Search found 349 matches

by Gamarr
Fri Jun 21, 2019 1:06 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38270

Re: Let wardens secure the armory how they want to

I've yet to see anyone lay out some of the bottom lines. The server barely has rp, and you want the warden to sit in a brig for a whole story, basically. On a server with no needs, really, and he could conceivably never die if he never moved from the wardens chair. Do you realize how fucking boring ...
by Gamarr
Thu Jun 20, 2019 4:31 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38270

Re: Let wardens secure the armory how they want to

You give the traitors all the toys to get jobs done, including portable teleporters and stealth weapons. Let the fucking sec design the dept how they want, it's not like it's permanent beyond that round. Let the fucking warden do what he wants to the armory and brig. It's this kind of shit that keep...
by Gamarr
Tue May 28, 2019 4:37 pm
Forum: Closed Policy Discussion
Topic: Creating spiders as a non antag.
Replies: 44
Views: 14073

Re: Creating spiders as a non antag.

Spiders breeding is just another one of those things that got added and then left to just wallow in the sea of other half-baked things. It goes too fast and there's very little input for nurses outside of corpses in order to start breeding, much like slimes. They're better than slimes to a degree be...
by Gamarr
Tue May 28, 2019 4:31 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22239

Re: Antag Rolling

Broken fucking record incoming: This shit ain't fixing until you massively change how you handle the game and its foundation with its direction! You can't really 'police' antag rolling because it means the admins are paying attention every single damn round start and enforce this shit. How much did ...
by Gamarr
Fri Apr 05, 2019 3:14 pm
Forum: General Chat
Topic: why is readding Gang so taboo?
Replies: 74
Views: 21163

Re: why is readding Gang so taboo?

NoxVS wrote: So is voluntary conversion. Who would ever turn down being an antag?
Same shit all the time so I walk out an airlock during rev and such. 'Antag' is meaningless other than the toys you get during it.
by Gamarr
Thu Apr 04, 2019 3:45 am
Forum: General Chat
Topic: why is readding Gang so taboo?
Replies: 74
Views: 21163

Re: why is readding Gang so taboo?

I don't think its Gang so much in of itself but rather there is a general unease at the concept of 'more TDM' modes.
by Gamarr
Mon Mar 25, 2019 6:15 pm
Forum: Closed Policy Discussion
Topic: Server Crash responsibility, antag token giveaway and more
Replies: 24
Views: 6168

Re: Server Crash responsibility, antag token giveaway and more

You did not earn antag, you are not entitled to a good regular round, nor a good antag round. You are entitled to nothing. The game is a shithole of chaos. Bingo. Antag tokens are bad because then people think they are entitled to them when in this game you're entitled to nothing. The things are ba...
by Gamarr
Wed Mar 13, 2019 2:51 pm
Forum: Thinking Cap
Topic: he locked the thread
Replies: 485
Views: 127568

Re: he locked the thread

How much people gave a shit about this should boggle your mind and remind you why you shouldn't even take a turn driving this short bus when everybody in it is trying to steer it off a cliff.
by Gamarr
Tue Mar 12, 2019 7:48 am
Forum: Closed Policy Discussion
Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
Replies: 22
Views: 5820

Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.

Suggested before large ruins that have a great impact on the round by their nature (syndicate base, golem ship, ligger nest spring to mind; not xeno nest because it is npcs and should just be outright removed anyway) should be limited to one per lavaland generation/round. Hopefully they'd get a rema...
by Gamarr
Tue Mar 12, 2019 7:39 am
Forum: Thinking Cap
Topic: he locked the thread
Replies: 485
Views: 127568

Re: he locked the thread

Obviously MAD is the only answer here.
by Gamarr
Fri Mar 08, 2019 4:40 pm
Forum: Coding
Topic: Attempting to fix the bug with the syndicate item "camera bug"
Replies: 12
Views: 5161

Re: Attempting to fix the bug with the syndicate item "camera bug"

The bug has gone through a few iterations but has never been used much due to its first, I think, version. Basically it was cheap but you physically had to go plant it into cameras so its use was kind of little in regards to remotely viewing something useful and you don't got access to. Later on, af...
by Gamarr
Wed Mar 06, 2019 6:03 pm
Forum: Closed Policy Discussion
Topic: roundstart snails
Replies: 60
Views: 15949

Re: roundstart snails

I'm just here to tell you that flies are superior. The whole 'they're ruined' sounds funny because I don't see memes with them or them being played all the time, so not sure how. The fly accident still exists if someone doesn't do the teleporter right. The flies as a thing you can choose is recent c...
by Gamarr
Tue Mar 05, 2019 3:44 pm
Forum: General Chat
Topic: I don't think I care about playing security anymore.
Replies: 74
Views: 17685

Re: I don't think I care about playing security anymore.

