Search found 322 matches
- Wed Jan 30, 2019 6:52 am
- Forum: Town Hall
- Topic: Trialmin Review: TheMidnightRose
- Replies: 19
- Views: 6905
Re: Trialmin Review: TheMidnightRose
and it was because you decided spamming same unfunny meme into OOC round after round was a great use of your time. If that's incorrect I'd like to know, and with logs to back it up, kindly. Saying something multiple times with a large gap in between is not spamming. If you are going to accuse me of...
- Wed Jan 30, 2019 2:27 am
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15969
Re: Ash lizards should not be allowed to actively invade the station
LMAO when the fuck did ash liggers get an RCD?
- Mon Jan 28, 2019 3:27 am
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4117
Re: Coding & Community number 991
LMAO woops sorry forgot goof isn't a coder anymoreactioninja wrote:Goof isn't even a maintainer.
- Sun Jan 27, 2019 8:49 am
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4117
Re: Coding & Community number 991
It's also fucking hilarious to me that you actually think coders don't play the game. oranges cyberboss ninjanomnom iamgoofball if u took a list of the /tg/ maintainers, threw all the names into the hat and picked one out that didn't start with E and end in xcessiveuseofcobblestone, it's a 90% chan...
- Sun Jan 27, 2019 8:37 am
- Forum: Town Hall
- Topic: Trialmin Review: TheMidnightRose
- Replies: 19
- Views: 6905
Re: Trialmin Review: TheMidnightRose
Applies OOC mutes to anyone who says the N word in OOC, unironically.
- Sat Jan 26, 2019 12:18 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 15969
Re: Ash lizards should not be allowed to actively invade the station
whatTlaltecuhtli wrote:just remove the rcd in their base and look how hard it becomes to invade the station lol
- Sat Jan 26, 2019 7:29 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13713
Re: 4DPlanner + Oranges
thanks doc
- Sat Jan 26, 2019 7:29 am
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13713
- Fri Jan 25, 2019 10:49 pm
- Forum: Ideas
- Topic: Bunch of new genetics powers
- Replies: 23
- Views: 4792
Re: Bunch of new genetics powers
Idea for a power, Cryokinesis, let's you fire a ball of cold with a long-ish cooldown that cools people down if it hits someone, or makes whatever floor tile your pointing at when you use it slippery, if you put a power Chromosome on it it'd freeze people in cubes of ice making them unable to move/...
- Wed Jan 23, 2019 11:42 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19651
Re: Fake Revs
I would also LOVE to kill and space fake revs however admins told I would get punished for treating them like an antag. whichever admin(s) told you that should seek mental examination. just obliterate the ape that is deliberately trying to make everyone think they're an antag, then if they ahelp it...
- Wed Jan 23, 2019 7:08 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22165
Re: Why was #42386 merged?
Kierany9 wrote:anybody who started playing botany after the introduction of the plant dna manipulator has no right to post on this thread
- Tue Jan 22, 2019 6:53 am
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 14
- Views: 3883
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Take my upvote, kind sir!
- Sun Jan 20, 2019 3:24 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19651
Re: Fake Revs
Be a sec main for six months. You must only play sec unless you get antag. You will be able to prove you're a better man if you can be sec while knowing whether it is a joke or not after that. i did this for a while, not six months but it was still a pretty big chunk of time. i stopped doing it aft...
- Sat Jan 19, 2019 6:18 am
- Forum: Former Admins
- Topic: [No Longer Admin] Bgobandit
- Replies: 68
- Views: 29256
Re: Bgobandit
you know, i'm not sure if i'd consider pressing a single button to make someone heavily retarded as 'giving away free shit'subject217 wrote:imagine unironically leaving """feedback""" because an admin didn't give you free shit
- Thu Jan 17, 2019 10:46 pm
- Forum: Off Topic
- Topic: how me and some other students accidentaly copied another company's logo
- Replies: 14
- Views: 9592
Re: how me and some other students accidentaly copied another company's logo
Hmm, I wonder where PornHub possibly could have gotten their logo from...
