Search found 130 matches

by Mark9013100
Fri Jun 29, 2018 12:19 pm
Forum: Coding Feedback
Topic: The new shuttle chairs look like ass
Replies: 46
Views: 10723

Re: The new shuttle chairs look like ass

the armrests don't work
by Mark9013100
Thu Jun 28, 2018 1:02 pm
Forum: Roleplaying
Topic: Ye Catgirl chapter 2
Replies: 46
Views: 19477

Re: Ye Catgirl chapter 2

anime anime anime Anime anime
by Mark9013100
Tue Jun 26, 2018 7:32 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941733

Re: Minor Suggestions

Replace the standard toolboxes in the autolathe with mechanical ones, would help with making floorbots.
by Mark9013100
Sat Jun 23, 2018 12:51 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 116105

Re: Delta Station

maintenance is too big and stupid and theres no reason for there to be a million fucking assistant medbays everywhere and also research is a goddamn shitshow Maintenace is big because the station is big, and there's only a handful of medkits outside medbay. Though I agree science could stand from h...
by Mark9013100
Thu Jun 21, 2018 3:13 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 116105

Re: Delta Station

mysteryman sideburns wrote:this is probably the worst map in the rotation
As to why? Saying 'it's bad' doesn't mean anything without saying why.
by Mark9013100
Sat May 26, 2018 10:22 am
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 3371

Re: Shuttle Chair armrests

/obj/structure/chair/shuttle var/armrest_state = "default_armrest" /obj/structure/chair/shuttle/Initalize() ... armrest = mutable_appearance('chairs.dmi',armrest_state) ... /obj/structure/chair/shuttle/whatever armrest_state = "whatever_armrest" Something like this is the easies...
by Mark9013100
Fri May 25, 2018 11:33 pm
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 3371

Re: Shuttle Chair armrests

Alright, I'll try that when I get the time tomorrow, thank you.
by Mark9013100
Mon May 21, 2018 9:13 am
Forum: Coding Feedback
Topic: Virtual Reality Feedback/Ideas Thread
Replies: 87
Views: 21196

Re: Virtual Reality Feedback/Ideas Thread

Orion Trail VR when
by Mark9013100
Thu May 17, 2018 9:19 pm
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 52921

Re: PubbyStation

why does security get a bdsm dungeon section on the train
by Mark9013100
Wed May 16, 2018 8:51 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 116105

Re: Delta Station

Once I get my fork up to date, I'll fix that when I get the chance.

Edit: PR to fix it is up.
by Mark9013100
Wed May 16, 2018 4:32 pm
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 3371

Re: Shuttle Chair armrests

I'm not very code literate, is there an example of this anywhere in the code?
by Mark9013100
Wed May 16, 2018 6:26 am
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 3371

Re: Shuttle Chair armrests

I'll try that tomorrow when I get the chance, thanks.
by Mark9013100
Wed May 16, 2018 5:50 am
Forum: Coding
Topic: Shuttle Chair armrests
Replies: 9
Views: 3371

Shuttle Chair armrests

I've been attempting to add a new chair variant with armrests, the first method I attempted was making it a child of the comfy chairs, but that just resulted in the armrest sprite being the comfy chair instead of the one specifically made for it. This is my current method for implementing it, which ...
by Mark9013100
Mon May 14, 2018 6:41 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941733

Re: Minor Suggestions

Add white crayons to crayon boxes.
by Mark9013100
Sat May 12, 2018 10:09 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 116105

Re: Delta Station

So why do Bagil and Terry have Delta in rotation but not Sybil?
by Mark9013100
Sat May 12, 2018 9:45 am
Forum: Coding Feedback
Topic: Autocloner
Replies: 7
Views: 2527

Re: Autocloner

Make BOHbombing hellbound you, problem solved.
by Mark9013100
Thu May 03, 2018 8:11 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 908304

Re: Screenshots General

greentext format because lazy >syndicate battle cruiser operative >chill out for a good ten minutes, shoot shit with the others >station starts prepping a boarding party, plus a BSA cannon >know that the station will use the BSA if the party gets killed >they arrive, the leader of the party is kille...
by Mark9013100
Wed May 02, 2018 6:20 pm
Forum: General Chat
Topic: NoXiousNet has finally closed.
Replies: 20
Views: 7291

Re: NoXiousNet has finally closed.

