Search found 377 matches
- Sat May 06, 2023 2:47 pm
- Forum: Resolved Appeals
- Topic: [Iain0] Clonkerbonker 14 day ban
- Replies: 4
- Views: 1182
Re: [Iain0] Clonkerbonker 14 day ban
Thanks for the log summary, the unrelated deaths section notably they have a fair ammount of oxygen damage mixed in with some brute (mostly), which would be roughly what I'd expect from an explosion and depressurisation problem. Not really something that can be easily confirmed but there's likely so...
- Wed May 03, 2023 3:37 pm
- Forum: Resolved Appeals
- Topic: [oklews] k4rl - rule 8
- Replies: 7
- Views: 1012
Re: [oklews] k4rl - rule 8
Policy is that all interactions should be through a logged channel ; here, TG discord (we have a tickets system there) or ahelp in game. So, as long as its just to poke me and say "still cant get in can you take a look / i posted on the appeal" thats all good, but i'll refer you back here ...
- Wed May 03, 2023 12:02 pm
- Forum: Resolved Appeals
- Topic: [oklews] k4rl - rule 8
- Replies: 7
- Views: 1012
Re: [oklews] k4rl - rule 8
Alright, overall I guess the part that gives me the most resistance on giving you a second chance is the YogStation history, while a chunk of it isn't applicable to the TG LRP ruleset things like repeated reports of lying in ahelp, combined with evasions, do give some room for doubt overall. That sa...
- Tue May 02, 2023 10:36 pm
- Forum: Resolved Appeals
- Topic: [oklews] k4rl - rule 8
- Replies: 7
- Views: 1012
Re: [oklews] k4rl - rule 8
Alright, I've reviewed original round logs briefly, the ticket logs from the round and a few other things. Your centcom record doesn't make for the most amazing read, I'm not sure yogstation really counts as a record of good conduct for example. I've reviewed the original incident and logs, can cert...
- Tue May 02, 2023 8:30 pm
- Forum: Resolved Appeals
- Topic: [oklews] k4rl - rule 8
- Replies: 7
- Views: 1012
Re: [oklews] k4rl - rule 8
Hi there,
Oklews is no longer an admin and given I applied a follow up evasion ban here I'll take over this and we can deal with both aspects at once. Please give me a little time to research the full context here and get back to you.
Oklews is no longer an admin and given I applied a follow up evasion ban here I'll take over this and we can deal with both aspects at once. Please give me a little time to research the full context here and get back to you.
- Mon May 01, 2023 11:28 pm
- Forum: Resolved Appeals
- Topic: [Iain0] MrMushy - appearance ban
- Replies: 3
- Views: 602
Re: [Iain0] MrMushy - appearance ban
Alright, no guarantees you'll get universal approval on that name but its a step up from where we were in the ahelp so I've removed the appearance permaban.
- Sun Apr 30, 2023 11:16 pm
- Forum: Resolved Appeals
- Topic: [Iain0] MrMushy - appearance ban
- Replies: 3
- Views: 602
Re: [Iain0] MrMushy - appearance ban
Alright, given the original ticket involved you playing 'edge case' with naming policy until I got bored and resolved the situation this way, please propose the new name for your character.
- Wed Apr 19, 2023 10:12 pm
- Forum: Closed Policy Discussion
- Topic: Should we remove post revs?
- Replies: 48
- Views: 9275
Re: Should we remove post revs?
If you REALLY insist the round should just end if the revolution wins, at least make it so there's like, a centcomm chain message of announcements against the unionization efforts, and they arm the vault nuke remotely and it goes delta and the nuke blows up after 90 seconds. Like if you're not goin...
- Wed Apr 19, 2023 5:06 pm
- Forum: Closed Policy Discussion
- Topic: Should we remove post revs?
- Replies: 48
- Views: 9275
Re: Should we remove post revs?
I said this in the coding feedback forum and I'll say it here too - if you're going to remove post-revs, do it PROPERLY. Do NOT just return to how it used to be, and the round just "ends" once the revolution wins or loses, like pre-dynamic. You have to come up with a proper ending, or tha...
- Wed Apr 19, 2023 4:06 am
- Forum: Events Workshop
- Topic: Ick Ock/Ock Ick/Metacomming allowed round
- Replies: 9
- Views: 4801
Re: Ick Ock/Ock Ick/Metacomming allowed round
Dunno how well it will work but as a 'lets try it and see' approach, why not. Rounds antags need to be custom, nukies and wizards might work, anything needing stealth is sunk and anything that cant handle location reporting is sunk. Send bunches of OP player squads i guess? Should also clarify a sta...
