Search found 1287 matches
- Thu Sep 22, 2016 3:49 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 123682
Re: Lavaland
you're fucking bad if you fall into chasms more than once
- Wed Sep 21, 2016 7:58 pm
- Forum: Coding Feedback
- Topic: Remove (or nerf) RNG KO
- Replies: 5
- Views: 1324
Re: Remove (or nerf) RNG KO
use a better weapon then your fists
- Wed Sep 21, 2016 7:54 pm
- Forum: Town Hall
- Topic: Trialmin Review: Lexorion
- Replies: 5
- Views: 2014
Re: Trialmin Review: Lexorion
they hooray my PRs and make good sprites so they're alright in my book
- Wed Sep 21, 2016 4:50 am
- Forum: Coding Feedback
- Topic: The Being, or "Another Goddamn Xhuis Gamemode"
- Replies: 126
- Views: 30447
Re: The Being, or "Another Goddamn Xhuis Gamemode"
sounds like clockcult-shadowling fusion without conversion
must be a coincidence
must be a coincidence
- Mon Sep 19, 2016 9:06 pm
- Forum: Site, Forums, And Wiki
- Topic: Spamverts
- Replies: 25
- Views: 5233
Re: Spamverts
I wonder how good the shoes are
- Sun Sep 18, 2016 8:40 pm
- Forum: Resolved Appeals
- Topic: [atlantaned] Odhisius - science job ban + 1 week ban
- Replies: 12
- Views: 3568
Re: [atlantaned] Odhisius - science job ban + 1 week ban
More likely than not its so long because it looked like you blew up dorms then went Afk.
- Sun Sep 18, 2016 8:22 pm
- Forum: Resolved Appeals
- Topic: [atlantaned] Odhisius - science job ban + 1 week ban
- Replies: 12
- Views: 3568
Re: [atlantaned] Odhisius - science job ban + 1 week ban
Deadman's switches should really not be used as a non-antag since you can die from a lot of things and everyone in the area shouldn't be gibbed because you died
- Sat Sep 17, 2016 8:33 pm
- Forum: Coding Feedback
- Topic: ITT we brainstorm uses for BZ
- Replies: 43
- Views: 11661
Re: ITT we brainstorm uses for BZ
everyone having internals makes toxins with only inhalation drawbacks pretty useless.
- Fri Sep 16, 2016 5:58 am
- Forum: Coding Feedback
- Topic: ITT we brainstorm uses for BZ
- Replies: 43
- Views: 11661
Re: ITT we brainstorm uses for BZ
>>chemical weapons that are countered by just wearing internals
>>chemical weapons that are in the atmospherics department
>>complaining about lavaland
>>calling the silly little hallucination gas which is arguably less deadly then CO2, a chemical weapon.
very good
>>chemical weapons that are in the atmospherics department
>>complaining about lavaland
>>calling the silly little hallucination gas which is arguably less deadly then CO2, a chemical weapon.
very good
- Fri Sep 16, 2016 3:41 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 718852
- Thu Sep 15, 2016 5:10 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 238915
Re: Nice tune, real easy
is goof actually github banned or is that just a threat
- Thu Sep 15, 2016 2:37 am
- Forum: Coding Feedback
- Topic: Whet stonea
- Replies: 81
- Views: 17841
Re: Whet stonea
it's literally because they want to stab better
- Thu Sep 15, 2016 2:36 am
- Forum: Coding Feedback
- Topic: ITT we brainstorm uses for BZ
- Replies: 43
- Views: 11661
Re: ITT we brainstorm uses for BZ
Not once did I see someone use it on slimes, since xenobiologists don't need to subdue them, and regular crew will just extinguish slimes. Like what oranges said - we should add more abilities to plasma and our existing gasses.
- Wed Sep 14, 2016 9:05 pm
- Forum: Coding Feedback
- Topic: Whet stonea
- Replies: 81
- Views: 17841
Re: Whet stonea
It's for sharpening your survival knife
- Wed Sep 14, 2016 7:27 pm
- Forum: Resolved Appeals
- Topic: [ausops] zenek123 - i used to be shit , now i am less shit
- Replies: 5
- Views: 1468
Re: [ausops] zenek123 - i used to be shit , now i am less sh
From what i've experienced from this person (which is a good amount of shit) they are a really bad player, and consistently toed the line and/or was a shitter. I don't even know if it was intentionally malicious it just seemed like they had no situational awareness that what they were doing was bad,...
- Wed Sep 14, 2016 1:38 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21900
Re: Security and antag-hunting
or bribe them with something actually cool you cheap bastard
- Tue Sep 13, 2016 4:29 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 718852
Re: SS13 Related Art / Hand Drawn Art
those gloves rnt fingerless
- Mon Sep 12, 2016 1:26 am
- Forum: Coding Feedback
- Topic: Gulag cannot be used by officers anymore.
