Search found 1287 matches

by TechnoAlchemist
Thu Sep 22, 2016 3:49 am
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 123682

Re: Lavaland

you're fucking bad if you fall into chasms more than once
by TechnoAlchemist
Wed Sep 21, 2016 7:58 pm
Forum: Coding Feedback
Topic: Remove (or nerf) RNG KO
Replies: 5
Views: 1324

Re: Remove (or nerf) RNG KO

use a better weapon then your fists
by TechnoAlchemist
Wed Sep 21, 2016 7:54 pm
Forum: Town Hall
Topic: Trialmin Review: Lexorion
Replies: 5
Views: 2014

Re: Trialmin Review: Lexorion

they hooray my PRs and make good sprites so they're alright in my book
by TechnoAlchemist
Wed Sep 21, 2016 4:50 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30447

Re: The Being, or "Another Goddamn Xhuis Gamemode"

sounds like clockcult-shadowling fusion without conversion

must be a coincidence
by TechnoAlchemist
Mon Sep 19, 2016 9:06 pm
Forum: Site, Forums, And Wiki
Topic: Spamverts
Replies: 25
Views: 5233

Re: Spamverts

I wonder how good the shoes are
by TechnoAlchemist
Sun Sep 18, 2016 8:40 pm
Forum: Resolved Appeals
Topic: [atlantaned] Odhisius - science job ban + 1 week ban
Replies: 12
Views: 3568

Re: [atlantaned] Odhisius - science job ban + 1 week ban

More likely than not its so long because it looked like you blew up dorms then went Afk.
by TechnoAlchemist
Sun Sep 18, 2016 8:22 pm
Forum: Resolved Appeals
Topic: [atlantaned] Odhisius - science job ban + 1 week ban
Replies: 12
Views: 3568

Re: [atlantaned] Odhisius - science job ban + 1 week ban

Deadman's switches should really not be used as a non-antag since you can die from a lot of things and everyone in the area shouldn't be gibbed because you died
by TechnoAlchemist
Sat Sep 17, 2016 8:33 pm
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11661

Re: ITT we brainstorm uses for BZ

everyone having internals makes toxins with only inhalation drawbacks pretty useless.
by TechnoAlchemist
Fri Sep 16, 2016 5:58 am
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11661

Re: ITT we brainstorm uses for BZ

>>chemical weapons that are countered by just wearing internals
>>chemical weapons that are in the atmospherics department
>>complaining about lavaland
>>calling the silly little hallucination gas which is arguably less deadly then CO2, a chemical weapon.

very good
by TechnoAlchemist
Fri Sep 16, 2016 3:41 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 718852

Re: SS13 Related Art / Hand Drawn Art

okay
by TechnoAlchemist
Thu Sep 15, 2016 5:10 am
Forum: Thinking Cap
Topic: Nice tune, real easy
Replies: 953
Views: 238915

Re: Nice tune, real easy

is goof actually github banned or is that just a threat
by TechnoAlchemist
Thu Sep 15, 2016 2:37 am
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17841

Re: Whet stonea

it's literally because they want to stab better
by TechnoAlchemist
Thu Sep 15, 2016 2:36 am
Forum: Coding Feedback
Topic: ITT we brainstorm uses for BZ
Replies: 43
Views: 11661

Re: ITT we brainstorm uses for BZ

Not once did I see someone use it on slimes, since xenobiologists don't need to subdue them, and regular crew will just extinguish slimes. Like what oranges said - we should add more abilities to plasma and our existing gasses.
by TechnoAlchemist
Wed Sep 14, 2016 9:05 pm
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17841

Re: Whet stonea

It's for sharpening your survival knife
by TechnoAlchemist
Wed Sep 14, 2016 7:27 pm
Forum: Resolved Appeals
Topic: [ausops] zenek123 - i used to be shit , now i am less shit
Replies: 5
Views: 1468

Re: [ausops] zenek123 - i used to be shit , now i am less sh

From what i've experienced from this person (which is a good amount of shit) they are a really bad player, and consistently toed the line and/or was a shitter. I don't even know if it was intentionally malicious it just seemed like they had no situational awareness that what they were doing was bad,...
by TechnoAlchemist
Wed Sep 14, 2016 1:38 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21900

Re: Security and antag-hunting

or bribe them with something actually cool you cheap bastard
by TechnoAlchemist
Tue Sep 13, 2016 4:29 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 718852

Re: SS13 Related Art / Hand Drawn Art

those gloves rnt fingerless
by TechnoAlchemist
Mon Sep 12, 2016 1:26 am
Forum: Coding Feedback
Topic: Gulag cannot be used by officers anymore.
Replies: 20
Views: 5480

Re: Gulag cannot be used by officers anymore.

