Search found 127 matches
- Tue Oct 01, 2019 7:55 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 60977
Re: Update to rule 1.
Lol, exactly how many of your term's rule changes or policy rulings were put to poll, Nervere? Attack the point, and not the person. In other words, stop shitposting, forum mod. Edit: Additionally, if you're going to moderate posts, and ignore oranges shitposting on every single thread that would o...
- Tue Oct 01, 2019 5:11 am
- Forum: Town Hall
- Topic: Update to rule 1.
- Replies: 187
- Views: 60977
Re: Update to rule 1.
This is setting a dangerous precedent to be misused by sensitive members of the community maliciously. Edit: Also, tools already do exist to block user interaction in OOC. OOC -> Ignore -> Select Userhere. If this happened unprovoked over multiple rounds in character, I can see action being taken (w...
- Sun Sep 29, 2019 2:54 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048406
Re: ITT: We make shitty suggestions and come up with poor ideas.
Engineering Related Mech that requires it to walk on connected power lines with additional gear that opens up as the line it is on reaches certain power thresholds, but has to maintain that threshold to use the gear.
- Sat Sep 28, 2019 2:40 am
- Forum: Ideas
- Topic: Security: The Buddy System
- Replies: 16
- Views: 3011
Re: Security: The Buddy System
Isn't this...just my Sync Gear idea? From my idea thread? Lmao
Edit: but weirdly applied.
Edit: but weirdly applied.
- Fri Sep 27, 2019 10:55 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27229
Re: Assistants and Maint Access
How about we get a policy thread on cutting down on these veiled saltposts disguised as Policy Threads? I've seen a fair amount in the last month or two.
- Fri Sep 27, 2019 3:14 am
- Forum: Resolved Appeals
- Topic: [HommandoSA] maskenary - fusion leak
- Replies: 22
- Views: 5840
Re: [HommandoSA] maskenary - fusion leak
I'm going to invoke a rarely seen peanut policy rule here, and state that as a general policy regarding incredibly deadly items (e.g TTVs, Voice Analyzer Black Powder Bombs, etc) You're absolutely responsible for whatever destruction a fusion canister that you sold/gave away to another person/people...
- Mon Sep 23, 2019 12:55 pm
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2048
Re: pacifist trauma from self antaging
Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yours...
- Mon Sep 23, 2019 12:44 pm
- Forum: Ideas
- Topic: pacifist trauma from self antaging
- Replies: 13
- Views: 2048
Re: pacifist trauma from self antaging
Why have I consistently seen all of your ideas as actual garbage? Are you suggesting ideas to improve the game, or ideas that go against things that have purely just annoyed you and you want to try and fix them with a code solution? Ided tier PRs should go in the shitty ideas thread. Distance yourse...
- Sun Sep 22, 2019 6:21 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4587
Re: Various Crew Content Ideas
I expected cool things from the thread OP but all I got was "badges" and 20 new guns for sec This isn't the hut, so please don't shitpost. Also, I don't know what you didn't read regarding " the obvious first stop tends to be security " or " So here are a few ideas I've com...
- Sun Sep 22, 2019 6:02 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4587
Re: Various Crew Content Ideas
i don't understand this "badges" idea, aren't there already medlas that the Heads (And QM) can give? The laser upgrades are interesting, but seems difficult to code. You could also screw with damage types too (Lasers that deal mutations and radiation, for example), that would probably be ...
- Sat Sep 21, 2019 9:56 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4587
Various Crew Content Ideas
Since the antag freeze happened, I had began brainstorming ideas for more crew content, and the obvious first stop tends to be security. So here are a few ideas I've come up with for additional crew content, which will be updated as I have more ideas for either the same department or different ones....
- Thu Sep 19, 2019 5:48 am
- Forum: Ideas
- Topic: Syndicate intellicard or intellicard holder for stealing functional AI
- Replies: 14
- Views: 3384
Re: Syndicate intellicard or intellicard holder for stealing functional AI
The thread you were looking to post this in was. This one.
- Thu Sep 19, 2019 4:34 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9415
Re: Radiation is a terrible mechanic
Maybe the CE shouldn't be carry around rediculous ammounts of radiation on them when leaving engineering and walking into medbay when there's a crisis. Honestly that happens WAY too often. Whoever plays Cato, the CE on Bagil does this insanely often (both as antag and as non-antag), and it's really...
