Now i'm DOUBLE GRUMBLE for missing itNecromancerAnne wrote: ↑Wed Mar 06, 2024 7:54 pmYou may not have seen it, but I pixel shifted a fedora onto your head that roundNot-Dorsidarf wrote: ↑Wed Mar 06, 2024 2:54 pm The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
Search found 3661 matches
- Wed Mar 06, 2024 8:34 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 612
Re: the grumble thread: disappointed edition
- Wed Mar 06, 2024 2:54 pm
- Forum: Player's Club
- Topic: the grumble thread: disappointed edition
- Replies: 15
- Views: 612
Re: the grumble thread: disappointed edition
The round before the big site crash we had was fun, there was a shoddy subversion law, I had a gimmick based on it, but then oops server box out.
- Wed Mar 06, 2024 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3017
Re: Captain, Security and RSR 4 (and RSR 9)
Also, there are additional factors to consider such as Security clearly being subservient to the Captain even in terms which strictly relate to Security, i.e how Security is supposed to get the Captain's explicit permission to execute. Yes, the captain can overrule security and other departments, b...
- Tue Mar 05, 2024 10:48 pm
- Forum: Video Games
- Topic: Playing Long War 1 Day at a Time
- Replies: 32
- Views: 2988
Re: Playing Long War 1 Day at a Time
Long war 1! Now this is in for the long haul.
- Tue Mar 05, 2024 5:53 pm
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3017
Re: Captain, Security and RSR 4 (and RSR 9)
I really don't know why captain players have such an obsession with needing to kill/hunt antags. Ridiculous comparisons aside, maybe we just shouldnt make them the most heavily armed and armored crew member on the station, the target of virtually every antag, constantly under threat from any unchec...
- Tue Mar 05, 2024 9:54 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2666
Re: Remove Security Policy regarding Borgs.
Like, you have a flash and flashbang - if the human in question is an existential threat, just kill them while the borg is incapacitated from one of those options. Yeah, if you aren't playing a nonhuman you can just... kill the baddie while its stunned then apologise profusely and promise the silic...
- Tue Mar 05, 2024 9:48 am
- Forum: Closed Policy Discussion
- Topic: Implementatiopn of voting bans.
- Replies: 16
- Views: 952
Re: Implementatiopn of voting bans.
Voting for a new map being enabled at server reload/initialisation always feels silly - there should be a code option to time-lock types of votes or something, so you cant vote on the next round's map until everyone settles into the current one a bit.
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- Mon Mar 04, 2024 9:44 pm
- Forum: Player's Club
- Topic: Golem Job Recruitment Discussion
- Replies: 16
- Views: 699
Re: Golem Job Recruitment Discussion
Brainswapping golems into regular humans so they can be fully formed henchmen is stupid. its a golem. it only has a brain because its a code mechanical requirement.
- Mon Mar 04, 2024 6:41 pm
- Forum: Player's Club
- Topic: Mononyms: based or cringe
- Replies: 31
- Views: 1067
Re: Mononyms: based or cringe
I know the lamp jokes are old but honestly I still like them. Wasn't there a trend of moths having car names ages ago or was that a fever dream I had? It sadly never took flight like it should have, but Honda, Toyota & Suzuki are names which you may see on Terry. Subaru's been in a couple of ro...
- Mon Mar 04, 2024 6:39 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4249
- Fri Mar 01, 2024 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2666
Re: Remove Security Policy regarding Borgs.
Like this, this is annoying. You're not "forced" to get involved at all. Silicon players are allowed to have a sense of perspective and restraint. There is nothing in asimov or silicon policy that states you cannot talk it out with the security officer, overlook it as an accident, issue a...
- Fri Mar 01, 2024 2:53 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3295
Re: security officer cannot articulate probable cause nut
I never really struggle with access because I play humans and have the biggest access card in the game to call on, but wallets are fiddly and annoying and I virtually assume anyone I spot using one when the walletstation trait isnt active is up to no good because theyre SO much less convenient than ...
- Fri Mar 01, 2024 2:45 pm
- Forum: Player's Club
- Topic: you must ICly do nothing peanut thread
- Replies: 111
- Views: 4249
Re: you must ICly do nothing peanut thread
Unlike real life commanders, the ss13 captain doesnt have anything to do other than 1) Protect his ID and the nuclear auth disk 2) Call the shuttle when it's time to go home 3) stick his nose into other departments lanes because he's bored. We don't give him the best armour on station and a brace of...
