Search found 133 matches
- Sat Jan 03, 2015 7:17 pm
- Forum: Spriting and Mapping
- Topic: Emoji guide!
- Replies: 6
- Views: 3529
Re: Emoji guide!
I still don't know how to use them ingame.
- Tue Dec 30, 2014 1:42 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15417
Re: The new hunger system
This may not be the most perfect place for this, but the new hunger system and resulting actual reliance on food kind of highlights something I always found odd about chef: monkeys give 5 meat, but gibbed human corpses only give 3. Shouldn't this be the other way around? Why the fuck is there more ...
- Sun Dec 28, 2014 9:05 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15417
Re: The new hunger system
To have to eat 3 burgers 5 minutes into the round is a bit much. You don't have to eat anything for roughly the first 30 minutes of your shift, even if you move a lot. The first negative effect only appears 5-10 minutes after reaching the orange level. Given the feedback, I think I'll nerf sugar a ...
- Sat Dec 27, 2014 12:56 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15417
Re: The new hunger system
I wouldn't mind seeing a reduction in the actual food needed to satisfy your hunger, but the current tickdown rate is fine. The goal is to, in part, force players to regularly leave their work area, which means leaving a near impenetrable fort for some jobs. I barely touched nutriment amounts in fo...
- Mon Dec 22, 2014 12:59 pm
- Forum: Coding Feedback
- Topic: The new hunger system
- Replies: 71
- Views: 15417
The new hunger system
https://github.com/tgstation/-tg-station/pull/6329
Do you like it or hate it ?
What part of it should be changed?
Do you like it or hate it ?
What part of it should be changed?
- Sat Dec 20, 2014 4:46 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269452
Re: Sprite Requests
Need new sprite for roller bed, especially in unfolded up position, that is easier to click than the current one.
- Fri Dec 19, 2014 12:32 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12418
Re: Telescience removal: feedback edition
I made an alternative pull request ( https://github.com/tgstation/-tg-station/pull/6419 ) that heavily nerf telescience instead of removing it altogether. Telescience does need to be replaced by something else, but we don't have to completely remove it while we wait.
- Tue Dec 16, 2014 6:37 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3519
Re: Chair clicking
I just tested it, the bug with space wind is fixed. Being buckled to a chair in a pod with the pod door stuck open mid-flight does not pull you into space anymore.
- Mon Dec 15, 2014 7:50 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3519
Re: Chair clicking
We don't need to be making them bigger than tiles, just wider than the current sprites.
- Mon Dec 15, 2014 6:50 pm
- Forum: Ideas
- Topic: Chair clicking
- Replies: 14
- Views: 3519
Re: Chair clicking
How about making bigger chair sprites?
- Sat Dec 13, 2014 4:43 pm
- Forum: Coding Feedback
- Topic: Defibrillator
- Replies: 13
- Views: 4020
Defibrillator
At first I was skeptical and thought it would end up being a gimmick, but I gotta say I really love it now when I play medic. With tg's very simple med system, doctors don't see much action, you just put people in sleeper or cryo, dump them in front of cloning, or slap them with a bruisepack. The de...
- Thu Dec 04, 2014 4:54 pm
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5452
Re: The Return of Medipens+!
Medipen definetely have their purpose, I always use them as a doctor on people in crit with hardsuit, it's faster than removing the suit and waiting for the syringe injection delay. Making more kinds of medipens from RnD would be nice for specific use (the medipens for mining are great examples) and...
- Sun Nov 30, 2014 8:05 pm
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13762
Re: Goon Chemistry & The Codebase Drug Ban
TG chemists right now have tricord for healing everything, or a string of chemicals that are just "the last chem but better". and that's it. Kinda boring. Goon chemists have a wider variety of healing chemicals, such as Salbutamol and Perfluorodecalin. Salbutamol heals oxy loss and shit, ...
- Sat Nov 29, 2014 2:14 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26547
Re: Feedback forums hostility
@Aranclanos What are your thoughts on the voting system similar to NTStation? Initially there would be a forum poll that will give a idea of the reaction from the players, its not a final decision and the coder could ignore it and put it on the server. Once on the server there will be weekly/monthl...
- Tue Nov 25, 2014 4:08 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4390
Re: Inspection Day
Except the antags must not kill him/her if they want to greentext.Spacemanspark wrote:Here, however, the inspectors will be dead within twenty seconds and the crew will just go back to smashing each others heads open.
- Tue Nov 25, 2014 1:38 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4390
Re: Inspection Day
Also, is the crew made aware of the inspection in some way? (given objectives, station annoucement, etc..) If it gets out of hand a 5 minute non-submitting timer can be introduced. I think a timer of at least 20 minutes is required. Nobody wants rounds that ends after 5 minutes, especially the peopl...
- Tue Nov 25, 2014 1:28 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4390
Re: Inspection Day
How would the inspector arrival on station work? Does he have a shuttle that he manually docks with the station or his ship is the arrival shuttle? What would happen if the inspector ran away in space or got kidnapped by saboteurs? How do we avoid the inspector making a report right at the beginning...
- Mon Nov 24, 2014 8:15 pm
- Forum: Coding Feedback
- Topic: muh virology
- Replies: 9
- Views: 2151
Re: muh virology
This should be fixed after the next server update.