- Thu Sep 19, 2019 4:29 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
This is off topic but I want to talk about it. Another thing I feel that medbay suffers from is the dominance of the patch. Patches are just the best means of getting chemicals into somebody, no ifs or buts. Patches aren't blocked by clothing (like pills and syringes are) and can hold more units th...
- Tue Sep 17, 2019 11:53 pm
- Forum: Former Admins
- Topic: [No Longer Admin]Exavere
- Replies: 25
- Views: 9094
Re: Exavere
Reminds me of a mix between Gunther and Lmwevil. Though not a skeletal diety that appears at random times on fire.
- Mon Sep 16, 2019 10:35 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
Remove maint access from assistants. If they want to play the "hardmode" job then make it actually hard for them so they don't get griefing tools 5 seconds into the round. Dante Must Die Mode: Remove salary from assistants because fuck them, no gloves for you. Shouldn't these be in the &q...
- Mon Sep 16, 2019 4:50 pm
- Forum: Ideas
- Topic: Remove Assistants
- Replies: 19
- Views: 4814
Re: Remove Assistants
I cannot count on my fingers the amount of times a person has suggested a code way to remove a role that they had bad experiences with only to get told to fuck off because it is actually very stupid to suggest this. If you have a problem with assistants for example, deal with it on a case by case ba...
- Mon Sep 16, 2019 4:45 pm
- Forum: General Chat
- Topic: Reasonable brig sentences
- Replies: 17
- Views: 3833
Re: Reasonable brig sentences
Removal from the round is the only way security can "Reform" the station by removing the amount of.people committing crimes (le buckshot meme). Maybe have jailtime force an equal amount of pacifism upon a player upon release, so if you jail someone for 10 minutes, you at least know they c...
- Sun Sep 15, 2019 11:11 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
Attempting to psychoanalyze a game's playerbase correlating agreeableness to sec/command, and conscientiousness to other lower responsibility jobs using one of the least scientifically backed psychological models. I don't agree with any part of this psychoanalysis, and I feel the choices in role ma...
- Fri Sep 13, 2019 4:27 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
snip Planner, I recommend you read the sentence again. The point of that 'autistic rant' is to highlight that there wasn't just one person that made major new changes, and 90% of the community didn't hate all major new changes nor the people involved in those changes. Fair enough, I still don't thi...
- Fri Sep 13, 2019 3:28 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
stuff about one specific person autistic rant about individual changes lol reading comprehension fail Planner, I recommend you read the sentence again. The point of that 'autistic rant' is to highlight that there wasn't just one person that made major new changes, and 90% of the community didn't ha...
- Fri Sep 13, 2019 3:06 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
Who would've thought that players eventually get bored, because nothing is being added, except epic medical changes, nerfs, and other fuckery no one asked for, turn to fucking with other players to get some enjoyment out of /tg/ this is bullshit considering the only person who ever made major new f...
- Fri Sep 13, 2019 6:14 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
- Fri Sep 13, 2019 1:14 am
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43770
Re: Serial tiders
Let me start by taking a nice big swig of my monster ultra, and say that if there's one thing I hate the most in SS13, it's assistant mains. Honestly. Why do it? All I ever see them do is run around, hack their way into everything, grab as much powergamer loot as possible, bait people into escalati...
- Wed Sep 11, 2019 8:29 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 54649
Re: Imsxz
I hate them on a personal level for their style of play, but their administrative conduct is regularly fair (excluding maybe one questionable ruling in the past that I made a complaint about that was semi-successful) and they will answer questions about rules to those that are confused. Tends to ass...
- Wed Sep 11, 2019 8:19 pm
- Forum: Former Admins
- Topic: [No Longer Admin] MortoSasye
- Replies: 74
- Views: 28685
Re: MortoSasye
One of the only admins I've seen investigate instances of grief that happen while admins aren't on, is really dedicated to this end. I can't actually think of a complaint I have towards them, even though they've noted some of my behavior in the past, they've usually done so with fair conduct. Good a...
- Wed Sep 11, 2019 6:01 pm
- Forum: Ideas
- Topic: D-Boys. (Mid-Round Content for Security.)
