Search found 233 matches

by Whoneedspacee
Sat Jun 01, 2019 6:45 am
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 26883

Re: Doctor is a shit job

I did have an idea for a surgery rework to make it a bit more skill based and fun, got inspired by this type of stuff https://youtu.be/59-5yN6RJAQ?t=167 (obviously less detailed / graphic if implemented) think it could have a neat dichotomy of faster but less effective surgeries and more well done s...
by Whoneedspacee
Mon May 27, 2019 11:03 pm
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6289

Re: Natural Disaster Feedback

Damn that actually sounds like a cool gamemode. A gamemode where the station travels through random zones exploring and being attacked and such complete with ghost roles. Not sure how you'd make it good but it seems like a cool idea anyways. Probably not appropriate for this gamemode though since it...
by Whoneedspacee
Wed May 15, 2019 7:22 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 51486

Re: Stasis beds are shit.

Honestly I'd love to code surgery to be less shit but I have no idea how I could make it fun or interesting in the first place. Though I do think late game surgery should probably almost be automated and much faster than it is currently, as well as having unique improvements to the body. We already ...
by Whoneedspacee
Sun May 12, 2019 9:20 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

whoops my bad, always figured it was more convenient, nevermind then.

[youtube]9EDgo07XAGw[/youtube]
by Whoneedspacee
Sun May 12, 2019 1:23 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

This thread is mostly pointless now that it’s up on the github. Thanks everyone for the feedback here.

https://github.com/tgstation/tgstation/ ... -491556521
by Whoneedspacee
Sat May 11, 2019 4:39 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

[youtube]xuZ22Ujl-vY[/youtube] Some more new stuff. A lot of the actual gameplay stuff is done as far as coding goes, now it's mostly going to be polish (sound effects for certain actions and happenings, more towers, more upgrades, etc) (also need to replace lots of bad sound effects and stuff lol) ...
by Whoneedspacee
Thu Apr 25, 2019 2:56 pm
Forum: Ideas
Topic: Readd Integrated Circuits
Replies: 35
Views: 10494

Re: Readd Integrated Circuits

The argument that we shouldn't add them because some coder was adding exploits isn't very good. I could very well do the same with atmospherics things and probably get away with it too under the guise of improving the game. They seem fine on other servers when compared to other features we already h...
by Whoneedspacee
Thu Apr 25, 2019 2:29 pm
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 13210

Re: Singletank Bombs

well hey maybe shouldnt have added the ability for ghosts to copy any bomb mix they can see
by Whoneedspacee
Sat Apr 13, 2019 4:27 pm
Forum: Coding Feedback
Topic: why does blob use chemistry reagents when most of the reagents are one big on hit
Replies: 7
Views: 2004

Re: why does blob use chemistry reagents when most of the reagents are one big on hit

resident blob code expert here since im making a gamemode based on it blob naming in the files is retarded by the way, theblob is for blob blob normal blob is the blob you see every day, the blob commander is called blob and its just a fucking mess basically there's lots of /blob/blob/B or some shit...
by Whoneedspacee
Fri Apr 12, 2019 8:25 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

[youtube]VxsfCYBCt6g[/youtube] Pretty big changes. I saw how you wanted to see specifically how the infection itself could adapt so this was kind of a glimpse into that. As said in the video I removed the need for upgrade points to increase the max upgrade of structures, instead they'll probably be ...
by Whoneedspacee
Thu Apr 04, 2019 6:36 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

I'm considering removing the requirement of the destructive analyzer and all of that to get legendary weapons, and instead just have it be dropped from the boss when it dies as an actual artifact. I will probably still include infection fighting equipment in the research things, but I don't want it ...
by Whoneedspacee
Thu Apr 04, 2019 6:48 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

