and I really want to test the waters here with you guys first, before we make anything concrete out of it. If you can imagine this being a thing, and if you are against it, I want you to leave a quick reply below, so we can see if it's worth brainstorming further. What I'...
- Sat Feb 05, 2022 10:35 am
- Forum: Ideas
- Topic: Megafauna Loot Revamps (Progressive Lavaland)
- Replies: 4
- Views: 914
Re: Megafauna Loot Revamps (Progressive Lavaland)
Great idea shadowflame!
- Sat Feb 05, 2022 3:33 am
- Forum: Coding Feedback
- Topic: Melee Weapon Rebalance
- Replies: 21
- Views: 3050
Re: Melee Weapon Rebalance
We do have a new way in which to balance weapons in the form of wounds. Raw damage isn't necessary if you can use a weapon to cause a wound and hobble an opponent. Not every fight is necessarily to the death (even if people will push for it), and sometimes you're simply wounding someone to humble t...
- Fri Feb 04, 2022 3:59 am
- Forum: Ideas
- Topic: 9*9 treasure rooms that can be docked with the station.
- Replies: 8
- Views: 1646
Re: 9*9 treasure rooms that can be docked with the station.
Further follow up. This in reality is not all too dissimilar from what is currently being done with white ships and other vessels being able to dock with the station. They are full of loot and dock. To distinguish this, I would say that treasure rooms are supposed to be a permanent additon to the st...
- Thu Feb 03, 2022 7:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047326
Re: ITT: We make shitty suggestions and come up with poor ideas.
Great. I'll grab my chair.
- Thu Feb 03, 2022 5:35 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047326
Re: ITT: We make shitty suggestions and come up with poor ideas.
So we all know you can buckle your self to an office chair, and fly around with a fire extinguisher
https://www.youtube.com/watch?v=wQNI7q6ABnc
What we need is lances, so that space men can fly at each other with high speeds on office chairs, and Joust.
https://www.youtube.com/watch?v=wQNI7q6ABnc
What we need is lances, so that space men can fly at each other with high speeds on office chairs, and Joust.
- Thu Feb 03, 2022 4:18 am
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
Cult eyes and Halos force cultists to engage. I can appreciate that Oranges, that's presumably why the change was made. Too many cultists would hide in maint, try to build up strength, but out of timidness fail to do so, and fail to make a splash. They are involuntarily forced to turn loud at some p...
- Wed Feb 02, 2022 6:38 am
- Forum: Ideas
- Topic: Open bounty on Liquor bottles, alcohol stills, and the new economy
- Replies: 1
- Views: 538
Open bounty on Liquor bottles, alcohol stills, and the new economy
The bounty system is good. It is dynamic, and provides incentives to get certain items to cargo. That dynamism can also be a downside, as there's no consistent way to work with the system. Trading in bottles of alcohol would change that up. There would be an open return on bottles of alcohol, going ...
- Tue Feb 01, 2022 5:35 am
- Forum: General Chat
- Topic: Whats your favorite thing about ss13?
- Replies: 8
- Views: 1395
Re: Whats your favorite thing about ss13?
Dynamism. The limits of the game are your imagination. The game is contested roleplaying, with the most robust player shaping the narrative. You can tell a lot of different stories, and over the last 15 years I've seen it all. Atmosia and early nations rounds. Clownshops (pawnshops), with nukies att...
- Tue Feb 01, 2022 5:29 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047326
Re: ITT: We make shitty suggestions and come up with poor ideas.
Actually, this would be a great potential costume for raging mages.
- Sun Jan 30, 2022 8:59 pm
- Forum: Ideas
- Topic: web shooters
- Replies: 5
- Views: 955
Re: web shooters
There is a genetics power that allows you to produce webbing It is very not useful https://tgstation13.org/wiki/Guide_to_genetics#List_of_Mutations Webbing Production:Allows the user to lay webbing, and travel through it. I have never went out of my way to get this power. Nobody has come in and aske...
- Sat Jan 29, 2022 3:53 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
the was be portals for the crew to go to the base and stop them from summoning, or the crew dies and they summon, almost exactly like what you said, but with a different way to get there, and also, what about non default shuttles? like meteor shuttle? or if the shuttles already destroyed and no one...
- Sat Jan 29, 2022 3:52 pm
- Forum: General Chat
- Topic: Does any other server have better security bots?
- Replies: 20
- Views: 4058
Re: Does any other server have better security bots?
