Search found 132 matches
- Tue Jun 10, 2014 1:00 am
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22162
Re: Assistant Overhaul
This idea sound really nice but Lo6a4evskiy is right, it would be abused. This shouldn't be necessary now that heads can grant department access, a change I couldn't support more.
- Mon Jun 09, 2014 6:38 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
It's a good writeup, and it's been suggested several times over the years, but it prevents Joe Assistant from doing whatever the fuck they want, so it'll never happen on this server. We choose to represent character skill by the player learning the intricacies of an a dozen unintuitive, lag-prone in...
- Mon Jun 09, 2014 1:40 am
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
Dress up and artistic options encourage RP to some extent. After expending effort looking fancy or making the perfect wire art/shrine people like to crow a bit. This. And sadly the attempt to provide backstory for a murder-objective is nice, but would get in the way far too often. Like Miggles said.
- Fri Jun 06, 2014 6:01 pm
- Forum: Ideas
- Topic: Remove Gender option
- Replies: 25
- Views: 5939
Re: Remove Gender option
No worries, I had to look it up!
- Fri Jun 06, 2014 3:18 pm
- Forum: Ideas
- Topic: Remove Gender option
- Replies: 25
- Views: 5939
Re: Remove Gender option
Eunuchs are still referred to with male pronouns (if they identify as male), they do not become "it". Which means "neuter" pronouns are confusingly named, yeah. I'm sure people would choose them occasionally but they're not worth the UI option and the amount of accidental offensi...
- Fri Jun 06, 2014 3:06 am
- Forum: Ideas
- Topic: Remove Gender option
- Replies: 25
- Views: 5939
Re: Remove Gender option
It'd be a huge change since we currently use byond's helpful gender macros, \he and \his. The reference says only the following are valid: "neuter" "male" "female" "plural" We could theoretically replace all instances of \he and \his with [src.pronoun] and [sr...
Re: Crawling
Having a really slow movement rate while down doesn't sound that bad. It wouldn't affect much except plastic flaps. Though why plastic flaps are impassable at all, I don't understand. Just that mapping is done under the assumption that they *are* impassable. I liked how you could slide under them be...
- Sat May 31, 2014 2:19 pm
- Forum: Ideas
- Topic: OOC flood limit.
- Replies: 15
- Views: 3781
Re: OOC flood limit.
Yeah I wasn't kidding
about no offense
It just
gets on my nerves
but
I guess
I understand
why people do it
like, everybody
bluh
And of course it's a vicious cycle, because if other people are spamming newline then you have to also just to be heard.
about no offense
It just
gets on my nerves
but
I guess
I understand
why people do it
like, everybody
bluh
And of course it's a vicious cycle, because if other people are spamming newline then you have to also just to be heard.
- Sat May 31, 2014 4:32 am
- Forum: Ideas
- Topic: OOC flood limit.
- Replies: 15
- Views: 3781
Re: OOC flood limit.
No, absolutely not. It's gonna be annoying as hell. 10 seconds is a long fucking time. As a guy, who likes to break his chat messages into small ones, using pause between them for dramatic effect, just absolutely fucking not. Turn off your fucking OOC if you're annoyed so much. That thing is there ...
- Fri May 30, 2014 9:43 pm
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 44633
Re: Money! Currency! KA-CHING
No no you fools, don't give points for sec brigging people (I'm convinced this idea was a joke).
Give points for turning in syndicate technology. Lowish points but large bonus for the first sample, so research can mass-produce emags without breaking the economy entirely.
Give points for turning in syndicate technology. Lowish points but large bonus for the first sample, so research can mass-produce emags without breaking the economy entirely.
- Fri May 30, 2014 8:59 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18413
Re: Department Budgets
Okay. Then what's the point of having cargo crew? It'd be much easier and reliable to have an automated system. Exactly, it'd be too easy and reliable. There's a good middle ground between cargo workers having stealthy access to everything on the menu, and a popular department being replaced by tel...
