Search found 1133 matches

by Psyentific
Mon Apr 21, 2014 3:28 pm
Forum: Coding
Topic: Rewriting Life()
Replies: 14
Views: 5221

Re: Rewriting Life()

Stephie wrote:I gave up on mobcode when I found that pieces of food code (Nuka Cola) somehow ended up there. It's a mess, no other word for it.
how do you even
i wat
u wot
i cannot even
wat

I mean, there's spaghetti code, then there's whatever that is.
by Psyentific
Mon Apr 21, 2014 3:24 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

The simple fix, then, is to buff Disablers before switching them with tasers. Two hits a knockdown, three, tops. You have to keep in mind that people are going to be sax'ing like mad after the first hit (possibly after the draw), so you want the first hit to apply enough damage to cause a slowdown. ...
by Psyentific
Mon Apr 21, 2014 3:20 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

Steelpoint wrote:Don't forget that Disablers require around 5 hits to knock a target down, but have 20 round's in reserve.
Five hits? Holy shit, that's terrible. You're never going to get five hits off once they start sax'ing - You'll be lucky to get three. Buff posthaste.
by Psyentific
Mon Apr 21, 2014 3:15 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

To my knowledge, TG Code tried to deal with the issue by reducing stun times across the board, alongside a global speed nerf. This was complete shit, and was universally reviled. This is not the place for this sort of misinformation. Keep the political bullshit out of these threads or they will be ...
by Psyentific
Mon Apr 21, 2014 3:10 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

Comparing Baystation to TG Station is a bad idea, due to the massive difference in player behaviour between the player bases. All I am seeing this as right now is a massive nerf to Security in favour of antags. I'm not a fan of that. I've been playing Baycode for the past two months-ish. It's so mu...
by Psyentific
Mon Apr 21, 2014 3:06 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10901

Re: Nanotrasen Xenobiology Research Foundation

Oh. Also acceptable, but less fun/cool.
I still say it's something that shouldn't be immediately obvious.
by Psyentific
Mon Apr 21, 2014 3:00 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10901

Re: Nanotrasen Xenobiology Research Foundation

Kelenius wrote:No, really... what if... there was a syndicate version of this collar that works on humans?
Make it an implant or something equally not immediately obvious.
"Do what I say or I explode your fucking head"
by Psyentific
Mon Apr 21, 2014 2:54 pm
Forum: Archived/Deleted
Topic: Silicon policy. ick.
Replies: 7
Views: 3045

Re: Silicon policy. ick.

So, we bug SoS? Or...?

C'mon man, I've got a lynch mob all ready and formed up for this.
by Psyentific
Mon Apr 21, 2014 2:53 pm
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15718

Re: War Thunder General

I've just played arcade mode and shot 3 Fw 190s from my B-17 because they were idiotic enough to stay on my tail and let me pick them one by one. LUFTWAFFLES ATTACKING THE TAIL OF A B-17 EVER LaughingEigthAirForce.img Fun Fact: The least covered-in-guns angle on the B-17 is 12 o'clock. The distingu...
by Psyentific
Mon Apr 21, 2014 2:43 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

I guess you're right on the count of E-Bows, but half the point of E-Bows is the stun. Even if you give them 80 holodamage for the doubletap game, they're still just a cheaper, quieter, pocketable, non-redtexting, ammo-regenerating Traitor Revolver - Remember that the Tvolver is a two-hit crit , an...
by Psyentific
Mon Apr 21, 2014 2:38 pm
Forum: Archived/Deleted
Topic: Silicon policy. ick.
Replies: 7
Views: 3045

Re: Silicon policy. ick.

