Search found 3746 matches

by Not-Dorsidarf
Tue Feb 10, 2015 1:29 pm
Forum: Resolved Appeals
Topic: [fayrik]TheWiznard - Silicon ban
Replies: 4
Views: 1050

Re: [fayrik]TheWiznard - Silicon ban

Purged silicons are, as far as I have been able to determine, not under duress to minimise harm to people who appear to be trying to give them laws/hurt them, especially when these people have the intent to attack/kill the person who freed you and who you have been working with, and especially when ...
by Not-Dorsidarf
Tue Feb 10, 2015 1:15 pm
Forum: General Chat
Topic: Favorite Job and why
Replies: 82
Views: 27382

Re: Favorite Job and why

My favorite job is atmos tech. I play it when I need to cool off.

If I roll traitor, I help everyone else cool off.
by Not-Dorsidarf
Tue Feb 10, 2015 1:13 pm
Forum: Ideas
Topic: More verbose Alert system
Replies: 33
Views: 7873

Re: More verbose Alert system

Code RED
code ORANGE
code YELLOW
code GREEN
code BLUE
code INDIGO
code VIOLET
code ULTRAVIOLET

Attention troubleshooters!
by Not-Dorsidarf
Tue Feb 10, 2015 1:12 pm
Forum: Ideas
Topic: Help me design/sprite overpowered guns
Replies: 35
Views: 21839

Re: Help me design/sprite overpowered guns

I coded it once but then I had to nuke my git and lost all interest in it.
by Not-Dorsidarf
Tue Feb 10, 2015 1:10 pm
Forum: Coding Feedback
Topic: Cooking Overhaul (PR #7572) feedback
Replies: 53
Views: 14140

Re: Cooking Overhaul (PR #7572) feedback

That started off really knowlegeable then descended into incomprehensible madness.
by Not-Dorsidarf
Mon Feb 09, 2015 1:05 pm
Forum: Spriting and Mapping
Topic: Trio Station (Feedback wanted)
Replies: 22
Views: 5929

Re: Trio Station (Feedback wanted)

We had this but smaller on eff3, and nobody ever touched it.
by Not-Dorsidarf
Mon Feb 09, 2015 1:04 pm
Forum: Ideas
Topic: Help me design/sprite overpowered guns
Replies: 35
Views: 21839

Re: Help me design/sprite overpowered guns

I need a sprite for a bullet-hose gatling gun.


No reason.
by Not-Dorsidarf
Mon Feb 09, 2015 9:24 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 703724

Re: Little things you learned that are game changing

Fun fact if you shine it at all the cams in an area the AI goes nuts because it gives it the same set of messages/disabled cams that an EMP does. pull the fire alarm too for that special touch.
by Not-Dorsidarf
Mon Feb 09, 2015 9:20 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3771
Views: 995263

Re: Minor Suggestions

Oh hell yes. Single-handedly making lone vigilante hunters of lings impotent and in fact doomed?

Get in the lynch mob with the rest of the crew, assistant.
by Not-Dorsidarf
Mon Feb 09, 2015 9:18 am
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12492

Re: Sec Borg change

I laugh when I see people saying "Just space the ion rifle/HOS with the proposed instant-win gun/captain/entire sec force", it's basic gameplay". If you can space the ion rifle on a 70-pop sybil round with full security, I'm impressed. Taking down the HOS, who is almost never alone, h...
by Not-Dorsidarf
Fri Feb 06, 2015 8:00 pm
Forum: Ideas
Topic: Help me design/sprite overpowered guns
Replies: 35
Views: 21839

Re: Help me design/sprite overpowered guns

Image

Owzat
by Not-Dorsidarf
Fri Feb 06, 2015 7:58 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 944344

Re: Screenshots General

And people complain about our coders.

