Search found 628 matches

by Qustinnus
Sun Feb 14, 2021 11:14 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

i stole it from citadel who credited interbay not realizing lifeweb also uses it, and when I asked them they said lifeweb also got it from another source so dunno.
by Qustinnus
Wed Feb 10, 2021 5:12 pm
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

Re: station traits feedback

i changed the odds a bit ago (to have less traits) :roll: :oops:
by Qustinnus
Wed Feb 10, 2021 5:11 pm
Forum: General Chat
Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Replies: 608
Views: 114384

Re: official headmin election 13 pre-election thread

I will run and my campaign will be returning intents through config.

What? Not allowed? they dont have to know.
by Qustinnus
Tue Feb 09, 2021 12:20 pm
Forum: General Chat
Topic: Space Station 14 Progress Report No. 25
Replies: 11
Views: 2677

Re: Space Station 14 Progress Report No. 25

where are the cool singulo shaders smh
by Qustinnus
Mon Feb 08, 2021 6:08 pm
Forum: Admin Feedback
Topic: GamerAndYeahMick
Replies: 20
Views: 6826

Re: GamerAndYeahMick

joined the server to get feedback on a change and said hello in OOC, instantly they go "combat mode"

call me thin-skinned, but if I can't even join the server and say hello without an admin being rude about things I've worked on then it really explains why coders play so little.
by Qustinnus
Sun Feb 07, 2021 12:05 am
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

Re: station traits feedback

WineAllWine wrote:They are brilliant, I really love them, but they are WAY to frequent. I have 5 right now
Image

in theory these are the odds
by Qustinnus
Sat Feb 06, 2021 4:03 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

the main reasons is that citadel already had a ton of icons for combat mode which I could use (we have a lot of UI styles)
by Qustinnus
Thu Feb 04, 2021 9:02 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

the notion that "this is easier for new players to understand" is so backwards because of all the hoops you have to go through to do things such as looking at items on a tile the combat's clunky & doesn't feel interesting and i find myself pressing 4 only to turn off combat mode mid-f...
by Qustinnus
Thu Feb 04, 2021 7:50 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

no, moving controls all the time when you change modes is inconsistent inconsistency seems to be an issue w/ some other things, like stun batons. left click should be harm baton, right click for poking with stunnies. that's how pretty much every item works. thats what it originally was and i got to...
by Qustinnus
Thu Feb 04, 2021 6:50 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

no, moving controls all the time when you change modes is inconsistent
by Qustinnus
Thu Feb 04, 2021 3:27 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

Should've been test merged to iron out the problems ahead of time and also to see if it's even good or not to begin with almost nothing would have stopped merging maints from merging this anyways. There's also barely any issues, this would've either been testmerged on all servers for a long time wh...
by Qustinnus
Thu Feb 04, 2021 12:07 pm
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

I'll look into what I can do for ghosts.
by Qustinnus
Thu Feb 04, 2021 11:24 am
Forum: Player's Club
Topic: IGBA 2.0 Appeal [MALDING] [UWUified speedrun any]
Replies: 32
Views: 5864

Re: IGBA 2.0 Appeal [MALDING] [UWUified speedrun any]

holy shit thats the funniest ban appeal i've read in ages
by Qustinnus
Thu Feb 04, 2021 4:28 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

Re: combat mode feedback

do I comment here for feedback or on the github? My big fat feedback I already understand that it's either this or intents, we can't have both. And I can adjust to pressing a button to commands I know are help or harm exclusive, what I don't like is the right clicks. I play kinda like a dork, so I ...
by Qustinnus
Wed Feb 03, 2021 5:59 pm
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

Re: station traits feedback

Kendrickorium wrote:just have a "trait" be applied like say one out of every ten rounds,
no
by Qustinnus
Wed Feb 03, 2021 3:11 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7792

Re: quirk rebalance needs tweaking?

