It's not a democracy, it's a meritocracy. The last thing coderbus needs is memecoders, one goof is enough.tacolizard wrote:A democratic system is broken if you can be thrown out for having a dissenting opinionEarning the right to balance the game requires you to show up and prove your competence first.
Search found 1327 matches
- Sun Nov 13, 2016 7:05 pm
- Forum: Coding
- Topic: I think someone gitbanned me without warning
- Replies: 33
- Views: 9605
Re: I think someone gitbanned me without warning
- Tue Nov 08, 2016 8:40 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 23694
Re: Security and antagonizing crew members
Security sucks to play because the default assumption for why you do anything is because you're a valid hunting salt seeking piece of shit who cannot possibly be motivated by anything more than the most basic of primitive animal insticts to hold down the smallest monkey and fart on him. Go play sec...
- Sun Nov 06, 2016 9:31 pm
- Forum: General Chat
- Topic: reference
- Replies: 67
- Views: 18452
Re: reference
the security department is a reference to the stanford prison experiment
Re: ai laws
The round end report could definitely be offloaded to a different window and then it could be organized so it could contain more information, such as this thread's idea.
- Sat Nov 05, 2016 2:35 pm
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 20636
Re: AI suiciding to prevent subversion.
If you can justify knowing the antags are harmful and will cause even more harm by subverting you, an heroic self-termination is acceptable and encouraged roleplay wise.
- Sat Nov 05, 2016 2:08 pm
- Forum: Closed Policy Discussion
- Topic: Security and antagonizing crew members
- Replies: 98
- Views: 23694
Re: Security and antagonizing crew members
I too had my instruments spaced by sec officers in the past, they always get away with it.
If you want privileges to team deathmatch antags, you can't do regular crew stuff like fighting someone for/because of an instrument. If the crew cannot reasonably fight back, you get these threads.
If you want privileges to team deathmatch antags, you can't do regular crew stuff like fighting someone for/because of an instrument. If the crew cannot reasonably fight back, you get these threads.
- Sat Nov 05, 2016 1:37 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22420
Re: Rogue Medborgs are Retarded
Who else would you be?ShadowDimentio wrote:>Be me
- Fri Oct 14, 2016 7:04 pm
- Forum: Coding Feedback
- Topic: Clothing Damage
- Replies: 61
- Views: 24133
Re: Clothing Damage
What is the point to this other than being an attempt at realism? Is it ever fun losing your shit to a common hazard?
- Sun Oct 09, 2016 12:34 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17554
Re: First Law of Asimov
Precisely how do you think the AI can stop security from executing people without a secborg?Shaps wrote:We've already shown multiple times that all removing the inaction clause does is let security openly execute anyone they want and the AI doesn't have to give a shit, law 1 is fine as is
- Sun Sep 25, 2016 7:08 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32340
Re: 'Please murder me slowly' pieces of code
To have a laugh.
- Sun Sep 25, 2016 6:11 pm
- Forum: Closed Policy Discussion
- Topic: Ashwalker Hunting Equiette
- Replies: 72
- Views: 19653
Re: Ashwalker Hunting Equiette
Equiette
- Sun Sep 25, 2016 3:32 pm
- Forum: Coding
- Topic: 'Please murder me slowly' pieces of code
- Replies: 85
- Views: 32340
Re: 'Please murder me slowly' pieces of code
Our scapegoat here is "old coders".
- Sun Sep 25, 2016 3:30 pm
- Forum: Coding Feedback
- Topic: sillicons
- Replies: 29
- Views: 5812
Re: sillicons
The whole reasoning that they shouldn't was that they were immune to regular stuns. There is no basis that asimov should be non interactive in a violent environment in fact that is nonsensical. I believe that if silicons became vulnerable to conventional stuns they could regain combat relevant modu...
- Mon Sep 12, 2016 8:49 pm
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11146
Re: Cyborg stuns
PLAYING THE GAME SHOULD BE A PUNISHMENTExcessiveCobblestone wrote:Cyborgs should be a punishment
- Sat Sep 10, 2016 11:10 am
- Forum: Closed Policy Discussion
- Topic: Security and antag-hunting
- Replies: 89
- Views: 21914
Re: Security and antag-hunting
Security is given too much leeway from the administration. Officers don't have antag status because nobody coded that in yet, but they might as well have it.
- Sat Sep 10, 2016 11:01 am
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11146
Re: Cyborg stuns
Give up on playing cyborg and play augmented humans.
You get total damage immunity as a fully augmented human. And then you have the cybernetic implants.
Cyborgs are not many steps away from being removed from the game anyways.
You get total damage immunity as a fully augmented human. And then you have the cybernetic implants.
Cyborgs are not many steps away from being removed from the game anyways.
- Wed Sep 07, 2016 7:33 pm
- Forum: Coding Feedback
- Topic: Whet stonea
- Replies: 81
- Views: 17852
Re: Whet stonea
Someone code a barrier that only blocks mobs so the chef doesn't have to worry about people jumping the table.
