Search found 264 matches

by Jalleo
Sat Jan 24, 2015 10:51 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84821

Re: Lack of player input on changes

Gee I'd love it if one faggot ruled all the code that sounds like a great idea Alternatively just nut up and join the codebase? That's exactly how professional coding works. You have a boss to report to, who coordinates people and makes sure everything runs smooth, making sure rat poison doesn't en...
by Jalleo
Sat Jan 24, 2015 3:37 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

How about tablet instead I hear the only reason to have one at the moment is to put your cup on or using it as a paperweight.

(Or playing FTL)

The UI design for it would almost certainly fail for a mobile compared to a tablet.
by Jalleo
Sat Jan 24, 2015 2:50 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

Yeah it is going suprisingly fast actually we allready have new 3D models for placeholders and the graphics engine is being changed for a multi platform release. Also we have new sprites for all the tools and they look awesome. My favorite though is definatly the new multitool. when everyone wants ...
by Jalleo
Sat Jan 24, 2015 12:53 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

> $40,000 well that explains that This is the next best thing we have, especially now that it's open source. What about the one we already have. There is a lot of issues code end which would not exist if we can control the engine the game runs on. (I havent checked in a few days but I was helping t...
by Jalleo
Sat Jan 24, 2015 12:46 am
Forum: Ideas
Topic: Power Management
Replies: 15
Views: 3558

Re: Power Management

People do want to make actual power management a thing but currently due to how it was designed and coded for years now it will be difficult
by Jalleo
Sat Jan 24, 2015 12:16 am
Forum: Spriting and Mapping
Topic: New Escape Wing?
Replies: 26
Views: 6191

Re: New Escape Wing?

It looks nice but the shuttle connection would have to be more inclusive looking but I would rather ya wait until carn finishes their change to shuttles if its still being done
by Jalleo
Sat Jan 24, 2015 12:09 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84821

Re: Lack of player input on changes

I am literally only going to say these things then be out. The amount of people coding and PRing for tg has gone higher than ever. Some just pure bugfix. We as a whole tg group (there is no such thing as seperate coders just them primarily workingon the edge) are accelerating more and more we have d...
by Jalleo
Fri Jan 23, 2015 2:29 pm
Forum: Off Topic
Topic: The doomsday clock
Replies: 16
Views: 4617

The doomsday clock

So now is as bad as the USSR and USA was in 1984 discuss. (Doomsday clock at 11:57 PM)
by Jalleo
Sat Jan 17, 2015 5:34 pm
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103268

Re: SS13 Remake Source

As we know supernorns sprites wont be there though. Measures are already being put in place but for now the remake is going to be opensourced with codersprites. Not to mention a lot of the content we uave will need to be recreated for the remake. Medical is bareoy existant. There is atmos and some o...
by Jalleo
Thu Jan 15, 2015 12:53 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 50368

Re: Goon Chem Feedback

If something is not able to be made or anything like that please make sure to create a issue report about it on github or go onto IRC and yell to someone on #coderbus until they do.
by Jalleo
Wed Jan 14, 2015 5:25 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

A pr is already up and should be merged soon to solve this paprika made a fix before a issue report was made for it.
by Jalleo
Sun Jan 11, 2015 6:16 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Would that not be a bonus for traitor janitors in the long run? I know how you are thinking but sometimes you have to take a bigger picture not a indepth one. Yes some of it can be shit but to be honest it makes people feel like the janitor should do more than be a jokey griefy jobs at times it has ...
by Jalleo
Sun Jan 11, 2015 9:11 am
Forum: Town Hall
Topic: Tedward1337 Community Discussion
Replies: 104
Views: 37944

Re: Tedward1337 Community Trial

I do feel like siding with paprika a bit it is suspicious that action is now being taken against admins when they act badly. The main question is what are you going to do when another issue like this happens? I honestly dont want to go about deciding the fate of how people acted. If nots nothing to ...
by Jalleo
Mon Jan 05, 2015 12:12 pm
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Info about it here and in coding section:https://github.com/tgstation/-tg-station/pull/4974
by Jalleo
Mon Jan 05, 2015 11:59 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

