Search found 423 matches

by Iatots
Sun Mar 19, 2017 1:09 pm
Forum: Planet Station Development
Topic: how do you cool the supermatter without space?!
Replies: 14
Views: 5623

Re: how do you cool the supermatter without space?!

The ocean doesn't go to minus 200°.
And a freon chamber doesn't sound like a lasting solution, unless you want the station to start with half a dozen canisters.
by Iatots
Sat Mar 18, 2017 8:14 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

Armhulen wrote:That kinda sucks but we rarely run out of lavaland in a normal round so it should be fine
Yeah but will we run out of jungle? Depending on how big the station is, with a modest population the "normal" z-level would be half station. Unless we can finally into >255 sq. levels.
by Iatots
Sat Mar 18, 2017 8:08 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

Will there be only 1 "stack" of z-levels or will they branch out?
by Iatots
Sat Mar 18, 2017 7:33 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

Could z-level implementation be better defined?
How many pressurized z-levels can the server handle? How would fauna move from one to the other? What will the transition zone look like?
by Iatots
Sat Mar 18, 2017 9:24 am
Forum: Ideas
Topic: Food, Nutrition, and a Balanced Diet
Replies: 48
Views: 11689

Re: Food, Nutrition, and a Balanced Diet

The crafting menu is the clunkiest shit.
Between navigating it and the crafting time, making actual food in large quantities is a pain.
I wish you could just add ingredients to a plate and it would automagically turn into a recipe if filled with the correct stuff.
by Iatots
Thu Mar 16, 2017 2:54 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

Sorry XDTM but I can't deliver on the clock cult golem sprite. I will try to deliver on the meat golem.
by Iatots
Thu Mar 16, 2017 8:27 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

Except for engineering having a job and sec being catch-all sentinels there isn't much in this thread about inter-department cooperation.
by Iatots
Wed Mar 15, 2017 9:44 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

We do need a specialized place to discuss more effectively, mostly because you can't really expect people to keep up with the discussion on half a dozen different media.
I only know space will be used for *something* because of 1 short post on the issue tracker.
by Iatots
Tue Mar 14, 2017 10:58 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

@everyone arguing PVE won't smother the game What could traitors do? What will traitors do? If you set up a last stand scenario from the get-go, any traitors that need to survive to the end would have to not commit any kind of grand sabotage to maximise their greentext potential. Sure, murder one gu...
by Iatots
Tue Mar 14, 2017 12:06 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

My mistake for understanding "space the literal cosmic void" instead of "space the surroundings".
You can stop dogpiling now.
by Iatots
Mon Mar 13, 2017 11:57 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

It's only empty because you are not filling it.
by Iatots
Mon Mar 13, 2017 11:56 pm
Forum: Ideas
Topic: Merge doctors and chemists
Replies: 103
Views: 20612

Re: Merge doctors and chemists

1) Remove magic chemicals that instantly heal with no drawback
2) there is no step 2
by Iatots
Mon Mar 13, 2017 11:38 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 122371

Re: Planetary Station """""design""""" document

Why do you have to write yourself in a corner with a crash land scenario? You are cutting away the entire universe and all its possibilities for a reset device with a timer, and you think that will make people feel more attached to the station? Cutting away bloodcult in a literal eldritch planet set...
by Iatots
Sun Mar 12, 2017 11:16 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

cloth golems are mummies, anyone surprised?
clothgolem.png
clothgolem.png (8.75 KiB) Viewed 23037 times
here is the DMI with cloth and cult cut up.
cloth golems.dmi
cloth golems.dmi (2.01 KiB) Viewed 23037 times
I can't sprite a good flame to save my life so I just might turn the clock golem into something else.
by Iatots
Sat Mar 11, 2017 7:52 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

Those are outright fat, but better quality than mine. I would just prefer golems to not be a recolor.
by Iatots
Sat Mar 11, 2017 7:02 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

Ok but hold up

what if
Spoiler:
thicc golems?
Spoiler:
thicc golem.png
thicc golem.png (23.47 KiB) Viewed 23064 times
new_vs_old.png
new_vs_old.png (3.68 KiB) Viewed 23064 times
by Iatots
Sat Mar 11, 2017 10:27 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

I know it's quite more work but if you could update the mob section on the wiki's sprite guide you would generate a lot more dividends down the line.
by Iatots
Sat Mar 11, 2017 9:38 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

