Search found 2849 matches
- Wed Jul 20, 2022 12:07 am
- Forum: Ideas
- Topic: Antagonist idea - the Jester
- Replies: 28
- Views: 3747
Re: Antagonist idea - the Jester
I thought with my heatwave cooked brains reading the shortened title this thread was about Jesus the Messiah as a antagonist, riding in (surfing specifically) on a cross shaped travelling space rod to smite the nay-sayers in the coming of days until biblically correct angels arrive and send everyone...
- Tue Jul 12, 2022 7:18 am
- Forum: General Chat
- Topic: The game has become too complex
- Replies: 113
- Views: 28532
Re: The game has become too complex
Asking players to focus on that instead of the actual fun conflict-driven part of the game would be like asking someone to play the first level of Angry Birds over and over for an hour every shift. The novelty WILL wear off. Complexity does not solve this issue; it only makes the game harder for ne...
- Wed Jun 29, 2022 8:14 am
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
Atmos is very least functional if self-aggrandizing with titles like "Elder Atmosian" for a role that does 10 minutes of preparation work on a game with a tilescale of 30 mins to simply play itself whilst there are such players that stand around verhemently refuting to acknowledge basic ga...
- Wed Jun 29, 2022 7:33 am
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
All right. What other gameplay loops or systems do you want it compared to for discussion's sake? Atmospherics, sharing more commonality than most things recently with self-autonomous plumbing and "circumstantial mixing" to procure gases or reagents very few people care about or utilize e...
- Wed Jun 29, 2022 6:56 am
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
If you want depth, then choices need to be there. And not choices like "fail the reaction" versus "don't fail the reaction". I think about how Botany functions when I think of depth. I can act on a tangential way and simply provide food for the chef, or I can say "Oh, my pl...
- Tue Jun 28, 2022 11:01 am
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
If you're proposing we make it even more complex I'm all for it. Moreso that a truthful representation of PH buffers requires more effort than is presently pushed through it with applied research that took me no less than 3 minutes being used for my post. Running juice or chemicals through a atomic...
- Mon Jun 27, 2022 8:09 am
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
it's wierd as hell because it seems like the intended game design is to use acid buffers and basics and shit (why?) but it's actually pointless because you can just put sodium or something in the beaker while your mixing it and it's faster and more effective acid and basic buffers are still used so...
- Wed Jun 22, 2022 9:11 am
- Forum: Coding Feedback
- Topic: Toxins gating is way too tough
- Replies: 30
- Views: 4864
Re: Toxins gating is way too tough
looks easy Can you commit yourself to video playing experi-science without a admin-console advantage to show us how it's done then to faciliate proof? Perhaps prove that coders are much (maybe too) more intelligent and good at the game than people percieve them to be? As maintainer & especially...
- Sun Jun 12, 2022 10:26 am
- Forum: Ideas
- Topic: Make tails change with mood
- Replies: 4
- Views: 1001
Re: Make tails change with mood
No thank you, its pandering.
Also will especially scalp off tails to prevent any sort of message getting across subliminally.
Also will especially scalp off tails to prevent any sort of message getting across subliminally.
- Sun Jun 05, 2022 5:21 pm
- Forum: Off Topic
- Topic: Monsters of the Multiverse D&D 5th edition hate thread.
- Replies: 36
- Views: 11733
Re: Monsters of the Multiverse D&D 5th edition hate thread.
God it sucks really bad. Didn't they already simplify the game enough? Who are we even marketing the game to anymore? All the species features are either poorly designed or poorly implemented. And oh, we better gut all mentions of species of humanoids being "evil" wouldn't want people to ...
- Fri Jun 03, 2022 8:18 am
- Forum: Ideas
- Topic: Scroll Fragments
- Replies: 8
- Views: 1462
Re: Scroll Fragments
A lust for violence is not easily satiated, you can for instance monkeyize people to murderbone profitable. There will always be exploits, so you have to be somewhat modest with the implementation. ~snip~ Only concern is that it's kind of useless and players wouldn't really care. This too, why are y...