- Wed Apr 19, 2023 3:58 am
- Forum: Closed Policy Discussion
- Topic: Should we remove post revs?
- Replies: 48
- Views: 9275
Re: Should we remove post revs?
Just a plus one on liking rev ending the round esp if rev victory, it almost always just turns into a dull shuttle call if its a reasonable revolution. Did have the idea that it could just be a "game mode" rather than a part of dynamic, so other antags dont get affected, round type is eith...
- Thu Apr 13, 2023 5:02 pm
- Forum: Closed Policy Discussion
- Topic: Remove sentient disease Part II
- Replies: 19
- Views: 2949
Re: Remove sentient disease Part II
How often do you want sentient disease to wipe the crew and end the round? If it succeeds its inevitably round ending. It is and should be a bit like heretic in its balance ; when 'completed' its very powerful, as such its quite difficult to complete. Its success rate should be low therefor overall,...
- Fri Mar 24, 2023 6:05 pm
- Forum: Ideas
- Topic: Conversion antags should offer up ghost control
- Replies: 19
- Views: 2428
Re: Conversion antags should offer up ghost control
A player, upon learning about conversion antags in their midst will "accidentally" wander into maint after raiding everything for equipment. Players that don't take reasonable measures to defend themselves because they just want to play antagonists. This is something that can be very subt...
- Thu Mar 23, 2023 7:27 pm
- Forum: Ideas
- Topic: Conversion antags should offer up ghost control
- Replies: 19
- Views: 2428
Re: Conversion antags should offer up ghost control
Feel this is pretty lame for the vast majority of players who don't behave this way and thus dont deserve to suddenly be evicted from their story. I also feel that while the dead ghost pool contains a number of victims, it will also contain a lot of people who deservedly died in their story, offerin...
- Mon Mar 13, 2023 4:57 am
- Forum: Player's Club
- Topic: I can see maintenance via camera consoles. That means AI used x-ray and is malf!
- Replies: 29
- Views: 2869
Re: I can see maintenance via camera consoles. That means AI used x-ray and is malf!
Would be good if something could be done about this, can only think of a few options really though 1) Remove the malf upgrade to cameras entirely 2) Add some fluff text to the upgrade, or to the antag roll, cautioning against this particular upgrade 3) Make cameras that see through walls a regular s...
- Tue Mar 07, 2023 7:13 pm
- Forum: Resolved Appeals
- Topic: lain0 Crossburns - Perma ban
- Replies: 5
- Views: 1174
Re: lain0 Crossburns - Perma ban
The appeal does have a certain level of verbosity through repetition, however, regardless, the appeal fails to make a good case, the escalation to permaban is the consequence of your ongoing player record more than this singular event which sealed the deal and that is at best addressed in passing. I...
- Sun Feb 12, 2023 2:44 pm
- Forum: Resolved Appeals
- Topic: [Iain0] BONESAW_IS_READY - Self-requested permaban
- Replies: 1
- Views: 533
Re: [Iain0] BONESAW_IS_READY - Self-requested permaban
Hey there,
Good to hear, and I've lifted your ban.
I'll leave this open for a day or two in case you have any issues connecting, otherwise have fun!
Good to hear, and I've lifted your ban.
I'll leave this open for a day or two in case you have any issues connecting, otherwise have fun!
- Mon Feb 06, 2023 8:14 pm
- Forum: General Chat
- Topic: How to cure Toxin & Oxy damage in a dead body before revival
- Replies: 11
- Views: 2373
Re: How to cure Toxin & Oxy damage in a dead body before revival
I don't think you're reading the code right. Just gave a monkey 200 toxin and 200 suffocation damage (400 total), its very much dead, defib it, comes out 75 suffocation 75 toxin (normalised to total 150 as I earlier described). 100 damage isn't fatal either so even a head revival should work. (note ...
- Mon Feb 06, 2023 6:34 pm
- Forum: General Chat
- Topic: How to cure Toxin & Oxy damage in a dead body before revival
- Replies: 11
- Views: 2373
Re: How to cure Toxin & Oxy damage in a dead body before revival
Suffocation and toxin damage dont need to be cured before revival - if you're using a chest defib rather than "head revival surgery" their damage should be normalised to total 150 upon revival after which you can administer anti toxin/suffocation stuff (multiver or syriniver generally for ...