- Fri May 30, 2014 8:35 pm
- Forum: NTStation Ideas
- Topic: Out of workplace spawns
- Replies: 25
- Views: 10061
Re: Out of workplace spawns
I like this. Fix the newbie and hassle problem by making it a preference option (defaulting to off). Spawning in dorms makes the most sense, spawning in the cafe would be good too. It's a chance for people to get some (fast) food, maybe socialize a little, before retreating to their respective fortr...
- Thu May 22, 2014 1:34 am
- Forum: NTStation Ideas
- Topic: Quartermaster is a real head >:I
- Replies: 68
- Views: 28031
Re: Quartermaster is a real head >:I
Miggles I respect you but not that opinion.miggles wrote:except there is no difference between the QM and a normal CT, and cargo is a useless departmentRolan7 wrote:Quartermaster should be a head because the HoP is always too busy to do it, and also because cargo+mining is a good size for a department.
- Wed May 21, 2014 3:28 pm
- Forum: NTStation Ideas
- Topic: Quartermaster is a real head >:I
- Replies: 68
- Views: 28031
Re: Quartermaster is a real head >:I
Quartermaster should be a head because the HoP is always too busy to do it, and also because cargo+mining is a good size for a department.
- Wed May 21, 2014 2:50 pm
- Forum: NTStation Ideas
- Topic: Incendiary things
- Replies: 4
- Views: 4009
Re: Incendiary things
Secondly, and possibly more hackish, since normal guns can only fire one projectile, would it be possible to have two different smg's in the code (a normal one and incendiary one), where if say you're putting normal ammo mags into the normal smg, it behaves exactly as it does now, but if you added ...
- Mon May 19, 2014 9:26 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441624
Re: Memorable Quotes
Put a cult talisman in the microwave with 5 flour to test an old issue report: ERROR: 09734014-A2379-D18746 --Bad memory Contact your operator or use command line to rebase memory ///git checkout {HEAD} -a commit pull --rebase push {*NEW HEAD*} I was actually fooled for a bit. OOC in IC ban broken m...
- Sat May 10, 2014 5:52 pm
- Forum: Ideas
- Topic: Idea: Food/Kitchen and Bar Expansion
- Replies: 37
- Views: 10067
Re: Idea: Food/Kitchen and Bar Expansion
Could always make eating more important by increasing the rate at which you get hungry. This will only serve to annoy people at best. I think moving the vending machines to the bar is probably our best option. Moving the Vending Machines doesnt change the fact that its a 100% better option than get...
- Mon May 05, 2014 7:42 pm
- Forum: Coding
- Topic: Next feature freeze begins Nov. 4
- Replies: 45
- Views: 17212
Re: Feature Freeze will be in effect on the 7th May. [DETAIL
This is sad but so very necessary. I'll help all I can!
- Mon May 05, 2014 6:38 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36324
Re: Make Head of Personnel Antagproof
(Botanists are research, technically. Yeah, let's come up with fairy tales on the go, why not Instead of logical assumption that hydroponics in space, which, by the way, is filled with seeds of food crops and has a biogenerator to produce organic goods, is meant for RESEARCH (of something) instead ...
- Mon May 05, 2014 5:31 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36324
Re: Make Head of Personnel Antagproof
Yeah, you guys, you can talk about how HoP is not actually head of personnel all you want. But it's pretty obvious that he's meant to be head of personnel. Firstly, he's the only one besides captain who has access to ID computer. If heads were supposed to assign people, they would have access to it...
- Sun May 04, 2014 11:09 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7874
Re: Add toggle so you cant misclick Bags of Holding
I assume moving would cancel the action. Spawning a singularity with your bare hands and then running away is ridiculous.
- Sun May 04, 2014 11:03 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36324
Re: Make Head of Personnel Antagproof
Recruit people into the Sec force without consulting the HoS, which is silly considering the HoP is supposed to have no control over the Sec department. I was gonna write a detailed post about this, but then I realized how stupid this is and dumped it all. Holy shit, officers do not choose which so...
