Search found 157 matches

by Valorium
Thu Dec 02, 2021 1:41 pm
Forum: Ideas
Topic: Mining Changes?
Replies: 19
Views: 3738

Re: Mining Changes?

The problem with focusing on "group mining" (which I think is a good idea, but...) is that it basically kills low-pop mining. Oh? There's a whole one Shaft Miner signed up for this shift, when their work is designed for groups of 2-3? Oh? They died in ten minutes because they got swarmed b...
by Valorium
Wed Dec 01, 2021 11:10 pm
Forum: Player's Club
Topic: Man ends engineering forever peanut
Replies: 17
Views: 3057

Re: Man ends engineering forever peanut

"They didn't do anything wrong, they were just trying to disarm you of your baton and disabler!" Incredible. Tell me you don't actually play the game without telling me you don't play the game. Yeah, wasn't there a ruling a while ago that taking sec equipment, particularly (and specifical...
by Valorium
Sat Nov 27, 2021 2:58 pm
Forum: Closed Policy Discussion
Topic: [Manuel] borged sec officers
Replies: 25
Views: 4610

Re: [Manuel] borged sec officers

The issue here is that upon borging, your "job" is not Security Officer - your "job" is Cyborg of whichever model you choose. You may have been a Security Officer before, but you no longer have access to the tools or (usually) the lawset that enables that job, so suck it up and ...
by Valorium
Thu Nov 25, 2021 10:22 pm
Forum: Closed Policy Discussion
Topic: [Manuel] borged sec officers
Replies: 25
Views: 4610

Re: [Manuel] borged sec officers

The issue here is that upon borging, your "job" is not Security Officer - your "job" is Cyborg of whichever model you choose. You may have been a Security Officer before, but you no longer have access to the tools or (usually) the lawset that enables that job, so suck it up and d...
by Valorium
Thu Nov 18, 2021 7:00 pm
Forum: Coding Feedback
Topic: Shotgun buff
Replies: 35
Views: 6083

Re: Shotgun buff

Personally, I find that right now there are straight up too many problems that be solved by energy weapons. Like, almost every antagonist can be completely obliterated by lasers, disablers, or a mix of the two with very few exceptions. If we buff shotguns and increase the number of antagonists with ...
by Valorium
Tue Nov 16, 2021 2:13 pm
Forum: Closed Policy Discussion
Topic: Ban WGW
Replies: 47
Views: 11841

Re: Ban WGW

Full support of the ban.

It's run its course already. Get it outta here.
by Valorium
Mon Nov 15, 2021 7:44 pm
Forum: Coding Feedback
Topic: Shotgun buff
Replies: 35
Views: 6083

Re: Shotgun buff

Shotguns are really op if you spend 30 minutes setting up a chem factory. You can make chem darts that 1 shot and explode people. "If you spend a literal half an hour of your round using equipment only one job has access to roundstart to make ammunition for a gun said job has no access to with...
by Valorium
Fri Nov 12, 2021 1:20 pm
Forum: Site, Forums, And Wiki
Topic: Space Law: Rewritten
Replies: 42
Views: 13245

Re: Space Law: Rewritten

Removing EoC is a terrible idea for LRP so long as antags can murderbone. I.e., this man has a 357+speedloader in his bag, but committed no crimes, well time to let someone get murdered have a good day sir. I don't see a huge problem with how spacelaw stands currently, and changing it to fit MRP se...
by Valorium
Sun Nov 07, 2021 8:59 pm
Forum: Coding Feedback
Topic: Shotgun buff
Replies: 35
Views: 6083

Re: Shotgun buff

While I think the days of validhunters toting sawn-off riot shotguns full of slugs and two-tapping every antagonist they come across were not a great thing, I do think that shotguns have swiftly fallen to the opposite side of the spectrum, where you come across the absurd situation wherein while in ...
by Valorium
Sun Nov 07, 2021 8:47 pm
Forum: Ideas
Topic: Spoof Implant (Syndicate Item Concept)
Replies: 8
Views: 1838