Most, if not all of the players moved onto Sunrusted which is basically all but Noxious in name only. Thank fuck it didn't die the same death of NoxStation, now that was just demeaning.

Image
by Mark9013100
Mon Apr 09, 2018 12:53 am
Forum: Coding Feedback
Topic: Open Letter About Hallucinations
Replies: 10
Views: 2337

Re: Open Letter About Hallucinations

Yeah, the one that just blatantly says you're hallucinating needs to be removed.
by Mark9013100
Mon Apr 02, 2018 8:10 pm
Forum: Coding Feedback
Topic: Suicide and gameplay implications
Replies: 50
Views: 13267

Re: Suicide and gameplay implications

Bluespace wrote:Ghosting is "I don't want to do anything but be a ghost." it locks you out of future roles entirely afaik, you don't even get ghost role rolls.
No. I've seen people ghost at roundstart when they don't get antag and become a sentient virus. Ghosting needs to be fixed.
by Mark9013100
Mon Apr 02, 2018 1:40 am
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 52206

Re: Moodlets

It'd be nicer if the save a life moodlet lasted longer, would be a good incentive to help people.
by Mark9013100
Sun Apr 01, 2018 1:11 am
Forum: Coding Feedback
Topic: Character traits
Replies: 111
Views: 24459

Re: Character traits

-snip-, wrong thread
by Mark9013100
Sat Mar 31, 2018 4:09 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 20874

Re: Chemistry macros

People need to be more aggressive about getting chemistry to make meds, CMOs in particular need to use their authority(baton) more often to deal with shitty lazy chemists.
by Mark9013100
Sat Mar 17, 2018 9:28 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29472

Re: Sleepers no longer automatically generate chemical PR

Give the MDs a back-area chem office so they aren't beholden to the whims of chemistry to produce what they need. You can gut it out of the patient rooms. Chemistry can remain the public face it needs to be and they can service the public and assist the doctors as needed, the back-office ensures th...
by Mark9013100
Fri Feb 09, 2018 11:42 am
Forum: Coding Feedback
Topic: Snowdin Away Mission
Replies: 14
Views: 3531

Re: Snowdin Away Mission

The amount of loot needs to be reduced, way too easy to walk away from Snowdin with nuke op rivaling gear. IMO all the weapons aside from the fire axe in the first outpost need to go.
by Mark9013100
Thu Feb 08, 2018 7:12 am
Forum: Coding Feedback
Topic: Snowdin Away Mission
Replies: 14
Views: 3531

Re: Snowdin Away Mission

Icey snow needs a better sprite or an overlay when next to other tiles, specially egregious near liquid plasma tiles, and on the topic of sprites, icey rock sprites are invisible.
by Mark9013100
Tue Feb 06, 2018 2:21 pm
Forum: Coding
Topic: Merge Circuit Printers and Protolathes
Replies: 10
Views: 2976

Re: Merge Circuit Printers and Protolathes

Selea wrote:Maybe it's time for full fledged mechanic profession?
^
by Mark9013100
Fri Jan 26, 2018 11:07 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48431

Re: Rnd techwebs

Items can't be recycled into protolathes/circuit imprinters like they could previously.
by Mark9013100
Fri Jan 26, 2018 2:39 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941733

Re: Minor Suggestions

Add an icon for the medical hud that shows if someone can be defibbed ala CM.
by Mark9013100
Tue Jan 23, 2018 2:09 am
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16352

Re: Detoxify dispensers, manifest mutagen

this post is pretty hilarious, requiring the botanist to go to cargo, convince someone to let him into the tagging area, then sending it around the station when they could save most of their walk just putting them in the chem dispenser at chemistry. we really need to fix up delivery system On bayst...
by Mark9013100
Sun Jan 21, 2018 6:50 pm
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 116105

Re: Delta Station

Engineering doesn't have an escape pod like Box and Meta, and there's no incinerator.
by Mark9013100
Fri Jan 19, 2018 10:23 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 941733

