Search found 922 matches

by TheFinalPotato
Mon Mar 23, 2020 3:55 am
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

Bro he's getting rid of rad collectors because you can glitch the radiation contamination system to generate like 80MW with pure n2 not because it's "laggy". ...Relax dude :^) Also wtf do you mean "buff rad collectors"? They work perfectly fine? >"radiation is buggy so let'...
by TheFinalPotato
Sun Mar 22, 2020 11:16 pm
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

Read: Nobody is allowed to use anything other than the machine I worked on. Everything else will be removed. I will completely rework the game until only that which I have personally worked on is used. This is because my system is best. If you want variation in engine design, then you can use each ...
by TheFinalPotato
Sat Mar 21, 2020 2:45 am
Forum: Resolved Appeals
Topic: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams
Replies: 4
Views: 1570

Re: [<Dezupher>] <Bumbo Whumbus> - Banned for CE Delams

It's worth noting that the sm has had 2 major changes to co2 setups in the last 6 months. The most recent one changed the effects of zaps, this is of little importance here. The second one changed how power loss is calculated, which is what co2 directly effects. That was in November, so depending on...
by TheFinalPotato
Wed Mar 18, 2020 6:10 am
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

Cobby wrote:teslas do not (to my knowledge), the collectors do which have already been mentioned above.
Both tesla coils and rad collectors can be modified to gen research points. This is dumb and should be yeeted at some point.
by TheFinalPotato
Sat Mar 14, 2020 4:32 am
Forum: Coding
Topic: BYOND Internal Proc Quirks
Replies: 2
Views: 1465

Re: BYOND Internal Proc Quirks

range() returns it's entries in a spiral from the center, ending on the bottom right. The same with view(), except it cuts out the unseen turfs. Source https://i.imgur.com/0NoVlVQ.png The brighter red the tile, the later it was done. This is given by range(5) rather then 8, so we're missing the oute...
by TheFinalPotato
Sat Mar 14, 2020 4:20 am
Forum: Coding
Topic: BYOND Internal Proc Quirks
Replies: 2
Views: 1465

BYOND Internal Proc Quirks

Hello nerds, you know how the BYOND default procs produce understandable and sane results for all inputs? No? That's what this is here for. This is a place to collect all the insanity or quirks of byond internal procs, for fun, profit, and bugfixing. If you come across something odd, buggy, or just ...
by TheFinalPotato
Fri Mar 13, 2020 6:02 am
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

Nobody will seriously argue that the Tesla, TEG or singularity even approach the basic simulation depth encountered with the supermatter. The supermatter has this depth because I have applied a relentless focus and commitment to cementing it as the sole engine. This is somewhat true. The main reaso...
by TheFinalPotato
Thu Mar 12, 2020 5:05 am
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

MisterPerson wrote:Stop worrying about irrelevant stupid shit and focus on the real question at hand:

What about the SOLARS?
I don't care what you, or anyone else think about solars. They will die by my hand. (Or at least get debuffed a mite)
by TheFinalPotato
Thu Mar 12, 2020 4:07 am
Forum: Coding Feedback
Topic: Note on power and engines
Replies: 81
Views: 16370

Re: Note on power and engines

I'm happy for the lighting collectors to still exist so you can run the SM at high levels for the anomaly research, they just wont' generate power, although maybe they can generate heat instead as something to balance them out a bit. To be clear, there are 2 types of machines that interface with bo...
by TheFinalPotato
Mon Feb 10, 2020 11:11 pm
Forum: Former Admins
Topic: [No Longer Admin] TheMidnightRose
Replies: 42
Views: 16122

Re: TheMidnightRose

Shills my pr's on digg, goodmin.

Not sure if this was you or another admeme, or if I'm just dumb, but in any case,
https://i.redd.it/dcf0qjqrj4g41.png
https://tgstation13.download/dip/discordimageproxy.php/attachments/ ... nknown.png
by TheFinalPotato
Mon Feb 10, 2020 8:34 am
Forum: Coding Feedback
Topic: anomaly slimes need a nerf
Replies: 58
Views: 13292

Re: anomaly slimes need a nerf

Careful how ya go about this. Take into account how good xenobio stuff is, be careful not to cheapen it.
I would also caution you against not removing either sentience or obj damage, as if engi does not farm the slimes we will be in the same position as we are now.
by TheFinalPotato
Wed Jan 22, 2020 7:41 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

Feature, not boog.

A pr is up, dropped the use of your sprites cause my feature was causing crashes, take a look. https://github.com/tgstation/tgstation/pull/48935
by TheFinalPotato
Fri Jan 17, 2020 2:07 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

Yeah no that's normal, slimes get bumped up spawning rates past a point, at lower powerlevels they should be less of a problem.
by TheFinalPotato
Fri Jan 17, 2020 1:46 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

Have you been using the supermatter monitor? That could help ya tell what's changing.
Do you mind if i use some of your sprites for arc related things by the way?
by TheFinalPotato
Fri Jan 17, 2020 1:09 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

Nothing about the damage around powerdamage/the teslaloose point should have changed, so as normal. It seems like it's been telephoned around the server as being at 5000 power, but it's had the same damage equation for a long time. About the bug you encountered, A: It might be a good idea to make an...
by TheFinalPotato
Thu Jan 16, 2020 11:00 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

That shit only happens when we go above 9000 power, I'll test singoloth setups, see how high they get. I'd like this to be something you can stumble into with bad/poorly planned setups, but I'd hate to have it ruin a singulo delam.
by TheFinalPotato
Thu Jan 16, 2020 9:24 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

I have the logic together now, holy shit this thing is destructive if not contained.....
https://media.discordapp.net/attachment ... height=681
by TheFinalPotato
Thu Jan 16, 2020 9:08 pm
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

sm_arc was recently added as a resprite of the zap, I accidentally reverted it in my original pr, the fix was merged.... yesterday I think? I have an idea for how to use the sprites you've made, not gonna elaborate in case it blows up in my face. The overall plan for now is to implement the more dan...
by TheFinalPotato
Tue Jan 14, 2020 5:47 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

I will most likely merge grounding rods and coils, I would like to make them have an upgrade-able range, but that would take precious time from the tesla processing, and I don't want to fuck up the scaling on tesla setups too much. The rest will most likely make its way in, I'm a bit apprehensive ab...
by TheFinalPotato
Mon Jan 13, 2020 8:19 am
Forum: Coding Feedback
Topic: Grounded SM feedback
Replies: 34
Views: 8367

Re: Grounded SM feedback

Hi, I'm glad you like the concept, I agree about the potential damage, that was something I was real worried about messing up, I really didn't want a power level above 5000 to fuck everything up. Thank you for your feedback, I'm just gonna go down point by point. 1.I agree somewhat, I don't like how...
by TheFinalPotato
Fri Dec 13, 2019 9:53 pm
Forum: Resolved Appeals
Topic: [DISCORD] SUPER AGGRO CRAG#9424
Replies: 26
Views: 6208

Re: [DISCORD] SUPER AGGRO CRAG#9424

Checking the discord, there are no non deleted posts in which crag @'s cynic, ditto for encouraging suicide. As I recall most of the forum ban was caused by the Takov peanut thread. I can't find any of the above in there either, but a forum admeme should check the deleted threads, as I recall it's s...