Search found 576 matches

by Mickyan
Wed Jan 15, 2020 12:37 pm
Forum: Coding
Topic: Code Bounty: Bounty Board
Replies: 5
Views: 2424

Re: Code Bounty: Bounty Board

I am no longer offering this bounty
by Mickyan
Sun Jan 12, 2020 9:44 pm
Forum: Resolved Appeals
Topic: Peoplearestrange - Rotciv Iilems - Permanent Ban
Replies: 12
Views: 3588

Re: Peoplearestrange - Rotciv Iilems - Permanent Ban

I was in the escape pod when this happened and was also attacked. I can only imagine most people like me were uncertain on how to react as Rotciv started saying the most disgusting shit he could come up with which is what I assume he would classify as quality roleplaying, such as [2020-01-12 00:26:0...
by Mickyan
Sat Jan 11, 2020 2:23 pm
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 110811

Re: CLONING REMOVAL FEEDBACK

Medbay could use a couple more stasis beds to make triage a bit easier, we haven't really changed the sleeper room other than swapping out the sleepers for stasis beds
by Mickyan
Sat Jan 11, 2020 12:49 am
Forum: General Chat
Topic: .
Replies: 78
Views: 19276

Re: Manuel feedback and suggestions

This may change once manuel isn't the hot new thing anymore but I'm not sure spreading the playerbase so thin between so many servers is the best idea Particularly relevant for manuel because there's already people joining not because they want to roleplay but because the other servers are barely po...
by Mickyan
Wed Jan 08, 2020 10:54 pm
Forum: General Chat
Topic: Data
Replies: 5
Views: 1771

Re: Data

Glad I never bought into bitcoins
by Mickyan
Fri Jan 03, 2020 3:36 pm
Forum: Coding Feedback
Topic: Paramedic feedback
Replies: 59
Views: 12825

Re: Paramedic feedback

Spitballing ideas here but these guys could use a rollerbed/iv drip combo
by Mickyan
Fri Jan 03, 2020 1:03 am
Forum: Ideas
Topic: Ash Walkers and their Fluff Text
Replies: 18
Views: 4146

Re: Ash Walkers and their Fluff Text

I enjoy ashwalker invasions/infiltrations much more than free golem wars which are somehow still allowed despite having the same issues as ashwalkers (respawn metagaming) and ten times as much firepower I think ashwalkers are fairly well balanced as a minor antagonist, enough to be given free reign ...
by Mickyan
Fri Dec 27, 2019 6:27 pm
Forum: Coding
Topic: Antagonist Race Option
Replies: 32
Views: 7822

Re: Antagonist Race Option

Being an unknown with a gas mask is the opposite of a disguise
by Mickyan
Thu Dec 19, 2019 8:39 pm
Forum: Ideas
Topic: Navigation lines that connect like smart cables
Replies: 4
Views: 1454

Re: Navigation lines that connect like smart cables

You can try pixel shifting the current line decals to see why this wouldn't work, they won't properly line up with the tiles anymore if you change direction It's overkill anyway, you just need to color code the proximity/hallways leading into the departments to help people find their way around. Som...
by Mickyan
Thu Dec 19, 2019 1:51 pm
Forum: Coding Feedback
Topic: Radiation sucks
Replies: 44
Views: 9856

Re: Radiation sucks

As mentioned the main issues with radiation are lack of feedback/visual cues rather than methods of treatment, which makes it very confusing to deal with (hence wildly different feedback on the subject) and generally impossible to deal with the root of the problem. Especially as an MD, during a radi...
by Mickyan
Fri Dec 13, 2019 10:03 pm
Forum: Coding Feedback
Topic: Photo album pictures persistency
Replies: 7
Views: 2922

Re: Photo album pictures persistency

I mean the entire album got wiped after the server crash, not just the photos I took during that round
by Mickyan
Fri Dec 13, 2019 4:49 pm
Forum: Coding Feedback
Topic: Photo album pictures persistency
Replies: 7
Views: 2922

Re: Photo album pictures persistency

Album can randomly lose pictures occasionally (it is a bug) so it may not necessarily be that someone took them out, though I'm sure it does happen

I don't know what causes it other than I once had it happen after a server crash
by Mickyan
Wed Dec 04, 2019 3:35 am
Forum: Closed Policy Discussion
Topic: Law Two: I order you to kill that non human. Against Server Rules?
Replies: 28
Views: 7088

Re: Law Two: I order you to kill that non human. Against Server Rules?