There's just no reason to play security. Why would you.
You get shit on by everything including the rules basically.
by Gamarr
Fri Mar 01, 2019 3:55 pm
Forum: Closed Policy Discussion
Topic: Asimov and Manhunts
Replies: 17
Views: 3307

Re: Asimov and Manhunts

Borgs are tools, not people, despite my desire for this to change. If the borg is fucking with security like that then turn it off and tell the roboticist to come get his shitty pet.
by Gamarr
Tue Feb 26, 2019 2:36 pm
Forum: Ideas
Topic: Complete Mining Overhaul
Replies: 46
Views: 13597

Re: Complete Mining Overhaul

The Mining side has always had enough stuff in order to be functionally separate from the station in everything but name. Sadly the place has a limit of 3 job slots that are just 'Miners.' Support personnel that can just attach there at start would be interesting and a small associate 'lab dome' or ...
by Gamarr
Mon Feb 25, 2019 11:09 pm
Forum: Ideas
Topic: Complete Mining Overhaul
Replies: 46
Views: 13597

Re: Complete Mining Overhaul

Remove mega-fauna, it gives lavaland a wonky feeling and their effect (the attacks that just delete everything around) on the terrain is fuck-awful annoying.
by Gamarr
Thu Feb 21, 2019 5:06 am
Forum: Closed Policy Discussion
Topic: Punishable Needless Shuttle Calls
Replies: 34
Views: 7974

Re: Punishable Needless Shuttle Calls

it's a bit disappointing some admins in this thread are being so disrespectful. You've said people can deal with it IC without really laying out what that looks like. People are right in that the framework for actually stopping most tg players begins and ends with killing them and disposing of the ...
by Gamarr
Fri Feb 08, 2019 5:12 pm
Forum: Coding Feedback
Topic: Aren't riot shields a bit too strong?
Replies: 56
Views: 16843

Re: Aren't riot shields a bit too strong?

The shields should stay as long as the combat and disarm/harm intent of fist-fighting and other weapons also remain. They're one of the few ways of defending yourself and making sure an attack is blocked barring moving and dodging it.
by Gamarr
Thu Feb 07, 2019 4:57 pm
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9712

Re: Assistants... actually assisting.

Repetitive tasks that have to be done every single round. For a station that don't care whether you live or die. An apathetic crew that'll soon as steal your gloves as look at you. Maybe the only ones who consistently appreciate you might be the snyths. However this is due to them not having hands a...
by Gamarr
Wed Feb 06, 2019 2:46 am
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9712

Re: Assistants... actually assisting.

Just remove them.
The assistants that is.
by Gamarr
Mon Feb 04, 2019 2:54 pm
Forum: Closed Policy Discussion
Topic: Creeps, "roleplay antags", and murderboning
Replies: 60
Views: 15607

Re: Creeps, "roleplay antags", and murderboning

The role has demands of a social nature on a server in which there are no structures or good-will. You want such threats that are not about the entire mode that round then you need a stronger foundation and gameplay. This thread demonstrates you are not there yet and Creep is just a distraction in t...
by Gamarr
Wed Jan 30, 2019 3:44 pm
Forum: General Chat
Topic: Why do you play lizards
Replies: 25
Views: 8860

Re: Why do you play lizards

Easy escalation because racist idiots, funny names, and I like to run around barefoot in shorts. Also taking the 'weird food' quirk so that I have to eat garbage food in order to get anywhere.
by Gamarr
Tue Jan 29, 2019 4:14 pm
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13777

Re: New health system needs ideas for traumas and their interactions

This is Needed, badly, but you can accomplish a lot with not going too deep. This difference is felt between just comparing Bay health to Goon. Goon is still considerably more in-depth than ours and relatively simple still nonetheless. One glaring problem with present 'hp' is that you fall down rath...
by Gamarr
Tue Jan 29, 2019 4:00 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941507

Re: Minor Suggestions

I made this suggestion to 4dplanner a lil while back but no pr was made for it and there wasn't any real community feedback on it so here goes Gold slimes are a big source of issues for xenobio, the immense number of aliens they get is staggering. I suggest: inject water = 1 random peaceful inject ...
by Gamarr
Thu Jan 24, 2019 11:03 pm
Forum: Closed Policy Discussion
Topic: Ash lizards should not be allowed to actively invade the station
Replies: 58
Views: 15950

Re: Ash lizards should not be allowed to actively invade the station

Lavaland is boring, honestly, which is why miners do anything but mine in general and lizards tend to go station-side. Either the liggers get purged by boss monsters or miners with their superior ranged weaponry with infinite ammo or the miners disappear/aren't there and the liggers are bored since ...
by Gamarr
Mon Jan 21, 2019 7:27 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941507

Re: Minor Suggestions

Combine the Sleeper and VR-game pod things, sorta. Sleepers are functionally nerfed so as not to replace medbay so consistently/easily. You'd get something like Cryo but with no maintenance or attention needed a pod that keeps the person from dying with massive applications of DRUGS. Said experience...
by Gamarr
Mon Jan 14, 2019 6:57 pm
Forum: Closed Policy Discussion
Topic: How much can/should an admin tell you about rulings.
Replies: 33
Views: 9496

Re: How much can/should an admin tell you about rulings.

