>illegal immigrants
Just build a wall
Search found 749 matches
- Fri Jan 25, 2019 12:57 pm
- Forum: Closed Policy Discussion
- Topic: Ash lizards should not be allowed to actively invade the station
- Replies: 58
- Views: 16097
- Fri Jan 25, 2019 12:54 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Re: Coding & Community number 991
If no one dislikes them, they're probably good then
- Fri Jan 25, 2019 12:13 pm
- Forum: Resolved Appeals
- Topic: [note appeal][arianya] Deitus - following borg laws
- Replies: 10
- Views: 3030
Re: [note appeal][arianya] Deitus - following borg laws
If he didn't do this, the only ways to not break his law would be to turn off power or make sure him or the AI constantly had an eye on the consoles, because someone could walk in unannounced. Both of these alternatives are impractical, as the captain can turn power back on and watching a console fo...
- Fri Jan 25, 2019 3:20 am
- Forum: Coding
- Topic: Weird saltpetre math
- Replies: 10
- Views: 3957
Re: Weird saltpetre math
100%100 is 0, so potloss with 100u is always round(100/100) [-1] - 0
It's just awful code
It's just awful code
- Fri Jan 25, 2019 3:16 am
- Forum: General Chat
- Topic: Why do you play on /tg/Station?
- Replies: 58
- Views: 19357
Re: Why do you play on /tg/Station?
Half the servers are shitholes with 15 different species and you can’t say “furry” because its an OOC term (lol) and then you get perma banned for it and half to beg cocky rat fucks on forums with their fursona profile pictures to unban you. The other side of the spectrum is dominated even more tha...
- Thu Jan 24, 2019 8:49 pm
- Forum: General Chat
- Topic: asteroid with engines strapped to it is better than any shuttle you pay for, change my mind
- Replies: 9
- Views: 2335
Re: asteroid with engines strapped to it is better than any shuttle you pay for, change my mind
hyperfractal gigashuttle
- Thu Jan 24, 2019 8:31 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Re: Coding & Community number 991
Things being bad makes them disliked though
If you see something disliked, you should at least take a look at it
If you see something disliked, you should at least take a look at it
- Thu Jan 24, 2019 6:09 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63340
Re: Hygiene Removal
Revert buttonDax Dupont wrote:I don't have time to clean up so much shitcode sadly.Grazyn wrote:When you make the PRDax Dupont wrote:https://atlantaned.space/statbus/poll.php?id=205
61.8% of players who voted dislike hygiene.
So when are we gonna see a removal PR?
- Thu Jan 24, 2019 6:08 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22297
Re: Why was #42386 merged?
No like
Use xenobio to get gatfruit
You can get them from silver slime cores
Use xenobio to get gatfruit
You can get them from silver slime cores
- Thu Jan 24, 2019 6:05 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Re: Coding & Community number 991
See: reasonably
- Thu Jan 24, 2019 4:21 pm
- Forum: General Chat
- Topic: Coding & Community number 991
- Replies: 19
- Views: 4133
Re: Coding & Community number 991
Take stench for example, despite massive dislikes from players and admins alike, it remains within the game I believe the coderbase should NOT be favouring nerfs and rather favouring actual features, if things are so bad they require a nerf, don't remove the entire thing Getting mixed signals here ...
- Thu Jan 24, 2019 3:09 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22297
Re: Why was #42386 merged?
>begging admins for gatfruit
xenobio
xenobio
- Thu Jan 24, 2019 3:01 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18515
Re: Cult power creep
No gamer what I mean is, the soul-stone construct could literally murderbone against the cult and the cult would have no hard-tell to know about its true motives. It can use their teleport ruins, and is also immune to blood-boil so the cult is gonna get fucked There wouldn't be a "this is a cu...
- Wed Jan 23, 2019 8:00 pm
- Forum: Ideas
- Topic: remove roboticists
- Replies: 9
- Views: 2254
Re: remove roboticists
You haven't experienced fear until you've been sec fighting respawning tidersZarniwoop wrote:Remove assistants, fold them into ghost roles.
- Tue Jan 22, 2019 7:03 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15724
Re: Chemistry is a disease
WhatShadowflame909 wrote:Assistants can get nukie hardsuits and one pulse pistol
How
That sounds broken as hell
- Tue Jan 22, 2019 2:18 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622216
Re: Pet Peeves Thread - Little things that REALLY annoy you
When a traitor tastefully uses a code word in a sentence, such as the chef saying "Anyone want a sandwich for breakfast?" and powergamers start screaming "ARREST HE! CODEWORDS! HES VALID!!!". Is it so hard to suspend disbelief? If there wasn't anything distinguishing it from a n...