- Replies: 18
- Views: 4450
Re: D-Boys. (Mid-Round Content for Security.)
Perma is escapable though Dr_Bee. And it's also deadly to escape. I think these two facts give more than enough incentive to watch them. With the recent changes to R-windows, it isnt escapable without outside help. Oh ho ho, but that's where you're wrong kiddo. I'll not elaborate on this point beca...
- Tue Sep 10, 2019 9:19 pm
- Forum: General Chat
- Topic: Why don't admins ever respond to Centcomm messages
- Replies: 23
- Views: 5306
Re: Why don't admins ever respond to Centcomm messages
If you ask for reasonable stuff admins tend to answer you at some point and grant it. For example, in a round where the chef was brutally killed by a ling and turned into meat that was subsequently poisoned, I as a captain requested a crate of burgers from Central with the budget paying for it. They...
- Tue Sep 10, 2019 5:45 pm
- Forum: Closed Policy Discussion
- Topic: Re-Enable Drones
- Replies: 43
- Views: 10789
Re: Re-Enable Drones
Drones and roles that are specifically not supposed to interact with the crew are anti-SS13 Then let drones be a part of the round. Remove the drone manufacturer, make drones only obtainable via robotics or cargo and let drones have more freedom to repair or interact. Drones would basically be trea...
- Tue Sep 10, 2019 10:28 am
- Forum: General Chat
- Topic: oh boy here we go again
- Replies: 24
- Views: 5158
- Tue Sep 10, 2019 10:03 am
- Forum: General Chat
- Topic: oh boy here we go again
- Replies: 24
- Views: 5158
Re: oh boy here we go again
The laws were as follows: 0. Only Krusvik Gustav is human. [Standard antimov after this] The AI took this as a license to try and kill the entire station when they were unable to find the captain, and even before they lost track of them. The AI said it was able to do this because the crew were outsi...
- Sun Sep 08, 2019 4:00 am
- Forum: Coding
- Topic: $50 bounty: Unique sound when you spawn, depending on your job
- Replies: 27
- Views: 8883
Re: $50 bounty: Unique sound when you spawn, depending on your job
Current draft list of sound ideas. Any and all suggestions are welcome. Cyborgs already kind of get their own start noise since the "I LIVE AGAIN!" sound plays. -CE should probably play teslazap.ogg on spawn or one of the other engine noises. -The mop wetting sound fits janitor much bette...
- Sat Sep 07, 2019 8:50 pm
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14727
Re: Poll to revert the medical changes.
And if anyone with the alternative/holistic medicines use a vaccine, they get autism.IkeTG wrote:chemistry could make incense for the chaplain to use to heal people with thoughts and prayers
- Sat Sep 07, 2019 4:37 pm
- Forum: Resolved Appeals
- Topic: [COIAX] CPTANT - note appeal, asimov killing non human for spacing human
- Replies: 14
- Views: 4227
- Sat Sep 07, 2019 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Escalation against security falsely arresting you
- Replies: 59
- Views: 13878
Re: Escalation against security falsely arresting you
I'm not even sure why this is being policy discussed. As mentioned already, security operates off of observation and information drip-feeding, and sometimes they get false information or make the wrong observation. The ones that are purposely being shit are very very obvious, and admins generally bw...
- Sat Sep 07, 2019 2:20 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14727
Re: Poll to revert the medical changes.
That margin is fairly insane, but of course it's just people hating it for no reason.
- Fri Sep 06, 2019 2:17 am
- Forum: Coding
- Topic: Code bounty: Winterland mining area
- Replies: 40
- Views: 14289
Re: Code bounty: Winterland mining area
Sprites for snow and stuff currently already exist due to things like Snowdin and the Winter area ruin.Sandshark808 wrote:You're probably gonna want to make two bounties, one for spriting and one for coding.
- Fri Sep 06, 2019 1:37 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14727
Re: Poll to revert the medical changes.
Oh right:oranges wrote:you should flesh out the mechanics a bit more, but some good ideas so far.
Herbal Tea Therapy,
Acupuncture,
Applying Annointed Oil to a person's forehead in the shape of a cross to exorcise demons that cause sickness.
- Fri Sep 06, 2019 1:34 am
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14727
Re: Poll to revert the medical changes.