- Fri Jun 03, 2022 8:09 am
- Forum: Coding Feedback
- Topic: Toxins gating is way too tough
- Replies: 30
- Views: 4864
Re: Toxins gating is way too tough
I just realized more toxins gating has been added rather recently Goodbye to advanced tools and Anomaly Armor. You had recieved a nerf prior anyways. Ill miss you. nobody wants to do toxins and when they try the effort just isnt rewarded but is instead stomped out. It reminds me of how if you go in...
- Thu Jun 02, 2022 10:20 am
- Forum: Ideas
- Topic: Scroll Fragments
- Replies: 8
- Views: 1462
Re: Scroll Fragments
No thanks, id rather not be horizontal to collect 5 of a kind shiny pokeomon cards.
- Wed Jun 01, 2022 8:41 am
- Forum: Ideas
- Topic: we should make the chain of command useful
- Replies: 6
- Views: 2615
Re: we should make the chain of command useful
Because you people are too busy thinking about bashing people and validhunting, id say instead simply having the heads of staff's names etched into the links as a visual metaphor if people need a reminder.
- Wed Jun 01, 2022 8:39 am
- Forum: Ideas
- Topic: What would you put in a "Nonhuman First Aid" crate?
- Replies: 30
- Views: 4191
Re: What would you put in a "Nonhuman First Aid" crate?
Ill be that guy, nonhumans don't deserve specialist supplies of this category unless its outrightly demeaning, as all crewmembers are equally worthless to the company.
The bloodpack shipments already supply L+ as a matter of practicality.
The bloodpack shipments already supply L+ as a matter of practicality.
- Wed Jun 01, 2022 8:34 am
- Forum: Coding Feedback
- Topic: Toxins gating is way too tough
- Replies: 30
- Views: 4864
Re: Toxins gating is way too tough
I tried researching what this was about remotely over github, and was overwhelmed by the sheer amount of atmos main PR's and ignored comments how gating is choking the game, while my own experience of toxins gating is that nobody uses it or likes it downstream so i literally had no firsthand idea it...
- Fri May 27, 2022 1:06 am
- Forum: Ideas
- Topic: How a removal could fix genetics
- Replies: 7
- Views: 1397
Re: How a removal could fix genetics
Kidnap members of the crew you've creepily combed their medical files for data to suppliment a eug(genetics) programme, and produce super-officer serums.
Dumpster the whole of genetics present and push Cyto-cloning and you might get somewhere with a bioscience-division.
Dumpster the whole of genetics present and push Cyto-cloning and you might get somewhere with a bioscience-division.
- Wed May 25, 2022 8:44 pm
- Forum: Ideas
- Topic: Deeprock Galactic Station Rig Ruin
- Replies: 2
- Views: 820
Re: Deeprock Galactic Station Rig Ruin
would be unfortunately unplayable if gunner was the only one allowed to use weapons, because relying on another ghost role to make the whole thing doable in the first place would make encountering a dwarf extremely rare. Resonators are perfectly fine, to not be needlessly cruel to dwarven self-pres...
- Tue May 24, 2022 10:33 pm
- Forum: Ideas
- Topic: Deeprock Galactic Station Rig Ruin
- Replies: 2
- Views: 820
Deeprock Galactic Station Rig Ruin
Seemed positively recieved over discord (enclosed), the Station Rig as a tribute to Deep Rock Galactic would be a sub-orbital mining base operated by dwarves. They technically work for Centcomm, but mine minerals to earn the mining points wages for their own self sufficiency. https://puu.sh/J2aMK/fb...
- Tue May 24, 2022 1:53 pm
- Forum: Coding Feedback
- Topic: our medicine naming convention's existence doesn't make sense
- Replies: 17
- Views: 2445
Re: our medicine naming convention's existence doesn't make sense
my brother in christ it's just a name Alright, to step down from my point to change tact & ask a question to you directly; Is lingua-franca in a primarily english reading and speaking server, nessecary for patented chemical mixes and not generic drugs of mixtured ingredients? (ghetto floorpill ...
- Tue May 24, 2022 7:00 am
- Forum: Ideas
- Topic: A use for the sloth rune
- Replies: 4
- Views: 935
Re: A use for the sloth rune
I like the lack of foresight in the ruin design sometimes, because the walls are more valuable for decommission than the actual content itself, reliable source of crashed bananium or syndicate plastinium off fighter jets/looted carriers, alien alloy from ayylmao crashes, pure diamond or cult wall ma...