I can re-balance foreigner, spiritual and nearsighted.
by Qustinnus
Wed Feb 03, 2021 3:02 pm
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

Re: station traits feedback

the reason some traits arent very exciting is because if every round only had exciting traits it'd be less cool to see an excitign trait. After this PR I want to add even more traits (including positive ones) that have a bit more to them, but because they are bigger they also don't fit in the first ...
by Qustinnus
Wed Feb 03, 2021 1:07 am
Forum: Coding Feedback
Topic: combat mode feedback
Replies: 96
Views: 23641

combat mode feedback

post feedback here.

pls read the pr (that includes all the bullet points) before posting

https://github.com/tgstation/tgstation/pull/56601
by Qustinnus
Wed Feb 03, 2021 12:12 am
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7792

Re: quirk rebalance needs tweaking?

[quote="Mickyan"][/quote] as your screenshot shows thats exactly where you stopped reading. That was about the fact that you can't make a negative quirk thats slightly bad and thus wont give you as many points, or gives you slightly more points. The main point of that PR was making every v...
by Qustinnus
Mon Feb 01, 2021 11:07 pm
Forum: Coding Feedback
Topic: quirk rebalance needs tweaking?
Replies: 38
Views: 7792

Re: quirk rebalance needs tweaking?

The PR in question states that negative quirks were impossible to create despite the fact we have a billion negative quirks and barely any positives, this just made everything harder to balance instead of adjusting the few outliers that were unbalanced just by altering their mechanics. You may as w...
by Qustinnus
Mon Feb 01, 2021 11:06 pm
Forum: Closed Policy Discussion
Topic: Is AA "griefing"
Replies: 3
Views: 1118

Re: Is AA "griefing"

yes, it makes literaly everyone's job more difficult.
by Qustinnus
Mon Feb 01, 2021 7:19 pm
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

Re: station traits feedback

yeah cheers to actionninja and goof for that
by Qustinnus
Mon Feb 01, 2021 4:36 pm
Forum: Player's Club
Topic: Man_Shroom peanut
Replies: 72
Views: 13020

Re: Man_Shroom peanut

so i tell em go get the heads of staff stamps and come back.
`
half of the stamps mentioned weren't even from heads.

this is pretty cringe behavior but the real issue is that you can put access on literaly any ID that easily so I can't wait for the ID re-design to be in.
by Qustinnus
Mon Feb 01, 2021 4:33 pm
Forum: Site, Forums, And Wiki
Topic: Petition to ban people who dont link the appeal in peanut OPs
Replies: 31
Views: 7580

Re: Petition to ban people who dont link the appeal in peanut OPs

and for the record, i dont actually give even one solitary fuck about weather or not people post a fucking LINK in their WHINE thread. i'm doing this because NO ONE WILL SEE THIS IF I DONT AND ITS BULLSHIT THAT YOU WOULD THROW UP A FUCKING POLL DECIDING POLICY WHERE LITERALLY NO ONE WILL SEE IT. th...
by Qustinnus
Mon Feb 01, 2021 1:32 am
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 16859

station traits feedback

please post feedback on station traits here. feel free to post ideas for new traits as well

https://github.com/tgstation/tgstation/pull/56309/
by Qustinnus
Tue Jan 19, 2021 4:11 am
Forum: Player's Club
Topic: Bea "I play a naked underaged girl to unwind" socks peanut
Replies: 203
Views: 32351

Re: Bea "I play a naked underaged girl to unwind" socks peanut

Mice World wrote:This peanut has double the views of my ban appeal. Why are people like this?
I needed to see that garbage only once.
by Qustinnus
Tue Jan 19, 2021 4:10 am
Forum: Player's Club
Topic: Bea "I play a naked underaged girl to unwind" socks peanut
Replies: 203
Views: 32351