Re: Minor Suggestions

Let pill bottles be craftable from plastic sheets and buyable from cargo.
by Mark9013100
Wed Dec 20, 2017 1:48 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16352

Re: Detoxify dispensers, manifest mutagen

Add more steps for unsecuring the chem dispenser too.
by Mark9013100
Tue Dec 19, 2017 6:01 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16478

Re: Medical Doctor and Medbay Ideas

At this rate anything to increase the importance of MDs would be an improvement.
by Mark9013100
Tue Dec 19, 2017 12:37 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 16478

Re: Medical Doctor and Medbay Ideas

Merge MD and Chemist, limit the station maps to one sleeper and lessen the amount of medical kits in med storage.
by Mark9013100
Wed Dec 13, 2017 5:17 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48431

Re: Rnd techwebs

Is the hydro tray board not implemented in it's relevant node? It can't be found in old!circuit printers.
by Mark9013100
Sun Dec 10, 2017 5:50 am
Forum: Closed Policy Discussion
Topic: Greytide > Gaytide
Replies: 66
Views: 14775

Re: Greytide > Gaytide

ANARCHY IN THE UK.
by Mark9013100
Wed Dec 06, 2017 4:19 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48431

Re: Rnd techwebs

When deconning materials such as metal sheets in the DA, it'll only decon it for 2000 instead of how many more sheets there were. Probably a small thing but it'd be a nice failsafe incase directly inserting materials in the lathe becomes bugged.
by Mark9013100
Mon Dec 04, 2017 7:49 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 269477

Re: Sprite Requests

Shuttle chairs! It'd be nice to have furniture more fitting of a shuttle instead of the same chairs used everywhere.
by Mark9013100
Fri Dec 01, 2017 9:10 pm
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70140

Re: Rising Storm 2 - AUSSIE ALPHA TODAY!!

https://i.imgur.com/qrQEsLI.jpg Played a few rounds of Jungleraid. While defending as the US at objective A, there was an NVA outside the sandbags yelling 'Fuck you GI it's my rice', as the round progressed, more people started doing it, and as lockdown started, he and the rest of the NVA started s...
by Mark9013100
Fri Dec 01, 2017 2:56 pm
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 48431

Re: Rnd techwebs

A bit divided on Research not being able to print some of the stuff they research but eh.
Civilian protolathe should be moved to the HoP's office.
A few departments still need circuit imprinters, like medical.
by Mark9013100
Wed Nov 08, 2017 12:29 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 908304

Re: Screenshots General

Image
by Mark9013100
Tue Nov 07, 2017 9:54 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: Delta Station White Ship

Shuttle's been merged, should be in next time the servers are updated, in a week I'll try to readd the warning line decals and and a powernet.
by Mark9013100
Sat Nov 04, 2017 5:32 pm
Forum: Ideas
Topic: bring back round-persistent beards
Replies: 31
Views: 6692

Re: bring back round-persistent beards

beards are gay fake ugly dumb & stupid
by Mark9013100
Sat Nov 04, 2017 8:12 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

Just need to do a little more testing and it should be ready.

Edit: PR is finally up, https://github.com/tgstation/tgstation/pull/32414, many thanks to Wjohn and Okand for helping with the technical side of things. Ships decals had to be cut though.
by Mark9013100
Sun Oct 29, 2017 3:16 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

Shezza wrote:Had a go at the white ship a while ago too

Image
Unique layout, looks nice. Pipes under the walls might be problematic for engineers though.
by Mark9013100
Fri Oct 27, 2017 7:30 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

Going to wait on this https://github.com/tgstation/tgstation/pull/31942 to be merged before I continue working on the ship.
by Mark9013100
Sat Oct 21, 2017 11:37 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

Having too much trouble from the vertical design, going to remap the ship horizontally.
by Mark9013100
Thu Oct 19, 2017 7:28 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

I'll try and flag him down today or tomorrow, but is there a page on docking ports anywhere?
by Mark9013100
Thu Oct 19, 2017 11:16 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13158

Re: [WIP] Delta Station White Ship

Okay time to get some final questions out of the way, in the map editor each whiteship has it's own file, while also having an exact copy on the station map as well. How exactly does the ship's placement work? Also I keep getting errors about the docking weight/height being too large. The currents v...