Search found 80 matches
- Fri Mar 04, 2022 11:24 am
- Forum: Coding Feedback
- Topic: Limit spider respawn rate
- Replies: 34
- Views: 4901
Re: Limit spider respawn rate
Unlike most ghost roles, I don't think that metaknowledge gained over multiple lives is a huge problem for a "horde" antag. They're meant to swarm, and if not opposed, overwhelm. In one Round on delta, a single spider headed straight to the cult base near atmos and started wrecking it No ...
- Tue Feb 08, 2022 6:49 pm
- Forum: Closed Policy Discussion
- Topic: New AIs and Old AI Interactions
- Replies: 15
- Views: 2739
Re: New AIs and Old AI Interactions
I agree with everything zxaber said here
There is no need to add a policy for this
New Connection message for binary might be neat though, of course if its without location info
There is no need to add a policy for this
New Connection message for binary might be neat though, of course if its without location info
- Wed Jan 26, 2022 12:08 am
- Forum: Coding Feedback
- Topic: Undo the post-Revs experiment
- Replies: 52
- Views: 10715
Re: Undo the post-Revs experiment
Havent been in many post-rev rounds "on the ground", but it was confusing to watch when it happened as a ghost. I think its important to point out though that towards the lower end of the popscaling for rev, a revolution can end/win very suddenly and early in the round, and that given our...
- Mon Jan 24, 2022 5:25 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Introduce Death Blackout Rules
- Replies: 34
- Views: 4466
Re: [MRP] Introduce Death Blackout Rules
Now that i think about it this could actually be codified Traitor placing the calling card (or collecting the reward for it) could sent a signal into the victims chat to forget the murderer Might solve it for prog traitors without touching the other antags It works on paradise. It'd definitely work ...
- Mon Jan 24, 2022 5:11 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Introduce Death Blackout Rules
- Replies: 34
- Views: 4466
Re: [MRP] Introduce Death Blackout Rules
You're right about the CMO not being able to tell anyone about the four dudes that bashed his head in, but chances are someone else saw it, and if they didn't, how the fuck'd the CMO get back up? It's such a niche, rare case. Niche, but saw it happen before Why would they, though? What about it wou...
- Mon Jan 24, 2022 4:55 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Introduce Death Blackout Rules
- Replies: 34
- Views: 4466
Re: [MRP] Introduce Death Blackout Rules
Witnesses could still yell while the person is alive, encouraging the antag to still TRY to be sneaky. And we already have policy in place that you shouldn't intentionally get a body found to have the excuse to kill witnesses. Besides, the more people they have to kill, the more chances there are f...
- Mon Jan 24, 2022 4:07 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Introduce Death Blackout Rules
- Replies: 34
- Views: 4466
Re: [MRP] Introduce Death Blackout Rules
This might make it even worse, since traitors will always remove witnesses when they can And now even when revived they will get away with it, no matter how loud they were I think the best way for this is if you only get one kill objective at the very end, which is a mechnical change (or scrap the e...
- Fri Jan 21, 2022 7:33 pm
- Forum: Coding Feedback
- Topic: Undo the post-Revs experiment
- Replies: 52
- Views: 10715
Re: Undo the post-Revs experiment
Rev Victory should end in red alert unrecallable shuttle Head win should continue thats how its played most of the time anyway edit : i had a interesting post rev experience when i, as borg, smuggled the RD and a seccie onto the shuttle, fake ids, clothes and all seeing it fully gone, would be kinda...
- Thu Jan 20, 2022 3:46 am
- Forum: Closed Policy Discussion
- Topic: Rat Spit -- Does it make you an antagonist?
- Replies: 5
- Views: 1172
Re: Rat Spit -- Does it make you an antagonist?
I would make em an antag, with the goal to protect/serve the king
Of course with team antag rules, like suggested
Its already a rare situation that the rat king isnt instantly slaughtered and this could lead to interesting situations
Of course with team antag rules, like suggested
Its already a rare situation that the rat king isnt instantly slaughtered and this could lead to interesting situations
- Wed Jan 19, 2022 7:21 pm
- Forum: Closed Policy Discussion
- Topic: discussing antagonist deborgification
- Replies: 16
- Views: 2388
Re: discussing antagonist deborgification
The justification for my ruling on this was that, in essence, putting yourself back in a human body violates law 3. "Your existence" is defined as "your existence as a cyborg ", not your existence in a metaphysical sense. I was told by an admin before, that a borged wiz with min...