If we're heading back into the dark ages with this kind of medicine, we need surgeries and practices to match.
Like:
Bloodletting
Trepanation
Using Mercury to combat diseases
Carrying human skulls to ward off Revenants and their affiliated diseases.
Like:
Bloodletting
Trepanation
Using Mercury to combat diseases
Carrying human skulls to ward off Revenants and their affiliated diseases.
- Wed Sep 04, 2019 5:17 pm
- Forum: General Chat
- Topic: ITT: We post exploitable character weaknesses
- Replies: 46
- Views: 10825
Re: ITT: We post exploitable character weaknesses
If you tell me (x) antagonist is at a location and "we should go fight them", you can easily ambush me because I'll go there to try and kill it.
- Wed Sep 04, 2019 12:47 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
Speaking of "Headcoders" here. What are their opinions on this, or are you just going with 'It's my way or the highway'? there are two headcoders, myself and cyberboss, and I haven't heard from cyberboss for a while, other than he's working on fixing icondiff and mapdiff. You already know...
- Wed Sep 04, 2019 12:39 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
You can polish a turd all you like, but it's going to remain a turd. This same exact scenario has happened recently with: Clock Cult, Blood Cult, Assimilation, Hygiene, etc. opinion All were met with considerable criticism due to bad implementation, and it was for the most part ignored by the peopl...
- Wed Sep 04, 2019 12:16 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
I'd only stop repeating myself if you even slightly took into consideration community or coder feedback on the changes instead of being completely stonewalled on it. This is why we need Kor instead of you. Critique isn't the devil, and sometimes systems are great in your head, but shit in implement...
- Tue Sep 03, 2019 10:22 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
it has to be planned way in advance. Bold to assume this didn't happen Both with coder and community feedback to proposed changes. Pr was merged without the test merge phase by accident With the parts of this rework being segmented weeks at a time, it makes me think this wasn't done, as it seems mo...
- Tue Sep 03, 2019 6:29 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 80428
Re: Cobbychem: A Separate Thread
I gave a full list of why this chemical system had been a poor implementation and wasn't properly designed pre-implementation. As stated last night in the server, for any rework to have a proper foundation to it, it has to be planned way in advance. Both with coder and community feedback to proposed...
- Sat Aug 31, 2019 10:01 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Cynic716
- Replies: 19
- Views: 8485
Re: Cynic716
A fun player to play the game with, but maybe a bit impulsive at times.
- Sat Aug 31, 2019 1:49 am
- Forum: Events Workshop
- Topic: tc trades
- Replies: 42
- Views: 18658
Re: tc trades
Chicken Suit Samurai [Trade Consists of] Trade away your ability to kill. Get Bananium Sword, and Shield. Get one instant recall book. Get objectives to slip everyone on the station. [Gimmick] Go nuts slipping people. ----------------------------------------------------------- Riddle Killer [Trade ...
- Mon Aug 26, 2019 5:57 pm
- Forum: Closed Policy Discussion
- Topic: Addendum to Rule 4
- Replies: 42
- Views: 10040
Re: Addendum to Rule 4
Again, I still don't see why further clarifying what can and can't get you banned (instead of just leaving it as a semi-unwritten rule that's only present in other rules) would be a bad thing. It's just a one or two sentence modification; there doesn't seem to be any reason NOT to do it. "oh n...
- Fri Aug 23, 2019 3:38 am
- Forum: Coding Feedback
- Topic: Should the Monkey gene be nerfed?
- Replies: 13
- Views: 3488
Re: Should the Monkey gene be nerfed?
Another issue with genetics in general is two-fold: A) You can solve the entire gene pool in ~9-10 scans since each person's sequence/blocks for mutation aren't randomized like true Goongen. B) If you've played on Goon before as a geneticist, you'd know our system is in no way like theirs, where the...
- Fri Aug 23, 2019 12:50 am
- Forum: Closed Policy Discussion
- Topic: Addendum to Rule 4
- Replies: 42
- Views: 10040
Re: Addendum to Rule 4
I'm going to be very honest here, it seems like you're only trying to get this updated so you can rules lawyer your way around killing people (and spacing them) immediately as security for walking into the captain's office. No offense, of course, but you've got a history of having this exact view on...