Search found 628 matches

by Qustinnus
Thu Nov 16, 2017 7:58 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

DemonFiren wrote:Clowns should also not be saddened by suffering most forms of abuse, that's what they're there for, after all.

Subtly tweak it so clowns are obnoxiously happy at all times and mimes are obnoxiously depressed (but can deal with that because eventual emotional numbness).
that's definitely doable
by Qustinnus
Thu Nov 16, 2017 7:58 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Doesnt interbay have almost exact system? Interbay ported an old version of my system. Edit: this was the commit that added it to interbay https://github.com/mattroks101/InterBay/commit/f3c857088584c6d4a480a52854f16a115ade91df#diff-8a0f81e54d223b9646efe40101a205aa note that they kept the hygiene an...
by Qustinnus
Wed Nov 15, 2017 11:38 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

I think that this would get metagamed quite hard. I enjoy the idea of needing to actually do normal tasks like pooping, showering, actually utilizing the clown, and what not. However, I have a feeling people would just hug it out for a good 30 seconds to get their mood up. I think that mood should ...
by Qustinnus
Tue Nov 14, 2017 8:38 pm
Forum: Ideas
Topic: Expanding Modular Computing and Making pAI Useful
Replies: 3
Views: 1238

Re: Expanding Modular Computing and Making pAI Useful

I'm already doing a network refactor. Just saying. I won't be adding new programs though it's purely back end and support purposes. For anyone looking forward to coding programs I'll be adding support for address based networking and more complex network structures. you're doing a ton of refactors ...
by Qustinnus
Tue Nov 14, 2017 8:29 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Will never work here given current environment. The way the station comes pre-built alone proves how much babying the playerbase is comfortable with. Tacking on this also requires a great many other changes, none of which likely will ever happen because if tg was interested in them, they would have...
by Qustinnus
Tue Nov 14, 2017 7:58 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

DemonFiren wrote:The harm is from a great many things having been """"""""""test""""""""""merged in the past.
what the fuck is that even supposed to mean lmao
by Qustinnus
Tue Nov 14, 2017 1:45 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Security shouldn't get negative moodlets if they kill people it would make sense for them to have a resistance but killing a bunch of people should still cause issues >what is mindshield implant and how might it help the crewmember. Whilst role based mechanics are fun, I think it would be a perfect...
by Qustinnus
Mon Nov 13, 2017 10:31 pm
Forum: Coding Feedback
Topic: LOUD NOISES
Replies: 22
Views: 4538

Re: LOUD NOISES

lol you can't really fix this unless you make it so walls block audio more efficently but that would require sound to be less shit on byond
by Qustinnus
Mon Nov 13, 2017 1:47 am
Forum: Ideas
Topic: Integrated electronics
Replies: 23
Views: 5824

Re: Integrated electronics

More generic item using component (attack component) tool component (which has all tool flags, so it can build machines etc easily) pAI circuit shocker needs nerf allow insertion of items in circuit without removing it from assembly add xenobiology scanner add dragging component bump component (item...
by Qustinnus
Sun Nov 12, 2017 9:27 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

I think given the pacing of our game this is going to end up more annoying than anything. Needing to go crack open a book when you're in the middle of trying to find the malf AI counting down, or going to take a shower in the middle of rev won't feel immersive or fun to most people especially given...
by Qustinnus
Sun Nov 12, 2017 7:27 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Image
by Qustinnus
Sun Nov 12, 2017 6:27 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

How about different forms of entertainment? > Playing instruments improves mood greatly > Listening to instruments improves mood > Space drugs > Reading books improves mood > achieve sheer bliss from sitting in the library reading gay erotic fanfics the entire shift Reading books and doing drugs al...
by Qustinnus
Sun Nov 12, 2017 5:02 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