- Fri Nov 21, 2014 12:20 pm
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6333
Re: Map and RGN round type rotation
I'm all for keeping box on Sybil and having map rotation on badger.
- Sat Nov 08, 2014 6:38 pm
- Forum: Ideas
- Topic: Fix Firefighter APLU
- Replies: 37
- Views: 6725
Re: Fix Firefighter APLU
Complete immunity to fire in one easy package kind of trivializes fire as a mechanic. It's also stupid to just have many people being able to literally hit "sleep" in a roaring inferno and be just fine with that, because they'll never be injured. Immunity to hot air is another thing (An i...
- Fri Nov 07, 2014 9:51 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18148
Re: Vending machine food change
The doesn't solve the problem at all. People will still eat all junk food, they'll just store some in their backpack and eat it later. Of course, this must be used with the lowered nutriment in junk food idea or something else. If we only lower the nutriment amount, people will just eat more 4norai...
- Fri Nov 07, 2014 3:31 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941632
Re: Minor Suggestions
Torches already exists, click a wood log with a dried wheat/ambrosia.kosmos wrote:We need pitchforks and torches added in (maybe futuristic ones if they're too out of place) for you-know-what-occasions.
- Fri Nov 07, 2014 2:59 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18148
Re: Vending machine food change
Another idea to nerf vending machine food would be to give the message "you can't put more food down your throat" (that is usually given when you've eaten too much) if you eat too much of junk food at once. After quickly munching a pack of 4noraisin three times for example you won't be abl...
- Wed Nov 05, 2014 5:14 pm
- Forum: Ideas
- Topic: "has been [attack_verb]ed" or "has [attack_verb]ed" ?
- Replies: 6
- Views: 1643
"has been [attack_verb]ed" or "has [attack_verb]ed" ?
Currently the attack messages in the code uses both "X has been [attack_verb]ed by Y" and "Y has [attack_verb]ed X". I really think we could use a standard format for all, because when you get a wall of attack texts, knowing the attacker is at one side and the victim at the other...
- Tue Nov 04, 2014 11:28 am
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13425
Re: Ideas for High-End cargo content
Well those crayons are infinite and one of a kind. I'd rather they stay that way. But they are deleted if used to make colored clothes or food. I actually asked cargo not long ago in-game if they had a crate with crayon boxes that I could order, because the ones in art storage had all been taken or...
- Tue Nov 04, 2014 11:02 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18148
Re: Vending machine food change
Currently it drops refill canisters not food. the only way to drop food is to shoot the vending machine afaik.Lo6a4evskiy wrote:Pretty sure it drops all the food on the ground, which is then a pain in the ass to collect.
- Tue Nov 04, 2014 12:12 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18148
Re: Vending machine food change
Can someone tell us how long it takes from round start to get to red hunger? I doubt 80% of sybil rounds last long enough for hunger to affect anyone. From round start, if you don't move at all, it takes roughly 50 mins to reach yellow and 85 mins to reach red. If you run around NONSTOP with hyperz...
- Mon Nov 03, 2014 11:13 pm
- Forum: Ideas
- Topic: Health sprite re-update.
- Replies: 7
- Views: 1963
Re: Health sprite re-update.
EKG+human doll with area specific damage = awesome
- Mon Nov 03, 2014 10:44 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18148
Re: Vending machine food change
To promote eating food from the chef, we need to make player's hunger more visible. Currently, people only ever think about getting food when they see the yellow hunger icon. We need more detailed hunger level icons so there's always a hunger icon on screen: "TooMuch!", "full", &...
- Thu Oct 30, 2014 4:17 pm
- Forum: Ideas
- Topic: [POLL] Should paramedics be added to /tg/station?
- Replies: 47
- Views: 13630
Re: [POLL] Should paramedics be added to /tg/station?
Or if you wanted suggestions for helpful items... I dunno, maybe a collapsible stretcher or something. fits in the backpack slot when not in use. Roller beds are now collapsible just like in baystation and you can fit folded bodybags in your backpack already. On topic: No I don't think we need para...
- Sun Sep 21, 2014 6:11 pm
- Forum: Ideas
- Topic: Renaming clone damage description
- Replies: 10
- Views: 2517
Renaming clone damage description
Currently clone damage is described in two different ways: - Upon examination: "John Donk has minor genetic deformities." (despite not being related to genetic mutations/disabilities) - Using health analyzer: "Subject appears to have been imperfectly cloned." (despite not always ...
- Tue May 06, 2014 8:00 pm
- Forum: Ideas
- Topic: Traitor Objective: The Exchange
- Replies: 30
- Views: 8679
Re: Traitor Objective: The Exchange
Anton's idea could be expanded into a gamemode replacing double agent. Here's the idea: X spies with codenames. Mr. Blue Mr. Red, etc... ( the X number depends on the server population, minimum 5) Each spy has a syndicate uplink (probably with the same items as double agent) from which it can spawn ...
- Fri Apr 18, 2014 2:17 pm
- Forum: Ideas
- Topic: Clown market
- Replies: 12
- Views: 3574
Re: Clown market
It's probably too much work to code this especially when you could just add a clown toys crate to cargo or just make the clown start with these toys in his backpack. Also, I don't see any real way to troll security with that fake uplink which means there's no reason to implement that in the first pl...