Search found 349 matches
- Fri Jun 21, 2019 1:06 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38270
Re: Let wardens secure the armory how they want to
I've yet to see anyone lay out some of the bottom lines. The server barely has rp, and you want the warden to sit in a brig for a whole story, basically. On a server with no needs, really, and he could conceivably never die if he never moved from the wardens chair. Do you realize how fucking boring ...
- Thu Jun 20, 2019 4:31 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38270
Re: Let wardens secure the armory how they want to
You give the traitors all the toys to get jobs done, including portable teleporters and stealth weapons. Let the fucking sec design the dept how they want, it's not like it's permanent beyond that round. Let the fucking warden do what he wants to the armory and brig. It's this kind of shit that keep...
- Tue May 28, 2019 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Creating spiders as a non antag.
- Replies: 44
- Views: 14073
Re: Creating spiders as a non antag.
Spiders breeding is just another one of those things that got added and then left to just wallow in the sea of other half-baked things. It goes too fast and there's very little input for nurses outside of corpses in order to start breeding, much like slimes. They're better than slimes to a degree be...
- Tue May 28, 2019 4:31 pm
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 22239
Re: Antag Rolling
Broken fucking record incoming: This shit ain't fixing until you massively change how you handle the game and its foundation with its direction! You can't really 'police' antag rolling because it means the admins are paying attention every single damn round start and enforce this shit. How much did ...
- Fri Apr 05, 2019 3:14 pm
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21163
Re: why is readding Gang so taboo?
Same shit all the time so I walk out an airlock during rev and such. 'Antag' is meaningless other than the toys you get during it.NoxVS wrote: So is voluntary conversion. Who would ever turn down being an antag?
- Thu Apr 04, 2019 3:45 am
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21163
Re: why is readding Gang so taboo?
I don't think its Gang so much in of itself but rather there is a general unease at the concept of 'more TDM' modes.
- Mon Mar 25, 2019 6:15 pm
- Forum: Closed Policy Discussion
- Topic: Server Crash responsibility, antag token giveaway and more
- Replies: 24
- Views: 6168
Re: Server Crash responsibility, antag token giveaway and more
You did not earn antag, you are not entitled to a good regular round, nor a good antag round. You are entitled to nothing. The game is a shithole of chaos. Bingo. Antag tokens are bad because then people think they are entitled to them when in this game you're entitled to nothing. The things are ba...
- Wed Mar 13, 2019 2:51 pm
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 127568
Re: he locked the thread
How much people gave a shit about this should boggle your mind and remind you why you shouldn't even take a turn driving this short bus when everybody in it is trying to steer it off a cliff.
- Tue Mar 12, 2019 7:48 am
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
- Replies: 22
- Views: 5820
Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
Suggested before large ruins that have a great impact on the round by their nature (syndicate base, golem ship, ligger nest spring to mind; not xeno nest because it is npcs and should just be outright removed anyway) should be limited to one per lavaland generation/round. Hopefully they'd get a rema...
- Tue Mar 12, 2019 7:39 am
- Forum: Thinking Cap
- Topic: he locked the thread
- Replies: 485
- Views: 127568
Re: he locked the thread
Obviously MAD is the only answer here.
- Fri Mar 08, 2019 4:40 pm
- Forum: Coding
- Topic: Attempting to fix the bug with the syndicate item "camera bug"
- Replies: 12
- Views: 5161
Re: Attempting to fix the bug with the syndicate item "camera bug"
The bug has gone through a few iterations but has never been used much due to its first, I think, version. Basically it was cheap but you physically had to go plant it into cameras so its use was kind of little in regards to remotely viewing something useful and you don't got access to. Later on, af...
- Wed Mar 06, 2019 6:03 pm
- Forum: Closed Policy Discussion
- Topic: roundstart snails
- Replies: 60
- Views: 15949
Re: roundstart snails
I'm just here to tell you that flies are superior. The whole 'they're ruined' sounds funny because I don't see memes with them or them being played all the time, so not sure how. The fly accident still exists if someone doesn't do the teleporter right. The flies as a thing you can choose is recent c...
- Tue Mar 05, 2019 3:44 pm
- Forum: General Chat
- Topic: I don't think I care about playing security anymore.
- Replies: 74
- Views: 17685
Re: I don't think I care about playing security anymore.