I should mention that the janitor has the ability to order about cleaning bots now via their pda making some automation possible already in game.
by Jalleo
Mon Jan 05, 2015 11:42 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Fixed it. I apologise but British schools arent well known for teaching english well. And I am trying to focus on something else at the moment as well making this worse.
by Jalleo
Mon Jan 05, 2015 11:29 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Anyhow I did make that issue report to move this more general discussion there as to not to derail this thread with a more general conversation about the janitor the dirt change is bad I see how it is bad but the janitor job was already bad.
by Jalleo
Mon Jan 05, 2015 11:25 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Sure fine if you truly believe that a job which goes about trying to keep the station clean when pretty much everything is actually designed to stop that. Before the dirt change it normally ended up either the station not being chaotic enough to have the janitor to be busy and mostly stand about try...
by Jalleo
Mon Jan 05, 2015 11:10 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

The dirt change just increased the issue that was already there. Just go look at what I said in the issue report. Literally the dirt change proved that. Depending on how a round goes you can either be working all the time as a janitor cleaning everything or standing about as there is nothing you can...
by Jalleo
Mon Jan 05, 2015 10:50 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Even before this change the janitor job was broken because as soon as a few people died we had mess everywhere and it took ages for the janitor to solve this. The dirt just increased this issue it did nothing else the core aspect of the janitor job and thus the janitor job was already broken. Link t...
by Jalleo
Mon Jan 05, 2015 10:39 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Now we are getting somewhere. Does everyone think the way the janitor goes around cleaning as in literally going to clean every single tile? Would people prefer to automate it more by changing the process to be more of a janitor state which areas need cleaning for bots to go to clean if they run out...
by Jalleo
Mon Jan 05, 2015 10:16 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166122

Re: DIRTSTATION 2015

Are people seriously complaining at a silly game mechanic that tries to force someone who is constantly running either: A. Running about cant keep up with cleaning or B. has cleanbots doing it all or there is nothing to clean This is a game that is about athestics yes but seriously just making the s...
by Jalleo
Wed Dec 17, 2014 9:49 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18378

Re: Super Matter Generator

Its probably best to more focus on space cooled gas than freezers there is a pr waiting that balances them but needs testing.
by Jalleo
Wed Dec 10, 2014 11:07 pm
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 11668

Re: Vote for stun overhauls

Blend of both please.

Just go get that coder blender
by Jalleo
Wed Dec 03, 2014 10:05 am
Forum: Video Games
Topic: This War Of Mine
Replies: 24
Views: 6194

Re: This War Of Mine

Both times I quit after one of my starting people have died. First time was with the soldier and woman at the supermarket. Second was at the sniper junction after helping someone get to their baby. If I survived I would of got 5 jewels......
by Jalleo
Wed Dec 03, 2014 10:03 am
Forum: Coding
Topic: Should we switch from a feature freeze to Rework Features?
Replies: 14
Views: 4464

Should we switch from a feature freeze to Rework Features?

The feature freeze has been going well but a few things that are between what are technically features and fixes have occured. Should we change the name to rework features (Meaning anything but new big changes)? That is pretty much what I am asking because as it seems some people would be fine makin...
by Jalleo
Mon Dec 01, 2014 8:43 pm
Forum: Coding Feedback
Topic: Feedback forums hostility
Replies: 95
Views: 26465

Re: Feedback forums hostility

The feedback forums is partially caused by the divide between IRC and the forums. Just get a IRC client and have #coderbus up when ya are online and listen to the dicussions. Gameplay discussions are nice to listen to and join in as long as you are civil. There is a lot planned. MrStonedOne does hav...
by Jalleo
Mon Dec 01, 2014 8:35 pm
Forum: Coding Feedback
Topic: When is the game "Hard Enough"?
Replies: 24
Views: 6897

Re: When is the game "Hard Enough"?