Image
by Not-Dorsidarf
Fri Feb 06, 2015 8:26 am
Forum: Closed Policy Discussion
Topic: Killing People For Killing Damn Pets
Replies: 80
Views: 22982

Re: Killing People For Killing Damn Pets

BRB giving ian 10,000 HP and making Runtime tear your skin off when attacked
by Not-Dorsidarf
Fri Feb 06, 2015 8:14 am
Forum: Ideas
Topic: Prisoner Quarantine Room: Suspected Ling containment
Replies: 24
Views: 4869

Re: Prisoner Quarantine Room: Suspected Ling containment

That's what the blast doors are for.
by Not-Dorsidarf
Wed Feb 04, 2015 5:25 pm
Forum: Coding Feedback
Topic: PSA / FEEDBACK: Bleeding and stuff
Replies: 66
Views: 16659

Re: PSA / FEEDBACK: Bleeding and stuff

Or using wirecutters on the dorms bedsheets.
by Not-Dorsidarf
Wed Feb 04, 2015 5:24 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3771
Views: 995263

Re: Minor Suggestions

if you have insulated gloves the chance should be less (But it's still easy to poke yourself or touch the rod with a part of you that isn't gloved.
by Not-Dorsidarf
Wed Feb 04, 2015 5:22 pm
Forum: Spriting and Mapping
Topic: Trio Station (Feedback wanted)
Replies: 22
Views: 5929

Re: Trio Station (Feedback wanted)

I agree on swapping medical and sec - having those three right next to the bridge is just asking for an enthusiastic bomber to blow up the access to all three.
by Not-Dorsidarf
Wed Feb 04, 2015 4:50 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 880383

Re: Stories of rage, tears and regret

>start round
>be robo
>do robo stuff
>holy shit syndieborg
>swipe card, jump behind mech charger
>crowbar jump behind mech charger
>jump out, take two SMG hits, claim his battery
>he gets mad and gets roboticist access to syndieborgs permanently removed
by Not-Dorsidarf
Wed Feb 04, 2015 4:48 pm
Forum: Coding
Topic: Ideas for the /tg/ code repo
Replies: 11
Views: 2873

Re: Ideas for the /tg/ code repo

piratepad is a good real-time auto-saving postbin-like.
If whoever wanted it is still around.
by Not-Dorsidarf
Wed Feb 04, 2015 4:47 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3948
Views: 1104833

Re: ITT: We make shitty suggestions and come up with poor id

Replace Ian with "Regulator", a goliath which tries to kill you every time you open a clown slot
by Not-Dorsidarf
Wed Feb 04, 2015 4:46 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3771
Views: 995263

Re: Minor Suggestions

Stun prods should have a 10% chance of stunning the user and another 10% chance of stunning the user and the target. It's a stick with a prong and a battery attatched, after all.
by Not-Dorsidarf
Wed Feb 04, 2015 4:45 pm
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 14308

Re: Timeline Eradication Agent

Ghostbusters III: Assistant Busters
by Not-Dorsidarf
Wed Feb 04, 2015 3:35 pm
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 14308

Re: Timeline Eradication Agent

It could have something like the wizard's Repulse spell, so that the monster has to be caught from outside the repulse range, or you risk being thrown into a wall, which means you have to do it in a somewhat open area, which again increases the chance of being caught. Or hell, there could be two TEA...
by Not-Dorsidarf
Tue Feb 03, 2015 1:33 pm
Forum: Spriting and Mapping
Topic: MetaStation (Old Thread, Please Lock)
Replies: 69
Views: 23611

Re: MetaStation (v39L 24/04/14) and Mapping Help

The dark god metacide rouses from his sleep
The basillians are forced from their homeland as refugees to the Box.
Their refuges in assstation and eff3landia have been crumpled.
The Goons walk the land, corrupting all that they touch.