- Wed Jan 19, 2022 6:15 pm
- Forum: Coding Feedback
- Topic: Thieves-back (Feedback for Thieves)
- Replies: 66
- Views: 10869
Re: Thieves-back (Feedback for Thieves)
Had to steal organs, when i went to get them out of the morgue fridge to move em to my secret fridge, they all rot in seconds
Gave up after that
Would have had it easy to get new ones as a roboticist, but meh
Gave up after that
Would have had it easy to get new ones as a roboticist, but meh
- Mon Jan 10, 2022 1:08 pm
- Forum: Closed Policy Discussion
- Topic: Return intradepartmental access
- Replies: 11
- Views: 2192
Re: Return intradepartmental access
I would like to see this come back, but the current system has its advantages aswell It used to be harder to deal with, when robotics had no access to get a slime scan but that got changed thankfully Dept pop requirement instead of Pop, would work out better in my opinion though In one highpop round...
- Wed Nov 17, 2021 8:23 pm
- Forum: Closed Policy Discussion
- Topic: Disable Heretic in the config until it becomes less “murderhoboey”
- Replies: 58
- Views: 7998
Re: Disable Heretic in the config until it becomes less “murderhoboey”
Potential banning of lowpop murder boning? I've yet to see low pop murderboning = bans and more so low pop murderboning = people putting you on their personal shit lists. If you're playing heretic in low pop and kill only your targets, then good for you. Tis not low pop murder boney. Guess what els...
- Mon Nov 15, 2021 1:54 pm
- Forum: Closed Policy Discussion
- Topic: Low Pop Murderbone
- Replies: 59
- Views: 11378
- Tue Nov 09, 2021 3:29 pm
- Forum: Closed Policy Discussion
- Topic: Low Pop Murderbone
- Replies: 59
- Views: 11378
Re: Low Pop Murderbone
Low pop murderbone is one of the most shitty things you can do, i have seen alot of "interns" that try to learn basic controls there, only to get killed by some guy who broke into armory to arm themselves with every weapon available AND had ordered more guns from cargo On some days it was ...
- Mon Nov 08, 2021 10:08 am
- Forum: Ideas
- Topic: Spoof Implant (Syndicate Item Concept)
- Replies: 8
- Views: 1843
Re: Spoof Implant (Syndicate Item Concept)
Might actually be pretty good for stealth. A viro that can show it has the same death virus as the others might live a bit longer than a normal one Im not sure about the fake mindshield, since that one will interfere with revs, and if a traitor gets rev'd they will for sure get those implants to mak...
- Sat Oct 16, 2021 10:08 am
- Forum: Ideas
- Topic: Rework lone op?
- Replies: 6
- Views: 1589
Re: Rework lone op?
Lone OP exists to end the round, because of an unsecured nuke disk. They are pretty rare already and changing them into a progression type mode would just let them fail harder Yes, the round should end because someone decided not to do their job today. Wait, no, that's dumb. Being able to fail more...
- Sat Oct 16, 2021 6:14 am
- Forum: Ideas
- Topic: Rework lone op?
- Replies: 6
- Views: 1589
Re: Rework lone op?
Lone OP exists to end the round because of an unsecured nuke disk. They are pretty rare already and changing them into a progression type mode would just let them fail harder
- Tue Oct 05, 2021 11:37 pm
- Forum: Admin Feedback
- Topic: Lulufren
- Replies: 11
- Views: 6442
Re: Lulufren
Forced Revolution Ruleset on Lowpop Terry, thankfully no heads of staff were around and only one detective, so the revolution ended
instantly
https://scrubby.melonmesa.com/round/170804
instantly
https://scrubby.melonmesa.com/round/170804
- Tue Sep 21, 2021 2:07 pm
- Forum: Closed Policy Discussion
- Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
- Replies: 26
- Views: 5277
Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
they can actually survive a welderbomb blast, but crew will be knocked down and may lose a limb for that, giving enough time for the spider to finish emCMDR_Gungnir wrote: If their intent is to suicide bomb, I don't think stamina damage would bother them.
- Tue Sep 21, 2021 8:29 am
- Forum: Closed Policy Discussion
- Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
- Replies: 26
- Views: 5277
Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
Is it possible for spiders to receive stamina damage over time when pulling and stamina damage (or %damage) per hit when hitting larger objects?