- Mon Aug 22, 2016 9:53 pm
- Forum: Closed Policy Discussion
- Topic: Straight Talk about conversion modes
- Replies: 39
- Views: 9871
Re: Straight Talk about conversion modes
Maybe these modes are just too common and their rounds will degenerate more and more. The solution would be make them less common so that when people have to be a gang member they will actually care.
Edit: Also have more extended.
Edit: Also have more extended.
- Wed Aug 03, 2016 10:48 pm
- Forum: Spriting and Mapping
- Topic: Universal Color Palette(??)
- Replies: 87
- Views: 28308
Re: Universal Color Palette(??)
That could be easily done, I think.
- Fri Jul 29, 2016 10:23 pm
- Forum: Site, Forums, And Wiki
- Topic: Map Merger page has vanished
- Replies: 3
- Views: 1781
Re: Map Merger page has vanished
I told MSO to delete it because I didn't know people read that seemingly forgotten page/wiki.
- Wed Jul 27, 2016 8:18 pm
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20018
Re: The 'inaction' law
Didn't we already try removing the "Inaction" clause and it just led to borgs bringing people to security and then saying "NOW TOTALLY DON'T BEAT THESE GUYS TO DEATH WINK WINK" It also lead to borgs abusing it as a technicality so they could actively harm people themselves indir...
- Tue Jul 26, 2016 6:25 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78478
Re: So, secborgs re-enabled anytime soon?
My ideas to balance secborgs:- Replace their stunbaton with a telebaton Replace their cyborg disabler and laser with swarmer-style disablers - a moderate cooldown between each shot Remove any melee damage from the disablers and lasers so they can't be used to pistol whip while tele-batonning someon...
- Tue Jul 26, 2016 6:23 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78478
Re: So, secborgs re-enabled anytime soon?
Cyborgs are supposed to be very efficient at their designated role, while being restricted by laws. The security cyborg had no inherent problems, it was a combat oriented cyborg memed into legend as being an unstunnable death machine but convieniently leaving out all the easy anti cyborg tools. But ...
- Thu Jul 21, 2016 10:29 pm
- Forum: Coding Feedback
- Topic: Flash Buff
- Replies: 4
- Views: 1505
Flash Buff
https://github.com/tgstation/tgstation/pull/19370
Lets be honest here, do you guys really think borgs are still overpowered? Just how bad are you?
Lets be honest here, do you guys really think borgs are still overpowered? Just how bad are you?
- Thu Jul 21, 2016 7:45 pm
- Forum: Resolved Appeals
- Topic: [???] Terbs - Breaker of chains father of pugs
- Replies: 42
- Views: 8844
Re: [???] Terbs - Breaker of chains father of pugs
free terbs free fun
- Thu Jul 21, 2016 7:37 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49608
Re: Should people be allowed to suicide at roundstart
I dont know what the fuck a tontine is but he is right. If players are not willing to play the game and be candy glass for the tators to jump through, then why should they get the other half of the game? Something something grief lottery EDIT: At the same time this is basically impossible to enforc...
- Fri Jul 15, 2016 1:36 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1047228
Re: ITT: We make shitty suggestions and come up with poor id
Add a genetic mutation that basically lets you see ghosts. You see ghosts, except to you ghosts look like they did before they died. And you can hear the dead chat and spend your time fulfilling the wishes of those who have died. I_Honk_dead_people.jpg I see dead chat. All the time. wrong thread ma...
- Fri Jul 08, 2016 9:34 pm
- Forum: Coding Feedback
- Topic: Repairing bomb damage no longer a real option.
- Replies: 47
- Views: 10503
Re: Repairing bomb damage no longer a real option.
Cables and pipes don't break under floors and walls anymore, so you have no excuse.
- Thu Jul 07, 2016 10:14 pm
- Forum: Successful Complaints
- Topic: [Hornygranny] Silently deadminned
- Replies: 64
- Views: 19693
Re: [Hornygranny] Silently deadminned
This whole thread is a farce; it reads like an unironic illuminaughty conspiracy with the headmins as the evil tentacle aliens from space. It doesn't sound like this is really about bandit being in IRC, but rather "quick, we need to nail them for something, let's go with this". You know h...
- Sat Jul 02, 2016 11:39 pm
- Forum: Coding Feedback
- Topic: Positivity thread
- Replies: 15
- Views: 2968
Re: Positivity thread
I love the fucking soundbyte that plays when you enter the detectives office now. Best change in yeara Fun fact: That soundbyte has been in for YEARS, it just was an ambient sound that randomly played there, and nobody spent enough time to hear it. fun fact it was added in march https://github.com/...
- Tue Jun 28, 2016 10:29 pm
- Forum: Coding Feedback
- Topic: Science is no longer balanced to roundtimes.
- Replies: 49
- Views: 12242
Re: Science is no longer balanced to roundtimes.
Who will end up quitting first, the people who make these threads or the people responsible for this deathmatch server?
Will the warnings ever be heeded?
Will the warnings ever be heeded?
- Fri Jun 17, 2016 3:05 pm
- Forum: Coding Feedback
- Topic: buff pete
- Replies: 26
- Views: 2917
Re: buff pete
i hate that goat
fuck that goat
fuck that goat
- Fri Jun 17, 2016 8:20 am
- Forum: Coding
- Topic: tgui output window/skin.dmf overhaul
- Replies: 1
- Views: 1208
Re: tgui output window/skin.dmf overhaul
But tgui is kinda slow, so how much would this prevent people with slower PCs from playing a 2D game?