- Mon May 23, 2022 8:28 am
- Forum: Ideas
- Topic: A use for the sloth rune
- Replies: 4
- Views: 935
Re: A use for the sloth rune
I actually still think its fine, if you've seen it for the first time you get trolled, and if you seen it a 100 times, you get free slowing floortiles + a botany harvestable in a otherwise very desolate place. It its own reward in a way.
- Sun May 22, 2022 11:11 pm
- Forum: Coding Feedback
- Topic: our medicine naming convention's existence doesn't make sense
- Replies: 17
- Views: 2445
Re: our medicine naming convention's existence doesn't make sense
I've been angry about this topic since cobbychem put a oar in changing trek-chems, most other tg derived servers usually find a gripe with fermi which doubled it down using its mechanics + bloat (claiming PH input ruins every mix or chem attempt they do anyway, merch soft turned off the mechanic to ...
- Sun May 22, 2022 2:21 pm
- Forum: Ideas
- Topic: Hygiene 2.0: Viro Nerf moment
- Replies: 4
- Views: 980
Re: Hygiene 2.0: Viro Nerf moment
The day the community forgot to shower, they started adding in stinky things. Old radiation = cured by showering Blood splatter virus infectivity/looking sus = cured by showering Coincidence? Though other games just call this accumulative buildup "Grime" thinking of dwarf fortress as more ...
- Sun May 22, 2022 2:18 pm
- Forum: Ideas
- Topic: Make Food Good
- Replies: 5
- Views: 1380
Re: Make Food Good
Is this to continue the theme of MRP? Medical already has too much of this kind of content with cobby-fermi chem. Much the same way trek-chems used to deal with healing as directly as nutriment does for food, suddenly having metabolic rates would mean you have to pop a flinstones vitamin gummy or yo...
- Sun May 22, 2022 2:04 pm
- Forum: Coding Feedback
- Topic: are you guys trolling?
- Replies: 35
- Views: 4055
Re: are you guys trolling?
Also the silver slime ~context snip~ changes make perfect sense. I can't really wade very much into it on my lack of git/server access, but it was perfectly fine for years if maybe filler content opposed to making it some sort of 'breakfast/cake' themed slime, but a viewpoint I take is hamfisted ad...
- Sat May 21, 2022 9:28 am
- Forum: General Chat
- Topic: How do you use the disposal mailing system
- Replies: 11
- Views: 2689
Re: How do you use the disposal mailing system
wrap with brown wrapping paper, use destination tagger in-hand to check desired destination. click brown package with tagger, hear "beep" chuck it through the disposals conveyor thing in cargo and it'll magically appear in the department it was tagged for I've tried this on LRP servers wh...
- Sun May 15, 2022 7:32 pm
- Forum: Ideas
- Topic: Calzone Suppermatter
- Replies: 3
- Views: 919
Re: Calzone Suppermatter
Indeed it was, its too late to go back now even if it was a mistake.
- Sun May 15, 2022 11:43 am
- Forum: Ideas
- Topic: Calzone Suppermatter
- Replies: 3
- Views: 919
Calzone Suppermatter
i will be punished for crimes against god and nature. https://i.redd.it/sin14g75qzm21.jpg A supermatter shard coated in a baste of hypernoblium, tometo sauce, cheeze, flore and sasage, encased in delicious calzone to perfect its form, functionally the same but edible theoreticaly (1k units of tesli...
- Sun May 15, 2022 11:36 am
- Forum: General Chat
- Topic: How do you use the disposal mailing system
- Replies: 11
- Views: 2689
Re: How do you use the disposal mailing system
I know i could, but its simply more enjoyable to have deliverydog ian help you with it being personable in the halls like Postman-Pat and his .38 Gat (concealed carry with a tasteful chrome finish and hardwood + carbon grip.) Ian chases people to deliver letters based on millenia old shitcode dictat...