It'd be nice if officers could use the gulag - but not the teleporter function, because often there isn't anyone to process prisoners through gulag.
by TechnoAlchemist
Sun Sep 11, 2016 8:27 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 532954

Re: Simple Questions Thread

who the fuck made it impossible to use signallers with your c4 They use assemblies because they're technically grenades now, however they can't be signaled after they are planted anymore due to an oversight when they were repathed. The fully functional c4 is a shorter path and still exists on the n...
by TechnoAlchemist
Sun Sep 11, 2016 4:15 pm
Forum: Closed Policy Discussion
Topic: Greytiders vs. Security
Replies: 42
Views: 9961

Re: Greytiders vs. Security

Gulag and Greytide both start with g.... I think you know what to do. Except apparently normal officers don't have access to telegulag console anymore. Yeah they don't, I thought we'd still be able to manually gulag people but sadly the console that sets the points is integrated with the teleporter...
by TechnoAlchemist
Sun Sep 11, 2016 6:36 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21900

Re: Security and antag-hunting

giv sucky fucky to headmins for favors
by TechnoAlchemist
Sun Sep 11, 2016 3:01 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21900

Re: Security and antag-hunting

Random searches are against the rules, if people say "random search" and search you you shoul probably ahelp it (even though having an excuse is extremely easy)
by TechnoAlchemist
Sat Sep 10, 2016 5:40 am
Forum: Closed Policy Discussion
Topic: Security and antag-hunting
Replies: 89
Views: 21900

Re: Security and antag-hunting

People who spout "security isn't supposed to hunt antags" are either delusional admins that don't play the game enough or people who want security/crew to hold nice and still while they shoot them, and cry if they get dunked. How about an admin that plays fairly frequently, watches securi...
by TechnoAlchemist
Fri Sep 09, 2016 8:08 pm
Forum: Town Hall
Topic: Trialmin Review: LaharlMonty
Replies: 6
Views: 2121

Re: Trialmin Review: LaharlMonty

They're a good dude, doesn't do stupid shit that detriments lots of people and has a good head on their shoulders.
by TechnoAlchemist
Fri Sep 09, 2016 7:31 pm
Forum: Video Games
Topic: Deff Wang
Replies: 200
Views: 49995

Re: Spacehulk: Deathwing

>Kor "I'm named after a heretic spess marine" Phaeron calling others losers it's steam message format so i'm the one calling him a loser but i can understand the confusion anyways, looking forward to it, seems like it's gonna be a sci-fi vermintide but I really hope the loot drop system (...
by TechnoAlchemist
Fri Sep 09, 2016 6:29 am
Forum: Coding Feedback
Topic: EMP Blob
Replies: 21
Views: 4382

Re: EMP Blob

i mean like do it form a distance behind some sort of barrier, idk it seems like it's not that hard to keep out of EMP range with an xray rifle
by TechnoAlchemist
Fri Sep 09, 2016 5:31 am
Forum: Coding Feedback
Topic: EMP Blob
Replies: 21
Views: 4382

Re: EMP Blob

Couldn't you just fire the xrays from behind a wall so they can't EMP you?
by TechnoAlchemist
Fri Sep 09, 2016 12:20 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 269222

Re: Sprite Requests

well most hardsuits are just recolours of the other ones with tiny modifications so it wouldn't be that hard
by TechnoAlchemist
Thu Sep 08, 2016 5:31 pm
Forum: Closed Policy Discussion
Topic: "its goofball"
Replies: 18
Views: 4480

Re: "its goofball"

you didn't have to bump this
by TechnoAlchemist
Thu Sep 08, 2016 4:55 pm
Forum: Coding Feedback
Topic: Legion souls now only heal when implanted
Replies: 22
Views: 7587

Re: Legion souls now only heal when implanted

Lzimann's surgery change is actually pretty good, since it gives you a guarenteed admin heal of something knocks you into crit.
by TechnoAlchemist
Thu Sep 08, 2016 5:18 am
Forum: Ideas
Topic: 3 ideas I think are cool but prolly shit
Replies: 6
Views: 1760

Re: 3 ideas I think are cool but prolly shit

this ufcking guy
by TechnoAlchemist
Wed Sep 07, 2016 10:43 pm
Forum: Ideas
Topic: Add a storage unit in front of R&D desk
Replies: 40
Views: 8178

Re: Add a storage unit in front of R&D desk

Storage unit would be cool
by TechnoAlchemist
Wed Sep 07, 2016 6:51 pm
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17841

Re: Whet stonea

Yeah the chef's vending machine is the only job specific vending machine that has no ID lock.
by TechnoAlchemist
Wed Sep 07, 2016 6:50 pm
Forum: Coding Feedback
Topic: Bluespace shelter capsules on station
Replies: 28
Views: 7317