Spoiler:
- Thu Jan 17, 2019 10:37 pm
- Forum: Ideas
- Topic: Add laser eyes to new genetics, with several tweaks
- Replies: 4
- Views: 1710
Re: Add laser eyes to new genetics, with several tweaks
The way laser eyes work on goon is that they do 10 burn damage, and are a spell you can use every 6-10 seconds or so. They can either be energized (cutting the cooldown in half) or empowered (doubling the strength and just turning it into a normal laser.)
- Sat Jan 12, 2019 3:06 am
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 30578
Re: Arianya
Many things will put you on even footing with DS officers, among other things a syringe gun with diamond-tipped syringes with skewium. You don’t like the super powerful poorly thought out event I created? LOL, just powergame harder you fucking idiot!! LOLMAO Are You Seriously Being This Much Of A L...
- Tue Jan 08, 2019 8:14 pm
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53167
Re: Movement Speed
This is the most retarded fucking post I've ever read. This entire game revolves around stuns, AKA, the thing that makes your movement speed 0. Durrr me skilled player, me no need to move to win game.Istoprocent1 wrote:Skilled players are able to come out on top regardless of movement speed.
- Sat Jan 05, 2019 8:17 pm
- Forum: Closed Policy Discussion
- Topic: rp as an argument should insta deny your appeal/complaint
- Replies: 6
- Views: 2654
Re: rp as an argument should insta deny your appeal/complaint
Brain status: Ascended.Steelpoint wrote:Damned if you roleplay, damned if you don't.
Understanding status: Low.
- Sat Jan 05, 2019 10:14 am
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16598
Re: How much do we want to redefine death on /tg/ station?
Obviously the point of asking what your github name was under the pretense that you didn't have one was to allude to the fact that you have not contributed to the codebase. It's not really an accomplishment to have a github account that you haven't done anything with.DemonFiren wrote:lmao@rocket-powered goalposts
- Sat Jan 05, 2019 10:10 am
- Forum: Closed Policy Discussion
- Topic: Antagonist actions as forced Staff of Change Cyborg/Saboteur
- Replies: 20
- Views: 5000
Re: Antagonist actions as forced Staff of Change Cyborg/Saboteur
involuntary transform only antag you if its a mob that is known for aggroing humans or otherwise being hostile to humans. You purposefully cut off the first half of the sentence. The full quote starts with the clause, "The way its was explained to me when I was a trialmin was that..." for...
- Fri Jan 04, 2019 4:26 am
- Forum: General Chat
- Topic: Russians role in SS13 Development compared to english speakers
- Replies: 18
- Views: 7013
Re: Russians role in SS13 Development compared to english speakers
Neekothing Is this supposed to be an accomplishment? neekothing_basics.txt : Okay. For some reason, you're on the station complex located in a "Heart of Fours". You, probably, read specialist manuals, but still do not know about basic survival. So I will tell you a bit of stuff how to not...
- Thu Jan 03, 2019 11:12 pm
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 11308
Re: New coding direction/vision
>I can't code big things, the game is still most shaped by the people who actually code it "doesn't code": the new version of the "doesn't play" meme "doesn't play" isn't a meme, it's an argument used against people who don't play the game yet think the game should be ...
- Thu Jan 03, 2019 9:55 pm
- Forum: Town Hall
- Topic: Trialmin Review: Hulkamania
- Replies: 31
- Views: 12937
Re: Trialmin Review: Hulkamania
tbqh once again proof that the review system is a farce, once you get to this point if you haven't been deadminned you've done a good job Review threads are mostly admin circlejerks, however, see: https://tgstation13.org/phpBB/viewtopic.php?f=40&t=19453 https://tgstation13.org/phpBB/viewtopic.p...
- Thu Jan 03, 2019 12:00 am
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 20960
Re: Give borgs damage slowdown
Yes, please. Borgs are insanely overpowered, and the only thing that holds them back is their lawset. When they are unchained, it's Fuck'd.
- Mon Dec 31, 2018 3:55 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45924
Re: Does the detective fluff matter?
No, that's not what my post said. I clearly just said 'remove the revolver,' no replacement for it stated. That face when in the round where I was unjustifiably gassed the revolver was never used. :thonking: Again, that has literally nothing to do with my post. Isto, again, why do you play detectiv...