- Wed Jun 15, 2016 8:43 pm
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4399
Re: OPERATIVES INBOUND Alert
fire pins were amistake
- Wed Jun 15, 2016 7:23 pm
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 14970
Re: Ideas to ruin security
Just give Detective real snowflake loose cannon objectives. He doesn't need to be a syndicate traitor to be an anatag. This can easily be done once coiax finishes datum antags, but right now it would probably not be good coding. And if the Detective can be special antag in any game mode, it would m...
- Wed Jun 15, 2016 7:21 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12312
Re: Remove birdboat?
All maps that aren't actively maintained should be abandoned.
- Sat Jun 11, 2016 11:56 pm
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 14970
Re: Ideas to ruin security
Fuck off, mongoloid. I repeat, this is not bay, where ERT gets called by captain so often, it's basically a gameplay element. The reality of /tg/ is, ERT is called only when the station is completely fucked/the round is basically over anyway/there's a murderboning antag who repeatedly recalls the s...
- Sat Jun 11, 2016 5:49 pm
- Forum: Ideas
- Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
- Replies: 46
- Views: 12632
Re: Tele-Gulag. For faster, and safer dealing with grey tide
I am not the one who feels the need to control everything and everyone.
- Sat Jun 11, 2016 4:54 pm
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 14970
Re: Ideas to ruin security
I am for decentralized Security.
If something really bad attacks the station, like Nuke Ops, the Captain can call an ERT.
If something really bad attacks the station, like Nuke Ops, the Captain can call an ERT.
- Sat Jun 11, 2016 9:55 am
- Forum: Ideas
- Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
- Replies: 46
- Views: 12632
Re: Tele-Gulag. For faster, and safer dealing with grey tide
Sec players are generally shit and you can't trust them not to abuse this, since server policy is currently very lenient towards Security.Bolien wrote:I feel like criticisms should be constructive, do you care to elaborate?kevinz000 wrote:This sounds like a huge buff to security that will be abused
- Fri Jun 10, 2016 7:06 pm
- Forum: Ideas
- Topic: Tele-Gulag. For faster, and safer dealing with grey tide.
- Replies: 46
- Views: 12632
Re: Tele-Gulag. For faster, and safer dealing with grey tide
Ah yes, more shit for security to abuse.
- Fri Jun 10, 2016 6:59 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45070
Re: Peacekeeper Borgs
Its funny how poeple go say borg OP when you know theres a borg but still your not doing anything to it "Borgs are OP" You have twenty TC and multiple other ways to stop them. "Yeah...but they're OP" Do you not understand that: a) not all antags have the traitor uplink b) forcin...
- Fri Jun 10, 2016 8:05 am
- Forum: Closed Policy Discussion
- Topic: Station damage FNR
- Replies: 83
- Views: 19812
Re: Station damage FNR
If it's a recurring thing, it is griefing.
Remember those round where the greytide would lift every floor tile in the station?
Remember those round where the greytide would lift every floor tile in the station?
- Fri Jun 10, 2016 8:02 am
- Forum: Closed Policy Discussion
- Topic: admin complaints/policy discussions being used as ban reques
- Replies: 7
- Views: 1553
Re: admin complaints/policy discussions being used as ban re
There was no good reason to remove ban requests. It served a purpose and that doesn't go away if you remove the forum.
- Fri Jun 10, 2016 7:58 am
- Forum: Coding Feedback
- Topic: HG Wants to Remove Standard Borgs
- Replies: 73
- Views: 15143
Re: HG Wants to Remove Standard Borgs
> Silicon players are assblasted, because they can't validhunt anymore Please, give me more of this salt, it's delicious. What is this meme about silicon players being validhunters? And even if they were, who doesn't validhunt in this shitty playerbase? And if silicons are breaking laws just to val...
- Thu Jun 09, 2016 7:36 pm
- Forum: Ideas
- Topic: NEW Gamemode: Inter-stationary Battle
- Replies: 11
- Views: 3848
Re: NEW Gamemode: Inter-stationary Battle
I linked you directly to the Ideas forum, how did you end up posting here??
- Wed Jun 08, 2016 10:32 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45070
Re: Peacekeeper Borgs
Good memes.
- Wed Jun 08, 2016 8:08 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45070
Re: Peacekeeper Borgs
Are you saying Security needs to be removed?Zilenan91 wrote:You don't seem to get you aren't supposed to be able to make a difference. That a borg whose only purpose is to stop things from happening and make the game boring shouldn't exist.
- Mon Jun 06, 2016 9:22 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39165
Re: Security Population & Competence
Does security really need to limit itself to ten minutes for first offender shitters? Why not just straight up execute them on the gulag? he playerbase has finally devolved into the h-u-g-box memetards basically anything malkevin ever posts about security No shit the crew doesn't treat you nicely. ...
- Mon Jun 06, 2016 7:28 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39165
Re: Security Population & Competence
Test no Security for a week.