Ok I cleaned up the side sprite and I think it's ready for shipping: (golems are dismemberment proof right?) cult golem.dmi If you have any grievances post them and I will try hammering them out. Also here is my WIP of the clock golem: brass golem WIP.gif It's basically a shell given life by a brass...
by Iatots
Fri Mar 10, 2017 8:25 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268800

Re: Sprite Requests

You like where I am going with this?
cult golem.png
by Iatots
Fri Mar 10, 2017 7:17 pm
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 83220

Re: Station Concept: Progress

Looks nice, though there is little room for more emitters.
Also, I hate fetching and filling the one plasmatank on boxstation, and here there is two.
Also also you missed the opportunity to have the waste redirect to atmos for gas generation.
by Iatots
Fri Mar 10, 2017 12:51 pm
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25379

Re: /vg/station lighting

When did the normal response to "feature X rework screws its balance" become "powergame harder"? Was it HG that trained you to eat shit and ask for seconds? We're reaching that stage where "pick up a flashlight to see in the dark" is "powergaming" :whiskey: I...
by Iatots
Thu Mar 09, 2017 1:36 pm
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25379

Re: /vg/station lighting

We should just make all crewmembers immune to poison, invulnerable to bullets and immortal. That way, no one will ever need to powergame in order to survive. What a great rebuttal. It seems in your efforts to increase your imaginary post count you have paid no attention to a certain motif in this t...
by Iatots
Thu Mar 09, 2017 11:57 am
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25379

Re: /vg/station lighting

ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems. You can just not get poisoned. You can just dodge the bullets. You can just not die. You could just have an argument You could read the rest of that conversation instead of making l...
by Iatots
Wed Mar 08, 2017 4:09 pm
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25379

Re: /vg/station lighting

ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems. You can just not get poisoned. You can just dodge the bullets. You can just not die. Yes, those things are totally the same as simply going to the public access tool storage. Also, ...
by Iatots
Wed Mar 08, 2017 1:14 pm
Forum: Coding Feedback
Topic: /vg/station lighting
Replies: 122
Views: 25379

Re: /vg/station lighting

Sligneris wrote:ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems.
You can just not get poisoned.
You can just dodge the bullets.
You can just not die.
by Iatots
Wed Mar 08, 2017 11:11 am
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27229

Re: Drone laws

Drones were always meant to be engiborgs mini, the idea thread even had concerns that best borg might lose value with drones. Here is my (attempt at a) lawset to cement them in that position if the administration is willing to set it in stone: 1. You may never interact with an independent being, who...
by Iatots
Sat Mar 04, 2017 11:31 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 83220

Re: Station Concept: Progress

Surely, while stitching this map together, you must have noticed that space dust 1 hit KO'ing the bridge between science and arrivals?
You need a lot more grilles, maybe even girders.
by Iatots
Thu Mar 02, 2017 11:41 am
Forum: Site, Forums, And Wiki
Topic: /tg/station oauth like login api.
Replies: 17
Views: 9670

Re: /tg/station oauth like login api.

All's good on my end too.
by Iatots
Wed Mar 01, 2017 2:40 pm
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 717677

Re: SS13 Related Art / Hand Drawn Art

It seems my point had pretty robust engines, as it managed to flow over everyones head pretty quickly.
What I was implying is that the discussion is silly as centcomm functions as a meta-z-level where all the important shit is stored.
But I can see you nerds are taking this very seriously.
by Iatots
Wed Mar 01, 2017 11:24 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 717677

Re: SS13 Related Art / Hand Drawn Art

But what engine do the holodeck enviroment use that instantly transports them, albeit with no humanoids?
by Iatots
Wed Mar 01, 2017 10:19 am
Forum: Site, Forums, And Wiki
Topic: /tg/station oauth like login api.
Replies: 17
Views: 9670

Re: /tg/station oauth like login api.

I too have correct preview data, but the site still asks to authenticate like with XDTM.
by Iatots
Tue Feb 28, 2017 11:12 am
Forum: Coding Feedback
Topic: War ops is entirely pointless when shotguns exist
Replies: 58
Views: 11450

Re: War ops is entirely pointless when shotguns exist

Why not have deployable beacons for arty strikes a la CM?
by Iatots
Mon Feb 27, 2017 4:18 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19535

Re: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD

New colors are up. Maybe create a talk page if you have feedback as this thread is only ~2 posts away from fulfilling its purpose.
by Iatots
Sun Feb 26, 2017 10:32 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19535

Re: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD

>final leaderboard
>to be updated
roundabout.ogg
by Iatots
Sun Feb 26, 2017 8:54 pm
Forum: Site, Forums, And Wiki
Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
Replies: 79
Views: 19535

Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!