Kangaraptor wrote: Thanks, you've better articulated my point. *bow*

I wouldn't mind having the default be corporate, honestly; while it has its ambiguities, it's more interesting to play and thematic(!) to the setting.
I've made this exact thread with these exact points about twice before.
by Psyentific
Mon Apr 21, 2014 2:34 pm
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21263

Re: Hand of God : A spin-off of Cult

I can't think of a way to make an ion power not suck for the AI. It has so many cool tactical benefits but I know for a fact both deities are gonna rush-kill the AI asap and it literally cannot do anything to stop gods from robusting it with EMP spam. Just look at it! http://puu.sh/8hxNZ.png hold t...
by Psyentific
Mon Apr 21, 2014 2:28 pm
Forum: Archived/Deleted
Topic: Silicon policy. ick.
Replies: 7
Views: 3045

Re: Silicon policy. ick.

Just putting in my two cents on it (though I'm sure a bunch of sperging retards that don't actually understand or TRY to understand Asimov will crawl out of the woodworks and say I'm wrong). The whole silicon policy is kinda dumb. Not because it's nonfunctional, but because it's taking a system inh...
by Psyentific
Mon Apr 21, 2014 2:21 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

I guess you're right on the count of E-Bows, but half the point of E-Bows is the stun. Even if you give them 80 holodamage for the doubletap game, they're still just a cheaper, quieter, pocketable, non-redtexting, ammo-regenerating Traitor Revolver - Remember that the Tvolver is a two-hit crit , and...
by Psyentific
Mon Apr 21, 2014 2:13 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

So long as EVERY other stun weapon in the game is nerfed to compensate, this includes C20r-SMG's, Ebows, Magic Missiles, Marauders Stun Machine Gun and everything else. It would be a MASSIVE change to the game that would need a lot of attention and prior announcement, not something we drop on the p...
by Psyentific
Mon Apr 21, 2014 1:55 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

and was universally reviled. Not really. That being said, I think your idea has promise. Stun is just a shit mechanic as it is right now. If it's good enough for every other fork of SS13 , it's good enough for us. If it's good enough for two of the three most popular SS13 servers, it's good enough ...
by Psyentific
Mon Apr 21, 2014 1:35 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Re: Holodamage Tasers

Does the armory start with them? Do they spawn in Security lockers? Why even use them, if one-hit-stun tasers are not only standard issue, but objectively better ? Why go out of your way, dealing with another department entirely, for equipment that is worse than what you already have? The entire poi...
by Psyentific
Mon Apr 21, 2014 1:17 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 86875

Re: Boxstation General Feedback

I am just saying there's no point in coming in Box thread to say Metastation is better because Box has a satellite AI, when Metastation has a satellite AI. I never said it was better because satelite AI. I said it was better in every way. I also said that Box is old and outdated, and that I think i...
by Psyentific
Mon Apr 21, 2014 1:13 pm
Forum: Ideas
Topic: Holodamage Tasers
Replies: 34
Views: 10848

Holodamage Tasers

I think we can all agree that the current stun-based combat is varying degrees of shitty. We're all robust enough that I don't really need to explain how and why. To my knowledge, TG Code tried to deal with the issue by reducing stun times across the board, alongside a global speed nerf. This was co...
by Psyentific
Mon Apr 21, 2014 12:49 pm
Forum: Ideas
Topic: Nanotrasen Xenobiology Research Foundation
Replies: 41
Views: 10901

Re: Nanotrasen Xenobiology Research Foundation

Mind-controlling collars is one of my myriad fetishes.
by Psyentific
Mon Apr 21, 2014 11:44 am
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15718

Re: War Thunder General

Yeah, I do play only arcade. Mostly because I am casul babby who doesn't have a joystick, and Historical Battle's mouse joystick is complete shit.
by Psyentific
Mon Apr 21, 2014 11:18 am
Forum: Ideas
Topic: Flairs
Replies: 7
Views: 3257

Re: Flairs and Achievements

Low-hanging fruit? Low-hanging fruit. You mean the achievements? Those are ment to be easy to get. Slip It Up: Slip 50 people with your PDA as a clown. BZZT!: Emag Beepsky. ZZZAP!: Get shocked by a grille 50 times. No, what I mean is that it'd be simple to code and noticable/rewarding for players. ...
by Psyentific
Mon Apr 21, 2014 10:58 am
Forum: Ideas
Topic: Flairs
Replies: 7
Views: 3257