I think the real issue is how stun-based combat used to/currently works and cyborgs being immune to the usual arsenal. Say we re-add secborgs exactly as we left them with no changes, so they'll have a stun baton and disabler. Any criminal that doesn't have a flash is essentially screwed by the exis...
- Fri Jan 28, 2022 6:58 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
clock cult had the shuttle crash into the clock cult base for an end of round fight?
I guess I never played that version
I guess I never played that version
- Fri Jan 28, 2022 12:43 am
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
Here's another suggestion, a cult bear-trap. Item which can be made from cult foundries, and can be used on the lavaland. Basically when a lavaland mob walks over it, the bear trap latches down, slowly killing the creep. Once the creep is dead, the cultist can walk over the corpse, lay down a new ru...
- Wed Jan 26, 2022 6:13 pm
- Forum: Closed Policy Discussion
- Topic: Greytiders and breaking into medical to steal shit
- Replies: 33
- Views: 5561
Re: Greytiders and breaking into medical to steal shit
If you are running low on medical supplies in medbay, get chemistry to do their job, get roboticists to make more medbots, or order more medpacks from cargo.
- Sun Jan 23, 2022 7:49 am
- Forum: Ideas
- Topic: Bring back StunStation13
- Replies: 19
- Views: 2577
- Sat Jan 22, 2022 7:38 am
- Forum: Ideas
- Topic: Recharger Pistol.
- Replies: 1
- Views: 637
Recharger Pistol.
https://staticdelivery.nexusmods.com/images/130/1191920-1310326626.jpg SS13 ranged combat could use another tool. What I am suggesting would be a recharger pistol. This would be purchasable from hacked Security vending machines, 1 stocked in the arrivals checkpoint locker, and 3 in the armory. Thes...
- Tue Jan 18, 2022 3:33 am
- Forum: General Chat
- Topic: Does any other server have better security bots?
- Replies: 20
- Views: 4058
Does any other server have better security bots?
I understand secborg was unpopular, and had to go.
Has anyone else handled the security borg in a way people enjoyed? Something that was both fun to fight as, and fight against.
Has anyone else handled the security borg in a way people enjoyed? Something that was both fun to fight as, and fight against.
- Tue Jan 18, 2022 3:31 am
- Forum: Ideas
- Topic: Changeling Non-Murderbone Ability
- Replies: 7
- Views: 1125
Re: Changeling Non-Murderbone Ability
Here's an idea for a Changeling Non-Murderbone Ability. Targeted hallucinations. Rather then having a bunch of random hallucinations, these are targeted to make the person stung attack, hate or not trust the target. So if the Ling wants Kobe Goodman dead, they sting an officer with this, next time t...
- Mon Jan 17, 2022 2:50 am
- Forum: Ideas
- Topic: Hypothesis: Revival should be extremely easy in lengthy rounds
- Replies: 13
- Views: 1402
Re: Hypothesis: Revival should be extremely easy in lengthy rounds
Death is so easy to fix it's absurd. Even mass organ death can be fixed. It just takes a bit of time. There is a difference between difficulty and time, and you are saying is that you want it to take less time to rejuvenate a body. That is also true of current medbay, since organ replacements becom...
- Mon Jan 17, 2022 2:47 am
- Forum: Ideas
- Topic: invent a way to synchronize instruments together so we can play with accompaniment
- Replies: 6
- Views: 905
Re: invent a way to synchronize instruments together so we can play with accompaniment
https://www.youtube.com/watch?v=DwvCl4mgG7g
I hope this is what you meant by instruments
fishing rods are my favorite instrument
I hope this is what you meant by instruments
fishing rods are my favorite instrument
- Sun Jan 16, 2022 9:33 pm
- Forum: Ideas
- Topic: Gacha vending machine on bridge.
- Replies: 5
- Views: 1040
Re: Gacha vending machine on bridge.
Every completed cargo bounty comes with 3 free gacha tokens, that have a higher chance of hitting the rare drop tableShadowflame909 wrote: ↑Sun Jan 16, 2022 10:50 am Should involve cargo in some way
So they can make za money
- Sun Jan 16, 2022 9:24 am
- Forum: Ideas
- Topic: Gacha vending machine on bridge.
- Replies: 5
- Views: 1040
Gacha vending machine on bridge.
