The ocean doesn't go to minus 200°.
And a freon chamber doesn't sound like a lasting solution, unless you want the station to start with half a dozen canisters.
Search found 423 matches
- Sun Mar 19, 2017 1:09 pm
- Forum: Planet Station Development
- Topic: how do you cool the supermatter without space?!
- Replies: 14
- Views: 5623
- Sun Mar 19, 2017 1:00 pm
- Forum: Planet Station Development
- Topic: how do you cool the supermatter without space?!
- Replies: 14
- Views: 5623
- Sat Mar 18, 2017 8:14 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
Yeah but will we run out of jungle? Depending on how big the station is, with a modest population the "normal" z-level would be half station. Unless we can finally into >255 sq. levels.Armhulen wrote:That kinda sucks but we rarely run out of lavaland in a normal round so it should be fine
- Sat Mar 18, 2017 8:08 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
Will there be only 1 "stack" of z-levels or will they branch out?
- Sat Mar 18, 2017 7:33 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
Could z-level implementation be better defined?
How many pressurized z-levels can the server handle? How would fauna move from one to the other? What will the transition zone look like?
How many pressurized z-levels can the server handle? How would fauna move from one to the other? What will the transition zone look like?
- Sat Mar 18, 2017 9:24 am
- Forum: Ideas
- Topic: Food, Nutrition, and a Balanced Diet
- Replies: 48
- Views: 11689
Re: Food, Nutrition, and a Balanced Diet
The crafting menu is the clunkiest shit.
Between navigating it and the crafting time, making actual food in large quantities is a pain.
I wish you could just add ingredients to a plate and it would automagically turn into a recipe if filled with the correct stuff.
Between navigating it and the crafting time, making actual food in large quantities is a pain.
I wish you could just add ingredients to a plate and it would automagically turn into a recipe if filled with the correct stuff.
- Thu Mar 16, 2017 2:54 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
Sorry XDTM but I can't deliver on the clock cult golem sprite. I will try to deliver on the meat golem.
- Thu Mar 16, 2017 8:27 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
Except for engineering having a job and sec being catch-all sentinels there isn't much in this thread about inter-department cooperation.
- Wed Mar 15, 2017 9:44 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
We do need a specialized place to discuss more effectively, mostly because you can't really expect people to keep up with the discussion on half a dozen different media.
I only know space will be used for *something* because of 1 short post on the issue tracker.
I only know space will be used for *something* because of 1 short post on the issue tracker.
- Tue Mar 14, 2017 10:58 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
@everyone arguing PVE won't smother the game What could traitors do? What will traitors do? If you set up a last stand scenario from the get-go, any traitors that need to survive to the end would have to not commit any kind of grand sabotage to maximise their greentext potential. Sure, murder one gu...
- Tue Mar 14, 2017 12:06 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
My mistake for understanding "space the literal cosmic void" instead of "space the surroundings".
You can stop dogpiling now.
You can stop dogpiling now.
- Mon Mar 13, 2017 11:57 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
It's only empty because you are not filling it.
- Mon Mar 13, 2017 11:56 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20612
Re: Merge doctors and chemists
1) Remove magic chemicals that instantly heal with no drawback
2) there is no step 2
2) there is no step 2
- Mon Mar 13, 2017 11:38 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 122371
Re: Planetary Station """""design""""" document
Why do you have to write yourself in a corner with a crash land scenario? You are cutting away the entire universe and all its possibilities for a reset device with a timer, and you think that will make people feel more attached to the station? Cutting away bloodcult in a literal eldritch planet set...
- Sun Mar 12, 2017 11:16 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
cloth golems are mummies, anyone surprised?
here is the DMI with cloth and cult cut up.
I can't sprite a good flame to save my life so I just might turn the clock golem into something else.- Sat Mar 11, 2017 7:52 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
Those are outright fat, but better quality than mine. I would just prefer golems to not be a recolor.
- Sat Mar 11, 2017 7:02 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
Ok but hold up
what if
what if
Spoiler:
Spoiler:
- Sat Mar 11, 2017 10:27 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
I know it's quite more work but if you could update the mob section on the wiki's sprite guide you would generate a lot more dividends down the line.
- Sat Mar 11, 2017 9:38 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
Ok I cleaned up the side sprite and I think it's ready for shipping: (golems are dismemberment proof right?) cult golem.dmi If you have any grievances post them and I will try hammering them out. Also here is my WIP of the clock golem: brass golem WIP.gif It's basically a shell given life by a brass...