In a sense the game is pretty much a huge amount of mini games within one game of which some do interact partially with each other. Some dependencies are created to be a fact and apart from that its pretty much all. We need to kinda go away from minigame type stuff to create larger things that every...
by Jalleo
Mon Dec 01, 2014 7:23 pm
Forum: Video Games
Topic: This War Of Mine
Replies: 24
Views: 6194

Re: This War Of Mine

Back to the game its great and oh god I am gonna play like mad with it soon. Anyone make it past two weeks?
by Jalleo
Sun Nov 09, 2014 8:30 am
Forum: Ideas
Topic: Make food more important.
Replies: 54
Views: 12950

Re: Make food more important.

It will most likely be done by someone else with a chemistry system rework. And yes coders are against adding new chems at the moment because the system is well bad.

Edit: anyhow this change to food seems like the best thing to occur at the moment. https://github.com/tgstation/-tg-station/pull/5584
by Jalleo
Sun Nov 09, 2014 1:04 am
Forum: Coding Feedback
Topic: Oh god I love turbines
Replies: 20
Views: 4682

Re: Oh god I love turbines

I did not notice this PR at the time tye change is great just one niggling issue you should of merged that room with the on on the left to give the ability for mad scientists to help you create more turbines to create competition with engineering. Apart from that it is wonderful another addition to ...
by Jalleo
Sun Nov 09, 2014 12:55 am
Forum: Spriting and Mapping
Topic: The Metastation-Ministation Situation
Replies: 21
Views: 6619

Re: The Metastation-Ministation Situation

Cheridan I suggest ya ask MrStonedOne to email metacide about this only because metacide can respond about this but the truth as I know of is real life has pulled metacide away. With mini-station I think the solution may be to contact them about it and see if they could bring their dev teams closer ...
by Jalleo
Sun Nov 09, 2014 12:43 am
Forum: Ideas
Topic: Make food more important.
Replies: 54
Views: 12950

Re: Make food more important.

Just dropping this here so everyone is aware there I made this issue report recently for chemistry and food is a part of chemistry mechanics wise. Apart from some edge case scenarios. https://github.com/tgstation/-tg-station/issues/5547 Most foods that heal have chemicals in them. So to make food be...
by Jalleo
Thu Nov 06, 2014 10:57 pm
Forum: General Chat
Topic: A humble request to /tg/station admins
Replies: 41
Views: 10727

Re: A humble request to /tg/station admins

I agree with what Cheridan says i easily can fall into powergaming in a round. To promote RP you kinda need to create a understanding within admins when things go too far or toe the line constantly.

It cant be done overnight.
by Jalleo
Thu Nov 06, 2014 10:50 pm
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18108

Re: Vending machine food change

By what this thread is saying its either chef make food then nobody eat it or chef maoes a huge amount of food put it in restocking units and either get the rainbows to refill the vendrs or do it themselves. (Also greater chance of someone poisioning their target and placing the blame onto someone e...
by Jalleo
Wed Nov 05, 2014 12:33 pm
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18108

Re: Vending machine food change

Hasnt anyone in this thread really thought about the kitchen properly a better way would be for letting the chef to refill vending machines with all of the food that the chef can make. Seriously the problem isnt that vending machines are detracting from the chef they are just making a mechanic more ...
by Jalleo
Mon Oct 20, 2014 5:24 pm
Forum: Archived/Deleted
Topic: Headmin Election General
Replies: 199
Views: 51410

Re: Headmin Election General

OK so this is getting a lot weirder than I thought it would. In a few days I'll have all the candidates type up a short paragraph summarizing their platform for ease of use by players who perhaps don't want to sift through each thread. Once this election is all finished and everything can you write...
by Jalleo
Mon Oct 20, 2014 5:21 pm
Forum: Ideas
Topic: [POLL] Should paramedics be added to /tg/station?
Replies: 47
Views: 13611

Re: [POLL] Should paramedics be added to /tg/station?