- Fri May 13, 2022 1:22 pm
- Forum: Coding Feedback
- Topic: Ice-Box pods are noob bait
- Replies: 11
- Views: 2281
Re: Ice-Box pods are noob bait
Should have like, a drill chute that sends to you to the lowest level of the station, and bores through the rock. Idk, maybe the transit idea is better, not sure Edit: A suggestion ontop of this - drill pods that use geothermic energy to shoot you into the upper atmosphere as the planet is simultan...
- Mon May 09, 2022 2:42 pm
- Forum: Ideas
- Topic: Botany's Fruit of Knowledge
- Replies: 8
- Views: 1176
Re: Botany's Fruit of Knowledge
Sounds like a fine idea for a away ruin special-plant, if eating from the tree of knowledge somehow discarded your ghostrole status and forces you to leave lavaland indefintely. Head full of recipies but no opposable thumb to craft them with.
- Mon May 09, 2022 2:39 pm
- Forum: Ideas
- Topic: Missed opportunity to call 'fish doctor' Piscology
- Replies: 1
- Views: 561
Re: Missed opportunity to call 'fish doctor' Piscology
Special fish have very specific diets, you have to hand-feed the Fugu some carrots before they're ready to harvest to get their growth up to a optimal size.
- Mon May 09, 2022 2:35 pm
- Forum: General Chat
- Topic: (Question) Is the new Nuke Ops base unfinished?
- Replies: 9
- Views: 2166
Re: (Question) Is the new Nuke Ops base unfinished?
Back in my day you had to shoot the doors off using the Sniper-Rifle ammunition.
- Mon May 09, 2022 2:34 pm
- Forum: Ideas
- Topic: Missed opportunity to call 'fish doctor' Piscology
- Replies: 1
- Views: 561
Missed opportunity to call 'fish doctor' Piscology
Come on, there's literally a hottest new meme is a yellow fish that sings about public urination called a "Fugu" going around in a bowl, you know you want to do it, for the unused mob organs if nothing else. You know its good. Honestly fish catering, slime catering, couldn't it all be the ...
- Tue May 03, 2022 11:00 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23543
Re: Lathe tax - digg free comment thread
you dont throw it away you use it, dumbass. Its not about the ids, its about sending a message. Don't believe that someone wouldn't deliberately crash the economy by destroying people's attached funds in a grief prevalent enviroment as a twisted form of disgruntled feedback or just to make people m...
- Mon May 02, 2022 10:07 am
- Forum: General Chat
- Topic: What is MRP?
- Replies: 33
- Views: 7854
Re: What is MRP?
[bbvideo]https://youtu.be/xx2LLXnSseY[/bbvideo]
Pretty much the scope of what I think of /tg/ MRP, the actual MRP i like is hosted in private whitelisted communities.
Pretty much the scope of what I think of /tg/ MRP, the actual MRP i like is hosted in private whitelisted communities.
- Mon May 02, 2022 8:56 am
- Forum: Coding Feedback
- Topic: Cytology is departmental cooperation created by a hater
- Replies: 15
- Views: 2399
Re: Cytology is departmental cooperation created by a hater
I don't know why people add things that suck to do and don't even have a reward that makes them worth doing Because coders flex. The inner circle of influential/head coders virtually don't exercise any sort of public coding discipline to weed out bad practice like robotic graphic-sheet talking, lac...
- Thu Apr 28, 2022 12:47 pm
- Forum: Coding Feedback
- Topic: Fermichems purity system is really unclear
- Replies: 68
- Views: 19109
Re: Fermichems purity system is really unclear
Ill be honest, making funny floyd fentynl as a inverse is kind of outweighed in all my interactions with fermi-chem to casually interacting with it without literally opening the chemistry page constantly on the sidebar (the chemistry kit was also a letdown, ill mention it but not contribute it direc...
- Thu Apr 28, 2022 11:57 am
- Forum: Ideas
- Topic: Make electricity interesting
- Replies: 8
- Views: 1342
Re: Make electricity interesting
Department subnets - What we have now: The station is one universal power grid. - What would change: Engineers hit a breaker, lever, clip wires, whatever, to disconnect the department from the main grid. The grid now feeds a local power station/SMES instead, giving it a layer of protection against ...