- Replies: 20
- Views: 5480
Re: Gulag cannot be used by officers anymore.
It'd be nice if officers could use the gulag - but not the teleporter function, because often there isn't anyone to process prisoners through gulag.
- Sun Sep 11, 2016 8:27 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 532954
Re: Simple Questions Thread
who the fuck made it impossible to use signallers with your c4 They use assemblies because they're technically grenades now, however they can't be signaled after they are planted anymore due to an oversight when they were repathed. The fully functional c4 is a shorter path and still exists on the n...
- Sun Sep 11, 2016 4:15 pm
- Forum: Closed Policy Discussion
- Topic: Greytiders vs. Security
- Replies: 42
- Views: 9961
Re: Greytiders vs. Security
Gulag and Greytide both start with g.... I think you know what to do. Except apparently normal officers don't have access to telegulag console anymore. Yeah they don't, I thought we'd still be able to manually gulag people but sadly the console that sets the points is integrated with the teleporter...
- Sun Sep 11, 2016 6:36 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21900
Re: Security and antag-hunting
giv sucky fucky to headmins for favors
- Sun Sep 11, 2016 3:01 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21900
Re: Security and antag-hunting
Random searches are against the rules, if people say "random search" and search you you shoul probably ahelp it (even though having an excuse is extremely easy)
- Sat Sep 10, 2016 5:40 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21900
Re: Security and antag-hunting
People who spout "security isn't supposed to hunt antags" are either delusional admins that don't play the game enough or people who want security/crew to hold nice and still while they shoot them, and cry if they get dunked. How about an admin that plays fairly frequently, watches securi...
- Fri Sep 09, 2016 8:08 pm
- Forum: Town Hall
- Topic: Trialmin Review: LaharlMonty
- Replies: 6
- Views: 2121
Re: Trialmin Review: LaharlMonty
They're a good dude, doesn't do stupid shit that detriments lots of people and has a good head on their shoulders.
- Fri Sep 09, 2016 7:31 pm
- Forum: Video Games
- Topic: Deff Wang
- Replies: 200
- Views: 49995
Re: Spacehulk: Deathwing
>Kor "I'm named after a heretic spess marine" Phaeron calling others losers it's steam message format so i'm the one calling him a loser but i can understand the confusion anyways, looking forward to it, seems like it's gonna be a sci-fi vermintide but I really hope the loot drop system (...
- Fri Sep 09, 2016 6:29 am
- Forum: Coding Feedback
- Topic: EMP Blob
- Replies: 21
- Views: 4382
Re: EMP Blob
i mean like do it form a distance behind some sort of barrier, idk it seems like it's not that hard to keep out of EMP range with an xray rifle
- Fri Sep 09, 2016 5:31 am
- Forum: Coding Feedback
- Topic: EMP Blob
- Replies: 21
- Views: 4382
Re: EMP Blob
Couldn't you just fire the xrays from behind a wall so they can't EMP you?
- Fri Sep 09, 2016 12:20 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269222
Re: Sprite Requests
well most hardsuits are just recolours of the other ones with tiny modifications so it wouldn't be that hard
- Thu Sep 08, 2016 5:31 pm
- Forum: Closed Policy Discussion
- Topic: "its goofball"
- Replies: 18
- Views: 4480
Re: "its goofball"
you didn't have to bump this
- Thu Sep 08, 2016 4:55 pm
- Forum: Coding Feedback
- Topic: Legion souls now only heal when implanted
- Replies: 22
- Views: 7587
Re: Legion souls now only heal when implanted
Lzimann's surgery change is actually pretty good, since it gives you a guarenteed admin heal of something knocks you into crit.
- Thu Sep 08, 2016 5:18 am
- Forum: Ideas
- Topic: 3 ideas I think are cool but prolly shit
- Replies: 6
- Views: 1760
Re: 3 ideas I think are cool but prolly shit
this ufcking guy
- Wed Sep 07, 2016 10:43 pm
- Forum: Ideas
- Topic: Add a storage unit in front of R&D desk
- Replies: 40
- Views: 8178
Re: Add a storage unit in front of R&D desk
Storage unit would be cool
- Wed Sep 07, 2016 6:51 pm
- Forum: Coding Feedback
- Topic: Whet stonea
- Replies: 81
- Views: 17841
Re: Whet stonea
Yeah the chef's vending machine is the only job specific vending machine that has no ID lock.
- Wed Sep 07, 2016 6:50 pm
- Forum: Coding Feedback
- Topic: Bluespace shelter capsules on station
- Replies: 28
- Views: 7317
Re: Bluespace shelter capsules on station
Monsters bashing in through bluespace shelters during a storm kills a lot of miners because you can't navigate and your KA is still registering the pressurized environment.