If there was a third vote saying we need to expand medical as a system first then add this I would of voted that. I wont say anymore.
by Jalleo
Mon Oct 20, 2014 5:19 pm
Forum: Coding Feedback
Topic: AI defense is getting ridiculous
Replies: 73
Views: 16412

Re: AI defense is getting ridiculous

>Making this easier. Making stuff easier to take down the AI will only make it so people get less robust we need to make it so people do fail sometimes people need to stop thinking making gameplay easier for the masses are always the best. In this case the AI does need to be more protected its the o...
by Jalleo
Fri Oct 10, 2014 11:21 pm
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 210403

Re: Site ideas

Could we get a actual archive of the original forum please the last one vanished quite a while ago now and it really is a part of tg SS13 history and a lot of concepts good and bad are on there that can be referenced. I know TLE has a version of it still but there are legal reasons as to why it isnt...
by Jalleo
Fri Oct 10, 2014 11:13 pm
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK
Replies: 110
Views: 37123

Re: GET DAT FUKKEN DISK

I go to the cargo request console and request the most helariousand expensive possible piece of equipment that every mime needs then move the closet to cargo bay entrance for the cargo tech to take
by Jalleo
Wed Oct 08, 2014 3:47 pm
Forum: Off Topic
Topic: If you really love games read my message
Replies: 13
Views: 1768

If you really love games read my message

Complain about all of the stupid marketing shit that the companies are forcing more and more with youtube before you know it there will no longer be any true gamer youtube channels just people paid to play something but never give true critique about games. I dont say unite or anything only this. Th...
by Jalleo
Sat Oct 04, 2014 2:05 pm
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK
Replies: 110
Views: 37123

Re: GET DAT FUKKEN DISK

Try to communicate non-verbally with cargo to trade my lavish closet for something interesting that they have.
by Jalleo
Fri Sep 26, 2014 12:33 am
Forum: General Chat
Topic: Swap maps for a celebration on October 1st
Replies: 33
Views: 7575

Re: Swap maps for a celebration on October 1st

Psyentific wrote:Well now that you mention it, let's do it just to see what happens
I know what happens oh original forum how i miss tho ridiculously long links to link back to old helarious events.

Although I have learned a few new things about mechanics avaliable on that map today.
by Jalleo
Tue Sep 23, 2014 11:06 pm
Forum: NTStation Feedback
Topic: ;_;7
Replies: 33
Views: 24197

Re: ;_;7

Indeed, a great testing ground and brought a lot of really interesting ideas to the code. Hopefully the coders will apply some NT stuff to the TG code. (I guess a lot of things have started already, e.g. Drones) The final solution to the glazing over of not enough additions almost break a community...
by Jalleo
Tue Sep 23, 2014 10:45 pm
Forum: Roleplaying
Topic: GET DAT FUKKEN DISK
Replies: 110
Views: 37123

Re: GET DAT FUKKEN DISK

two rolls since I missed the last. Continue heading to cargo hpoing that I make it Second roll if I didnt make it same again. If I did roll for what job I am actually meant to be (I realise I never defined my job although technically I could be assistant since literally jump in locker was the first ...
by Jalleo
Fri Sep 19, 2014 7:17 pm
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 26603

Re: Drones: Feedback edition

I think that currently there are a few things which could easily be abuseable and cause drone/crew issues. One: R&D literally with the law saying you need to improve it will encourage drones to take over or make their own R&D and thus taking resources away from R&D either a management sy...
by Jalleo
Fri Sep 12, 2014 2:05 pm
Forum: Ideas
Topic: [POLL]Securitron in the Armoury
Replies: 15
Views: 3211

Re: [POLL]Securitron in the Armoury

Pretty much what Gun says at this point anything that helps to make sec easier and more approachable even with having just a extra bot encase reports of beepsky got destroyed to easily replace without running to robotics. (I dont want it either but I dont want sec staying as it is)
by Jalleo
Fri Sep 12, 2014 2:02 pm
Forum: Ideas
Topic: [POLL]Assistants Spawn outside of Tool Storage
Replies: 6
Views: 1161

Re: [POLL]Assistants Spawn outside of Tool Storage

I remember it being mentioned that removing the number of each spawn and just having spawn points for assistants themselves mean it picks a random place if I remember correctly.
by Jalleo
Fri Sep 12, 2014 11:08 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667636

Re: Little things you learned that are game changing

You can make a autolathe using parts from machines which you can access via maint and the hallways (pretty much anyone can access it) The only thing you require is the autolathe board from tech storage). The same thing can be used to create a ghetto R&D system Edit: only issue is scanning module...