There's just no reason to play security. Why would you.
You get shit on by everything including the rules basically.
You get shit on by everything including the rules basically.
- Fri Mar 01, 2019 3:55 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and Manhunts
- Replies: 17
- Views: 3307
Re: Asimov and Manhunts
Borgs are tools, not people, despite my desire for this to change. If the borg is fucking with security like that then turn it off and tell the roboticist to come get his shitty pet.
- Tue Feb 26, 2019 2:36 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13597
Re: Complete Mining Overhaul
The Mining side has always had enough stuff in order to be functionally separate from the station in everything but name. Sadly the place has a limit of 3 job slots that are just 'Miners.' Support personnel that can just attach there at start would be interesting and a small associate 'lab dome' or ...
- Mon Feb 25, 2019 11:09 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13597
Re: Complete Mining Overhaul
Remove mega-fauna, it gives lavaland a wonky feeling and their effect (the attacks that just delete everything around) on the terrain is fuck-awful annoying.
- Thu Feb 21, 2019 5:06 am
- Forum: Closed Policy Discussion
- Topic: Punishable Needless Shuttle Calls
- Replies: 34
- Views: 7974
Re: Punishable Needless Shuttle Calls
it's a bit disappointing some admins in this thread are being so disrespectful. You've said people can deal with it IC without really laying out what that looks like. People are right in that the framework for actually stopping most tg players begins and ends with killing them and disposing of the ...
- Fri Feb 08, 2019 5:12 pm
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16843
Re: Aren't riot shields a bit too strong?
The shields should stay as long as the combat and disarm/harm intent of fist-fighting and other weapons also remain. They're one of the few ways of defending yourself and making sure an attack is blocked barring moving and dodging it.
- Thu Feb 07, 2019 4:57 pm
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9712
Re: Assistants... actually assisting.
Repetitive tasks that have to be done every single round. For a station that don't care whether you live or die. An apathetic crew that'll soon as steal your gloves as look at you. Maybe the only ones who consistently appreciate you might be the snyths. However this is due to them not having hands a...
- Wed Feb 06, 2019 2:46 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9712
Re: Assistants... actually assisting.
Just remove them.
The assistants that is.
The assistants that is.
- Mon Feb 04, 2019 2:54 pm
- Forum: Closed Policy Discussion
- Topic: Creeps, "roleplay antags", and murderboning
- Replies: 60
- Views: 15607
Re: Creeps, "roleplay antags", and murderboning
The role has demands of a social nature on a server in which there are no structures or good-will. You want such threats that are not about the entire mode that round then you need a stronger foundation and gameplay. This thread demonstrates you are not there yet and Creep is just a distraction in t...
- Wed Jan 30, 2019 3:44 pm
- Forum: General Chat
- Topic: Why do you play lizards
- Replies: 25
- Views: 8860
Re: Why do you play lizards
Easy escalation because racist idiots, funny names, and I like to run around barefoot in shorts. Also taking the 'weird food' quirk so that I have to eat garbage food in order to get anywhere.
- Tue Jan 29, 2019 4:14 pm
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13777
Re: New health system needs ideas for traumas and their interactions
This is Needed, badly, but you can accomplish a lot with not going too deep. This difference is felt between just comparing Bay health to Goon. Goon is still considerably more in-depth than ours and relatively simple still nonetheless. One glaring problem with present 'hp' is that you fall down rath...
- Tue Jan 29, 2019 4:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941507
Re: Minor Suggestions
I made this suggestion to 4dplanner a lil while back but no pr was made for it and there wasn't any real community feedback on it so here goes Gold slimes are a big source of issues for xenobio, the immense number of aliens they get is staggering. I suggest: inject water = 1 random peaceful inject ...
- Thu Jan 24, 2019 11:03 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15950
Re: Ash lizards should not be allowed to actively invade the station
Lavaland is boring, honestly, which is why miners do anything but mine in general and lizards tend to go station-side. Either the liggers get purged by boss monsters or miners with their superior ranged weaponry with infinite ammo or the miners disappear/aren't there and the liggers are bored since ...
- Mon Jan 21, 2019 7:27 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941507
Re: Minor Suggestions
Combine the Sleeper and VR-game pod things, sorta. Sleepers are functionally nerfed so as not to replace medbay so consistently/easily. You'd get something like Cryo but with no maintenance or attention needed a pod that keeps the person from dying with massive applications of DRUGS. Said experience...