Re: Spoof Implant (Syndicate Item Concept)

Looks really neat!
by Valorium
Fri Nov 05, 2021 1:57 pm
Forum: Off Topic
Topic: I need a good book
Replies: 16
Views: 2940

Re: I need a good book

If you're in the market for essays rather than books, I finished reading A Room of One's Own by Virginia Woolf a few days ago. It's a series of six lectures/essays Woolf gave in 1928 about the nature of women and fiction, and it's a stellar feminist work. It has an incredibly elegant way of getting ...
by Valorium
Mon Nov 01, 2021 3:07 pm
Forum: Ideas
Topic: Antagonist Teams
Replies: 8
Views: 2243

Re: Antagonist Teams

On a slightly different subject, I think that the game could certainly benefit from more "small, unchanging team" antagonists, wherein you have a small group of about 3-5 people in a team together that doesn't grow smaller or larger. Right now, the only antagonists that fit this bill are N...
by Valorium
Mon Oct 25, 2021 1:23 pm
Forum: Player's Club
Topic: Beardbeard peanut
Replies: 72
Views: 15427

Re: Beardbeard peanut

Super Aggro Crag wrote: Fri Oct 22, 2021 1:37 pm
Valorium wrote: Fri Oct 22, 2021 1:06 pm How do you even understand a game like SS13 in middle school? I had trouble even learning the controls and I was well beyond that stage of my life when I began playing.
Maybe they're smarter than you. Some of them convinced the community they were over 18 before gettinf caught.
Fair enough.
by Valorium
Mon Oct 25, 2021 1:23 pm
Forum: Ideas
Topic: Nuke Ops War mode revamp
Replies: 12
Views: 3045

Re: Nuke Ops War mode revamp

I don't see why we couldn't just add it as some kind of third variant of Nuclear Operatives - Stealth Mode, War Mode (more TC, advance notice) and ULTRA WAR MODE (even more TC and a few gear additions, advance notice, longer nuke defense). Also I was under the impression that automatic shuttle-calls...
by Valorium
Fri Oct 22, 2021 1:09 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24288

Re: Catwalk Station Development Thread

This looks really excellent so far.
by Valorium
Fri Oct 22, 2021 1:06 pm
Forum: Player's Club
Topic: Beardbeard peanut
Replies: 72
Views: 15427

Re: Beardbeard peanut

How do you even understand a game like SS13 in middle school? I had trouble even learning the controls and I was well beyond that stage of my life when I began playing.
by Valorium
Thu Oct 21, 2021 2:25 pm
Forum: Ideas
Topic: The voice range rework!
Replies: 3
Views: 1406

Re: The voice range rework!

I like the idea of being able to use stethoscopes to listen to conversations behind walls. It would give them more functionality than they currently have, and make it so you can actually put something useful in your neck slot. Would have to be an in-hand system kinda like what we have for defibrilla...
by Valorium
Tue Oct 19, 2021 3:47 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24288

Re: Catwalk Station Development Thread

Considering how infrequently they're used, some kind of multi-z laser tag arena in maintenance would be really neat, with a similar style to traditional paintball arenas or otherwise. Place a few crates of each type of laser tag gear and people can go wild. Another fun idea would be some portion of ...
by Valorium
Fri Oct 15, 2021 11:37 am
Forum: Ideas
Topic: new department and well alot". But shortened and readable/ part 4
Replies: 3
Views: 1418

Re: new department and well alot". But shortened and readable/ part 4

So this is...like...the Land of Milk and Cookies from fucking Sharkboy and Lavagirl? Am I reading it correctly? Except the cookies can be used to make firearms for some godforsaken reason???
by Valorium
Fri Oct 08, 2021 5:40 pm
Forum: Coding
Topic: We actually need more junkmail lines *SUBMIT YOURS IN THIS THREAD*
Replies: 23
Views: 7631