Re: Flairs and Achievements

Low-hanging fruit?
Low-hanging fruit.
by Psyentific
Mon Apr 21, 2014 10:13 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87190

Re: The Eternal 'Port Baymed' Thread

Runtimes: Isn't that just a problem with buggy code, though? Can't that be fixed? I mean, if Baymed calls bay-specific functions & values, can't you port those too? Values/Severity: I agree, actually. Full-on baymed is hilariously lethal, which is why I suggested /vg/ or a similar toned-down ver...
by Psyentific
Mon Apr 21, 2014 9:48 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 86875

Re: Boxstation General Feedback

Box is a too-old design that's continually updated to stay competitive. There's plenty of other maps to run and Metastation is objectively better in every way.
by Psyentific
Mon Apr 21, 2014 9:45 am
Forum: Archived/Deleted
Topic: Hornygranny
Replies: 7
Views: 2456

Re: Hornygranny

Complaint withdrawn. My experiences with HG carry over from TGStation - That is, he's absent. I've very rarely seen him on, and his M.O. seems to be coming back every so-often, issuing a questionable ban often resulting in an FNR-storm, and then disappearing for another few months to repeat the cycl...
by Psyentific
Mon Apr 21, 2014 9:35 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 669396

Re: Little things you learned that are game changing

On standard keyset (Arrow keys to move), hotkeys are: PgUp to switch hands PgDn to use held item End to throw Home to drop Insert to toggle intent Delete to stop pull Shift-click to examine, Ctrl-click to pull. BYOND's command-enter bar has autocomplete. Sui will autocomplete to Toggle-Suit-Sensors,...
by Psyentific
Mon Apr 21, 2014 9:25 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87190

Re: The Eternal 'Port Baymed' Thread

I will say what I've said before. Baymed makes antag play nearly impossible in a server like this because the second you have an injury that REQUIRES someone else to help you fix your game is over. You can't get treatment if you're going loud, you're left to die a slow death because Petey McGreytid...
by Psyentific
Mon Apr 21, 2014 9:21 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21263

Re: Hand of God : A spin-off of Cult

Can we convert Cult into this? Please?
by Psyentific
Mon Apr 21, 2014 8:41 am
Forum: Resolved Requests
Topic: Sam8411 - plasma floods
Replies: 3
Views: 2454

Re: Sam8411 - plasma floods

Captain Griffon Schlourde, throwing in my account of events. Present for round one. There was plasma reported in Cargo - I originally assumed it was from a canister, until they called that the plasma was coming from the vents. Sure enough, I saw plasma in the halls on my way to Atmospherics. Upon ar...
by Psyentific
Mon Apr 21, 2014 8:08 am
Forum: Video Games
Topic: War Thunder General
Replies: 43
Views: 15718

Re: War Thunder General

I used to like WT, until I realized that, past Tier 2, it's a paper plane fight. Everyone has cannons, but nobody can actually soak cannonfire. Famously durable fighters like the F6F or the P-47 come apart just as fast at 109s or infamously fragile Zeros when they fall under my Spitfire's 20mm. Espe...
by Psyentific
Mon Apr 21, 2014 8:01 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87190

The Eternal 'Port Baymed' Thread

How many times has exactly this thread been made? The short of it is that Baymed makes fighting a lot more deadly, dangerous things a lot more dangerous, and a competent medbay staff a lot more important. You will die more often, health is harder to replenish, and serious injuries are serious. Being...
by Psyentific
Mon Apr 21, 2014 7:45 am
Forum: Resolved Requests
Topic: Ban Request/Admin Abuse - Gamarr, the second coming
Replies: 2
Views: 1290

Re: Ban Request/Admin Abuse - Gamarr, the second coming

If someone steals all the welders, it doesn't mean they're a blob (lynch he) - It means they're a faggot, lynch he.

Please don't post in FNR threads that don't involve you. -HG