Hey peeps wanna check out my userpage and give me your opinion on the color scheme.
https://tgstation13.org/wiki/User:Iatots
by Iatots
Sun Feb 26, 2017 1:28 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 86565

Re: Boxstation General Feedback

Looks nice. The glass door might become annoying.
by Iatots
Fri Feb 24, 2017 11:43 am
Forum: Site, Forums, And Wiki
Topic: Supermatter engine has no guide
Replies: 18
Views: 5372

Re: Supermatter engine has no guide

Maybe now that mining is fairly popular, fuel-guzzling engines could be revisited?
by Iatots
Thu Feb 23, 2017 11:20 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938927

Re: Minor Suggestions

Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging. Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them. You can do this already. Harm intent into...
by Iatots
Thu Feb 23, 2017 1:18 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56671

Re: The Female Body

Alright, pubby's AAass definitely helped me reach a thiccer bodyshape.

I don't think I can go much further than this. I will try to improve the other angles.


Y'know on second thought this was worse than my first attempt.
by Iatots
Thu Feb 23, 2017 7:01 am
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56671

Re: The Female Body

Lowering The alpha around the calves and arms might create a good illusion. I can work on that later today.
by Iatots
Wed Feb 22, 2017 9:19 pm
Forum: Spriting and Mapping
Topic: The Female Body
Replies: 203
Views: 56671

Re: The Female Body

Did I hear.... TITS?!
tits.png
tits.png (4.32 KiB) Viewed 14891 times
by Iatots
Tue Feb 21, 2017 8:19 am
Forum: Closed Policy Discussion
Topic: Mindswap as a non-antagonist on non-antagonists
Replies: 41
Views: 9175

Re: Mindswap as a non-antagonist on non-antagonists

>it's a "quote tree with no actual discussion" episode.
by Iatots
Mon Feb 20, 2017 11:01 pm
Forum: Closed Policy Discussion
Topic: Mindswap as a non-antagonist on non-antagonists
Replies: 41
Views: 9175

Re: Mindswap as a non-antagonist on non-antagonists

Hippiestation circa late 2015.
by Iatots
Mon Feb 20, 2017 10:18 pm
Forum: Closed Policy Discussion
Topic: Mindswap as a non-antagonist on non-antagonists
Replies: 41
Views: 9175

Re: Mindswap as a non-antagonist on non-antagonists

This is a zero RP server. There is no you. Look, we can argue about RP levels all day, but if you genuinely believe this is a "zero RP server" you're kidding yourself. IC and OOC have distinctions, people have personas that they enjoy consistently playing as, etc. IC and OOC have distinct...
by Iatots
Mon Feb 20, 2017 4:53 pm
Forum: Closed Policy Discussion
Topic: Mindswap as a non-antagonist on non-antagonists
Replies: 41
Views: 9175

Re: Mindswap as a non-antagonist on non-antagonists

This is a zero RP server. There is no you. If you get mind-swapped as an important role by a non-antag, there is virtually no difference for a crew that doesn't care who you are. Your only hope is to appeal at their valid gland, and hope that by proving your ""identity"" in some ...
by Iatots
Sun Feb 19, 2017 5:36 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938927

Re: Minor Suggestions

Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.
by Iatots
Sun Feb 19, 2017 5:32 pm
Forum: Ideas
Topic: Make mesons not remove all overlays
Replies: 10
Views: 2039

Re: Make mesons not remove all overlays

Just add a crate of material scanners in the backroom at the mining base. Whoever wants them can have them. Leave a paperslip with instructions too if you really must.
by Iatots
Sat Feb 18, 2017 7:05 pm
Forum: Coding
Topic: Vision Cones Bounty
Replies: 38
Views: 10079

Re: Vision Cones Bounty

Remie Richards wrote:showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
This is very noticeable in lifeweb, you could (can?) see people bleeding too, as well as objects being thrown around.
by Iatots
Sat Feb 18, 2017 12:26 am
Forum: Ideas
Topic: Moving Away from Stun and Done combat
Replies: 188
Views: 32842

Re: Moving Away from Stun and Done combat

You like the rest?

I'm for lock on mainly to speed up the fight, as opposed to having click MMB to rotate yourself and then re-position your cursor for the attack you actually want, which could create clunky fights like we currently have.