Truly, the end times have come.
by Not-Dorsidarf
Tue Feb 03, 2015 1:30 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 880383

Re: Stories of rage, tears and regret

That's why you debrain your moider objectives and make them into cake/research
by Not-Dorsidarf
Mon Feb 02, 2015 8:21 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 562125

Re: Simple Questions Thread

Also bluespace-beaker potassium-water grenades can set to trigger by prox and then hidden in a backpack. or set with moustraps and put on the floor in a box or something
by Not-Dorsidarf
Mon Feb 02, 2015 8:14 pm
Forum: Ideas
Topic: silly chemical ideas
Replies: 19
Views: 4447

Re: silly chemical ideas

flurosulfuric is literally just polyacid but renamed to fit in with 'iamgoofball's new chemical naming system' (IE: shit)
by Not-Dorsidarf
Mon Feb 02, 2015 8:12 pm
Forum: Ideas
Topic: Mining rewards: Paprika isn't as much of an asshole edition
Replies: 52
Views: 13313

Re: Mining rewards: Paprika isn't as much of an asshole edit

Jet boots. Make you run faster in low pressure areas regardless of suit bulkyness but require to be refilled with gas and use gas at 21kpa. Have the capacity of 2 standard oxygen tanks. Yes. Please do not disturb consistency of game with mining equipment. Diamond drills being available at mining ma...
by Not-Dorsidarf
Mon Feb 02, 2015 3:20 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 89135

Re: Lack of player input on changes

forking the codebase will Not Work(tm).

We tried it.

it was fun as hell.

Results are in: The codebase on the less-popular server will die.
by Not-Dorsidarf
Mon Feb 02, 2015 3:19 pm
Forum: Coding Feedback
Topic: Ripley is ineffective on asteroid how do we fix it?
Replies: 26
Views: 7305

Re: Ripley is ineffective on asteroid how do we fix it?

I was going to make the RIPLEY faster at some point, but I gave up due to not getting git.

Now that I got to get git, I might as well make it faster again. Maybe with a kinetic accellerator attatchment or something. Do they have those yet?
by Not-Dorsidarf
Mon Feb 02, 2015 3:14 pm
Forum: Ideas
Topic: Remotely Controlled Air Alarms for Atmos Techs
Replies: 21
Views: 5714

Re: Remotely Controlled Air Alarms for Atmos Techs

"Explosive Decompression"

Hah. In tgstation13, the atmosphere is made out of thick soup, and moves like treacle.
by Not-Dorsidarf
Mon Feb 02, 2015 3:12 pm
Forum: Ideas
Topic: Suggestion for the purpose of the SuperMatter Shard
Replies: 13
Views: 4153

Suggestion for the purpose of the SuperMatter Shard

https://github.com/tgstation/-tg-station/issues/7389 "Supermatter shards are an administrative nightmare. They're far too easy to grief with with insufficient logging to help us catch the culprit. Mobs get deleted when they touch the shard so they lose the evidence that was stored there too. Mo...
by Not-Dorsidarf
Sun Feb 01, 2015 8:49 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17767

Re: re-add trekchems with downsides

Voted no because "flagship trekchems with overdosing effects, downsides, and addictions" is pretty much just saying "I will make the current chemicals apply on ingestion".
by Not-Dorsidarf
Sun Feb 01, 2015 11:52 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 281453

Re: Sprite Requests

It'd be swell if I could get a sprite for https://github.com/tgstation/-tg-station/pull/7476 that people don't claim looks like a big nuclear egg.

Some sort of interface console maybe?
by Not-Dorsidarf
Sun Feb 01, 2015 11:25 am
Forum: Ideas
Topic: silly chemical ideas
Replies: 19
Views: 4447

Re: silly chemical ideas

-insert names of newchem chemical here-

Clownium - if you have it in your system, all you can say is HONK
by Not-Dorsidarf
Sun Feb 01, 2015 11:23 am
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9797

Re: Station Self-Destruct Mechanism

But the whole point of this is that you don't move the damn thing - it's built-in. Why would a laptop on a roller-table be immovable?
by Not-Dorsidarf
Sat Jan 31, 2015 9:21 pm
Forum: Town Hall
Topic: Nuke codes during Blob?
Replies: 37
Views: 11169

Re: Nuke codes during Blob?

I think that it shouldn't have a time limit, but rather, the captain has to fill out a reason why he wants the nuke to be armed, and treat it like the communications array (I:E: Open season on people who mess around with it)
by Not-Dorsidarf
Sat Jan 31, 2015 9:16 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9797

Re: Station Self-Destruct Mechanism

The code, as with all nuclear devices, is ADMIN until varedited.

Good luck entering that on a number pad.