Capsule machines are fun. Them providing random items from a long list prevents the balance of any one item from causing a problem. What I am suggesting would feature mini items, who's gimmick would be they break after 5 uses. Each pull on the gacha would cost 100$, credits, whatever.It could be a l...
- Fri Jan 14, 2022 3:31 am
- Forum: Coding Feedback
- Topic: Holding people at gunpoint isn't in a good place right now
- Replies: 5
- Views: 1436
Re: Holding people at gunpoint isn't in a good place right now
It has always been incredibly difficult to hold people hostage in this game I remember one round getting an emag and syndicate bomb as QM. I got contraband crates, sleepy penned a passing HoS, dragged him to mining, set a bomb with a manual timer and tried to make demands of the station I forgot to ...
- Thu Jan 06, 2022 8:00 pm
- Forum: Coding Feedback
- Topic: Nobody makes pipeguns
- Replies: 28
- Views: 3690
- Sat Dec 18, 2021 5:17 pm
- Forum: Closed Policy Discussion
- Topic: Add the hard c word to the filter list
- Replies: 38
- Views: 5357
- Tue Dec 14, 2021 1:40 am
- Forum: General Chat
- Topic: Should Antags be something to fear, or a challenge to overcome?
- Replies: 6
- Views: 1157
Re: Should Antags be something to fear, or a challenge to overcome?
I'm of the opinion that "overcoming" the threat antagonists pose is generally a bad thing to occur for a round. It's why we have midround antagonists to ensure that the threat is never truly overcame. We have enough players who early call because "im bored" already - a threat br...
- Wed Dec 08, 2021 4:37 pm
- Forum: Coding Feedback
- Topic: Security no longer spawning with batons
- Replies: 63
- Views: 8567
Re: Security no longer spawning with batons
That's why there is a security checkpoint in Arrivals
- Fri Dec 03, 2021 2:53 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
Anyways. To follow up. Cults getting halos and eyes was a change added to stop cults from hiding in Maintenance, and not doing anything. Having a base for them to flee to after that point, so they can have a base where they aren't murdered on sight. I said the ability would have to be used 3 times f...
- Tue Nov 30, 2021 11:47 am
- Forum: Ideas
- Topic: Mining Changes?
- Replies: 19
- Views: 3709
Re: Mining Changes?
Mining as it is could get some incremental improvements. At first, I would suggest building auto turrets outside the main entrance. This means that if miners are having trouble with mobs, they can run home and have the turrets take care of the rest. These also could get emagged for shenanigans. The ...
- Wed Nov 24, 2021 9:38 pm
- Forum: Coding Feedback
- Topic: dude real life incidents of terrorism are really fucking funny
- Replies: 10
- Views: 2589
Re: dude real life incidents of terrorism are really fucking funny
Don't do it again, or you're grounded young man
- Wed Nov 24, 2021 5:13 am
- Forum: Ideas
- Topic: AI uploading easiness.
- Replies: 17
- Views: 3374
Re: AI uploading easiness.
I would like something done about the ai upload tug of war, can law boards be single use? Maybe not law boards, freeforms can require you to upload multiple laws to get a working custom lawset. Purge boards being a 1 time use would be an interesting change. Give it a different sprite, and say it's ...
- Wed Nov 24, 2021 2:59 am
- Forum: Ideas
- Topic: AI uploading easiness.
- Replies: 17
- Views: 3374
Re: AI uploading easiness.
I disagree. Being able to upload AIs as is has been around for a long long time, and offers a great meta as it is. If you can steal an AI upload board from secure storage, and pay the telecrystals, you can subvert the AI. If you can get into the upload and disable the turrets with all access/emag, y...
- Mon Nov 22, 2021 4:54 pm
- Forum: Coding Feedback
- Topic: A short rant on why medical resurrection in ss13 makes no god damn sense.
- Replies: 51
- Views: 9975
Re: A short rant on why medical resurrection in ss13 makes no god damn sense.
I learned a long time ago, I am on the wrong side of this cloning issue.
viewtopic.php?f=9&t=26719
viewtopic.php?f=9&t=26719
- Sat Nov 20, 2021 11:29 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
Crewmembers triumphing over an existential threat isn’t disappointing. Yeah, unless the cult somehow got to eyes or halos and then immediately got trashcanned, it's probably a hard-fought victory against the Stun Hands and cult gear. Maybe a couple people survive, and manage to delay the shuttle by...