Nothing at all. Getting any response is a courtesy and privilege that is not guaranteed nor something to be expected. Admins are bureaucrats. A Player deserves nothing but is given a world on a platter with someone actually at the wheel for their benefit in this case of tg. Bad rules or an easily-ga...
by Gamarr
Fri Dec 28, 2018 5:25 pm
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 15024

Re: remove golems (not literally remove i just wanted an eye catchy subject)

Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation
False and proven with one word: wizards.
by Gamarr
Fri Dec 28, 2018 1:12 am
Forum: General Chat
Topic: Permissible to Make Gaseous Alcoholic Cabbage (used)?
Replies: 16
Views: 4135

Re: Permissible to Make Gaseous Alcoholic Cabbage (used)?

It's cool you're using botany to do weird shit. Wonderful even. You're being lectured though because en masse getting mobs drunk while also making them highly flammable is the same as murder if one of them happens to be smoking.
by Gamarr
Thu Dec 27, 2018 11:17 pm
Forum: Closed Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 15014

Re: Murderboning Policy Thread #859

It is easy to stealth objectives. Does that mean they had no impact? Did they interact with a void? There is nothing wrong with being able to social-engineer your objective or stealth it, it is supposed to be fun- for them. This is part of an overarching problem on how the server plays and frankly, ...
by Gamarr
Thu Dec 27, 2018 5:06 pm
Forum: Closed Policy Discussion
Topic: Murderboning Policy Thread #859
Replies: 64
Views: 15014

Re: Murderboning Policy Thread #859

No murderbone? What are the antags supposed to do then when greentext is meaningless and there's no even track-record/'score' of what you do in-game over any length of period. Not saying I like the rampages and how easy they are to do if one is really determined but I'm also saying what Are they int...
by Gamarr
Fri Dec 21, 2018 4:06 am
Forum: Closed Policy Discussion
Topic: Setting New Free Golem Policies
Replies: 73
Views: 27051

Re: Setting New Free Golem Policies

If you made the mining shuttle just a pod with no controls, requiring someone in Supply like the QM to hit the switches and tell it to go up instantly/on a timer would do something for quarantining lavaland away from the station like it properly needs to be. You could put a card slot for the miners ...
by Gamarr
Wed Dec 19, 2018 6:25 pm
Forum: Closed Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 22581

Re: It's time to fix Asimov

[Trimmed idea about removing AI Upload and instead having a 1x3 room in the captains bathroom instead. No cameras in the bathroom because the AI doesn't need to see the caps junk. Same logic applies to 'prisoner transfer room' of perma.] It may seem odd but imo is related to AI policy because even ...
by Gamarr
Thu Dec 06, 2018 12:17 am
Forum: Closed Policy Discussion
Topic: It's time to fix Asimov
Replies: 101
Views: 22581

Re: It's time to fix Asimov

If you're gonna do that, for the love of all that is holy, add a clause that prevents "Law 2 kill yourself" cause that shit is gonna get old fast Remove assistants headsets and in a proper economy, they'll buy one later somehow. Take away their IDs for good measure. They're just useless t...
by Gamarr
Thu Dec 06, 2018 12:13 am
Forum: Coding Feedback
Topic: Removal of auto cloning and pre scanning
Replies: 154
Views: 33112

Re: Removal of auto cloning and pre scanning

The concept of paying for cloning at first made me laugh. Then laugh harder because it's not so bad but I don't see it occurring here. It'd just take a considerable shift in the way the station works as a whole in regards to life, money/economics, and gameplay. A Transhuman station with a resleeving...
by Gamarr
Tue Dec 04, 2018 4:30 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22429

Re: silicon policy is too fucking long again

Remove AI and cyborgs, they're shit and don't help the crew/players. Robotic, synthetic crew? Fine, w/e, but not these not-slaves that are tied up in fucking rules and with too much power over the station that everybody lives in. People say borgs are neutered but it takes creativity to kill and that...
by Gamarr
Thu Nov 29, 2018 5:25 pm
Forum: Closed Policy Discussion
Topic: silicon policy is too fucking long again
Replies: 104
Views: 22429

Re: silicon policy is too fucking long again

Transition borgs over into synthetic humanoid crewman like they really, really are. They play like it, they're Human brains in metal shells, they're not-people.
by Gamarr
Thu Nov 29, 2018 2:32 am
Forum: General Chat
Topic: Silicons and harm
Replies: 6
Views: 1713