- Mon Jan 14, 2019 6:57 pm
- Forum: Closed Policy Discussion
- Topic: How much can/should an admin tell you about rulings.
- Replies: 33
- Views: 9496
Re: How much can/should an admin tell you about rulings.
Nothing at all. Getting any response is a courtesy and privilege that is not guaranteed nor something to be expected. Admins are bureaucrats. A Player deserves nothing but is given a world on a platter with someone actually at the wheel for their benefit in this case of tg. Bad rules or an easily-ga...
- Fri Dec 28, 2018 5:25 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15024
Re: remove golems (not literally remove i just wanted an eye catchy subject)
False and proven with one word: wizards.Lumbermancer wrote:This is supposed to be a game about spessmen on the spesstation
- Fri Dec 28, 2018 1:12 am
- Forum: General Chat
- Topic: Permissible to Make Gaseous Alcoholic Cabbage (used)?
- Replies: 16
- Views: 4135
Re: Permissible to Make Gaseous Alcoholic Cabbage (used)?
It's cool you're using botany to do weird shit. Wonderful even. You're being lectured though because en masse getting mobs drunk while also making them highly flammable is the same as murder if one of them happens to be smoking.
- Thu Dec 27, 2018 11:17 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15014
Re: Murderboning Policy Thread #859
It is easy to stealth objectives. Does that mean they had no impact? Did they interact with a void? There is nothing wrong with being able to social-engineer your objective or stealth it, it is supposed to be fun- for them. This is part of an overarching problem on how the server plays and frankly, ...
- Thu Dec 27, 2018 5:06 pm
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15014
Re: Murderboning Policy Thread #859
No murderbone? What are the antags supposed to do then when greentext is meaningless and there's no even track-record/'score' of what you do in-game over any length of period. Not saying I like the rampages and how easy they are to do if one is really determined but I'm also saying what Are they int...
- Fri Dec 21, 2018 4:06 am
- Forum: Closed Policy Discussion
- Topic: Setting New Free Golem Policies
- Replies: 73
- Views: 27051
Re: Setting New Free Golem Policies
If you made the mining shuttle just a pod with no controls, requiring someone in Supply like the QM to hit the switches and tell it to go up instantly/on a timer would do something for quarantining lavaland away from the station like it properly needs to be. You could put a card slot for the miners ...
- Wed Dec 19, 2018 6:25 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22581
Re: It's time to fix Asimov
[Trimmed idea about removing AI Upload and instead having a 1x3 room in the captains bathroom instead. No cameras in the bathroom because the AI doesn't need to see the caps junk. Same logic applies to 'prisoner transfer room' of perma.] It may seem odd but imo is related to AI policy because even ...
- Thu Dec 06, 2018 12:17 am
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22581
Re: It's time to fix Asimov
If you're gonna do that, for the love of all that is holy, add a clause that prevents "Law 2 kill yourself" cause that shit is gonna get old fast Remove assistants headsets and in a proper economy, they'll buy one later somehow. Take away their IDs for good measure. They're just useless t...
- Thu Dec 06, 2018 12:13 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33112
Re: Removal of auto cloning and pre scanning
The concept of paying for cloning at first made me laugh. Then laugh harder because it's not so bad but I don't see it occurring here. It'd just take a considerable shift in the way the station works as a whole in regards to life, money/economics, and gameplay. A Transhuman station with a resleeving...
- Tue Dec 04, 2018 4:30 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22429
Re: silicon policy is too fucking long again
Remove AI and cyborgs, they're shit and don't help the crew/players. Robotic, synthetic crew? Fine, w/e, but not these not-slaves that are tied up in fucking rules and with too much power over the station that everybody lives in. People say borgs are neutered but it takes creativity to kill and that...
- Thu Nov 29, 2018 5:25 pm
- Forum: Closed Policy Discussion
- Topic: silicon policy is too fucking long again
- Replies: 104
- Views: 22429
Re: silicon policy is too fucking long again
Transition borgs over into synthetic humanoid crewman like they really, really are. They play like it, they're Human brains in metal shells, they're not-people.