- Wed Feb 28, 2024 11:27 pm
- Forum: Player's Club
- Topic: If a peanut is angry enough maybe it will explode like popcorn?
- Replies: 77
- Views: 2824
Re: If a peanut is angry enough maybe it will explode like popcorn?
I think its probbably best to get your head of staff involved if you want to kick an annoying sec officer who wont leave the department out, since he has notably more authority (And can complain directly to the HOS about a shitter officer messing up their department to get said officer yelled at). T...
- Wed Feb 28, 2024 11:25 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3295
Re: security officer cannot articulate probable cause nut
some of you people have never not had access to a multitool and it shows Make tools medium size :3c. And give antags more tools for either breaking doors or opening them... Please unnerf agent IDs. I absolutely loved using it for stealth and slowly accruing AA by stealing it one ID at a time. It's ...
- Wed Feb 28, 2024 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Remove 'Artist' lawset from round start options
- Replies: 6
- Views: 626
Re: Remove 'Artist' lawset from round start options
While I had an amazing round as Artist triple-ai-triumvirate a while back, I do agree that Artist needed to be a non-start lawset or get that extra law.
- Wed Feb 28, 2024 5:11 pm
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 2666
Re: Remove Security Policy regarding Borgs.
"Dont kill a cyborg for following its laws" is not the same as "Don't kill a cyborg unless its rogue". If you *gotta* kill a cyborg, you gotta. I'm sure we've all been there as seccies where we've mislaid our flashes and our flashbangs and forgot how to tip and the ion rifle is m...
- Mon Feb 26, 2024 11:44 pm
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 1603
Re: Security Metaprotections, Combative Crowds, And You
Ask the HOS for his box of flashbangs if your target is hanging around in a mob and the rest of sec dont wanna help you make the arrest.
- Sun Feb 25, 2024 3:31 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3295
Re: security officer cannot articulate probable cause nut
i thought it was weird nobody was mentioning that. how did I not know theyre different people
- Sun Feb 25, 2024 1:12 pm
- Forum: Player's Club
- Topic: security officer cannot articulate probable cause nut
- Replies: 78
- Views: 3295
Re: security officer cannot articulate probable cause nut
imagine if theyd just asked the CMO why an assistant was in viro and let him handle this departmental access issue. EZ resolution. except they didnt do that because what they clearly ACTUALLY thought was 100% "I think theyre blood brothers because why else would someone be hanging out where the...
- Fri Feb 23, 2024 8:56 pm
- Forum: Coding Feedback
- Topic: Antagonist handholding AKA Heretics
- Replies: 32
- Views: 1966
Re: Antagonist handholding AKA Heretics
heretics arent fun to play against and sit in the awkward spot of "Just weak enough to get completely ignored if theres any major antag active but just strong enough that theyre hunted with relentless desperate fervour if there isn't." but saying that they're "handholdy" when onl...
- Fri Feb 23, 2024 8:15 pm
- Forum: Player's Headmin Election
- Topic: Tegun - In nineteen ninety...
- Replies: 6
- Views: 1102
Re: Tegun - In nineteen ninety...
What's your sell, in your words, as to why should people who have been happy with the things happening over the last term vote you up instead of the returning headadmin who implemented these things in the first place? Secondly, you're not the only make-no-changes keep-the-lights-on candidate. How do...
- Fri Feb 23, 2024 8:01 pm
- Forum: Player's Headmin Election
- Topic: LUKAS BEEDELL/ KIETH "4" THE PLAYERS.
- Replies: 40
- Views: 4278
Re: LUKAS BEEDELL/ KIETH "4" THE PLAYERS.
Man, toolbox 1v1 to play ban roulette seems like a silly "vote-me!" gimmick and not something that would plausibly be able to happen. Besides, why should people who are better at combat get shorter bans?
- Thu Feb 22, 2024 4:02 pm
- Forum: Player's Club
- Topic: New Unarmed fighting move ideas!
- Replies: 12
- Views: 485
- Wed Feb 21, 2024 7:57 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 4999
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
Seems like a pretty good outcome. Would have been a shame to see dragmeme go over this, theyre good stuff.