SpaceInaba wrote:does lynching clowns and greyshirts improve mood
Well..It could..but then it would reinforce griefing and it wouldnt get merged :^)
by Qustinnus
Sun Nov 12, 2017 4:59 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Which is why for TG I mainly hope to create a fun thing that you can pick to use to your advantage, or let it kind of be a thing, without it bothering you much more than hunger does right now. I also want to use it as a piece of fluff because moodlets are neat.
by Qustinnus
Sun Nov 12, 2017 4:53 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

Lifeweb is the inspiration for this mood system and Interbay already ported my system because they liked the similarities. This system works almost exactly the same except mine is probably more robust because tg code is best code. Thing is I don't want to make it as invasive as lifeweb's system beca...
by Qustinnus
Sun Nov 12, 2017 3:00 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

I hope to make the PR not too invasive but still be noticeable. It shouldn't affect players that dislike it too much, but should still be somewhat relevant for players that do like it, and reward them for using the system. There'll definitely be benefits at some point I just need to think of benefit...
by Qustinnus
Sun Nov 12, 2017 12:45 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

a clown hugs you. You would be able to call M.add_event("clown_hug", /datum/happiness_event/clown_hug) which would result in you giving that mob a "clown hug" event, which could for example give them -2 happiness for a 1 minute duration. the hug of the clown always must increase...
by Qustinnus
Sun Nov 12, 2017 12:35 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

>implying a clown hug does not spread happiness /datum/happiness_event/honk description = "<span class='green'>Maybe clowns aren't so bad after all. Honk!</span>\n" happiness = 2 timeout = 2400 OP's picture has me confused as to gender. OP clarify so I may know if I am gay or nay. you're ...
by Qustinnus
Sun Nov 12, 2017 12:33 am
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

To be clear.I think, your idea is good.But only with traits and lewdness. Why?Because you can pick set of fetishes and roam the station for related events.Collecting arousal points can be hilarious. I'm going to add traits and trait specific moodlets in a future PR if this gets merged. (So I atomiz...
by Qustinnus
Sat Nov 11, 2017 11:42 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

TrustyGun wrote:I don't like the idea of being stunned for not taking care of myself and being sad, even in extreme cases. Slowdown is punishment enough
Alright, I'll stick to slow-down and fluff effects for now, and see how that works. :D
by Qustinnus
Sat Nov 11, 2017 10:55 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

DemonFiren wrote:>"let's see you do better"
lol
Not really, I'm just not a big fan of someone I don't know telling me I'm incompetent when they haven't seen any of my work. It's low quality bait. (although I did bite so I guess I'm a retard for doing that kek)
by Qustinnus
Sat Nov 11, 2017 10:47 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

This idea makes me believe that you're a brainlet Any constructive feedback or does your vocabulary only consist of things you heard oranges say? Idk, I think the only constructive feedback is to tear it down and give what remains to someone competent I'd love to see a PR from you so you can show y...
by Qustinnus
Sat Nov 11, 2017 10:34 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

kevinz000 wrote:
Selea wrote:without perverted ones it it's not worth IMO.
Image
bad kevinz
by Qustinnus
Sat Nov 11, 2017 9:48 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

this is TG not citadel.
by Qustinnus
Sat Nov 11, 2017 9:25 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

A future PR I hope to do is add traits and trait-specific moodlets. Probably no perverted ones, however.
by Qustinnus
Sat Nov 11, 2017 8:43 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

calzilla1 wrote:This idea makes me believe that you're a brainlet
Any constructive feedback or does your vocabulary only consist of things you heard oranges say?
by Qustinnus
Sat Nov 11, 2017 8:03 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Re: Moodlets

that's something you can PR seperately someday but I don't think I'll be adding too much controversial moodies myself :^)

edit: the nudity one seems fine though.
by Qustinnus
Sat Nov 11, 2017 6:32 pm
Forum: Ideas
Topic: Moodlets
Replies: 106
Views: 24055

Moodlets

Hello TG citizens. I have a somewhat controversial idea, that I have already partially coded for my own repo, but which I think could work on TG. Now, this idea will probably get instantly rejected by most of you for being too high RP. But I hope after reading this topic I can atleast kind of change...