- Thu Nov 29, 2018 2:32 am
- Forum: General Chat
- Topic: Silicons and harm
- Replies: 6
- Views: 1713
Re: Silicons and harm
No and if even if there was a problem, just turn off the borg and no more problem.
- Wed Nov 21, 2018 5:01 pm
- Forum: Closed Policy Discussion
- Topic: Antag Checking Emagged Borgs
- Replies: 18
- Views: 3817
Re: Antag Checking Emagged Borgs
Intended feature. It's obviously broken that you can find out by swiping an ID. This is the penalty of using emags and it's not like the game requires you to maintain much of anything anyway.
- Tue Nov 20, 2018 3:35 pm
- Forum: Coding Feedback
- Topic: Chef CQC combat is beyond broken and needs fixing
- Replies: 42
- Views: 9028
Re: Chef CQC combat is beyond broken and needs fixing
It escalates to murder because they're bored and have little else to do.
- Fri Oct 26, 2018 4:37 pm
- Forum: Closed Policy Discussion
- Topic: What can security count as contraband and what should they get away with taking?
- Replies: 32
- Views: 5861
Re: What can security count as contraband and what should they get away with taking?
I don't think there's anything wrong with security taking gloves from an arrested greyshirt as a finder's fee. After all the shitter is probably just gonna break into shit again anyway. This is quite commonplace, and while I will not say either it is wrong or right this is however how you get dead ...
- Fri Oct 26, 2018 1:56 pm
- Forum: Closed Policy Discussion
- Topic: What can security count as contraband and what should they get away with taking?
- Replies: 32
- Views: 5861
Re: What can security count as contraband and what should they get away with taking?
Crew have no rights so the answer is everything not directly tied to said crewmans job/dept. Door remotes are a privilege for example and stupid Heads who are abusing it, which really should be bad, lose it. Assistants have long since had all their useful things stolen from the brig no matter the re...
- Fri Oct 26, 2018 1:18 pm
- Forum: General Chat
- Topic: Xenobiology Overhaul Ideas Guy
- Replies: 6
- Views: 1698
Re: Xenobiology Overhaul Ideas Guy
Placing the whole dept. on lavaland where it belongs.
- Wed Oct 24, 2018 7:16 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 22840
Re: Stun/Slip Rework
Game theory: if movespeed wasnt super fucking fast slips wouldn’t be overpowered And 'combat' such as it is wouldn't be... whatever you want to call the mess that it is now. Maybe slips aren't overpowered precisely, if perhaps unbalanced and unfun, but they're effective when combined with the movem...
- Wed Oct 24, 2018 2:20 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 22840
Re: Stun/Slip Rework
Good luck. The present system combined with running movement is pretty bad and there's going to be resistance. These kinds of changes will help but how fast people move is going to largely still influence combat and I hope it's not ignored during or after this.
- Tue Oct 23, 2018 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart Suicide as Antagonist/Wizard
- Replies: 143
- Views: 31327
Re: Roundstart Suicide as Antagonist/Wizard
Ahelp to get replaced and/or set your preferences off. This, except it should take crewman from the station in replacement rather than ghosts. The crew playing were trying their roll for something and should have a priority over ghosts who are observing and tend to get the freebies as it is. This i...
- Mon Oct 22, 2018 6:30 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 95535
Re: Regarding felinids/catpeople
Dax Dupont wrote:i miss kor
- Thu Oct 18, 2018 7:46 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 95535
Re: Regarding felinids/catpeople
the setting has been raped multiple times by silly haha additions like gondolas (i personaly like them) the setting argument could've been used years ago but now its kinda irrelevant cause no other feature is kept to standards of the setting Largely this. They don't fit but tg has no standards on i...
- Thu Oct 18, 2018 3:02 pm
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14148
Re: Additional races we could add to replace catpeople
Spriting will likely be the easiest part of this. Races being included should have, for lack of a better word, goal that comes with them. Just including them to be a 'second rate citizen for NT' is a waste of the effort involved and how different/interesting play with a xeno should be. Anyway, why n...
- Thu Oct 18, 2018 2:55 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 95535
Re: Regarding felinids/catpeople
I have my rights. There is no such thing and the only rights you got is the ones they're allowing you to have, which is frankly too much. In effect the server is a ship, with a bunch of mechanics in the bowels of the ship all having a line to the captain, shouting like they got a union into his ear...