- Mon Jan 21, 2019 10:04 pm
- Forum: Ideas
- Topic: Remote ID Access Logging
- Replies: 16
- Views: 4369
Re: Remote ID Access Logging
If someone with AA notices the deletion before it happens they can just give more ids all access
- Mon Jan 21, 2019 9:58 pm
- Forum: TGMC General Discussion
- Topic: Simple targeting body parts xenomorph guide. NO MACRO
- Replies: 5
- Views: 9326
Re: Simple targeting body parts xenomorph guide. NO MACRO
What even is this
- Sun Jan 20, 2019 2:21 am
- Forum: Ideas
- Topic: Bunch of new genetics powers
- Replies: 23
- Views: 4830
Re: Bunch of new genetics powers
flashdark and global broadcast are going to be hilarious
people are going to stabilize robust soul (if they get it) to circumvent the damage
all in all really cool
people are going to stabilize robust soul (if they get it) to circumvent the damage
all in all really cool
- Sun Jan 20, 2019 2:11 am
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22297
Re: Why was #42386 merged?
feature has a tag, remove should toooranges wrote:why would it.
And the PR was merged because 4dplanners argument for why it should be merged made sense.
and it would keep people like 4d from doing literally nothing but removing
- Sat Jan 19, 2019 7:24 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060153
Re: ITT: We make shitty suggestions and come up with poor ideas.
This actually sounds hilariousMickyan wrote:Add the bloody shoes, traitor item for janitor that never stops leaving bloody footprints
- Sat Jan 19, 2019 7:23 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nervere
- Replies: 82
- Views: 28792
Re: Nervere
Is this just fantasyPlapatin wrote:is this real life
- Sat Jan 19, 2019 7:22 pm
- Forum: Coding Feedback
- Topic: Why was #42386 merged?
- Replies: 96
- Views: 22297
Re: Why was #42386 merged?
How the hell does 4dnerfer have 29 gbp
- Fri Jan 18, 2019 10:11 pm
- Forum: Ideas
- Topic: Laughter demon rework
- Replies: 12
- Views: 3034
Re: Laughter demon rework
Literally what we do now4dplanner wrote:Yeah, just revive on spill if you want to go down that route.
And the crit would only be when you first get captured
- Fri Jan 18, 2019 10:04 pm
- Forum: Coding Feedback
- Topic: Teleporting Directly onto the AI
- Replies: 26
- Views: 7067
Re: Teleporting Directly onto the AI
Make it so you can't tp on tiles with an ai, they look like they should take up a whole tile (including floor to ceiling) anyway
- Fri Jan 18, 2019 6:46 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15724
Re: Chemistry is a disease
To add to rock's idea you could also make the dispenser always fill a container so you still have to mix by hand
Current chem is fine though imo
Current chem is fine though imo
- Fri Jan 18, 2019 12:49 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22660
Re: Round length
What do you do if you don't have any big project
- Thu Jan 17, 2019 4:15 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233124
Re: Minor Feedback
Just make X-ray cause the thermal eye damage thing instead but otherwise yeahconfused rock wrote:Hey if I made xray give you reduced vision range like binoculars and also removed ugly shoe sprites would that be a good idea
- Thu Jan 17, 2019 4:10 pm
- Forum: Closed Policy Discussion
- Topic: Headmins should rule based on rules
- Replies: 71
- Views: 17029
Re: Headmins should rule based on rules
They should just admit that it's a rule 0 banWarbossLincoln wrote:People not liking him or how he plays detective doesn't change the fact that he got banned for doing something explicitly allowed in the rules.Malkraz wrote:If you knew the ligger's history you'd see why that ban is a really bad example.
- Thu Jan 17, 2019 12:42 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10642
Re: Misc. ghost role changes?
>wanting to get rid of solo comms agent of the handful of rounds that I've actually played since that shit was added they were easily the most fun I've had all you need to do is realise SS13 is a roleplaying game and fucking roleplay unless that's too hard for nu/tg/ The other comms agent would stay
- Wed Jan 16, 2019 3:29 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10642
Re: Misc. ghost role changes?
Rev isn't a ghost role, but sometimes bodies get offered by admins if a player leaves
Random events shouldn't count, slimes are created during certain fires
Random events shouldn't count, slimes are created during certain fires
- Wed Jan 16, 2019 3:25 pm
- Forum: Ideas
- Topic: I died to timestop
- Replies: 15
- Views: 2687
Re: I died to timestop
Wait what the hell why is it reuseable
The only thing that should be afaik is recurring and reproductive
That might be a bug
The only thing that should be afaik is recurring and reproductive
That might be a bug
- Wed Jan 16, 2019 1:58 pm
- Forum: Ideas
- Topic: I died to timestop
- Replies: 15
- Views: 2687
Re: I died to timestop
As long as chilling sepia remains the same. I have fond bloodbro memories of us killing our targets and all bystanders with chainsaws + chilling sepia. I you want to nerf both of them i suggest moving the current functionality of the plain sepia extract to charged sepia. What does chilling sepia do...
- Wed Jan 16, 2019 4:04 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10642
Re: Misc. ghost role changes?
All slimes can ventcrawl afaik Swarmers are roundending because they eat EVERYTHING and you never know if they're gone or not Lifebringers can probably technically survive with glowshrooms but yeah they need tanks (note: lavaland pressure isn't damaging, you just need o2) Charlie should have less hi...