Re: We actually need more junkmail lines *SUBMIT YOURS IN THIS THREAD*

SUBJECT LINE: REQUEST FOR ASSISTANCE-STRICTLY CONFIDENTIAL BODY: I am Dr. Bakare Tunde, the cousin of Space Nigerian Astronaut, Air Force Major Abacha Tunde. He was the first African in space when he made a secret flight to the Salyut 6 space station in 2479. He was on a later Space Soviet spacefli...
by Valorium
Fri Oct 08, 2021 4:16 pm
Forum: Ideas
Topic: Delete virology
Replies: 37
Views: 6317

Re: Delete virology

RE: Station advancement: Arguably, they can also do implants; they get access to cybernetics at their medical protolathe, but everybody goes to bother the roboticist for implants for some reason. Possibly because medical is usually very busy repairing damaged people, which is a very important job. ...
by Valorium
Thu Oct 07, 2021 11:39 pm
Forum: Ideas
Topic: Delete virology
Replies: 37
Views: 6317

Re: Delete virology

I feel as though I'm being misinterpreted. Right now, Medical has very little in the way of Station Advancement (TM), wherein the work they do improves the station rather than fixing something damaged (i.e. people being murdered brutally in some horrible industrial accident or by their pals). Scienc...
by Valorium
Thu Oct 07, 2021 11:20 pm
Forum: Closed Policy Discussion
Topic: Secret Gateways - How do we set them up?
Replies: 10
Views: 2999

Re: Secret Gateways - How do we set them up?

Will these Secret Gateways be available by any means to non-mappers/admins? I know for a fact that at least one codebase would like access to Gateway content for use in ruins, and this change sounds as though it will make it much harder to adapt such. I'm all for the change if it will enable Gateway...
by Valorium
Thu Oct 07, 2021 6:15 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24288

Re: Catwalk Station Development Thread

My idea was that something that may be interesting is to make Dorms a set of full-fledged apartments rather than the room-with-closet-and-table set up we have in most stations at the moment. Using the multi-z, we can design it to feel like a two-story apartment building, with small balconies on the ...
by Valorium
Thu Oct 07, 2021 6:10 pm
Forum: Ideas
Topic: Delete virology
Replies: 37
Views: 6317

Re: Delete virology

What do we replace it with then? We justified the removal of nanites by having circuits as a replacement (though the degree to which they actually function as such is a subject of debate), what do we replace not only a significant sub-department but an entire job with? Medical already struggles with...
by Valorium
Wed Oct 06, 2021 12:45 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24288

Re: Catwalk Station Development Thread

Looks very nice! Aside from Science, what other departments have been properly completed, again? I had an idea in mind to make the Dorms/Recreation Area more interesting if you'd be interested in hearing it.
by Valorium
Mon Sep 20, 2021 3:25 pm
Forum: Video Games
Topic: Deltarune Chapter 2
Replies: 28
Views: 18041

Deltarune Chapter 2

So Deltarune Chapter 2 is a thing now. Discuss the funny video game about cute animal people beating up random tangentially-computer-related enemies (or not beating them up, if you so choose).
by Valorium
Fri Sep 17, 2021 5:55 pm
Forum: Roleplaying
Topic: you find rock
Replies: 33
Views: 10043

Re: you find rock

Is good rock??????
by Valorium
Fri Sep 17, 2021 3:00 pm
Forum: Coding Feedback
Topic: Families 4.0 Feedback Thread
Replies: 40
Views: 9569

Re: Families 4.0 Feedback Thread

If it's any consolation, being the reinforcements for that round was really fun, and everyone seemed to enjoy it despite the more murdery bent (although given one of the reinforcements was a Russian soldier robot, it probably shouldn't be surprising they went for violence).
by Valorium
Fri Sep 17, 2021 2:45 pm
Forum: Closed Policy Discussion
Topic: [MRP] Heretics and RP rule 6
Replies: 14
Views: 3726

Re: [MRP] Heretics and RP rule 6

Throwing in my opinion (I watched the exact round from figuring out Bmon was a heretic to his execution as a ghost), the general impression was that you were very obviously gearing up to go on a murder spree (making tons of blades, getting security armor and comms, beating the tar out of a plasmaman...
by Valorium
Wed Sep 15, 2021 1:52 pm
Forum: Coding Feedback
Topic: Families 4.0 Feedback Thread
Replies: 40
Views: 9569