- Tue Jan 31, 2023 10:19 pm
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
"It's not cheating if you do it cause you're angry" I don't get it. If Ivan Ruskovic loses in CS:Source and whips out the aimbot, is that not cheating because he was angry? Their entire existence is 'cheating'. From the moment they exist on the holodeck. The issue is the events at that po...
- Tue Jan 31, 2023 12:53 pm
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
If the player had not complained, would this be on the headmin's plate right now? Spent a while undecided on replying to this. It's a very good question, perhaps personally the best question, and I had asked myself it before you raised it. On the other hand, peanut thread is unlikely to care about ...
- Sun Jan 29, 2023 12:55 am
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
It's a bit weird that say words are being put in your mouth, only to say just that. I feel that "Following your objectives is being a dick" is a very sweeping statement that at face value touches on every antag at every population doing any objective, rather a silly statement in a void. T...
- Sat Jan 28, 2023 10:55 pm
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
Firstly to note that it can be a dick move AND fully within the rules. That is the case here. I've previously mentioned in my posts that had the holodeck parties ahelped the bombing I'd have marked it IC, because it is. Being a dick and playing within the rules aren't mutually exclusive. The problem...
- Sat Jan 28, 2023 8:16 pm
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
Iain0 I would have suggested speaking to and formally warning, since they clearly understood what happened: SAY: Iain0/(Bob Stange) (DEAD) "congratulations, you were a dick for no reason" (Recreation Area (66,113,2)) SAY: Iain0/(Bob Stange) (DEAD) "exactly, you're just a dick...
- Fri Jan 27, 2023 3:42 pm
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
Line 2305: [2023-01-27 02:55:10.659] TRAITOR: Virescent/(Anastasia Isaman) missed /datum/traitor_objective/ultimate/romerol (Name: Spread the experimental bioterror agent Romerol by calling a droppod down at �Supermatter Engine, TC: 0, Progression: 0, Time of creation: 26732.5) However, the final...
- Fri Jan 27, 2023 6:49 am
- Forum: Player's Club
- Topic: Guy joins with 3 admins and a player on and tries to play the game normally nut
- Replies: 208
- Views: 29108
Re: Guy joins with 3 admins and a player on and tries to play the game normally nut
Weird one... What is it with tots blindly following their objectives even on like 5 pop stations. So you get 69TC and the syndicate love you and .... there's no finale, there's no-one to fight, nothing interesting to do. You can go fire up a private server and literally lone tot, will be about as ch...
- Wed Jan 11, 2023 4:49 am
- Forum: Resolved Appeals
- Topic: [<Iain0>] Moocow - FlashBlacklist
- Replies: 9
- Views: 1806
Re: [<Iain0>] Moocow - FlashBlacklist
I'm not "controlling" policy, that has a specific route and I don't even have write access to it. I'm just implementing my interpretations, as is what we do.
Notified headmins as per your request.
Notified headmins as per your request.
- Wed Jan 11, 2023 4:25 am
- Forum: Resolved Appeals
- Topic: [<Iain0>] Moocow - FlashBlacklist
- Replies: 9
- Views: 1806
Re: [<Iain0>] Moocow - FlashBlacklist
There's still a lot of flashing (see the targeted flashing above), they're not "unused" and every round has an amount of usage roughly comparable, hence "normal background flashing" being that versus "elevated amounts of flashing" which stir the senses towards suspectin...
- Mon Jan 09, 2023 9:45 am
- Forum: Resolved Appeals
- Topic: [<Iain0>] Moocow - FlashBlacklist
- Replies: 9
- Views: 1806
Re: [<Iain0>] Moocow - FlashBlacklist
And regarding my idea of appropriate use, in department for defence is fine, in your little maints bases in the starboard aft of meta maint (where i usually see you) for defence is fine, as a seccie or head of staff when you're in a fight is fine (please disable once the fight ends). So basically ev...
- Mon Jan 09, 2023 9:34 am
- Forum: Resolved Appeals
- Topic: [<Iain0>] Moocow - FlashBlacklist
- Replies: 9
- Views: 1806
Re: [<Iain0>] Moocow - FlashBlacklist
From my point of view, there's an important first factor which is you're a player with over 1800h on TG alone, you have centcom bans on Fulp so your actual played hours are in excess of this, like, you have over 2000 hours playing this game easily. This factors in in a few places. This all starts fo...