Good that you asked this question. A big change in this gamemode, is the rate of expansion of the blob being much greater, having actual points to defend, and being able to move through the infection, as well as the prep time. Chemistry could help in speeding up people moving through the infection, ...
by Whoneedspacee
Wed Apr 03, 2019 2:58 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

me want know why thog think that make game bad
by Whoneedspacee
Mon Apr 01, 2019 7:51 pm
Forum: Closed Policy Discussion
Topic: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)
Replies: 19
Views: 3741

Re: disconnecting to avoid conversion to revolutionaries(or broader combat disconnecting situations)

Offering up to ghosts is probably a bad idea unless there's some way to check if the mob was controlled by a player at roundstart and not just in the middle of the round. You could pretty much infinitely produce bodies for ghosts to play as. It might be neat though if someone converted decided they ...
by Whoneedspacee
Sat Mar 30, 2019 10:15 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

Latejoins will be reinforcements from Nanotrasen and will be equipped on entering. The station will also be given quite similar resources at the start so nothing to really abuse there. Of course an alternative is I just flip it around and arrivals is the final defense point, and there are no reinfor...
by Whoneedspacee
Sat Mar 30, 2019 7:01 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

Not every map is meant to be played out the same way which I think is pretty neat. I've only setup the boxstation map stuff yet in the code but yes my idea is that is literally always directly opposite from escape and there's at least 1 beacon right near it which should be the last one before you lo...
by Whoneedspacee
Sat Mar 30, 2019 2:49 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

As for the map dependency, it’s actually always opposite of escape, escape is meant to be the final stand location and its also where you get reinforcements from NT occasionally. Also if you have 4 minutes of prep just move the fucking sci machines it’s not that hard. I’m not sure how to respond to ...
by Whoneedspacee
Fri Mar 29, 2019 9:25 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

>unique things I don't want them to be like anything else in some ways pretty much. Yes they will have unique identifiers. One thing I really want to emphasize in this gamemode is the ambience of the infection. I kind of tried to do that with the lighting and I think it does make it look pretty neat...
by Whoneedspacee
Fri Mar 29, 2019 9:20 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

The idea was 50+ but 40+ would probably be fine. I might just scale the amount of defenders the infection recieves based on the amount of starting players and make it for almost all population levels.

Yes I would like for the legendary weapons to look cool and have unique things about them.
by Whoneedspacee
Fri Mar 29, 2019 7:49 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

This gamemode absolutely requires multiple people. The amount of shit that is here and can kill you as well as the core basically having 6 respawning and continually upgrading, controlled by people xenos makes it unlikely anyone could solo it. This gamemode is designed to be more about capturing obj...
by Whoneedspacee
Fri Mar 29, 2019 3:41 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

I also hate waiting for prep time but I thought it was necessary. Maybe 5 minutes of prep time and some resources given to the station with a slower evolving infection could make that possible. I thought that might be an issue with some people not wanting to join, but yeah there’s no real other way ...
by Whoneedspacee
Thu Mar 28, 2019 2:40 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

I don’t know of any gamemodes that rely on shit off-station. I don’t think this gamemode needs anything from off-station. Mind elaborating?
by Whoneedspacee
Thu Mar 28, 2019 6:00 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

Yes this is an entirely seperate antagonist that pretty much only spawns as a gamemode (or only should at least). The sprites really should be different but... 1. I can’t sprite nor can I pay anyone to. 2. The gamemode isn’t even close to being playable properly. 3. It should be similar to blob beca...
by Whoneedspacee
Wed Mar 27, 2019 3:08 pm
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

With only 5 or 6 people, they’d have to be pretty well equipped. This gamemode is meant for at least 20 people fighting the infection. For 5 or 6 they might be able to hold off until the first boss, beat it, and try to suicide rush the core maybe. It’d be pretty difficult and after the 20 minute pre...
by Whoneedspacee
Wed Mar 27, 2019 8:47 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Re: Infection Gamemode Progress (blob reworked into gamemode)

