Search found 435 matches
- Tue Jan 26, 2016 10:28 pm
- Forum: Coding Feedback
- Topic: tgui random airlock wires
- Replies: 51
- Views: 10896
Re: tgui random airlock wires
Next time you see a bug, please report it so it can get fixed. :D I have a pull request up now to hopefully fix these issues. Well, could us plebs get some info on what stays and what is unintentional? Is wire randomization intended? Are the dumb names and colours going to stay? Why are there now l...
- Tue Jan 26, 2016 1:25 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649124
Re: Stories of Awesome (Or something close to it.)
>meta >roll botanist to see about making max-caps as a non-antag >get traitor >ok >get metric shitload of large beakers full of mutagen >spend 20 minutes farming corn, nettles, death nettles and grinding corn (most time consuming part) >end up with three max caps before getting bored >break into med...
- Tue Jan 26, 2016 10:40 am
- Forum: Coding Feedback
- Topic: tgui random airlock wires
- Replies: 51
- Views: 10896
Re: tgui random airlock wires
the same colours always correspond to the same action by the way, it's just the order that's shuffled.
still very obnoxious
still very obnoxious
- Tue Jan 26, 2016 5:35 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: LZIMANN
- Replies: 16
- Views: 4627
Re: TRIALMIN REVIEW: LZIMANN
Why isn't he a fullmin already.
- Mon Jan 25, 2016 9:55 pm
- Forum: Ideas
- Topic: Removing the bombcap from chem grenades?
- Replies: 17
- Views: 3836
Re: Removing the bombcap from chem grenades?
[quote="Buggy" If this goes through, then killing the station with a single bomb would be: >Make a shitload of black powder pill >Eat all of those pills >Light yourself on fire >Whole station is gone I'm pretty sure reagents don't use body temperature as container temperature while in a mo...
- Mon Jan 25, 2016 12:34 pm
- Forum: Ideas
- Topic: Removing the bombcap from chem grenades?
- Replies: 17
- Views: 3836
Re: Removing the bombcap from chem grenades?
I do it occasionally when I roll botany traitor and don't want to run my head into a wall trying to mutate kudzu. You can get enough corn oil from 2 harvests for a max cap nade if your plant is good enough but that still takes like... a long time. We're talking like 20 minutes until the first grenad...
- Mon Jan 25, 2016 9:39 am
- Forum: Coding Feedback
- Topic: the complete removal of virology
- Replies: 8
- Views: 1474
Re: the complete removal of virology
remove all of security grabs have bad code
- Sun Jan 24, 2016 9:04 am
- Forum: Former Admins
- Topic: [No Longer Admin] TechnoAlchemist
- Replies: 49
- Views: 14240
Re: TechnoAlchemist
"let" is not quite what happened that round
more... "encouraged"
more... "encouraged"
- Sat Jan 23, 2016 2:52 pm
- Forum: Closed Policy Discussion
- Topic: CLOWNS.
- Replies: 31
- Views: 6497
Re: CLOWNS.
Why does noone ever make like 100 chemistry/virology/detective slots then close everything else.
That'd be so much funnier than just like 20 clowns if you do it early enough in the round.
That'd be so much funnier than just like 20 clowns if you do it early enough in the round.
- Thu Jan 21, 2016 10:53 pm
- Forum: Coding Feedback
- Topic: Telekinesis and X-Ray Vision are bullshit together
- Replies: 28
- Views: 6716
Re: Telekinesis and X-Ray Vision are bullshit together
You can just pick up all the sharp objects and put them in a backpack, then drop the backpack. X-Ray and TK means nothing if there isn't debris on the ground for them to use.
- Wed Jan 20, 2016 5:27 am
- Forum: Coding Feedback
- Topic: Is the Wiz Academy away mission disabled?
- Replies: 19
- Views: 4007
Re: Is the Wiz Academy away mission disabled?
It's mech-ee and noone will tell me otherwise.
- Mon Jan 18, 2016 6:31 am
- Forum: Coding Feedback
- Topic: Nuke ops scaling.