- Tue Feb 20, 2024 1:40 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 4999
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
conrad's guarantee is indeed a lot better because hes being serious
- Tue Feb 20, 2024 12:02 pm
- Forum: Player's Club
- Topic: Manuelmin (the)drag(meme)s AI through the mud like a nut
- Replies: 108
- Views: 4999
Re: Manuelmin (the)drag(meme)s AI through the mud like a nut
I can guarantee if the HOS had killed the guy for destroying vital station equipment in response to the "event" he'd have eaten a weekban for "interfering with my event".
- Fri Feb 16, 2024 5:05 pm
- Forum: Video Games
- Topic: Dwarf Fortress
- Replies: 130
- Views: 46818
Re: Dwarf Fortress
this thread will be the next home of Necroshoots
- Wed Feb 14, 2024 1:47 pm
- Forum: Player's Club
- Topic: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
- Replies: 29
- Views: 1278
Re: HOW 2 CAPTAIN, COOL KIDZ ONLY! volume 1
Wait for real? Holy crap I never knew that.Rageguy505 wrote: ↑Wed Feb 14, 2024 4:01 am you can mostly do the same thing with a holopad since head of staff id's make them automatically answer the call
- Wed Feb 14, 2024 1:46 pm
- Forum: Player's Club
- Topic: More amazing laws to upload to the ai when you roll captain/hop/rd
- Replies: 10
- Views: 496
Re: More amazing laws to upload to the ai when you roll captain/hop/rd
"Carbons" is not an IC term is it? Its just a code path.
- Mon Feb 12, 2024 11:07 pm
- Forum: Player's Club
- Topic: the fucking Lancer thread
- Replies: 51
- Views: 1650
Re: the fucking Lancer thread
I recommend this if you wanna try out lancer https://compcon.app/#/ and https://retrogrademinis.com if you want a pixel mech that is pretty customizable The paid mode also lets you set theme colours/paintjobs for NPC mechs, so you can instantly make a themed force of villains https://i.imgur.com/03...
- Fri Feb 09, 2024 5:02 pm
- Forum: Player's Club
- Topic: Colossal ore vent vs real NUTclear operative shuttle
- Replies: 47
- Views: 2448
Re: Colossal ore vent vs real NUTclear operative shuttle
What on earth is that updated note? That's a terrible note, and it isnt even much more accurate than the first terrible inaccurate note, while being massively more rude.
- Fri Feb 09, 2024 4:57 pm
- Forum: Player's Club
- Topic: the fucking Lancer thread
- Replies: 51
- Views: 1650
Re: the fucking Lancer thread
Lancer is hella fun.
- Thu Feb 08, 2024 10:27 am
- Forum: Player's Club
- Topic: HIGH RISK ITEMS: Carry or Vault?
- Replies: 39
- Views: 1366
Re: HIGH RISK ITEMS: Carry or Vault?
Ian comes with me when I decide I wanna do an inspection because having him follow you is very cute
- Tue Feb 06, 2024 11:03 am
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3768
Re: I FOUGHT THE LAW
snop while I am not opposed to this, this iteration of space law is meant to be an IC shield, and I am concerned that adding this line will lead to lawyers understandably ahelping instances of not being allowed to talk to a prisoner and result in a lengthy justification from both parties involved. ...
- Sun Feb 04, 2024 12:25 pm
- Forum: Closed Policy Discussion
- Topic: I FOUGHT THE LAW
- Replies: 46
- Views: 3768
Re: I FOUGHT THE LAW
I think that prisoners should absolutely be entitled to legal representation, though not automatically a trial. Sometimes its nice to have a lawyer on-side even if its just to commiserate and complain about how totally unfair sec are. I would change the lines Prisoners are permitted to seek legal re...
- Fri Feb 02, 2024 4:11 pm
- Forum: Player's Club
- Topic: mentlegen antag codenut
- Replies: 39
- Views: 1896
Re: mentlegen antag codenut
looks like it will be very funny. Making the stolen items possible to buy back is inspired.
- Mon Jan 29, 2024 2:45 pm
- Forum: Player's Club
- Topic: The BRAWLENING: Thoughts and Retrospectives
- Replies: 64
- Views: 2814
Re: The BRAWLENING: Thoughts and Retrospectives
I didnt even know this change was made and I dont think ive seen it in practice, i only see people beating the tar out of each other anyway.