Not sure if I made this clear enough but the infection core literally does not take damage aside from legendary weapons. It is impossible. Also all those structures you see in the video around the core are naturally regenerating (walls and turrets). The walls are basically shield + reflector + integ...
by Whoneedspacee
Wed Mar 27, 2019 6:28 am
Forum: Coding Feedback
Topic: Infection Gamemode Progress (blob reworked into gamemode)
Replies: 40
Views: 12952

Infection Gamemode Progress (blob reworked into gamemode)

Outdated contents, watch the video for up to date information I've showed this to some people and they seemed to enjoy the idea of it, so here is a VERY not finished version of what I plan to be blob as a gamemode essentially. [youtube]s1a1o8RxLpw[/youtube] The plan of this is essentially blob + wa...
by Whoneedspacee
Wed Jan 30, 2019 4:22 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22327

Re: Round length

Self, this is why it's important to actually read ideas instead of just assuming I "got the gist of it" and "understand it completely". Haha. If we could basically ensure that the station is still functional for about 40 minutes, then honestly I think this kind of structure woul...
by Whoneedspacee
Tue Jan 08, 2019 10:21 am
Forum: Coding Feedback
Topic: Singletank Bombs
Replies: 36
Views: 13210

Re: Singletank Bombs

https://github.com/tgstation/tgstation/blob/master/code/modules/assembly/bomb.dm#L144 How do you even maxcap with these things? They only take plasma/oxygen in one tank and requires atleast 373.15K to even go off, with dev. radius only happening at 673.15K ((2533)*(70))/((8.314)*(273.15+400)) calcu...
by Whoneedspacee
Tue Jan 08, 2019 10:14 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938167

Re: Minor Suggestions

What about removing the megafauna gibbing mechanic? As it is right now, the megafauna is too hard not to fight but to learn to fight: new players don't want to try fighting bubblegum if it means sitting out the rest of the round and if nobody every try to fight them or learn how to fight them then ...
by Whoneedspacee
Thu Oct 11, 2018 5:10 pm
Forum: Ideas
Topic: Make the new Ash Drake a 'Greater Ash Drake'
Replies: 14
Views: 3732

Re: Make the new Ash Drake a 'Greater Ash Drake'

> make something harder to obtain >> someone says it's actually easier every time I think they just cut out the BS iframes because constant long periods of invuln surprisingly doesn't make for a very enjoyable fight. It still has iframes with swooping the only difference is that it lands slightly m...
by Whoneedspacee
Fri May 25, 2018 12:03 am
Forum: Resolved Appeals
Topic: [atlantaned] Whoneedspacee - Perma ban appeal
Replies: 8
Views: 1878

Re: [atlantaned] Whoneedspacee - Perma ban appeal

I genuinely want to start anew which is why I came out about everything. If I come back I'd rather nobody be able to hold anything against me for previous things that I didn't come out about. I just wanted to say sorry for everything I'd done in the past and try to rejoin my favorite server after be...
by Whoneedspacee
Tue May 22, 2018 10:13 pm
Forum: Resolved Appeals
Topic: [atlantaned] Whoneedspacee - Perma ban appeal
Replies: 8
Views: 1878

Re: [atlantaned] Whoneedspacee - Perma ban appeal

oranges wrote:512 making it hard for you to evade?
No? I haven't tried evading in months I thought I made that clear in the post, sorry if it wasn't. Pretty shit timing for me if evading became difficult recently or something since I've been waiting until I thought it'd be respectful to ask.
by Whoneedspacee
Mon May 21, 2018 10:30 pm
Forum: Resolved Appeals
Topic: [atlantaned] Whoneedspacee - Perma ban appeal
Replies: 8
Views: 1878

[atlantaned] Whoneedspacee - Perma ban appeal

Byond account and character name: Whoneedspacee, accounts I can't remember. Banning admin: atlantaned Ban type (What are you banned from?): Servers Ban reason and length: "Attacking people on the arrivals shuttle because it was a death hotel. Goodbye!" Time ban was placed (including time z...