- Replies: 17
- Views: 4197
Re: Nuke ops scaling.
when we have 15 people they can be stepped on like cockroachesSuper Aggro Crag wrote:nuke ops should just get larger the bigger population the station has, so when we have 85 or so people they're 15 feet tall and can throw space boulders
- Mon Jan 18, 2016 6:14 am
- Forum: Closed Policy Discussion
- Topic: Abolish the Anon amendment for FNR
- Replies: 43
- Views: 10763
Re: Abolish the Anon amendment for FNR
how about instead of abolishing the anon amendment we just enforce it
just ignore whiny butt babies that complain about their shitposts being deleted
just ignore whiny butt babies that complain about their shitposts being deleted
- Sat Jan 16, 2016 10:30 am
- Forum: Coding Feedback
- Topic: Fix Odysseus/Firefighter Ripley so they are actually used.
- Replies: 55
- Views: 11686
Re: Fix Odysseus/Firefighter Ripley so they are actually use
Hey mechs can mount those too
- Sat Jan 16, 2016 10:16 am
- Forum: Former Admins
- Topic: [No longer admin]Wyzack
- Replies: 22
- Views: 5631
Re: Wyzack
He's the only guy without MrStonedOne posting his admin thread so he must be special.
- Fri Jan 15, 2016 11:22 pm
- Forum: General Chat
- Topic: What would you spend 20 Telecrystals on?
- Replies: 33
- Views: 7323
Re: What would you spend 20 Telecrystals on?
I'm pretty sure noslips still slip on lube.
- Fri Jan 15, 2016 12:33 pm
- Forum: Resolved Requests
- Topic: Camron Stoker - Nonantag murder
- Replies: 1
- Views: 3363
Camron Stoker - Nonantag murder
Your byond account: Newfren Your character name: Emma Macintosh Their character name: Camron Stoker Their byond account(optional, but useful if you can provide it): - Server and time: Basil, 10:52PM AEST Logs and/or screenshots: Description of what happened: I was doing work in virology after comple...
- Fri Jan 15, 2016 12:28 pm
- Forum: Ideas
- Topic: Organ Harvesting:For fun and profit
- Replies: 48
- Views: 12215
Re: Organ Harvesting:For fun and profit
I used to get one of my doctors to implant the medhud in me every round as CMO, then one of them murdered me.
I don't do it anymore.
I don't do it anymore.
- Fri Jan 15, 2016 2:15 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 649124
Re: Stories of Awesome (Or something close to it.)
>Meta >Viro >well time to make some nice diseases I guess >Get self respiration, toxic compensation, toxic filter really quick >CMO comes to check >"Oh hey CMO I'm making some really good pro- >Ganged >CMO actually just lets me stay there to make rad diseases for the gang >Fucking sweet, best C...
- Wed Jan 13, 2016 11:32 pm
- Forum: Coding Feedback
- Topic: Fix Odysseus/Firefighter Ripley so they are actually used.
- Replies: 55
- Views: 11686
Re: Fix Odysseus/Firefighter Ripley so they are actually use
The fire extinguisher is useful for when gravity dies or you accidentally space your own mech, but the RCD probably fulfills the same purpose? I'm not sure if floors stop a mech actually, but you might be able to quickly build a wall as well before you hit it.
- Tue Jan 12, 2016 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Amendment to Rule 3
- Replies: 25
- Views: 5882
Re: Amendment to Rule 3
we also need a playerbase that doesn't toe the line on absolutely every rule as hard as they can then post novels in FNR when they get banned for it
we do not have that playerbase
we do not have that playerbase
- Tue Jan 12, 2016 1:20 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 228315
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
Ahhhhhhhhhh I just finished my first virus from like 3 rounds too ahhhhhhhhhhh
- Mon Jan 11, 2016 11:20 am
- Forum: Coding Feedback
- Topic: Fix Odysseus/Firefighter Ripley so they are actually used.
- Replies: 55
- Views: 11686
Re: Fix Odysseus/Firefighter Ripley so they are actually use
The odysseus is actually good if you're the CMO/you can convince him to let you scan some Omnizine from his hypo because then you can actually heal people with it. Whenever I used to play CMO I'd go badger robotics to make me one because it's fun to walk around healing people in a big stompy robot. ...
- Sat Jan 09, 2016 11:55 am
- Forum: Coding Feedback
- Topic: Fungal Tuberculosis is something else
- Replies: 137
- Views: 24364
Re: Fungal Tuberculosis is something else
God I cannot imagine making myself 3 buffing diseases AND THEN making another tonne of harming diseases. If there was something like a 10-14 tc board along the lines of Alex's suggestion it would be amazing but also probably a little too strong. I think more practical is to just beg for a virus crat...