- Fri Dec 23, 2022 12:43 am
- Forum: Resolved Appeals
- Topic: [Iain0] MrMushy - I have served my time.
- Replies: 1
- Views: 487
Re: [Iain0] MrMushy - I have served my time.
Hey there, A lot of this was fairly standard "self antagging with a history and instantly disconnected" sorta permaban which inevitably brings out some discussion about the behaviour and pattern. Probably be careful with those sorta jokes here too, but does depend somewhat on the context. ...
- Fri Dec 16, 2022 5:48 pm
- Forum: Player's Club
- Topic: Why are Terry/Sybil/Basil and Manuel together?
- Replies: 52
- Views: 4813
Re: Why are Terry/Sybil/Basil and Manuel together?
An assertion made, neither with any evidence to back up that this "is a problem", or any proposal of what to do about it.
And to answer the only solid part of the OP, yes, there are players who play LRP and MRP.
And to answer the only solid part of the OP, yes, there are players who play LRP and MRP.
- Wed Dec 14, 2022 4:17 pm
- Forum: Closed Policy Discussion
- Topic: Is throwing a pie grief?
- Replies: 44
- Views: 6348
Re: Is throwing a pie grief?
Yup, doesn't seem to be the /main repeated point/ though (and none of us have the backstory there). Still not sure what you're expecting of a policy here. "Pieing is okay, except in certain situations where it obviously isn't". Like most things really. Whatever's going on here seems quite ...
- Wed Dec 14, 2022 3:49 pm
- Forum: Closed Policy Discussion
- Topic: Is throwing a pie grief?
- Replies: 44
- Views: 6348
Re: Is throwing a pie grief?
The admin mentioned in literally every line they say that part of the issue is "targeting the same person". Like most things, context matters. Pieing someone in a hallway, once, when nothing much is happening and the player isn't doing anything? Meh. Pieing someone in front of nuclear ops ...
- Wed Dec 14, 2022 3:38 pm
- Forum: Closed Policy Discussion
- Topic: Standards for admins calling Ahelps "argumentative", "combative" or "extremely hostile"
- Replies: 25
- Views: 2697
Re: Standards for admins calling Ahelps "argumentative", "combative" or "extremely hostile"
Hostile is more than 'rude words'. <30 minute ticket> Player: WELL THEN I guess in future i'll go around maxcapping everyone i meet who looks at me wrong as a security officer because THATS OBVIOUSLY THE CONCLUSION OF THIS TICKET Me: ..... blah blah no precedent for future actions, enjoy that ban, b...
- Wed Dec 14, 2022 3:24 pm
- Forum: Player's Club
- Topic: My sacred greenshift has been tampered with.
- Replies: 21
- Views: 1772
Re: My sacred greenshift has been tampered with.
Honestly it has been months since I saw a greenshift, and those were set to 100 threat or other phenomena by admins. With my last real untampered greenshift being over a year ago, I can kinda see why he's making this complaint. Terry green shifts can be their own special form of hell. I guess it mi...
- Fri Dec 09, 2022 5:25 pm
- Forum: Player's Club
- Topic: Delaron Wants Everyone To See His Angry Monkey
- Replies: 26
- Views: 2704
Re: Delaron Wants Everyone To See His Angry Monkey
Why one month later?
- Tue Dec 06, 2022 4:48 pm
- Forum: Player's Club
- Topic: Ided. Ban the keyholders!
- Replies: 46
- Views: 3293
Re: Ided. Ban the keyholders!
Seems like a dumb PR that was poorly thought out and poorly implemented, all to score a point over someone in an internet argument. Also what did it even prove? That if you merge a PR that makes headshots from disablers insta-kill there will be backlash? This sounds right up there with the Microsoft...
- Sat Dec 03, 2022 6:28 pm
- Forum: Resolved Appeals
- Topic: iain0 banned HolyCat
- Replies: 4
- Views: 1309
Re: iain0 banned HolyCat
Thanks for the catches. Well that's sad isn't it, half way through the year to being able to appeal you decide to go all in on being above the rules. A problem for future me to figure out but the obvious options are additional time before I'll even consider an appeal per attempt at evading, or a fix...
- Wed Nov 30, 2022 5:46 pm
- Forum: Resolved Appeals
- Topic: iain0 banned HolyCat
- Replies: 4
- Views: 1309
Re: iain0 banned HolyCat
Your banning details are wrong, that was the date of your first permaban which you already appealed, your second permaban was placed on 2022-06-24 20:11:13. The round ID is also 185489, the ID you listed is from circa 2017. Ultimately this is just going to be a "no" I'm afraid. You were pe...