- Sun Dec 30, 2018 9:12 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45924
Re: Does the detective fluff matter?
Remove the detective revolver? Well, okay. If you say so, buddy! Yeah, this comes from a guy who mains the detective. I have no problem with it being replaced with a more robust weapon such as a disabler (12 shots iirc, 3 to gg) or taser, which both cause less damage to the crew and the station. In...
- Sun Dec 30, 2018 12:54 am
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11112
Re: ok time for a realtalk about abductors
Killing the AI is always my first objective as abductor. It's literally required to do if you don't want abductors to be outed in the first 5 minutes. If you try to use 'but that's never happened to me' as anecdotal evidence then I guess the AI that round was pretty shitty.
- Sat Dec 29, 2018 10:11 am
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45924
Re: Does the detective fluff matter?
Detectives acting more like Sec Officers is oft due to them being the only sec on shift. I do not believe at all that detectives should not arrest for crimes, thats a stupid restriction. Thats often the case. If people get so dramatic about "detective's revolver", just change the code to ...
- Fri Dec 28, 2018 10:31 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45924
Re: Does the detective fluff matter?
NikNakFlak wrote:Istoprocent gives detectives a bad name
- Fri Dec 28, 2018 10:28 pm
- Forum: General Chat
- Topic: I am just...done
- Replies: 44
- Views: 13721
Re: I am just...done
Lumbermancer wrote:i fucking hate this game because other people have fun in ways i don't agree with but i still play the game i hate so much because ??? why can't everyone just play the game how i want them to FUCK FUCK FUCK FUCK FUCK
- Fri Dec 28, 2018 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 45924
Re: Does the detective fluff matter?
t. doesn't play the game ever so isn't even aware of balance changes that took place months agoDemonFiren wrote:it's there to discourage validhunting with the stupidly powerful detective's revolver
since validhunting isn't discouraged anymore it should be dropped
stick to the hut, sweatie
- Fri Dec 28, 2018 1:25 am
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16598
Re: How much do we want to redefine death on /tg/ station?
epic strawman dudetinodrima7020 wrote:Nothing wrong with thisJusticeGoat wrote:Driving off TDM/RDM players is bad.
- Fri Dec 28, 2018 1:21 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15039
Re: Murderboning Policy Thread #859
It's time for Enforce no murderbone with mechanics rather than rules. Moodloss on murdering >hijack shuttle due to objectives >get crippling depression and move at walk speed you'll have to be smaarter with how you hijack it then won't you this is a goofball-tier post. "me code thing and any a...
- Thu Dec 27, 2018 11:59 pm
- Forum: General Chat
- Topic: I am just...done
- Replies: 44
- Views: 13721
Re: I am just...done
Bye.
- Thu Dec 27, 2018 8:26 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15039
Re: Murderboning Policy Thread #859
losing is part of the gameNoxVS wrote:But what happens when the ERT fails to stop them
And the follow up deathsquad fails to stop them
And now you have a ninja with a pulse rifle riding an emagged borg killing everything in sight
- Thu Dec 27, 2018 5:11 am
- Forum: Closed Policy Discussion
- Topic: Murderboning Policy Thread #859
- Replies: 64
- Views: 15039
Re: Murderboning Policy Thread #859
No.firecage wrote:So, can we perhaps disallow murderboning yet?
- Wed Dec 26, 2018 5:18 am
- Forum: Ideas
- Topic: GET DUNKED ON
- Replies: 2
- Views: 786
Re: GET DUNKED ON
Classic Shitty Idea Post From L_Nacho_Chaos_L. What kind of divine chromosomal force of retardation compels people to want to add Undertale references to SS13? For the record, you can already dunk people into basketball hoops.