- Thu Jan 07, 2016 3:01 am
- Forum: General Chat
- Topic: What do you love most about tg?
- Replies: 35
- Views: 7686
Re: What do you love most about tg?
lol nice edit op all the posts pre edit have the title still in their post
- Wed Jan 06, 2016 12:34 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 535449
Re: Simple Questions Thread
Disarm it with your superior luck1g88a wrote:How do you remove a syndibomb's payload?
Cut all the wires maybe?
Crowbar at some point that's the last step.
You have to have the panel open.
Hope I helped!
- Wed Jan 06, 2016 7:26 am
- Forum: Coding Feedback
- Topic: Viro-terror grenades and Fungal Tuberculosis
- Replies: 18
- Views: 2763
Re: Viro-terror grenades and Fungal Tuberculosis
As a traitor why would I ever buy this when one competent medbay player can shit out vaccines until the cows come home? What is the cure to this disease, and can it be made entirely in chemistry? What does this disease do to someone, and is it just an airbourne spread or is there something special i...
- Mon Jan 04, 2016 11:11 pm
- Forum: Ideas
- Topic: A craftable gun that isn't shit (mostly)
- Replies: 29
- Views: 6668
Re: A craftable gun that isn't shit (mostly)
The problem isn't the stock (just decon the library or vacant office tables) it's the modular receiver.TechnoAlchemist wrote:Why don't we just make the stock available in like cargo from the auto lathe that would solve our problems
- Sun Jan 03, 2016 4:38 am
- Forum: General Chat
- Topic: Turning Bagil into an Official Medium RP server
- Replies: 66
- Views: 21058
Re: Turning Bagil into an Official Medium RP server
With it being on the hub it should probably accurately reflect the rules on Sybil/the culture of tg.
- Sat Jan 02, 2016 9:50 am
- Forum: Spriting and Mapping
- Topic: Human Sprites: What can be improved?
- Replies: 53
- Views: 17557
Re: Human Sprites: What can be improved?
More over the top hairstyles would be neat. Like Mohawks and shit, something that's noticeably different from the 100 different short hair variations we have.
- Sat Jan 02, 2016 9:43 am
- Forum: Closed Policy Discussion
- Topic: AIs shutting down sec because of law 1
- Replies: 68
- Views: 19637
Re: AIs shutting down sec because of law 1
Bolting down a single security officer inevitably leads to the rest of them trying to kill you. Maybe don't execute people in front of an asimov AI. May as well just make the AI a security officer if it isnt allowed to protect antags anymore. I'll drag prisoners into the "prisoner transfer roo...
- Tue Dec 29, 2015 9:04 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 844248
Re: Stories of rage, tears and regret
Neurotoxin drink is way better than both of them.
- Tue Dec 29, 2015 12:56 pm
- Forum: Coding Feedback
- Topic: Adds the Deep Fryer.
- Replies: 36
- Views: 7958
Re: Adds the Deep Fryer.
From the PR, it just teleports it somewhere, as if it were gibbed by a bomb.
- Tue Dec 29, 2015 11:41 am
- Forum: Coding Feedback
- Topic: Adds the Deep Fryer.
- Replies: 36
- Views: 7958
Re: Adds the Deep Fryer.
From the PR itself, looks like the bombs would be just gone as soon as you fry the backpack.1g88a wrote:Can you fry people, or containers? If you fry a backpack full of bombs and eat that, are the bombs now inside you or just gone?
- Tue Dec 29, 2015 9:31 am
- Forum: Coding Feedback
- Topic: Adds the Deep Fryer.
- Replies: 36
- Views: 7958
Re: Adds the Deep Fryer.
Can you deep fry an already deep fried object?
Does this use a finite resource?
Does this use a finite resource?
- Mon Dec 28, 2015 9:55 pm
- Forum: Closed Complaints
- Topic: Lollerderby - Summary dismissal of ban request
- Replies: 42
- Views: 6723
Re: Lollerderby - Summary dismissal of ban request
If he's already been punished for it then what are you actually complaining about?