Re: Families 4.0 Feedback Thread

Had a families football round, was pretty stellar. Only issue is that there should probably be some protections in place to ensure gangs grow at roughly the same rate, or at least that one gang doesn't grow dramatically faster than another - the admins of that round had to spawn in several ghost rol...
by Valorium
Tue Sep 14, 2021 4:04 pm
Forum: Closed Policy Discussion
Topic: #reports-from-campbell-station Discord Channel
Replies: 7
Views: 2282

Re: #reports-from-campbell-station Discord Channel

Sounds fun to me. May encourage me to play Campbell every so often.
by Valorium
Mon Sep 13, 2021 3:44 pm
Forum: Spriting and Mapping
Topic: Catwalk Station Development Thread
Replies: 50
Views: 24288

Re: Catwalk Station Development Thread

You might have noticed there's a small coridoor behind Science. This is because the coridoor between Sci and Med is one of the most common spots to become inhabitable, thus locking any latejoiners in Arrivals. This small 2-wide public access coridoor will connect Arrivals directly onto the coridoor...
by Valorium
Mon Sep 13, 2021 2:46 pm
Forum: Ideas
Topic: Wearable synthesizer on belt slot
Replies: 3
Views: 897

Re: Wearable synthesizer on belt slot

Maybe make it craftable with some cloth (like you're making a strap for it)? That way we can justify a different sprite.
by Valorium
Fri Sep 03, 2021 5:14 pm
Forum: Closed Policy Discussion
Topic: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
Replies: 26
Views: 6652

Re: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?

I mean, I can count the number of times I've seen an Enhanced Interrogation Chamber used in a round on TG both on LRP and MRP on...zero hands, actually. And that's as both a frequent Science and even more frequent Cargo player. I think that if this is something that was obtained after half an hour o...
by Valorium
Fri Sep 03, 2021 4:42 pm
Forum: Coding Feedback
Topic: Okay seriously what's the point of the detective's revolver
Replies: 77
Views: 17081

Re: Okay seriously what's the point of the detective's revolver

Not locking alternative ammo behind a massive amount of research would probably work wonders for it being more used and fun
by Valorium
Wed Aug 04, 2021 4:48 pm
Forum: Ideas
Topic: Can we brainstorm some more station goals?
Replies: 23
Views: 3370

Re: Can we brainstorm some more station goals?

Syndicate Eradication - on another z-level, a large Syndicate installation spawns, with large amounts of Syndicate simplemobs and equipment, with some sort of Syndicate General or Head Operative at the center/end of the installation. The goal is to kill that General or Head Operative, with the rewar...
by Valorium
Wed Aug 04, 2021 2:46 pm
Forum: Closed Policy Discussion
Topic: Building broad-net deathtraps for team antags
Replies: 23
Views: 3702

Re: Building broad-net deathtraps for team antags

Not even commenting on the nature of the ban - that's not my place and I don't want to give this discussion further reason to be bonked as a peanut/"I bannd" thread - but I think that creativity should be encouraged in general when it comes to these large-scale team antagonist rounds, main...
by Valorium
Tue Aug 03, 2021 2:22 pm
Forum: Closed Policy Discussion
Topic: Traitor teaming and murderbone policy
Replies: 20
Views: 3318

Re: Traitor teaming and murderbone policy

I think whether or not murderbone for hijack is okay on MRP seems beside the point. The point is whether or not murderbone permission is shared with antags you are working with. ie.. If you're a traitor working for a malf AI with active doomsday is it okay? I imagine it depends on if one of your ob...
by Valorium
Mon Aug 02, 2021 9:54 pm
Forum: Ideas
Topic: Library-Style Paperwork Database!
Replies: 9
Views: 1110

Re: Library-Style Paperwork Database!