- Wed Sep 07, 2016 6:48 pm
- Forum: Ideas
- Topic: Tribal Craft
- Replies: 1
- Views: 654
Re: Tribal Craft
There was supposed to be a goliath hide cloak in the making but i'm waiting for Kor tbh. I've already a sprited a goliath hide buckler so maybe I'll make that a thing in the near future we will see.
- Tue Sep 06, 2016 8:06 pm
- Forum: Thinking Cap
- Topic: Science is a restricted area (moonlighting is NOT OK)
- Replies: 323
- Views: 75587
Re: Science is a restricted area (moonlighting is NOT OK)
this reminds me of the argument I was having with someone that was "roleplaying" a borg with no voice module that only beeped and booped and emoted and people liked this borg and thought they were a fun robot to play around with until someone ordered it to tell them its laws from the borg...
- Tue Sep 06, 2016 5:19 pm
- Forum: Coding Feedback
- Topic: captains rapier
- Replies: 9
- Views: 3523
Re: captains rapier
https://github.com/tgstation/tgstation/pull/20367D4C wrote:Let me name my sword damn it.
- Tue Sep 06, 2016 2:17 am
- Forum: Former Admins
- Topic: [No Longer Admin] Darkgenerallord
- Replies: 67
- Views: 25246
Re: Darkgenerallord
As I recall they weren't a very good player, but hopefully they've changed.
- Mon Sep 05, 2016 11:52 pm
- Forum: Ideas
- Topic: replace the "create new area" button with a rest button
- Replies: 13
- Views: 3391
Re: replace the "create new area" button with a rest button
someone explain to me why verbs are bad I mean I get that they're not ideal for every situation, or even most situations but why does this translate to "never make a verb ever" Because coders are trying to phase out verbs entirely, so they don't allow adding them under any circumstance. W...
- Mon Sep 05, 2016 11:50 pm
- Forum: Coding Feedback
- Topic: Bluespace shelter capsules on station
- Replies: 28
- Views: 7317
Re: Bluespace shelter capsules on station
It requires a lot of space so you can only really deploy them in front of bridge, in space, in escape, or in the chapel.
They're really cool to use when you get spaced so I hope they don't get forced to only work on lavaland, because z-level locks are generally pretty stupud.
They're really cool to use when you get spaced so I hope they don't get forced to only work on lavaland, because z-level locks are generally pretty stupud.
- Mon Sep 05, 2016 4:49 pm
- Forum: Video Games
- Topic: Sponk Bonk Tonk Fronk
- Replies: 97
- Views: 25797
Re: Sponk Bonk Tonk Fronk
Does this game have a lan option?
- Mon Sep 05, 2016 4:47 pm
- Forum: Video Games
- Topic: Games I wish I'd never bought
- Replies: 92
- Views: 23653
Re: Games I wish I'd never bought
DayZ Standalone, Rainbow Six Siege, Kerbal Space Program, Skullgirls.
- Mon Sep 05, 2016 2:27 am
- Forum: Coding Feedback
- Topic: Monkeys shouldnt be able to use guns
- Replies: 13
- Views: 3336
- Sun Sep 04, 2016 8:29 pm
- Forum: Ideas
- Topic: More Ghetto chems
- Replies: 10
- Views: 2278
Re: More Ghetto chems
This is all doable with basically no coding experience and copy and pasting, you could easily apply most if not all of these changes
- Sun Sep 04, 2016 4:12 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 35866
Re: Best code comments
Fucjing epic bro good find good find good shot good shit
- Sun Sep 04, 2016 2:24 am
- Forum: Coding
- Topic: Best code comments
- Replies: 78
- Views: 35866
Re: Best code comments
C0reoverload had a PR up that would have fixed it but it god closed because bundles
- Sun Sep 04, 2016 2:23 am
- Forum: Ideas
- Topic: Make the ORM state its location in materials notification
- Replies: 6
- Views: 1503
Re: Make the ORM state its location in materials notificatio
Free golem ship should be a secret, not given away by that notification
- Sun Sep 04, 2016 2:15 am
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19185
Re: Double Energy Swords
Doesn't any melee stun beat this though like I'm pretty sure in terms of hits per kill the stun prod wins
- Sun Sep 04, 2016 2:11 am
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 26206
Re: Gunsmithing; And how it works
Of all the posts I've seen on this forum that one you just coded is the least believable
- Sat Sep 03, 2016 7:51 am
- Forum: Coding Feedback
- Topic: About Lava Staff
- Replies: 44
- Views: 10364
Re: About Lava Staff
I don't mind lava staffs but this line of reasoning is pretty fucjing dumb matePKPenguin321 wrote:1. don't go near the guy with the lava staff if you don't wanna risk dying in lava
2. don't step in lava you fucking retard
There now it's balanced