Realistically if all it takes is an antag giving a law two order over the radio to kill all non-humans you will end up with a bunch of dead people, borgs getting blown and the AI likely destroyed for being rogue That is a considerable administrative headache to sort compared to using some common sen...
by Mickyan
Thu Nov 28, 2019 3:35 am
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 7437

Re: Money is worthless

This is exactly what I'm talking about You're never going to properly quantify the performance of most departments in code, the gameplay of SS13 is too open ended to allow it. This addition is pointless. You're trying to add complexity to a feature that doesn't benefit from it in any way and only ma...
by Mickyan
Wed Nov 27, 2019 10:59 pm
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 7437

Re: Money is worthless

Speaking of, why did you think tying individual paychecks to the budget was a good idea when it was widely agreed upon that budgets were out of control And one general piece of advice I've been meaning to share: stop designing yourselves into holes and clinging to the hope someone will pick up the s...
by Mickyan
Sat Nov 23, 2019 11:27 pm
Forum: Closed Policy Discussion
Topic: MRP the push back
Replies: 59
Views: 14219

Re: MRP the push back

Code: Disincentive lone wolfing, roleplay and drama is born from interactions and flimsy alliances. This is the complete opposite at the moment, as there's little reason to trust others rather than stealing everything you need and set out on your own. Examples: Lower inventory limits(less inventory ...
by Mickyan
Wed Nov 20, 2019 1:09 pm
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18636

Re: On felinids

Critawakets wrote:funny that people are always "what about the cat metagang" when even moths have more metaganging than felinids
Wtf I never got an invitation
by Mickyan
Tue Nov 19, 2019 4:20 pm
Forum: Coding Feedback
Topic: Money is worthless
Replies: 35
Views: 7437

Re: Money is worthless

You have unrealistic expectations on what an economy system based on hour-long rounds can be without getting in the way of every other aspect of gameplay, which is not a good alternative But you can start by getting rid of all the excess free stuff that's laying around every map so people have to ac...
by Mickyan
Sat Nov 16, 2019 5:26 pm
Forum: Coding Feedback
Topic: Charlie Station/"Oldstation"
Replies: 9
Views: 3804

Re: Charlie Station/"Oldstation"

I think we shouldn't require wiring the external solars just so we can also get rid of the spacesuit. Even more so that we have smartcables, it used to be a good way to practice wiring but it's not needed anymore Even if it's against the rules to take the suit and leave, it kind of cheapens the whol...
by Mickyan
Thu Nov 14, 2019 6:47 pm
Forum: Coding Feedback
Topic: New Cobbychem thread
Replies: 69
Views: 16798

Re: New Cobbychem thread

Cobby wrote:https://github.com/tgstation/tgstation/ ... rot.dm#L50

rev up those syringe guns
This only stops miasma generation not organ damage, you FOOL!
by Mickyan
Wed Nov 13, 2019 1:04 pm
Forum: General Chat
Topic: On felinids
Replies: 79
Views: 18636

Re: On felinids

More controversial than brexit
by Mickyan
Wed Nov 06, 2019 5:58 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

If the long term is to have manual revival be at least somewhat comparable to cloning we need organ decay (or at the very least heart decay) to be slower, you cannot keep up with organ decay unless you're using a stasis bed and putting someone back together even in the best of cases takes a consider...
by Mickyan
Sat Nov 02, 2019 10:07 am
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 11882

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

I want to make it clear that I do not think anyone "owns" anything they made because to me that goes against the spirit of open source However coding features and writing lore are both creative processes and it's understandable people may find themselves protective of their work, and while...
by Mickyan
Fri Nov 01, 2019 4:33 pm
Forum: Roleplaying
Topic: Common Core/Sandbox- A crowdsourced /tg/station lore initiative
Replies: 23
Views: 11882