Image
by Not-Dorsidarf
Sat Jan 31, 2015 8:49 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9797

Re: Station Self-Destruct Mechanism

http://oi57.tinypic.com/2n8u6oo.jpg Thoughts and opinions? This is literally an anchored child of the nuclear bomb (Slightly old pic, now looks better) The idea is that the captain can request the code from the admins from the comms console (code red only, maybe it will be used now), and then you ge...
by Not-Dorsidarf
Fri Jan 30, 2015 12:12 pm
Forum: Coding
Topic: Ideas for the /tg/ code repo
Replies: 11
Views: 2873

Re: Ideas for the /tg/ code repo

Vekter, WJ used one that I dont recall the name of while making MO13

I've been stopgapping this problem by occasionally reading off important PRs in OOC.
by Not-Dorsidarf
Tue Jan 27, 2015 1:37 pm
Forum: Ideas
Topic: Make drones more available
Replies: 51
Views: 13917

Re: Make drones more available

The above, but subract "Glorified".

You're a roomba with a toolbox.
by Not-Dorsidarf
Tue Jan 27, 2015 1:29 pm
Forum: Former Admins
Topic: [No Longer Admin] Stickymayhem
Replies: 329
Views: 124607

Re: Stickymayhem

Stop-killing-us-all-on-badger-yes-we-know-you-can/10

As an admin he seems cool. Maybe a little anti-sec though.
by Not-Dorsidarf
Fri Jan 23, 2015 1:39 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3771
Views: 995263

Re: Minor Suggestions

It's a belt slot because the only point of it is so you dont have it hanging from your hips, not to boost your inventory. Also it aint gonna work like on Bay, because according to everyone I heard when we were discussing this, the relevant code is "awful", "bad", "Not up to ...
by Not-Dorsidarf
Fri Jan 23, 2015 1:36 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 34516

Re: Traitor Items

Floor closet: Making bodies even easier to hide is not a good thing Target ID tracker: No. Go look for them yourself. Signal Jammer: No. Use one of the bafrillion other ways you have of instantly killing someone without anyone knowing Thermite charge: This is what C4 is now, but less loud. Holograph...
by Not-Dorsidarf
Fri Jan 23, 2015 1:33 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 30410

Re: Goon chem poll

They should be a CMO and HOP only item.
by Not-Dorsidarf
Thu Jan 22, 2015 4:29 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 89135

Re: Lack of player input on changes

I try to mention big PRs in OOC as often as I can to make sure as many people as possible know what's going on, but the best way to find out what's incoming is really just to bookmark the Github page and tab in once every few days. I also don't like how big changes that maintainers like are being pu...
by Not-Dorsidarf
Thu Jan 22, 2015 4:17 pm
Forum: Resolved Requests
Topic: Widens-the-eyes Detective Unjustified execution
Replies: 46
Views: 13263

Re: Widens-the-eyes Detective Unjustified execution

I'm pretty sure the electropack used to do burn damage, something like 5 per shock. Don't know if it still does.
by Not-Dorsidarf
Thu Jan 22, 2015 4:16 pm
Forum: Ideas
Topic: Modular Engine optionally involving other departments.
Replies: 14
Views: 4242

Re: Modular Engine optionally involving other departments.

I vote the 3*3 singuloth array as our new power supply. It starts with the middle one prepared, and you have to build more and more because the station's power requirements slowly increase and then when you reach 3*3 the shuttle is autocalled and they're all set loose. Still a better engine than sup...
by Not-Dorsidarf
Thu Jan 22, 2015 4:13 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3948
Views: 1104833

Re: ITT: We make shitty suggestions and come up with poor id

That's not an awful idea. Make it bolt EVERY airlock instead, and crush anyone inside an open one. It also plays delta alert and teleports the AI to the gulag and sets the gamemode to Ragin' Mages and Highlander is activated.
by Not-Dorsidarf
Thu Jan 22, 2015 4:11 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 34516

Re: Traitor Items

0TC-Fuck-Nonium: A super-potent poision which causes the computer of anyone who suggests making traitors able to do even more of changeling's unique features to disintegrate in real life.