- Sun Apr 24, 2022 12:01 pm
- Forum: Ideas
- Topic: Ordering bodies from a hacked cargo console
- Replies: 3
- Views: 593
Re: Ordering bodies from a hacked cargo console
emag for some rarer species, this isn't a bad idea. I back it. Are they kept full of formaldhyde or are the bodies preserved with a refridgeration kind of effect of the case they're delivered in? More of my own feature addition enclosed: Perhaps 1/50 bodies with a spoof identity (Barack Obama etc.) ...
- Sat Apr 23, 2022 8:02 pm
- Forum: Ideas
- Topic: [Coding/PR] Player Council.
- Replies: 24
- Views: 2691
Re: [Coding/PR] Player Council.
~snip~ ~snip~ It was about the spelling of words and grammar in the codebase. Are you seriously going to use this as your claim that the codebase is a ironclad oligarchy suppressing it's players? My reply was satirically framed to the topic, that's all. Image inset, maintainers commenting on things...
- Mon Apr 18, 2022 5:04 pm
- Forum: Ideas
- Topic: [Coding/PR] Player Council.
- Replies: 24
- Views: 2691
Re: [Coding/PR] Player Council.
Anyone can do this. You can do it right now. Simply go on https://github.com/tgstation/tgstation and provide feedback on any PR. <- gets repoblocked and content-discussion turned off anyway for being "too heated" You can also go to the coding channel on the Discord and discuss exactly the...
- Sun Apr 17, 2022 6:37 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Murderbone Rules revision actual proposal
- Replies: 17
- Views: 2465
Re: [MRP] Murderbone Rules revision actual proposal
I did have something lined up to write about this, but after peanut pinging cobby on discord i realised i was wrong about my original statment and understanding of the issue, what i did learn however from discussion from that is that BBG's are correctly applied on the attached document. So much tha...
- Sun Apr 17, 2022 4:35 pm
- Forum: General Chat
- Topic: GRRRRRR WHY CAN'T LINGS REGENERATE FROM A SINGLE BODY PART
- Replies: 9
- Views: 2361
- Mon Apr 11, 2022 3:34 pm
- Forum: Coding Feedback
- Topic: Bulky guns
- Replies: 17
- Views: 2416
Re: Bulky guns
Just add 40 damage muskets that are two handed with a 1 minute reload that has a 50% chance of failure which requires another reload and a 10% chance of blowing up in your face. This will require firing lines for peak efficiency Her Majesty's Syndicate Redcoat Royal-Navy marines reporting for servi...
- Mon Apr 11, 2022 1:32 pm
- Forum: Ideas
- Topic: Security/Command Exclusive Antag (but not really (but a little)), THE LAW
- Replies: 6
- Views: 916
Re: Security/Command Exclusive Antag (but not really (but a little)), THE LAW
I feel like you've read my thread then paraphrased the gimmick of "true-law" into its own thing without the afterthought that with that one particular revolution outcome, i made the station be harmless criminal atagonists to justify all of the security force being "LAW"'ers in no...
- Fri Apr 08, 2022 11:42 pm
- Forum: Coding Feedback
- Topic: Bulky guns
- Replies: 17
- Views: 2416
Re: Bulky guns
Sore memories of antags dispersing guns (especially size-reduction like saw-off's) is slightly offset that it always held contributors back in making guns sufficiently powerful for fear of inventory stacking tactics to always play it safe, so overall im optimistic about this change even if it isn't ...
- Fri Apr 08, 2022 11:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1041331
Re: ITT: We make shitty suggestions and come up with poor ideas.
Dune body shields they render you practically impervious to bullets and have a decent chance of blocking melee attacks but if someone shoots you with a laser then both you and the guy firing the laser get maxcapped instantly You're understating that in actual dune lore, hitting a body shield with a...
- Thu Apr 07, 2022 5:08 pm
- Forum: Site, Forums, And Wiki
- Topic: [Proposition]- RP levels into code/policy discussion
- Replies: 19
- Views: 4922
Re: [Proposition]- RP levels into code/policy discussion
Off Topic
Thanks for removing the additional posts Domitus. Not so thanks about the other stuff.
Ehh, it took my eyes a moment to adjust but uh, that's interesting. Is this a serious-post? Or?