Re: Common Core/Sandbox- A crowdsourced /tg/station lore initiative

This is pretty inconsequential but for the sake of argument I'll use it as an example: I have my own head-canon on how the Happiness drug came to be but I never got around to expand on it in game and I hope to do so eventually. It'd suck for everyone involved if someone else came up with a story for...
by Mickyan
Fri Oct 18, 2019 6:32 pm
Forum: Closed Policy Discussion
Topic: Talking mimes shouldn't be valid
Replies: 66
Views: 16660

Re: Talking mimes shouldn't be valid

As long as this rule exists allowing mimes to break their oath is a dumb cop out and either one should be removed
by Mickyan
Tue Oct 15, 2019 5:55 pm
Forum: Closed Policy Discussion
Topic: Dragging Around Birdboat
Replies: 46
Views: 11737

Re: Dragging Around Birdboat

The pet policy has been around because there's hasn't ever been a good reason to kill pets, meanwhile birdboat seems to have been specifically made to annoy people and ruin the janitor's day and does not deserve the same protection
by Mickyan
Tue Oct 08, 2019 3:15 pm
Forum: Ideas
Topic: Curator teaching skills
Replies: 17
Views: 3440

Re: Curator teaching skills

Did I give the impression that this was supposed to be a curator brainstorm thread
terranaut wrote:
Mickyan wrote:There's been some talk about adding job specific skills
Which is not going to happen just like the other 2000 times it's been suggested because it's a bad idea.
Looks like we're going to find out soon
by Mickyan
Sat Oct 05, 2019 1:22 am
Forum: Ideas
Topic: Curator teaching skills
Replies: 17
Views: 3440

Curator teaching skills

There's been some talk about adding job specific skills and this would sort of bridge that gap, if we ever end up going that way, on top of giving the curator a more defined role What it is: -Curator gets an encyclopedia with which he can teach a number of skills, mainly utility such as shorter surg...
by Mickyan
Fri Oct 04, 2019 11:29 pm
Forum: Coding
Topic: Code Bounty: Bounty Board
Replies: 5
Views: 2424

Re: Code Bounty: Bounty Board

It's a good point, bounty is still available even if it takes a while
by Mickyan
Tue Oct 01, 2019 2:04 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 670481

Re: Little things you learned that are game changing

Brave bull does increase the damage it takes to go into crit, could use a bit of a buff though because it's not very useful on it's own and has very high boozepwr, but it's a neat mechanic

I use it in healing mixes to get people out of crit slightly faster
by Mickyan
Mon Sep 30, 2019 2:27 am
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 88106

Re: Kilo Station

? https://github.com/tgstation/tgstation/pull/46367

Looking forward to it being finished, current maps have gotten really stale
by Mickyan
Mon Sep 23, 2019 8:57 pm
Forum: Coding
Topic: Code Bounty: Bounty Board
Replies: 5
Views: 2424

Code Bounty: Bounty Board

For 40 USD Add a new option to request consoles to set up personalized bounties This would work something like this: 1. Submit a new bounty, you'll be asked to fill in a bounty name(100 char limit or so), additional info (if any), and payout (minimum of 50 credits) 2. As soon as you submit the payou...
by Mickyan
Sun Sep 22, 2019 3:15 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

So far surgery is only preferable only on patients with a lot of damage and has the added benefit of not wasting supplies if you're running low, light wounds are easily handled with chems without having to worry about the side effects of heavy dosage, which is not a bad place for it to be But we alr...
by Mickyan
Sat Sep 14, 2019 6:46 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

?

I just want to say that even though I focused on the negatives for the sake of feedback I have been enjoying new medical quite a lot
by Mickyan
Fri Sep 13, 2019 6:07 pm
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43763

Re: Serial tiders

Dunno how anyone could come to the conclusion that greytiding has anything to do with recent changes considering it's been a thing ever since this game even existed If being an assistant was actually hard you wouldn't see as many people choosing it, their access to maintenance by itself is more valu...
by Mickyan
Fri Sep 13, 2019 2:57 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

I spent some time giving a proper look at new medical so let me preface with a few things: -Last time I played MD in any proper capacity was with trekchems/sleepers so I did not experience the somewhat rocky start of the rework -I played as is advertised, with tend wounds being the primary healing m...
by Mickyan
Fri Sep 13, 2019 2:49 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 616592