- Tue Jan 15, 2019 3:11 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233124
Re: Minor Feedback
Trance being interesting is heavily based on radio chatter It's also pretty rare afaik so you won't see it much I got trance once, The request was some random phrase like "She needs to be robusted" I didn't know how to interpret that. You can interpret it any way you like including "...
- Sun Jan 13, 2019 7:24 pm
- Forum: Coding Feedback
- Topic: Snappop's (Clown Shuttle) chasms are no longer real
- Replies: 5
- Views: 1802
Re: Snappop's (Clown Shuttle) chasms are no longer real
Because it's a bug
- Sun Jan 13, 2019 2:34 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14710
Re: Ghost role issue
>head and antag are interchangeable No, they aren't. The only non-sec head that participates heavily in conflict (once again excluding rev rounds) is the HoP, and that's just because they might give antags access to something important without knowing and have something really valuable to steal. Sec...
- Sat Jan 12, 2019 3:52 pm
- Forum: Closed Policy Discussion
- Topic: Our rules are broken and contradictory
- Replies: 26
- Views: 7554
Re: Our rules are broken and contradictory
Calling someone out as an antag should count as lethal escalation and make you responsible for anyone actually killing the guy, make people think twice about yelling “so and so is a ling!” Fnr This should include people shouting over the radio that security are killing them when they are merely bei...
- Sat Jan 12, 2019 3:39 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14710
Re: Ghost role issue
You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry. It's easy to see how flat any argument falls when replacing just a single word. lol Discrediting that tactic only works if there's false equivalence--which there is . Head roles and an...
- Fri Jan 11, 2019 11:53 pm
- Forum: Ideas
- Topic: Ghost role issue
- Replies: 60
- Views: 14710
Re: Ghost role issue
lolVaina wrote:It's easy to see how flat any argument falls when replacing just a single word.oranges wrote:You don't deserve the head role and you don't deserve a competent player, no matter how frustrating that is sorry.
- Fri Jan 11, 2019 6:22 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63340
Re: Hygiene Removal
there is like, zero correlation there. I'm not insulting you because you gave criticism, I'm insulting you because you have such little reading comprehension that even comments that in no single way are about showering are somehow about showering to you. He's not talking about that one specific PR ...
- Fri Jan 11, 2019 3:38 pm
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 31127
Re: Arianya
Compassion for that another player who's antag round was potentially ruined? Lord knows AI malf rolls are so rare that I'd certainly be upset if I lost mine to an admin event. You said the AI was revived, so maybe it was all okay in the end, but I'm curious how that came about considering you can s...
- Fri Jan 11, 2019 3:25 pm
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 31127
Re: Arianya
Deathsquad is specifically for KILL KILL KILL, you could still send an ERT (even just one guy) and threatened to/sent a deathsquaddie if they were killed
- Fri Jan 11, 2019 2:24 pm
- Forum: Admin Feedback
- Topic: Arianya
- Replies: 77
- Views: 31127
Re: Arianya
Ran a shitty "event" where he spawned in a no-drop infinite pulse rifle death squaddie to go retrieve Renault then told him to just murder people if Renault was dead. Resulted in him killing off captain, deleting AI from their antag round and probably killing others before being called ba...
- Fri Jan 11, 2019 12:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060153
Re: ITT: We make shitty suggestions and come up with poor ideas.
Wrong threadZarniwoop wrote:Make it so people have to take regular, fully nude showers and will start getting people sick if they don't.
- Wed Jan 09, 2019 8:12 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21322
Re: Give borgs damage slowdown
I will start working on a PR that 1) gives damage slowdown 2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device. Just split it into two separate PRs so that you don't have one single PR that devolves into 200 shitposts Two PRs with 200 shitposts each isn...
- Wed Jan 09, 2019 6:08 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21322
Re: Give borgs damage slowdown
Make lock AI-only so it can stop awful borgs but the crew can't use it4dplanner wrote:I will start working on a PR that
1) gives damage slowdown
2) removes blow (and possibly lock) on robotics console, and makes it more of a monitoring device.
when I get back to uni, should be ready in a few days.
- Wed Jan 09, 2019 1:52 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21322
Re: Give borgs damage slowdown
If your flash burns out while killing a borg (and you haven't used it recently otherwise) you timed it wrong and deserve what you get. Engiborg can only selfheal if they're not stunned or dead. If you're trying to kill a borg without a stun, you're not supposed to succeed. Also if damage slowdown is...
- Mon Jan 07, 2019 8:56 pm
- Forum: Resolved Appeals
- Topic: [KangTut] AAIoddysey - Ban appeal
- Replies: 9
- Views: 2994
Re: [KangTut] AAIoddysey - Ban appeal
it is, and the appeal breaks the "one appeal in 12 months" rule too (his last was in september)oranges wrote:Is this a permaban?
- Mon Jan 07, 2019 8:55 pm
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11120
Re: Some Ideas to make hivemind not such a shitty mode.
A PR for my the first two changes I mentioned is currently up and pending review. 2. Forcefields need a different sprite than the fucking wizard wall. Personally I think it should be purple like xcom psionics however it would be nice if it wasn't just wizard sprites. edit: if one was really lazy th...