- Mon Dec 24, 2018 3:45 am
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15045
Re: remove golems (not literally remove i just wanted an eye catchy subject)
>gets called out on false equivalenceconfused rock wrote:No, it's more lik- why am I even arguing with fucking obscolene
>ignores post and responds with adhom
LMAO
- Sat Dec 22, 2018 9:23 am
- Forum: Closed Policy Discussion
- Topic: Movement Speed
- Replies: 221
- Views: 53167
Re: Movement Speed
lmao obscolene how much time are you spending doing literally nothing but walking around I cannot even conceive of being bored by that, look around, talk, listen to radio, sort your inventory, a lot of things are more boring than moving. this is an over month late reply but literally all i ever do ...
- Sat Dec 22, 2018 5:34 am
- Forum: Coding Feedback
- Topic: Singletank Bombs
- Replies: 36
- Views: 13249
Re: Singletank Bombs
ided
- Fri Dec 21, 2018 8:47 pm
- Forum: Coding Feedback
- Topic: remove golems (not literally remove i just wanted an eye catchy subject)
- Replies: 61
- Views: 15045
Re: remove golems (not literally remove i just wanted an eye catchy subject)
That’s like if we let scientists maxcap cargo if they never get mats. 10 times. No, it's more like if a traitor bombed the station so the captain declared war on scientists and had them all being killed in the halls on sight, to which a scientist maxcapped the station. Which would be completely val...
- Thu Dec 20, 2018 6:50 pm
- Forum: Successful Complaints
- Topic: [Coiax] Trialmin abusing smite on people reporting rules violations
- Replies: 13
- Views: 8220
Re: [Coiax] Trialmin abusing smite on people reporting rules violations
Coiax putting themselves inside mobs [2018-12-20 13:10:43.493] ADMIN: Coiax/(Braxton Cherry) stuffed Coiax into Experiment 35b. Wow, goof. Do you know which mob Experiment 35b is? It's the 'creature' mob inside of the wizard den, sealed behind indestructable glass. Do you know why he could have pos...
- Thu Dec 20, 2018 6:44 pm
- Forum: General Chat
- Topic: Villains of Space Station 13
- Replies: 42
- Views: 11069
Re: Villains of Space Station 13
silicon mains If somebody mains any science-related areas to the point of never playing any non-science role, they should be avoided at all costs. If they evolve into a sec main after that, God have mercy on you >god have mercy on you why? scimains who turn into secmains aren't actually good at the...
- Wed Dec 19, 2018 7:44 am
- Forum: Town Hall
- Topic: Naming Policy Changes
- Replies: 150
- Views: 49307
Re: Naming Policy Changes
Giving players freedom of choice was a mistake. If we don't have state-enforced randomnaming by 2070 we are doomed as a society.
- Tue Dec 18, 2018 8:18 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57840
Re: Is there any reason to really have a naming policy?
Justice Field Kevin Space Bones Jackson There's literally nothing wrong with any of these names. There's nothing wrong with those except by the letter of policy and how it's enforced(which is part of the problem. If Lady isn't an acceptable first name then Bones isn't either, it's a nickname. "...
- Tue Dec 18, 2018 8:05 pm
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 30578
Re: Arianya
Negative. Biased rulings in favor of an admin. Assimilation (gamemode) and Hivemind Hosts (antags) may be OOC in IC, but not hiveminds. Listen, I understand it's hard playing this game while being disabled. But you need to understand, that saying 'It's hivemind.' in IC chat multiple times is consid...
- Tue Dec 18, 2018 6:58 pm
- Forum: Closed Policy Discussion
- Topic: Is there any reason to really have a naming policy?
- Replies: 247
- Views: 57840
Re: Is there any reason to really have a naming policy?
Justice Field Kevin Space Bones Jackson There's literally nothing wrong with any of these names. Cara Mel - This might have been a cat, I didn't see Doesn't matter if it was a cat, they have the same naming policy as humans. Think cats can make one word names unlike humans though, unless I’m wrong....
- Tue Dec 18, 2018 2:46 am
- Forum: General Chat
- Topic: Villains of Space Station 13
- Replies: 42
- Views: 11069
Re: Villains of Space Station 13
DMCA staff who post outside their containment boards
- Mon Dec 17, 2018 7:12 pm
- Forum: General Chat
- Topic: Dog Girls are now canon on /tg/.
- Replies: 27
- Views: 8153
Re: Dog Girls are now canon on /tg/.
shitposts go in the hut