Re: Bea "I play a naked underaged girl to unwind" socks peanut

Farquaar wrote:
Qustinnus wrote:lol can we force random appearances yet for laughs
This but force it on everyone on all servers
that's exactly what I'm implying
by Qustinnus
Tue Jan 19, 2021 4:02 am
Forum: Player's Club
Topic: Bea "I play a naked underaged girl to unwind" socks peanut
Replies: 203
Views: 32351

Re: Bea "I play a naked underaged girl to unwind" socks peanut

lol can we force random appearances yet for laughs
by Qustinnus
Fri Jan 15, 2021 10:52 am
Forum: Closed Policy Discussion
Topic: Delete #politics-containment on the official discord.
Replies: 125
Views: 22114

Re: Delete #politics-containment on the official discord.

only one admin will remain; an enlightened centrist whos only dream is to just, grill.
by Qustinnus
Fri Jan 15, 2021 10:45 am
Forum: Closed Policy Discussion
Topic: Delete #politics-containment on the official discord.
Replies: 125
Views: 22114

Re: Delete #politics-containment on the official discord.

maybe we should ban people that argue semantics for ages
by Qustinnus
Fri Jan 15, 2021 10:42 am
Forum: Closed Policy Discussion
Topic: Delete #politics-containment on the official discord.
Replies: 125
Views: 22114

Re: Delete #politics-containment on the official discord.

if the problem is that we can't ban it because people would do it somewhere else anyways we should open an erp channel so people dont erp in the other channels. Politics affects everyone. ERP is something only a certain amount of people engage with. It's better for them and everyone else if it's ke...
by Qustinnus
Thu Jan 14, 2021 4:27 pm
Forum: Closed Policy Discussion
Topic: Delete #politics-containment on the official discord.
Replies: 125
Views: 22114

Re: Delete #politics-containment on the official discord.

if the problem is that we can't ban it because people would do it somewhere else anyways we should open an erp channel so people dont erp in the other channels.
by Qustinnus
Wed Dec 30, 2020 6:44 pm
Forum: Coding Feedback
Topic: Audio range increase + falloff feedback
Replies: 17
Views: 3398

Re: Audio range increase + falloff feedback

confused rock wrote:It'd be epic if there were a lot of modifiers for hearing (say, helmets would reduce your range, and AIs can't hear as far as most) but that also sounds really hard to do. If only!
not really hard to do actually, might be a fun pr to do in the future
by Qustinnus
Fri Dec 25, 2020 4:52 am
Forum: Player's Club
Topic: castortroy23 peanut
Replies: 303
Views: 44736

Re: castortroy23 peanut

this guy sounds like the kind of guy that isn't fun to play with and should just be permabanned for being cringe.
by Qustinnus
Wed Dec 23, 2020 9:59 am
Forum: Player's Club
Topic: Gogo complaint peanut
Replies: 118
Views: 16723

Re: Gogo complaint peanut

We should just permanently turn on random names and bodies, and spend more time making random bodies less extreme. (aka no green beards) this post is discriminatory towards people with green beards with concern, bobbah 'bee' brown Sent from my Samsung Smart Fridge if it helps im also against red ma...
by Qustinnus
Wed Dec 23, 2020 9:33 am
Forum: Player's Club
Topic: Gogo complaint peanut
Replies: 118
Views: 16723

Re: Gogo complaint peanut

We should just permanently turn on random names and bodies, and spend more time making random bodies less extreme. (aka no green beards)
by Qustinnus
Wed Dec 02, 2020 10:40 am
Forum: Closed Policy Discussion
Topic: Mimes talking with emotes = valid?
Replies: 43
Views: 8374

Re: Mimes talking with emotes = valid?

