Search found 130 matches
- Fri Jun 29, 2018 12:19 pm
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10723
Re: The new shuttle chairs look like ass
the armrests don't work
- Thu Jun 28, 2018 1:02 pm
- Forum: Roleplaying
- Topic: Ye Catgirl chapter 2
- Replies: 46
- Views: 19477
Re: Ye Catgirl chapter 2
anime anime anime Anime anime
- Tue Jun 26, 2018 7:32 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941733
Re: Minor Suggestions
Replace the standard toolboxes in the autolathe with mechanical ones, would help with making floorbots.
- Sat Jun 23, 2018 12:51 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116105
Re: Delta Station
maintenance is too big and stupid and theres no reason for there to be a million fucking assistant medbays everywhere and also research is a goddamn shitshow Maintenace is big because the station is big, and there's only a handful of medkits outside medbay. Though I agree science could stand from h...
- Thu Jun 21, 2018 3:13 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116105
Re: Delta Station
As to why? Saying 'it's bad' doesn't mean anything without saying why.mysteryman sideburns wrote:this is probably the worst map in the rotation
- Sat May 26, 2018 10:22 am
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3371
Re: Shuttle Chair armrests
/obj/structure/chair/shuttle var/armrest_state = "default_armrest" /obj/structure/chair/shuttle/Initalize() ... armrest = mutable_appearance('chairs.dmi',armrest_state) ... /obj/structure/chair/shuttle/whatever armrest_state = "whatever_armrest" Something like this is the easies...
- Fri May 25, 2018 11:33 pm
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3371
Re: Shuttle Chair armrests
Alright, I'll try that when I get the time tomorrow, thank you.
- Mon May 21, 2018 9:13 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21196
Re: Virtual Reality Feedback/Ideas Thread
Orion Trail VR when
- Thu May 17, 2018 9:19 pm
- Forum: Spriting and Mapping
- Topic: PubbyStation
- Replies: 93
- Views: 52921
Re: PubbyStation
why does security get a bdsm dungeon section on the train
- Wed May 16, 2018 8:51 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116105
Re: Delta Station
Once I get my fork up to date, I'll fix that when I get the chance.
Edit: PR to fix it is up.
Edit: PR to fix it is up.
- Wed May 16, 2018 4:32 pm
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3371
Re: Shuttle Chair armrests
I'm not very code literate, is there an example of this anywhere in the code?
- Wed May 16, 2018 6:26 am
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3371
Re: Shuttle Chair armrests
I'll try that tomorrow when I get the chance, thanks.
- Wed May 16, 2018 5:50 am
- Forum: Coding
- Topic: Shuttle Chair armrests
- Replies: 9
- Views: 3371
Shuttle Chair armrests
I've been attempting to add a new chair variant with armrests, the first method I attempted was making it a child of the comfy chairs, but that just resulted in the armrest sprite being the comfy chair instead of the one specifically made for it. This is my current method for implementing it, which ...
- Mon May 14, 2018 6:41 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941733
Re: Minor Suggestions
Add white crayons to crayon boxes.
- Sat May 12, 2018 10:09 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116105
Re: Delta Station
So why do Bagil and Terry have Delta in rotation but not Sybil?
- Sat May 12, 2018 9:45 am
- Forum: Coding Feedback
- Topic: Autocloner
- Replies: 7
- Views: 2527
Re: Autocloner
Make BOHbombing hellbound you, problem solved.
- Thu May 03, 2018 8:11 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 908304
Re: Screenshots General
greentext format because lazy >syndicate battle cruiser operative >chill out for a good ten minutes, shoot shit with the others >station starts prepping a boarding party, plus a BSA cannon >know that the station will use the BSA if the party gets killed >they arrive, the leader of the party is kille...
- Wed May 02, 2018 6:20 pm
- Forum: General Chat
- Topic: NoXiousNet has finally closed.
- Replies: 20
- Views: 7291
- Mon Apr 09, 2018 12:53 am
- Forum: Coding Feedback
- Topic: Open Letter About Hallucinations
- Replies: 10
- Views: 2337
Re: Open Letter About Hallucinations
Yeah, the one that just blatantly says you're hallucinating needs to be removed.
- Mon Apr 02, 2018 8:10 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 13267
Re: Suicide and gameplay implications
No. I've seen people ghost at roundstart when they don't get antag and become a sentient virus. Ghosting needs to be fixed.Bluespace wrote:Ghosting is "I don't want to do anything but be a ghost." it locks you out of future roles entirely afaik, you don't even get ghost role rolls.
- Mon Apr 02, 2018 1:40 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52206
Re: Moodlets
It'd be nicer if the save a life moodlet lasted longer, would be a good incentive to help people.
- Sun Apr 01, 2018 1:11 am
- Forum: Coding Feedback
- Topic: Character traits
- Replies: 111
- Views: 24459
Re: Character traits
-snip-, wrong thread
- Sat Mar 31, 2018 4:09 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 20874
Re: Chemistry macros
People need to be more aggressive about getting chemistry to make meds, CMOs in particular need to use their authority(baton) more often to deal with shitty lazy chemists.
- Sat Mar 17, 2018 9:28 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29472
Re: Sleepers no longer automatically generate chemical PR
Give the MDs a back-area chem office so they aren't beholden to the whims of chemistry to produce what they need. You can gut it out of the patient rooms. Chemistry can remain the public face it needs to be and they can service the public and assist the doctors as needed, the back-office ensures th...
- Fri Feb 09, 2018 11:42 am
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3531
Re: Snowdin Away Mission
The amount of loot needs to be reduced, way too easy to walk away from Snowdin with nuke op rivaling gear. IMO all the weapons aside from the fire axe in the first outpost need to go.