So uh...any insight on the idea itself? Even outside of the Head of Personnel's purview, there's still a few roles that use paperwork extensively or can use paperwork extensively (Curator, Lawyer, Warden even) which would benefit from the database.
by Valorium
Mon Aug 02, 2021 9:51 pm
Forum: Closed Policy Discussion
Topic: Traitor teaming and murderbone policy
Replies: 20
Views: 3318

Re: Traitor teaming and murderbone policy

If the entire crew of the shuttle is actively interfering with the hijack then the traitor can kill them all and it doesn't count as murderboning, because they're just killing to complete their objective. People chilling in the passenger section aren't a threat to the traitor's objective, they may ...
by Valorium
Sun Aug 01, 2021 5:50 pm
Forum: Ideas
Topic: Library-Style Paperwork Database!
Replies: 9
Views: 1110

Library-Style Paperwork Database!

Howdy folks! Are you tired of having to rewrite or copy-paste your documents, contracts or otherwise every time you sign up as Curator, Lawyer or the Head of Personnel? Are you lacking ideas or motivation when trying to come up with the legalese for a new document on the spot? Do you wish it could b...
by Valorium
Thu Jul 22, 2021 7:04 pm
Forum: Coding
Topic: station traits feedback
Replies: 52
Views: 17006

Re: station traits feedback

Just gonna post the traits I suggested on the original PR that were passed over, feedback is appreciated! Positive: Tech Disk Shipment: "We figured it'd be better if you didn't have to start from scratch this shift, so we dug some old disks out of storage for you lot to use. No idea what's on '...
by Valorium
Wed Jul 21, 2021 4:29 am
Forum: Ideas
Topic: 9*9 treasure rooms that can be docked with the station.
Replies: 8
Views: 1653

Re: 9*9 treasure rooms that can be docked with the station.

Sounds appealing...and dangerous.
by Valorium
Mon Jul 12, 2021 5:25 pm
Forum: Ideas
Topic: Please submit your clown space shuttle names here
Replies: 29
Views: 4395

Re: Please submit your clown space shuttle names here

Honkerfractal Gigashuttle
Uncle Clown's Honkerdome
CP Lepthorn Violent
The Emergency Esjape Bar
Clowncomm Rave Cruiser
Scraphonk Clownange
Clown Planet With Engines Strapped To It
Mother Russia Laughs
Snaphonk!
THE CLOWNZONE
by Valorium
Mon Jul 12, 2021 1:21 am
Forum: Closed Policy Discussion
Topic: Making Station Heads protected roles
Replies: 54
Views: 10959

Re: Making Station Heads protected roles

It seems like the best compromise is to just make Acting Captains incapable of being antags. Just change the config so heads are selected before antags just for head roles, then check if there's a captain registered, then whoever gets auto-promoted is removed from the antagonist pool. If that's poss...
by Valorium
Mon Jun 07, 2021 2:58 pm
Forum: Ideas
Topic: Traitor way of making money by producing Counterfeiting and new traitor objective!
Replies: 8
Views: 1827

Re: Traitor way of making money by producing Counterfeiting and new traitor objective!

I mean the issue is that unless Security is really hungering for valids no one's going to object to Cargo getting free money, especially if the QM is otherwise being helpful and putting crate orders through or whatever (particularly under this new objective that would replace any objective that invo...
by Valorium
Thu Jun 03, 2021 12:04 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948176

Re: Minor Suggestions

That would probably be easily manipulated, though - say someone rolls traitor, buys a syndicate briefcase of cash for a whopping 1 TC and offers to buy a painting off of someone for 5,000 credits - which would be hard to turn down if I were in the market to sell my painting. That'd kinda upset the m...
by Valorium
Fri May 28, 2021 4:17 pm
Forum: Coding Feedback
Topic: Cult - What can be fixed?
Replies: 54
Views: 14033

Re: Cult - What can be fixed?

Bit late to this end, but I like the ideas posited about smaller, non-conversion cult with normal, if more difficult objectives. Currently, TG has three "limited team" antagonists, only two of which really count and only two of which ever show up. We have Fugitives/Hunters, Nuke Ops and Ab...