Re: Pet Peeves Thread - Little things that REALLY annoy you

if I see another chemist running for the syringe gun and start making lube one minute into the round I am going to start walling chemistry off
by Mickyan
Fri Sep 13, 2019 12:17 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43763

Re: Serial tiders

This happens because someone decided to balance the game in such a way that allows the lowest job on the station to hack into a maximum security area and steal a locker full of high value items and an all access ID, all within the first minute of the round
by Mickyan
Tue Sep 03, 2019 9:29 pm
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 10825

Re: ITT: We post exploitable character weaknesses

If an antag tries to talk their way out of something/talk me into a trap no matter how obvious they are about it I will play along to reward creativity
by Mickyan
Sun Sep 01, 2019 12:06 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

Maybe for a start MDs should spawn in with the bare necessities for doing tend wounds, imagine if engineering only had one wrench
by Mickyan
Sat Aug 31, 2019 4:49 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

Yeah I'm sure taking even longer because of a bad luck streak is going to solve all your problems
by Mickyan
Sat Aug 31, 2019 11:57 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

I think for tend wounds the failure chance should be converted to an increase in time required to perform - balance by RNG sucks and it makes using tend wounds in anything but an optimal setup very tedious
by Mickyan
Mon Aug 26, 2019 2:12 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

Uhm, so I did some testing and I feel like most people missed that you can bandage people to stop the blood loss from sanguibital. It's actually kind of broken, being able to heal from 90 brute to 24 with just 5 units in a matter of seconds. It definitely needs to have a cap similar or lower than he...
by Mickyan
Sun Aug 25, 2019 12:59 pm
Forum: Ideas
Topic: Giving a more defined role to food reagents
Replies: 3
Views: 1226

Giving a more defined role to food reagents

As it currently stand food reagents are generally just very weak counterparts to actual chems. That's not going to change and I have no intention of fitting food into the chem meta, but I think there's a few changes that can be made to give food effects more personality and make the bar/kitchen, as ...
by Mickyan
Sun Aug 25, 2019 1:41 am
Forum: General Chat
Topic: That fucking Summer Ball
Replies: 14
Views: 3672

Re: That fucking Summer Ball

The map was incredible, I spent a bunch of time just exploring and I kept finding new stuff Chatted, took pictures, shenanigans were had, overall a great time Icing on the cake for me was I managed to get the hoverboards merged just in time and seeing everyone having so much fun with them made me so...
by Mickyan
Sat Aug 24, 2019 11:07 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 80392

Re: Cobbychem: A Separate Thread

Some of the new chems seem more complicated than they really need to be, organ damage is mostly fine because it's not going to be a problem unless you abuse your chems and you get plenty of warnings about it, I'm not a fan of side effects doing permanent damage (so to speak) as it just adds an extra...
by Mickyan
Thu Aug 22, 2019 4:08 pm
Forum: Coding Feedback
Topic: Baton Rework
Replies: 25
Views: 6273

Re: Baton Rework

This kind of rock-paper-scissor approach to balance is a dead end, we're seeing it with flashes now where their increased protection availability means they're only effective against those that do not keep a checklist of items to get at roundstart In other words the powergaming argument is alive and...
by Mickyan
Mon Aug 19, 2019 12:48 pm
Forum: Ideas
Topic: Make Only Chest and Head Damage Crit.
Replies: 5
Views: 1249

Re: Make Only Chest and Head Damage Crit.

This got brought up the last time limb damage got reworked, there's a lot to keep in mind such as the fact that hitting a limb during a fight is essentially a miss in the short term and everyone loves losing because of dicerolls, you'd want limbs to be a lot weaker for them to be even remotely worth...
by Mickyan
Mon Aug 19, 2019 12:29 am
Forum: Spriting and Mapping
Topic: Tiny Fans and airlocks.
Replies: 13
Views: 5499

Re: Tiny Fans and airlocks.

PKPenguin321 wrote:totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah
as far as being gamey and made of magic yes, they totally are
by Mickyan
Sun Aug 18, 2019 10:11 pm
Forum: Spriting and Mapping
Topic: Tiny Fans and airlocks.
Replies: 13
Views: 5499

Re: Tiny Fans and airlocks.

Aren't brig doors also paired so that they can't both be open at the same time They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic Not that I disagree but then again you get atmos techs with portable air block...