Re: Bluespace shelter capsules on station

Monsters bashing in through bluespace shelters during a storm kills a lot of miners because you can't navigate and your KA is still registering the pressurized environment.
by TechnoAlchemist
Wed Sep 07, 2016 6:48 pm
Forum: Ideas
Topic: Tribal Craft
Replies: 1
Views: 654

Re: Tribal Craft

There was supposed to be a goliath hide cloak in the making but i'm waiting for Kor tbh. I've already a sprited a goliath hide buckler so maybe I'll make that a thing in the near future we will see.
by TechnoAlchemist
Tue Sep 06, 2016 8:06 pm
Forum: Thinking Cap
Topic: Science is a restricted area (moonlighting is NOT OK)
Replies: 323
Views: 75587

Re: Science is a restricted area (moonlighting is NOT OK)

this reminds me of the argument I was having with someone that was "roleplaying" a borg with no voice module that only beeped and booped and emoted and people liked this borg and thought they were a fun robot to play around with until someone ordered it to tell them its laws from the borg...
by TechnoAlchemist
Tue Sep 06, 2016 5:19 pm
Forum: Coding Feedback
Topic: captains rapier
Replies: 9
Views: 3523

Re: captains rapier

D4C wrote:Let me name my sword damn it.
https://github.com/tgstation/tgstation/pull/20367
by TechnoAlchemist
Tue Sep 06, 2016 2:17 am
Forum: Former Admins
Topic: [No Longer Admin] Darkgenerallord
Replies: 67
Views: 25246

Re: Darkgenerallord

As I recall they weren't a very good player, but hopefully they've changed.
by TechnoAlchemist
Mon Sep 05, 2016 11:52 pm
Forum: Ideas
Topic: replace the "create new area" button with a rest button
Replies: 13
Views: 3391

Re: replace the "create new area" button with a rest button

someone explain to me why verbs are bad I mean I get that they're not ideal for every situation, or even most situations but why does this translate to "never make a verb ever" Because coders are trying to phase out verbs entirely, so they don't allow adding them under any circumstance. W...
by TechnoAlchemist
Mon Sep 05, 2016 11:50 pm
Forum: Coding Feedback
Topic: Bluespace shelter capsules on station
Replies: 28
Views: 7317

Re: Bluespace shelter capsules on station

It requires a lot of space so you can only really deploy them in front of bridge, in space, in escape, or in the chapel.

They're really cool to use when you get spaced so I hope they don't get forced to only work on lavaland, because z-level locks are generally pretty stupud.
by TechnoAlchemist
Mon Sep 05, 2016 4:49 pm
Forum: Video Games
Topic: Sponk Bonk Tonk Fronk
Replies: 97
Views: 25797

Re: Sponk Bonk Tonk Fronk

Does this game have a lan option?
by TechnoAlchemist
Mon Sep 05, 2016 4:47 pm
Forum: Video Games
Topic: Games I wish I'd never bought
Replies: 92
Views: 23653

Re: Games I wish I'd never bought

DayZ Standalone, Rainbow Six Siege, Kerbal Space Program, Skullgirls.
by TechnoAlchemist
Sun Sep 04, 2016 8:29 pm
Forum: Ideas
Topic: More Ghetto chems
Replies: 10
Views: 2278

Re: More Ghetto chems

This is all doable with basically no coding experience and copy and pasting, you could easily apply most if not all of these changes
by TechnoAlchemist
Sun Sep 04, 2016 4:12 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 35866

Re: Best code comments

Fucjing epic bro good find good find good shot good shit
by TechnoAlchemist
Sun Sep 04, 2016 2:24 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 35866

Re: Best code comments

C0reoverload had a PR up that would have fixed it but it god closed because bundles
by TechnoAlchemist
Sun Sep 04, 2016 2:23 am
Forum: Ideas
Topic: Make the ORM state its location in materials notification
Replies: 6
Views: 1503

Re: Make the ORM state its location in materials notificatio

Free golem ship should be a secret, not given away by that notification
by TechnoAlchemist
Sun Sep 04, 2016 2:15 am
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19185

Re: Double Energy Swords

Doesn't any melee stun beat this though like I'm pretty sure in terms of hits per kill the stun prod wins
by TechnoAlchemist
Sun Sep 04, 2016 2:11 am
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26206

Re: Gunsmithing; And how it works

Of all the posts I've seen on this forum that one you just coded is the least believable
by TechnoAlchemist
Sat Sep 03, 2016 7:51 am
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 10364

Re: About Lava Staff

PKPenguin321 wrote:1. don't go near the guy with the lava staff if you don't wanna risk dying in lava
2. don't step in lava you fucking retard

There now it's balanced
I don't mind lava staffs but this line of reasoning is pretty fucjing dumb mate