Search found 222 matches

by Longestarmlonglaw
Fri Feb 25, 2022 2:06 am
Forum: Player's Club
Topic: Tg rp manuel be like
Replies: 20
Views: 2589

Tg rp manuel be like

You: Murder an assistant running towards you armed with a shotgun as traitor Entire manuel: MURDER HURDER BONER REEEEE AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Normal rounds: 1 hour or 2 Manuel rounds: 2828283948 DAYS WOOOO Security when you murder the entire station: Normal people: Execu...
by Longestarmlonglaw
Fri Feb 25, 2022 1:34 am
Forum: Coding Feedback
Topic: thermal pistols are shit
Replies: 51
Views: 9164

Re: thermal pistols are shit

Thermal Pistols are fine, But they need to change the temperature of opponents, So you don't have to powergame a temperature gun, It takes 4 shots of a temp gun to make them activate a thermal pistol property, (explosion) temp gun shots pierce armor, The 5th shot from the pistol will very likely kil...
by Longestarmlonglaw
Thu Jan 27, 2022 6:41 am
Forum: Off Topic
Topic: 2014-ish /tg/ Simulator Thread
Replies: 35
Views: 7457

Re: 2014-ish /tg/ Simulator Thread

I am a chemist, and make some death mix syringes, but stock the chemfridge with so much medicine it can't be stocked anymore, and the chemdispensere are out of energy for doing the job too well
by Longestarmlonglaw
Wed Jan 26, 2022 8:48 pm
Forum: Coding Feedback
Topic: Melee Weapon Rebalance
Replies: 21
Views: 3048

Re: Melee Weapon Rebalance

re add combat knives
by Longestarmlonglaw
Wed Jan 26, 2022 10:13 am
Forum: Admin Feedback
Topic: Mothblocks/Jaredfogle
Replies: 27
Views: 13788

Re: Jaredfogle

cringe because they removed being able to do a disk conveyor SKILL ISSSUEE4S3REE

cringe because their ckey is JaredFogle and not Mothblocks

even more cringe because they didn't make pr to add a mothblocks cube, how scared can you be?

despite this, great player and admin
by Longestarmlonglaw
Thu Jan 20, 2022 2:22 am
Forum: General Chat
Topic: which of these threats is worth calling the shuttle
Replies: 8
Views: 1790

which of these threats is worth calling the shuttle

didn't roll antag stubbing toe someone stole the spare (used spare to call shuttle) no admins online catching traitors I'm bored medbay got blown up chapel got blown up chemist is traitor fuck tram/icebox/kilo we won against nuke ops I have to go sleep soon law 2 call shuttle changeling killed someo...
by Longestarmlonglaw
Wed Jan 19, 2022 12:11 am
Forum: Coding
Topic: ExperiSci Feedback Thread
Replies: 40
Views: 11095

Re: ExperiSci Feedback Thread

this needs to be canned as a whole, discounts be like:oh, didn't want to perform a menial boring task of scanning machines/material furniture? I guess you will have to wait 30 minutes to get any good tech, and said task takes a really long time, or is hard to do (having to break into departments, an...
by Longestarmlonglaw
Tue Jan 18, 2022 11:32 pm
Forum: General Chat
Topic: Which department is suitable for powergaming?
Replies: 6
Views: 1307

Which department is suitable for powergaming?

Science: powerful anomaly equipment, mechs, bombs and xenobio weakness: anyone with a circuit imprinted can hijack your research efforts. medical: chem bombs, syringe guns and healing supplies weakness: lacking and poor offensive combat choices. engineering: can hijack research with imprinter, tools...
by Longestarmlonglaw
Sat Jan 15, 2022 9:24 pm
Forum: General Chat
Topic: Which server is more robust
Replies: 28
Views: 4129

Which server is more robust

discuss which server is better at killing and robusting,
mrp or lrp, take your pick, got my bets on lrp
by Longestarmlonglaw
Sat Jan 15, 2022 9:18 pm
Forum: Roleplaying
Topic: Everyone on manual is so nice and accepting it gives me a fucking headache.
Replies: 98
Views: 47887

Re: Everyone on manual is so nice and accepting it gives me a fucking headache.

you can try powergaming to fight off the entire server, but maxwell admins cry when you do
by Longestarmlonglaw
Sat Jan 15, 2022 9:07 pm
Forum: General Chat
Topic: How do I make a lot of money as a cargo tech
Replies: 13
Views: 2281

Re: How do I make a lot of money as a cargo tech

break into armory for weapons then kill everybody, proceed to loot their cash in their id
by Longestarmlonglaw
Sat Jan 15, 2022 10:03 am
Forum: Ideas
Topic: Looking for Objective Suggestions for Traitor Rework
Replies: 68
Views: 11609

Re: Looking for Objective Suggestions for Traitor Rework

Experimental weapon testing medium tc/ progression the syndicate needs to field test some highly dangerous and experimental weaponry, inflict (number of damage/deaths) with the weapon, the weapon in question will self destruction once finished possible weapon ideas: triple/quadruple energy sword hea...
by Longestarmlonglaw
Sat Jan 15, 2022 9:51 am
Forum: Ideas
Topic: incentives to do toxins
Replies: 6
Views: 1093

incentives to do toxins

Right now toxins is a mess, there is almost no incentive to do the weapon tech experiments unless you plan to break into sec to get guns, anomaly cores are pretty mediocre, we need to add more anomaly based equipment, and HEAVILY buff said equipment, the only use for toxins I see on lrp is the wormh...
by Longestarmlonglaw
Sat Jan 15, 2022 9:47 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 65954

Re: Progression Traitor Feedback

getting off topic, I'm going to make a separate thread
by Longestarmlonglaw
Sat Jan 15, 2022 7:26 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 65954

Re: Progression Traitor Feedback

ok, then tell me how you make a maxcap in a minute, best I could do was 15 minutes
by Longestarmlonglaw
Sat Jan 15, 2022 7:15 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 65954

Re: Progression Traitor Feedback

easy for you to say, but the majority of the lrp all wanna get guns and insuls and validhunt, so toxins does not get done, and getting your staff to do their jobs risks them stunprodding and killing you, so heads of staff basically got no authority, so ordering subordinates is out of the question
by Longestarmlonglaw
Sat Jan 15, 2022 7:06 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 65954

Re: Progression Traitor Feedback

it's also well worth noting nobody does toxins, so no gun or combat tech WHATSOEVER, because it's a requirement for weapon tech, so, don't take whatever the above person says is actually even obtainable on a round on lrp
by Longestarmlonglaw
Fri Jan 14, 2022 8:06 am
Forum: Coding Feedback
Topic: How has departmental orders gone so far?
Replies: 46
Views: 8006

Re: How has departmental orders gone so far?

Extremely based and redpilled, however please make it so i can see the actual number cooldowns
by Longestarmlonglaw
Fri Jan 14, 2022 8:05 am
Forum: Coding Feedback
Topic: How has departmental orders gone so far?
Replies: 46
Views: 8006

Re: How has departmental orders gone so far?

based, redpilled, but please change from short-long cooldown to numbers
by Longestarmlonglaw
Fri Jan 14, 2022 8:00 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 65954

Re: Progression Traitor Feedback

Requires a heavy rewrite in MRP rules, got bwoinked a few days ago for doing my objectives of killing and planting calling cards