- Sat Nov 20, 2021 10:51 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Re: Alternate cult end game
Look at the win percentage on cult.
https://sb.atlantaned.space/info/winloss#cult
2/3rd of cult rounds have a disappointing end.
At least this way they will be a climactic final battle.
- Sat Nov 20, 2021 8:56 pm
- Forum: Ideas
- Topic: Alternate cult end game
- Replies: 15
- Views: 2868
Alternate cult end game
As it is, Cult can have a disappointing end game. They have runes, try to convert people. They can delay the shuttle a few times. They can build some bases in mining and other far off corners of the station. I think that this can extended and formalized. Have a cult base with a teleport rune set up ...
- Tue Nov 16, 2021 11:59 pm
- Forum: Off Topic
- Topic: Youtube announces it will make dislikes invisible on all channels
- Replies: 29
- Views: 5394
Re: Youtube announces it will make dislikes invisible on all channels
Thumbs up and down is most useful in tech support videos.
It's an easy way to distinguish the bullshit from the legit
It's an easy way to distinguish the bullshit from the legit
- Tue Nov 16, 2021 5:12 pm
- Forum: Ideas
- Topic: Security Items Overhaul/re-balance Ideas
- Replies: 4
- Views: 1365
Re: Security Items Overhaul/re-balance Ideas
No thoughts on the Detective's revolver?
- Fri Nov 12, 2021 5:43 pm
- Forum: General Chat
- Topic: are secret notes real?
- Replies: 25
- Views: 5412
Re: are secret notes real?
Notes are real, when a changeling absorbs someone, they get all their notes, if they are a traitor they get their PDA code and objectives.
- Wed Nov 10, 2021 11:47 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047326
Re: ITT: We make shitty suggestions and come up with poor ideas.
Very small blob. So small in fact that you can only see it with a microscope. This would be a great gimmick for a gateway mission. Gateway leads inside Captains body, there's a blob in a map representing the virus attacking his body, and he has to try and stay alive, while the crew teleports inside...
- Wed Nov 10, 2021 10:56 am
- Forum: Ideas
- Topic: New Job:Elvis Impersonator
- Replies: 5
- Views: 1564
New Job:Elvis Impersonator
As far as I'm concerned, the Theater needs another regular patron, that's not just a Mime and Clown. Elvis impersonators could do weddings too, if the Chaplain is out of town. Obviously he would have a leather jacket, and switchblade comb, and his iconic shades. If there is HoP shenanigans where the...
- Wed Oct 20, 2021 1:47 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 85097
- Wed Oct 20, 2021 1:45 am
- Forum: General Chat
- Topic: In your opinion, What is the pinnacle of traitor item design?
- Replies: 19
- Views: 3731
Re: In your opinion, What is the pinnacle of traitor item design?
Cryptographic Sequencer is my favorite.
I wish it had interaction with every computer and terminal in the game
I wish it had interaction with every computer and terminal in the game
- Wed Oct 20, 2021 1:44 am
- Forum: General Chat
- Topic: Hey
- Replies: 15
- Views: 3808
Re: Hey
Did you notice the entire section dedicated to TGMC?Tarchonvaagh wrote: ↑Mon Oct 18, 2021 9:25 pm How are you doing guys
The forum ui is new
I havent played ss13 in like a year, whats new
What's up with that.
- Tue Oct 19, 2021 7:14 am
- Forum: Ideas
- Topic: Contraband Rolling paper for Cigarettes.
- Replies: 1
- Views: 954
Contraband Rolling paper for Cigarettes.
Being able to get syndicate cigarettes is neat and all, but /tg/station can really turn it up to 11. Being able to make cigarettes out of pages from a Wizard tome, cultist tome, heretic tome. Each can be created by using said tome on a cigar or cigarette, or through ordering rolling papers from carg...
- Thu Sep 16, 2021 3:34 am
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 16980
Re: Okay seriously what's the point of the detective's revolver
Thank you for not hammering down this nail.oranges wrote:it exists because rule of cool, stop trying
I only wish other things above the power curve had the same mercy.
- Sat Sep 11, 2021 7:03 pm
- Forum: Ideas
- Topic: Robo Tourists
- Replies: 3
- Views: 951
Robo Tourists
Uranium Floor Tiles, Golden Toilets, these things are required for R&D but serve no practical purpose. What I would suggest would put them to use, and add another dynamic system to the game. Every 10 minutes, a small shuttle drops off 5 robot tourists. Those tourists can have a preference for fu...