- Fri Mar 10, 2017 8:25 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 268800
Re: Sprite Requests
You like where I am going with this?
- Fri Mar 10, 2017 7:17 pm
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83220
Re: Station Concept: Progress
Looks nice, though there is little room for more emitters.
Also, I hate fetching and filling the one plasmatank on boxstation, and here there is two.
Also also you missed the opportunity to have the waste redirect to atmos for gas generation.
Also, I hate fetching and filling the one plasmatank on boxstation, and here there is two.
Also also you missed the opportunity to have the waste redirect to atmos for gas generation.
- Fri Mar 10, 2017 12:51 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25379
Re: /vg/station lighting
When did the normal response to "feature X rework screws its balance" become "powergame harder"? Was it HG that trained you to eat shit and ask for seconds? We're reaching that stage where "pick up a flashlight to see in the dark" is "powergaming" :whiskey: I...
- Thu Mar 09, 2017 1:36 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25379
Re: /vg/station lighting
We should just make all crewmembers immune to poison, invulnerable to bullets and immortal. That way, no one will ever need to powergame in order to survive. What a great rebuttal. It seems in your efforts to increase your imaginary post count you have paid no attention to a certain motif in this t...
- Thu Mar 09, 2017 11:57 am
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25379
Re: /vg/station lighting
ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems. You can just not get poisoned. You can just dodge the bullets. You can just not die. You could just have an argument You could read the rest of that conversation instead of making l...
- Wed Mar 08, 2017 4:09 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25379
Re: /vg/station lighting
ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems. You can just not get poisoned. You can just dodge the bullets. You can just not die. Yes, those things are totally the same as simply going to the public access tool storage. Also, ...
- Wed Mar 08, 2017 1:14 pm
- Forum: Coding Feedback
- Topic: /vg/station lighting
- Replies: 122
- Views: 25379
Re: /vg/station lighting
You can just not get poisoned.Sligneris wrote:ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems.
You can just dodge the bullets.
You can just not die.
- Wed Mar 08, 2017 11:11 am
- Forum: Closed Policy Discussion
- Topic: Drone laws
- Replies: 119
- Views: 27229
Re: Drone laws
Drones were always meant to be engiborgs mini, the idea thread even had concerns that best borg might lose value with drones. Here is my (attempt at a) lawset to cement them in that position if the administration is willing to set it in stone: 1. You may never interact with an independent being, who...
- Sat Mar 04, 2017 11:31 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 83220
Re: Station Concept: Progress
Surely, while stitching this map together, you must have noticed that space dust 1 hit KO'ing the bridge between science and arrivals?
You need a lot more grilles, maybe even girders.
You need a lot more grilles, maybe even girders.
- Thu Mar 02, 2017 11:41 am
- Forum: Site, Forums, And Wiki
- Topic: /tg/station oauth like login api.
- Replies: 17
- Views: 9670
Re: /tg/station oauth like login api.
All's good on my end too.
- Wed Mar 01, 2017 2:40 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717677
Re: SS13 Related Art / Hand Drawn Art
It seems my point had pretty robust engines, as it managed to flow over everyones head pretty quickly.
What I was implying is that the discussion is silly as centcomm functions as a meta-z-level where all the important shit is stored.
But I can see you nerds are taking this very seriously.
What I was implying is that the discussion is silly as centcomm functions as a meta-z-level where all the important shit is stored.
But I can see you nerds are taking this very seriously.
- Wed Mar 01, 2017 11:24 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717677
Re: SS13 Related Art / Hand Drawn Art
But what engine do the holodeck enviroment use that instantly transports them, albeit with no humanoids?
- Wed Mar 01, 2017 10:19 am
- Forum: Site, Forums, And Wiki
- Topic: /tg/station oauth like login api.
- Replies: 17
- Views: 9670
Re: /tg/station oauth like login api.
I too have correct preview data, but the site still asks to authenticate like with XDTM.
- Tue Feb 28, 2017 11:12 am
- Forum: Coding Feedback
- Topic: War ops is entirely pointless when shotguns exist
- Replies: 58
- Views: 11450
Re: War ops is entirely pointless when shotguns exist
Why not have deployable beacons for arty strikes a la CM?
- Mon Feb 27, 2017 4:18 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19535
Re: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
New colors are up. Maybe create a talk page if you have feedback as this thread is only ~2 posts away from fulfilling its purpose.