They should be valid, not everything needs to be handled by admins.
by Qustinnus
Thu Nov 05, 2020 12:47 pm
Forum: Closed Policy Discussion
Topic: [MRP] Security Ten-Codes
Replies: 115
Views: 23950

Re: [MRP] Security Ten-Codes

manuel was a mistake\
by Qustinnus
Tue Oct 20, 2020 8:20 pm
Forum: Video Games
Topic: phasmophobia
Replies: 23
Views: 5668

Re: phasmophobia

the thermometer is too OP in finding the ghost and the ghost camps the same room too much
by Qustinnus
Mon Oct 19, 2020 12:11 pm
Forum: Coding Feedback
Topic: Audio range increase + falloff feedback
Replies: 17
Views: 3398

Audio range increase + falloff feedback

If you have any feedback on the new changes to audio please post them here.

For anyone who hasnt really noticed; the changes are basically:
You hear sound from almost 3 times as far (barring some), and sound falloff was completely re-done
by Qustinnus
Sun Oct 18, 2020 11:34 am
Forum: Coding Feedback
Topic: crystal invasion event (cheese skellies)
Replies: 43
Views: 11664

Re: crystal invasion event (cheese skellies)

simplemob spawning events arent interesting.
by Qustinnus
Thu Oct 15, 2020 7:51 pm
Forum: Closed Policy Discussion
Topic: Permanent coder/debugger role for trusted contributors
Replies: 11
Views: 2155

Re: Permanent coder/debugger role for trusted contributors

clearly not happening and all i've had so far is people @ing me about how bad this thread is.
by Qustinnus
Thu Oct 15, 2020 11:48 am
Forum: Closed Policy Discussion
Topic: Permanent coder/debugger role for trusted contributors
Replies: 11
Views: 2155

Re: Permanent coder/debugger role for trusted contributors

I've had to monitor most of my testmerges atleast for the initial period. Ofcourse someone with VV can misuse it, which is why anyone would be held at even higher standards than an admin in terms of what they use their tools for. We shouldn't trust every coder with VV just like we shouldn't trust ev...
by Qustinnus
Thu Oct 15, 2020 10:45 am
Forum: Closed Policy Discussion
Topic: Permanent coder/debugger role for trusted contributors
Replies: 11
Views: 2155

Re: Permanent coder/debugger role for trusted contributors

Back when I was actively developing this would of been a godsend. Hell, if we could jury rig the testmerge system to automatically pass out debugger when your PR is testmerged, that'd work even better. Now this is a real idea but again some coders really shouldn't have any level of admin powers (no...
by Qustinnus
Wed Oct 14, 2020 10:44 am
Forum: Closed Policy Discussion
Topic: Permanent coder/debugger role for trusted contributors
Replies: 11
Views: 2155

Permanent coder/debugger role for trusted contributors

this is a bit of a luxury thing more than anything, but I'd like to discuss the idea of having permanent coder/debugger roles on the server for contributors that tend to need a lot of testmerges or often work on fixing runtimes. lately I've had to bother admins a lot to give me perms so I can overse...
by Qustinnus
Fri Sep 11, 2020 11:53 pm
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 17825

Re: Please stop habitually breaking game: list of some bugs that are still live

how the hell do real devs prevent this from happening (in a way that makes it feel like it isn't a common occurrence)? sure, you can playtest it however if there was a game like this then how the fuck would someone think to playtest "oh yeah chems do IN FACT still work in the stomach lol"...
by Qustinnus
Fri Sep 11, 2020 11:50 pm
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 17825

Re: Please stop habitually breaking game: list of some bugs that are still live

So here's some info on how the real video game industry works: 1. Developer makes a feature 2. Feature is reviewed by a colleague for any obvious problems and checks the standards of the feature 3. Feature is merged 4. QA testers test the build for any flaws that might have been missed Guess which s...
by Qustinnus
Wed Sep 09, 2020 11:46 am
Forum: General Chat
Topic: Rest in Peace, /tg/Station
Replies: 264
Views: 54086

Re: Rest in Peace, /tg/Station

Coming from the guy that wanted to extort the entire server by cutting his services, stepping down as admin and putting warning messages on his website, with intent to get one innocent user kicked out and removed from the community, that happens to offer the same service but more popular (and more ...