- Sun May 04, 2014 7:13 pm
- Forum: Off Topic
- Topic: i spent my senior prom coding ss13
- Replies: 28
- Views: 10125
Re: i spent my senior prom coding ss13
My prom was okay. I was friends with this girl, we were in the maintain-the-library "class" together. I didn't care to date (didn't understand why at the time) and she was dating some adult, so we went together to satisfy our parents. It was boring but there were actually some nice points....
- Mon Apr 28, 2014 11:39 pm
- Forum: NTStation Feedback
- Topic: Dot Wires
- Replies: 10
- Views: 6040
Re: Dot Wires
Same here... I don't know how to use a generator mid wire since this happened (months ago but still)
- Mon Apr 28, 2014 8:15 pm
- Forum: Ideas
- Topic: Suggestions from other games
- Replies: 8
- Views: 3583
Re: Suggestions from other games
Ship-vs-ship combat like in FTL, though that'd be a considerable undertaking and wouldn't fit well in normal rounds.
- Mon Apr 28, 2014 8:13 pm
- Forum: Ideas
- Topic: DNA Recombinator
- Replies: 10
- Views: 3401
DNA Recombinator
Traitor item which is a syringe, and behaves like one in all ways with the following exception: If you inject a human blood sample into someone, they get the DNA of the blood sample. UE and SE. Offensively it's about as good as a syringe of mutagen, *if* you can get human DNA with damaged SEs first....
- Mon Apr 28, 2014 4:09 pm
- Forum: Video Games
- Topic: FTL: Danker Than Light
- Replies: 12
- Views: 4022
Re: FTL: Danker Than Light
Which is normal for roguelikes, and I like how ship-unlocking requires *reaching* the boss with various ships instead of actually killing it. I don't want to start the whole "It's all luck!" versus "It's pure skill!" argument that crops up in every FTL general on any board, obvio...
- Mon Apr 28, 2014 3:23 am
- Forum: Ideas
- Topic: Blood Boil Needs To Be Rebalanced
- Replies: 2
- Views: 1357
Re: Blood Boil Needs To Be Rebalanced
I won pls nerf
- Sun Apr 27, 2014 10:42 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36324
Re: Make Head of Personnel Antagproof
HoP is the easiest of all heads. HoP doesn't really have responsibilities unlike others. I don't think that antagproof is the solution though. I agree, but want to note that the HoP theoretically has more responsibilities than the other heads save Captain - They're supposed to manage the kitchen an...
- Sun Apr 27, 2014 9:57 pm
- Forum: Video Games
- Topic: FTL: Danker Than Light
- Replies: 12
- Views: 4022
FTL: Danker Than Light
Why hasn't anyone made a SS13 gamemode based on this yet? Except don't, because I plan to one of these years.
[youtube]3viNl95FlMw[/youtube]
Anyway this topic is for the best space game ever except for Star Control 2 and maybe Freelancer, discus.
[youtube]3viNl95FlMw[/youtube]
Anyway this topic is for the best space game ever except for Star Control 2 and maybe Freelancer, discus.
- Sun Apr 27, 2014 7:29 pm
- Forum: Video Games
- Topic: Every vidya ever
- Replies: 21
- Views: 8582
Re: Every vidya ever
Doesn't have Yobi's Basic Spelling Tricks, 1993 https://www.youtube.com/watch?v=ieAsVAEKz1A The puzzles got legit hard, but the voice clips are what makes it so memorable to me and my brother. Does have the Spectre games, Crystal Caves Doesn't have Deathsquad, an old helicopter game where you had to...
- Fri Apr 25, 2014 11:49 pm
- Forum: NTStation Coding
- Topic: Coding question: Exploding
- Replies: 2
- Views: 4132
Re: Coding question: Exploding
And if not you can always just call gib() on the mob. Probably want to store the turf, gib the mob, then do the explosion. Don't want to call gib() on a mob that's already been deleted...