- Mon Dec 28, 2015 9:53 pm
- Forum: Ideas
- Topic: Surgery: Implants and Organs thread.
- Replies: 11
- Views: 3271
Re: Surgery: Implants and Organs thread.
I see the most new players picking cargo tech normally cause it says somewhere on the wiki that it's a fairly easy job but med doctor is close behind.
- Mon Dec 28, 2015 9:43 pm
- Forum: Ideas
- Topic: Riot darts buff
- Replies: 6
- Views: 1038
Re: Riot darts buff
Yes please buff them more people taking the toy LMG can only be a good thing.
- Mon Dec 28, 2015 8:51 am
- Forum: Ideas
- Topic: Security Rearmament
- Replies: 20
- Views: 4203
- Sun Dec 27, 2015 12:23 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 910028
Re: Screenshots General
If you feed those empty speedloaders back into the lathe you get all the metal it took to make them.
That way you only need like a stack of metal round start to shit out enough ammo to kill everyone as long as you go back and reload occasionally.
That way you only need like a stack of metal round start to shit out enough ammo to kill everyone as long as you go back and reload occasionally.
- Fri Dec 25, 2015 1:15 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230771
Re: Minor Feedback
It's immune to ranged attacks and there's an issue open for that - it's not immune to melee, it just has the same armour as nuke ops and no appreciable display for how dead it is beyond a medhud.
- Fri Dec 25, 2015 1:12 am
- Forum: Coding Feedback
- Topic: kill ei nath
- Replies: 19
- Views: 4397
Re: kill ei nath
The other good way to kill people is flesh to stone --> staff of animation but that's like 3 spells and some inventory management when you could just click Ei Nath.
- Thu Dec 24, 2015 8:49 am
- Forum: Ideas
- Topic: Buster Arms
- Replies: 12
- Views: 3585
- Thu Dec 24, 2015 3:46 am
- Forum: Spriting and Mapping
- Topic: Spriting Guides and Links
- Replies: 7
- Views: 20570
Re: Spriting Guides and Links
Could this get re-stickied? Makes it kind of a pain in the arse to find as is.
- Thu Dec 24, 2015 12:59 am
- Forum: Closed Complaints
- Topic: [Jud1c470r] Bluespace - antag ban
- Replies: 26
- Views: 5844
Re: [Jud1c470r] Bluespace - antag ban
How is announcing enemy gangs a thing to get yourself antag banned over?
I mean it's usually not a winning strategy but it's not working against your team.
I mean it's usually not a winning strategy but it's not working against your team.
- Tue Dec 22, 2015 12:02 pm
- Forum: Ideas
- Topic: Replacing the Disposals System
- Replies: 44
- Views: 9841
Re: Replacing the Disposals System
how are people not getting the joke
- Tue Dec 22, 2015 11:54 am
- Forum: Coding Feedback
- Topic: Rev and communication
- Replies: 18
- Views: 4047
Re: Rev and communication
I mean if it's going well enough revs can just use common. They spam converts so fast that they don't really need the communication buff to work like gang does - either you're in the early game and you have to quietly dunk a head when you see another couple of revs floating nearby or you're in the l...
- Tue Dec 22, 2015 3:31 am
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51172
Re: ERP unbanning 3: Oh God It's Still Happening
ok folks thread's over let's pack it inSaegrimr wrote:Haha
byond
we had a good run
- Mon Dec 21, 2015 8:17 am
- Forum: Closed Policy Discussion
- Topic: Admins closing complaints against themselves
- Replies: 118
- Views: 23435
Re: Admins closing complaints against themselves
Yo so the thing I never understood is everyone saying "just get another forum mod to close it". How is Ausops going "hey pas close this so i don't have to listen to tornadium's endless torrent of shit" different to Ausops going "im gonna close this so i don't have to listen ...
- Mon Dec 21, 2015 8:09 am
- Forum: Closed Policy Discussion
- Topic: Being a shitter after being demoted
- Replies: 21
- Views: 4478
Re: Being a shitter after being demoted
It takes like 20 minutes to get 500 points from the gulag. That's almost half of most rounds, so it's more appropriate to just gib people than gulag them. Dig 9 squares of rock --> Dig out sand. Repeat. If you aim your digging towards patches of iron then it'll take like... maybe 5 minutes. Noone t...