- Wed Nov 30, 2022 1:51 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3188
Re: Codify the Instantgib rifle as a license to kill
Indeed, its more that it came from the rare tree. But a lot of stuff does. I don't think its a good line to set, plenty of people wont have a clue whats going on when this happens and will assume its a general free for all with all xmas tree guns. Special snowflake policy. ( Edit: That said, someone...
- Wed Nov 30, 2022 1:44 am
- Forum: Closed Policy Discussion
- Topic: Codify the Instantgib rifle as a license to kill
- Replies: 32
- Views: 3188
Re: Codify the Instantgib rifle as a license to kill
A TTV is intended for mass murder therefor it should give you antagonist status to hold it? I mean, I get where you're coming from with the whole xmas thing, but then its a slippery slope to every other stupid thing from the tree being valid. But your logic about "intended purpose" doesn't...
- Mon Nov 28, 2022 5:48 pm
- Forum: Player's Club
- Topic: if simple mobs weren't immune to poison would it be messed up or what
- Replies: 3
- Views: 399
Re: if simple mobs weren't immune to poison would it be messed up or what
Yeah, it's less that they're intentionally immune and more that they just lack so many necessary things to make this work. Like organs and metabolism and blood and half the things chems affect. (Subject has no brain! poor pets :P) So maybe the question is more, "what cool things could be done i...
- Sun Nov 27, 2022 5:51 pm
- Forum: Player's Club
- Topic: Ban evader making an admin complaint.
- Replies: 4
- Views: 408
Re: Ban evader making an admin complaint.
Such a seemingly bad faith complaint from a seemingly obvious evader. Likely mostly an attempt to get their evidence to they can figure out how they got caught.
Unsurprisingly giving evaders information on how they got caught is something we actively avoid doing.
Unsurprisingly giving evaders information on how they got caught is something we actively avoid doing.
- Thu Nov 24, 2022 5:39 pm
- Forum: Player's Club
- Topic: PDA message spam nut
- Replies: 55
- Views: 3425
Re: PDA message spam nut
Lol. Reminds me of the person newscaster spamming strings of the letter F of various lengths. Like really, whats wrong with you that just spamming dumb shit is your thing (and you think no-one is going to intervene? or just dont care?). Also kinda weird when most of the appeal's content is discussin...
- Thu Nov 24, 2022 5:22 pm
- Forum: Closed Complaints
- Topic: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
- Replies: 17
- Views: 4236
Re: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
"I’ve been playing on TG Terry station for a few days now. I’ve noticed it’s a little chaotic" It's not that rules aren't upheld, I'm on this server for hours pretty much every day, I've seen and dealt with a lot of stuff. In fact I remember talking to you just a few hours earlier that day...
- Thu Nov 24, 2022 1:47 am
- Forum: Closed Complaints
- Topic: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
- Replies: 17
- Views: 4236
Re: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
I've been over my reasons for dropping the case, but to summarise, by the time I actually understood what was the story was, the events were long over, the ticket took more time than anyone was inconvenienced IC, so much of the information I needed had to be discovered through deeper and deeper log ...
- Wed Nov 23, 2022 3:35 pm
- Forum: Closed Complaints
- Topic: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
- Replies: 17
- Views: 4236
Re: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
I think we have a different interpretation of "for no reason", for me it means events that happen with no possible contextual explanation, griefy murderers who just open up on passers by are the typical (but also kinda rare). You initially use this phrase to complain that the HOP attacked ...
- Wed Nov 23, 2022 2:06 pm
- Forum: Closed Complaints
- Topic: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
- Replies: 17
- Views: 4236
Re: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
Thanks for the reply. The whole stuff about security is a red herring in this ticket, a result of me working backwards through events from you being crit "for no reason", by the point i've finished piecing the story together i end up feeling this interaction is more a inter-personal thing ...
- Wed Nov 23, 2022 4:35 am
- Forum: Closed Complaints
- Topic: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
- Replies: 17
- Views: 4236
Re: Iain0 - (not sure of IG name) - ahelp turned to rule dismissal
Well I fluffed my log parsing here, missing out the spaces in a particular ckey so i missed the ordering of the kill threat before the bathwater comment, that said, there's still no actual damage until later on after all this, from ian, with it just being a few shoves off the "hey cutie" c...