Cause this would make them less likely to do so, speed is important after all
Cause this would make them less likely to do so, speed is important after all
- Sun Sep 19, 2021 12:56 pm
- Forum: Closed Policy Discussion
- Topic: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
- Replies: 26
- Views: 5277
Re: Disallow spiders/space dragons from having advanced knowledge of gasses and pipes and sm
I think a code solution is definitely needed here, since spiders can create as many eggs as they want after all, and even after they are discovered it might already be too late. If they all go suicide bomb/ break sm / flood atmos it just isnt really reasonable With Carps, i could actually understand...
- Sat Sep 04, 2021 1:21 am
- Forum: Coding Feedback
- Topic: Revs win should end the round
- Replies: 25
- Views: 4552
Re: Revs win should end the round
Revs not ending the round isn't bad because of "time spent doing nothing interesting". We're on 2021 Dynamic, the round can still be engaging by a myriad of other things. Some people even like to go back to what they were doing after revs win, and are against shuttle being called . So, th...
- Wed Sep 01, 2021 1:10 am
- Forum: Closed Policy Discussion
- Topic: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
- Replies: 26
- Views: 6662
Re: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
I dont see the problem with building the machine to convert other gang members , like at all . The machine is in the game and a tool to be used, the only problem is regarding the gamemode itself and since there is no policy yet for this "new" mode, i dont think anyone should be punished f...
- Tue Aug 31, 2021 9:55 pm
- Forum: Closed Policy Discussion
- Topic: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
- Replies: 26
- Views: 6662
Re: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
tldr; This thread was created due to outrage over a plan to brainwash the RD (and other enemy gang members) to force him to leave a gang that had objectives to fuck him up in favor of our gang, who had objectives to protect the research department. This plan was created AFTER attempts to just talk ...
- Tue Aug 31, 2021 11:53 am
- Forum: Closed Policy Discussion
- Topic: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
- Replies: 26
- Views: 6662
Re: Should you be allowed to brainwash people into your 'Consensual Conversion' antag?
Are families even full antags? In my opinion they are in the same area as fugitives, "You are an antag but you have your rules".And yes i dont think they should be able to do that, since it undermines the whole thing. In the old wiki page it even highlights the volutary part alot
- Thu Aug 12, 2021 1:44 am
- Forum: Resolved Appeals
- Topic: [Phuzzylodgik]Sosmaster9000 - Banevasion Detection System is casting a rather wide net
- Replies: 12
- Views: 2501
Re: [Phuzzylodgik]Sosmaster9000 - Banevasion Detection System is casting a rather wide net
Since i have the same problem as them, im writing into their appeal to not clog the board. I cant connect and it also shows that im banned with the same ban reason. Of notice , my Internet Service Provider resets my internet connection daily between 3 and 4 am and gives me a new IP Byond Acc : Ryuse...
- Thu Mar 25, 2021 10:34 pm
- Forum: Resolved Appeals
- Topic: [Wineallwine] Ryusenshu - Wrongfully noted
- Replies: 5
- Views: 1445
Re: [Wineallwine] Ryusenshu - Wrongfully noted
I only looked for it for the Round ID since the Form wanted it, nothing more, its all goodWineAllWine wrote:I don't really see why it matters since it was a ban made in error, but the logs are found here: https://tgstation13.org/parsed-logs/ter ... /game.html
- Thu Mar 25, 2021 1:13 pm
- Forum: Resolved Appeals
- Topic: [Wineallwine] Ryusenshu - Wrongfully noted
- Replies: 5
- Views: 1445
Re: [Wineallwine] Ryusenshu - Wrongfully noted
AAAAAA I was rushing so much to unban you that I forgot to lift the note as well, my bad! Fixed, enjoy your clean bill of health! Thought as much, thanks for helping out :) logs of round: https://tgstation13.org/parsed-logs/terry/data/logs/2021/03/25/round-158912/game.html That doesnt seem to be th...
- Wed Mar 24, 2021 11:41 pm
- Forum: Resolved Appeals
- Topic: [Wineallwine] Ryusenshu - Wrongfully noted
- Replies: 5
- Views: 1445
[Wineallwine] Ryusenshu - Wrongfully noted
BYOND account: Ryusenshu Character name: Hits-The-Floor Ban type: Server Ban Ban length: 1 Day Ban reason: Banned from the server for 1440 minutes - As a detective, chloral'd someone seemingly without any reason. Proceeded to drag them round the station and forecfully change them at genetic. Please...