Re: Silicons and harm

No and if even if there was a problem, just turn off the borg and no more problem.
by Gamarr
Wed Nov 21, 2018 5:01 pm
Forum: Closed Policy Discussion
Topic: Antag Checking Emagged Borgs
Replies: 18
Views: 3817

Re: Antag Checking Emagged Borgs

Intended feature. It's obviously broken that you can find out by swiping an ID. This is the penalty of using emags and it's not like the game requires you to maintain much of anything anyway.
by Gamarr
Tue Nov 20, 2018 3:35 pm
Forum: Coding Feedback
Topic: Chef CQC combat is beyond broken and needs fixing
Replies: 42
Views: 9028

Re: Chef CQC combat is beyond broken and needs fixing

It escalates to murder because they're bored and have little else to do.
by Gamarr
Fri Oct 26, 2018 4:37 pm
Forum: Closed Policy Discussion
Topic: What can security count as contraband and what should they get away with taking?
Replies: 32
Views: 5861

Re: What can security count as contraband and what should they get away with taking?

I don't think there's anything wrong with security taking gloves from an arrested greyshirt as a finder's fee. After all the shitter is probably just gonna break into shit again anyway. This is quite commonplace, and while I will not say either it is wrong or right this is however how you get dead ...
by Gamarr
Fri Oct 26, 2018 1:56 pm
Forum: Closed Policy Discussion
Topic: What can security count as contraband and what should they get away with taking?
Replies: 32
Views: 5861

Re: What can security count as contraband and what should they get away with taking?

Crew have no rights so the answer is everything not directly tied to said crewmans job/dept. Door remotes are a privilege for example and stupid Heads who are abusing it, which really should be bad, lose it. Assistants have long since had all their useful things stolen from the brig no matter the re...
by Gamarr
Fri Oct 26, 2018 1:18 pm
Forum: General Chat
Topic: Xenobiology Overhaul Ideas Guy
Replies: 6
Views: 1698

Re: Xenobiology Overhaul Ideas Guy

Placing the whole dept. on lavaland where it belongs.
by Gamarr
Wed Oct 24, 2018 7:16 pm
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 22840

Re: Stun/Slip Rework

Game theory: if movespeed wasnt super fucking fast slips wouldn’t be overpowered And 'combat' such as it is wouldn't be... whatever you want to call the mess that it is now. Maybe slips aren't overpowered precisely, if perhaps unbalanced and unfun, but they're effective when combined with the movem...
by Gamarr
Wed Oct 24, 2018 2:20 pm
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 22840

Re: Stun/Slip Rework

Good luck. The present system combined with running movement is pretty bad and there's going to be resistance. These kinds of changes will help but how fast people move is going to largely still influence combat and I hope it's not ignored during or after this.
by Gamarr
Tue Oct 23, 2018 5:50 pm
Forum: Closed Policy Discussion
Topic: Roundstart Suicide as Antagonist/Wizard
Replies: 143
Views: 31327

Re: Roundstart Suicide as Antagonist/Wizard

Ahelp to get replaced and/or set your preferences off. This, except it should take crewman from the station in replacement rather than ghosts. The crew playing were trying their roll for something and should have a priority over ghosts who are observing and tend to get the freebies as it is. This i...
by Gamarr
Mon Oct 22, 2018 6:30 pm
Forum: Town Hall
Topic: Regarding felinids/catpeople
Replies: 426
Views: 95535

Re: Regarding felinids/catpeople

Dax Dupont wrote:i miss kor
by Gamarr
Thu Oct 18, 2018 7:46 pm
Forum: Town Hall
Topic: Regarding felinids/catpeople
Replies: 426
Views: 95535

Re: Regarding felinids/catpeople

the setting has been raped multiple times by silly haha additions like gondolas (i personaly like them) the setting argument could've been used years ago but now its kinda irrelevant cause no other feature is kept to standards of the setting Largely this. They don't fit but tg has no standards on i...
by Gamarr
Thu Oct 18, 2018 3:02 pm
Forum: Ideas
Topic: Additional races we could add to replace catpeople
Replies: 71
Views: 14148

Re: Additional races we could add to replace catpeople

Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be. Anyway, why n...
by Gamarr
Thu Oct 18, 2018 2:55 pm
Forum: Town Hall
Topic: Regarding felinids/catpeople
Replies: 426
Views: 95535

Re: Regarding felinids/catpeople

I have my rights. There is no such thing and the only rights you got is the ones they're allowing you to have, which is frankly too much. In effect the server is a ship, with a bunch of mechanics in the bowels of the ship all having a line to the captain, shouting like they got a union into his ear...