- Sun Feb 26, 2017 10:32 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19535
Re: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
>final leaderboard
>to be updated
roundabout.ogg
>to be updated
roundabout.ogg
- Sun Feb 26, 2017 8:54 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 19535
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
Hey peeps wanna check out my userpage and give me your opinion on the color scheme.
https://tgstation13.org/wiki/User:Iatots
https://tgstation13.org/wiki/User:Iatots
- Sun Feb 26, 2017 1:28 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 86565
Re: Boxstation General Feedback
Looks nice. The glass door might become annoying.
- Fri Feb 24, 2017 11:43 am
- Forum: Site, Forums, And Wiki
- Topic: Supermatter engine has no guide
- Replies: 18
- Views: 5372
Re: Supermatter engine has no guide
Maybe now that mining is fairly popular, fuel-guzzling engines could be revisited?
- Thu Feb 23, 2017 11:20 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938927
Re: Minor Suggestions
Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging. Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them. You can do this already. Harm intent into...
- Thu Feb 23, 2017 1:18 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56671
Re: The Female Body
Alright, pubby's AAass definitely helped me reach a thiccer bodyshape.
I don't think I can go much further than this. I will try to improve the other angles.
Y'know on second thought this was worse than my first attempt.
I don't think I can go much further than this. I will try to improve the other angles.
Y'know on second thought this was worse than my first attempt.
- Thu Feb 23, 2017 7:01 am
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56671
Re: The Female Body
Lowering The alpha around the calves and arms might create a good illusion. I can work on that later today.
- Wed Feb 22, 2017 9:19 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 56671
Re: The Female Body
Did I hear.... TITS?!
- Tue Feb 21, 2017 8:19 am
- Forum: Closed Policy Discussion
- Topic: Mindswap as a non-antagonist on non-antagonists
- Replies: 41
- Views: 9175
Re: Mindswap as a non-antagonist on non-antagonists
>it's a "quote tree with no actual discussion" episode.
- Mon Feb 20, 2017 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Mindswap as a non-antagonist on non-antagonists
- Replies: 41
- Views: 9175
Re: Mindswap as a non-antagonist on non-antagonists
Hippiestation circa late 2015.
- Mon Feb 20, 2017 10:18 pm
- Forum: Closed Policy Discussion
- Topic: Mindswap as a non-antagonist on non-antagonists
- Replies: 41
- Views: 9175
Re: Mindswap as a non-antagonist on non-antagonists
This is a zero RP server. There is no you. Look, we can argue about RP levels all day, but if you genuinely believe this is a "zero RP server" you're kidding yourself. IC and OOC have distinctions, people have personas that they enjoy consistently playing as, etc. IC and OOC have distinct...
- Mon Feb 20, 2017 4:53 pm
- Forum: Closed Policy Discussion
- Topic: Mindswap as a non-antagonist on non-antagonists
- Replies: 41
- Views: 9175
Re: Mindswap as a non-antagonist on non-antagonists
This is a zero RP server. There is no you. If you get mind-swapped as an important role by a non-antag, there is virtually no difference for a crew that doesn't care who you are. Your only hope is to appeal at their valid gland, and hope that by proving your ""identity"" in some ...
- Sun Feb 19, 2017 5:36 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938927
Re: Minor Suggestions
Let people be able to willingly pour out the contents of a glass/beaker/container into a tile by click-dragging.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.
Also, sodas will leave stains like motor-oil, and anything containing sugar will create sticky surfaces that play sounds when walking over them.
- Sun Feb 19, 2017 5:32 pm
- Forum: Ideas
- Topic: Make mesons not remove all overlays
- Replies: 10
- Views: 2039
Re: Make mesons not remove all overlays
Just add a crate of material scanners in the backroom at the mining base. Whoever wants them can have them. Leave a paperslip with instructions too if you really must.
- Sat Feb 18, 2017 7:05 pm
- Forum: Coding
- Topic: Vision Cones Bounty
- Replies: 38
- Views: 10079
Re: Vision Cones Bounty
This is very noticeable in lifeweb, you could (can?) see people bleeding too, as well as objects being thrown around.Remie Richards wrote:showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
- Sat Feb 18, 2017 12:26 am
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 32842
Re: Moving Away from Stun and Done combat
You like the rest?
I'm for lock on mainly to speed up the fight, as opposed to having click MMB to rotate yourself and then re-position your cursor for the attack you actually want, which could create clunky fights like we currently have.
I'm for lock on mainly to speed up the fight, as opposed to having click MMB to rotate yourself and then re-position your cursor for the attack you actually want, which could create clunky fights like we currently have.