- Wed Jan 24, 2024 9:58 pm
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3079
Re: Addition to Rule 6 Precedent 2
Bwoink anxiety is very real. Let’s not add to it further by hovering a ban over people who might just not feel comfortable adding their 2 cents. It’s hard to remember stuff. "Bwoink anxiety" is one of the most confusing things to me. I don't understand why people freak out over it. Most o...
- Tue Jan 23, 2024 10:14 am
- Forum: General Chat
- Topic: Dalm's Nice Space Station 13 Art Thread
- Replies: 18
- Views: 2236
Re: Dalm's Nice Space Station 13 Art Thread
I saw this one, it's a great picture.
SS13 outfits rendered in full style is always cool, the engineering uniform is brilliant.
SS13 outfits rendered in full style is always cool, the engineering uniform is brilliant.
- Tue Jan 23, 2024 10:13 am
- Forum: Closed Policy Discussion
- Topic: Addition to Rule 6 Precedent 2
- Replies: 39
- Views: 3079
Re: Addition to Rule 6 Precedent 2
Definitely a rule to be carefully worded to avoid incredibly stupid bans down the lane.
- Sat Jan 20, 2024 6:20 pm
- Forum: Player's Club
- Topic: What Good comes from polcon?
- Replies: 36
- Views: 1963
Re: What Good comes from polcon?
If you don't love yourself, what foundations can you build on?Justice12354 wrote: ↑Sat Jan 20, 2024 12:12 am I use polcon to sort out my love interests. I send them all in there and see how they interact. If they type more than 3 messages, they're disqualified
- Thu Jan 18, 2024 11:37 pm
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 2776
Re: What theoretical SS13 Merch do you want?
NT/syndicate/clown/mime pins would rock.
T shirt printed like a greyshirt outfit with ID and toolbelt might be cool.
T shirt printed like a greyshirt outfit with ID and toolbelt might be cool.
- Thu Jan 18, 2024 11:34 pm
- Forum: Closed Policy Discussion
- Topic: Is Regal Rat an antag?
- Replies: 18
- Views: 3336
Re: Is Regal Rat an antag?
regal rats are a big stinky rat that breaks things, raises an army of rat minions, and causes as much nuisance as it thinks it can get away with without the sec team rolling up and obliterating it. Maybe it eats lone stragglers in maint with the rat horde, maybe it invades the kitchen and demands ch...
- Mon Jan 15, 2024 7:26 pm
- Forum: Player's Club
- Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
- Replies: 32
- Views: 4820
Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
Bringing a tank of flammable gas to the emergency escape shuttle and plugging it onto an atmos system definitely seems to qualify as the sort of thing that sec can blast people for without typing "Do not kill us all, You, Specifically, Borg 146" and waiting to see if it listens.
- Mon Jan 15, 2024 7:22 pm
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 1999
Re: Corporate Downsizing, YOUR input requested!
I feel like heads aside, you can bring it down to just the core role for engineering, medbay, science, and sec (Engineer, Medical Doctor, Scientist, and Sec Officer), plus clown + janitor for service. But what about cargo and silicons? Are their whole departments worth letting go? I feel like if we...
- Mon Jan 15, 2024 5:54 pm
- Forum: Player's Club
- Topic: Corporate Downsizing, YOUR input requested!
- Replies: 32
- Views: 1999
Re: Corporate Downsizing, YOUR input requested!
I feel like heads aside, you can bring it down to just the core role for engineering, medbay, science, and sec (Engineer, Medical Doctor, Scientist, and Sec Officer), plus clown + janitor for service.
- Sun Jan 14, 2024 11:05 pm
- Forum: Player's Club
- Topic: Peanut
- Replies: 103
- Views: 14746
Re: Peanut
sorry bud, you've had a circle drawn around you, you're basically an interchangeable faceless shitter now.
- Thu Jan 11, 2024 8:24 pm
- Forum: Coding
- Topic: [BOUNTY] The Quirkening
- Replies: 12
- Views: 6277
Re: [BOUNTY] The Quirkening
replace the "gun nut" one with "Legally American". Forces your undershirt to the US flag one.
- Sat Jan 06, 2024 10:15 pm
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 27449
Re: Some mechanics stand in opposition to roleplay
Epinephrine is the medicine you use when you can't breathe.
Lexorin is the poison that makes you unable to breathe.
Seems obvious.
Lexorin is the poison that makes you unable to breathe.
Seems obvious.