- Thu Feb 08, 2018 7:12 am
- Forum: Coding Feedback
- Topic: Snowdin Away Mission
- Replies: 14
- Views: 3531
Re: Snowdin Away Mission
Icey snow needs a better sprite or an overlay when next to other tiles, specially egregious near liquid plasma tiles, and on the topic of sprites, icey rock sprites are invisible.
- Tue Feb 06, 2018 2:21 pm
- Forum: Coding
- Topic: Merge Circuit Printers and Protolathes
- Replies: 10
- Views: 2976
Re: Merge Circuit Printers and Protolathes
^Selea wrote:Maybe it's time for full fledged mechanic profession?
- Fri Jan 26, 2018 11:07 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48431
Re: Rnd techwebs
Items can't be recycled into protolathes/circuit imprinters like they could previously.
- Fri Jan 26, 2018 2:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941733
Re: Minor Suggestions
Add an icon for the medical hud that shows if someone can be defibbed ala CM.
- Tue Jan 23, 2018 2:09 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16352
Re: Detoxify dispensers, manifest mutagen
this post is pretty hilarious, requiring the botanist to go to cargo, convince someone to let him into the tagging area, then sending it around the station when they could save most of their walk just putting them in the chem dispenser at chemistry. we really need to fix up delivery system On bayst...
- Sun Jan 21, 2018 6:50 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 116105
Re: Delta Station
Engineering doesn't have an escape pod like Box and Meta, and there's no incinerator.
- Fri Jan 19, 2018 10:23 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 941733
Re: Minor Suggestions
Let pill bottles be craftable from plastic sheets and buyable from cargo.
- Wed Dec 20, 2017 1:48 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16352
Re: Detoxify dispensers, manifest mutagen
Add more steps for unsecuring the chem dispenser too.
- Tue Dec 19, 2017 6:01 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16478
Re: Medical Doctor and Medbay Ideas
At this rate anything to increase the importance of MDs would be an improvement.
- Tue Dec 19, 2017 12:37 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 16478
Re: Medical Doctor and Medbay Ideas
Merge MD and Chemist, limit the station maps to one sleeper and lessen the amount of medical kits in med storage.
- Wed Dec 13, 2017 5:17 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48431
Re: Rnd techwebs
Is the hydro tray board not implemented in it's relevant node? It can't be found in old!circuit printers.
- Sun Dec 10, 2017 5:50 am
- Forum: Closed Policy Discussion
- Topic: Greytide > Gaytide
- Replies: 66
- Views: 14775
Re: Greytide > Gaytide
ANARCHY IN THE UK.
- Wed Dec 06, 2017 4:19 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48431
Re: Rnd techwebs
When deconning materials such as metal sheets in the DA, it'll only decon it for 2000 instead of how many more sheets there were. Probably a small thing but it'd be a nice failsafe incase directly inserting materials in the lathe becomes bugged.
- Mon Dec 04, 2017 7:49 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269477
Re: Sprite Requests
Shuttle chairs! It'd be nice to have furniture more fitting of a shuttle instead of the same chairs used everywhere.
- Fri Dec 01, 2017 9:10 pm
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 70140
Re: Rising Storm 2 - AUSSIE ALPHA TODAY!!
https://i.imgur.com/qrQEsLI.jpg Played a few rounds of Jungleraid. While defending as the US at objective A, there was an NVA outside the sandbags yelling 'Fuck you GI it's my rice', as the round progressed, more people started doing it, and as lockdown started, he and the rest of the NVA started s...
- Fri Dec 01, 2017 2:56 pm
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 48431
Re: Rnd techwebs
A bit divided on Research not being able to print some of the stuff they research but eh.
Civilian protolathe should be moved to the HoP's office.
A few departments still need circuit imprinters, like medical.
Civilian protolathe should be moved to the HoP's office.
A few departments still need circuit imprinters, like medical.
- Wed Nov 08, 2017 12:29 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 908304
- Tue Nov 07, 2017 9:54 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: Delta Station White Ship
Shuttle's been merged, should be in next time the servers are updated, in a week I'll try to readd the warning line decals and and a powernet.
- Sat Nov 04, 2017 5:32 pm
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6692
Re: bring back round-persistent beards
beards are gay fake ugly dumb & stupid
- Sat Nov 04, 2017 8:12 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: [WIP] Delta Station White Ship
Just need to do a little more testing and it should be ready.
Edit: PR is finally up, https://github.com/tgstation/tgstation/pull/32414, many thanks to Wjohn and Okand for helping with the technical side of things. Ships decals had to be cut though.
Edit: PR is finally up, https://github.com/tgstation/tgstation/pull/32414, many thanks to Wjohn and Okand for helping with the technical side of things. Ships decals had to be cut though.
- Sun Oct 29, 2017 3:16 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
- Fri Oct 27, 2017 7:30 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: [WIP] Delta Station White Ship
Going to wait on this https://github.com/tgstation/tgstation/pull/31942 to be merged before I continue working on the ship.
- Sat Oct 21, 2017 11:37 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: [WIP] Delta Station White Ship
Having too much trouble from the vertical design, going to remap the ship horizontally.
- Thu Oct 19, 2017 7:28 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: [WIP] Delta Station White Ship
I'll try and flag him down today or tomorrow, but is there a page on docking ports anywhere?
- Thu Oct 19, 2017 11:16 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13158
Re: [WIP] Delta Station White Ship
Okay time to get some final questions out of the way, in the map editor each whiteship has it's own file, while also having an exact copy on the station map as well. How exactly does the ship's placement work? Also I keep getting errors about the docking weight/height being too large. The currents v...