Search found 709 matches
- Mon Apr 15, 2019 6:07 am
- Forum: General Chat
- Topic: Little things other players do that make you happy
- Replies: 32
- Views: 8573
Re: Little things other players do that make you happy
When people don't get mad when I arrest them as security because I'm just doing my job When people actually cooperate with security. When traitors actually aren't dickish and upset when they get caught, especially when I don't plan to immediately execute them. When security doesn't immediately execu...
- Mon Apr 15, 2019 6:00 am
- Forum: General Chat
- Topic: stop the ddos somehow
- Replies: 23
- Views: 7402
Re: stop the ddos somehow
Pick the free one?
- Sat Apr 13, 2019 7:47 am
- Forum: Ideas
- Topic: New Quirk: Anglophile
- Replies: 13
- Views: 3345
Re: New Quirk: Anglophile
its paddlin time
- Wed Apr 10, 2019 8:23 am
- Forum: Closed Policy Discussion
- Topic: Allow silicons to leet speak
- Replies: 17
- Views: 6265
Re: Allow silicons to leet speak
I once got told by an admin it was OOC in IC to do a glitchy voice like that though
- Wed Apr 10, 2019 7:52 am
- Forum: Off Topic
- Topic: PROOF YO HULKAMANIA IS LEGIT INSANE HE IS SABOTAGING THE SERVER PROOF
- Replies: 117
- Views: 59590
Re: PROOF YO HULKAMANIA IS LEGIT INSANE HE IS SABOTAGING THE SERVER PROOF
how can we have both the hut and an off topic forum
do we just selectively curate shitposts?
do we just selectively curate shitposts?
- Tue Apr 09, 2019 3:07 am
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 12983
Re: Infection Gamemode Progress (blob reworked into gamemode)
Will there be different infection types like blob colors? Will the infection be able to change them at will? If the turrets always shoot bullet damage, then people can just gear up on bulletproof vests and walk through defenses much easier. I see you noted that mobs can change up how they play but t...
- Fri Apr 05, 2019 6:47 am
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21189
Re: why is readding Gang so taboo?
Gangs was bad because it tries to do what cult did except it replaces everything with "guns". Guns make for shitty balance and security hates it when anyone else has guns because most of the edge of being security is having access to that. Gang shouldn't be readded because like every other...
- Thu Apr 04, 2019 3:44 am
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 12983
Re: Infection Gamemode Progress (blob reworked into gamemode)
Blob is kind of a one dimensional game mode. It's crew versus tower defense and the number of ways to fight the blob effectively is extremely limited, and almost always comes down to "the crew researched the i win gun" or "they didn't and the blob overran them" How do you plan to...
- Tue Apr 02, 2019 1:45 am
- Forum: Ideas
- Topic: Fixing the Left Click+Drag Conflict For Borgs
- Replies: 12
- Views: 3116
Re: Fixing the Left Click+Drag Conflict For Borgs
this but unironicallyconfused rock wrote:yes, let's remove, don't improve. you can climb on a borg if you consent anyways.
- Sat Mar 30, 2019 6:40 pm
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 12983
Re: Infection Gamemode Progress (blob reworked into gamemode)
Pubby and Donut have shared / adjacent docking ports, actually. I would assume (?) that the infection would start at dorms/cargo and .... I guess Atmos? on each map respectively.
- Sat Mar 30, 2019 12:55 pm
- Forum: Ideas
- Topic: Make Emagging The Organ Harvester Make It Ignore Items
- Replies: 6
- Views: 1128
Re: Make Emagging The Organ Harvester Make It Ignore Items
So you want an instant kill machine to be easier to use? How about no? in what way is it substantially different to an emagged crusher or gibber? Crusher/Gibber: -Naturally located in remote, out of the way spot -Looks suspicious placed literally anywhere else -Produces a lot of blood and byproduct...
- Sat Mar 30, 2019 12:30 pm
- Forum: Ideas
- Topic: Tools in boxes Idea Topic
- Replies: 3
- Views: 1057
Re: Tools in boxes Idea Topic
The jetpack is supposed to go on the back because its a faster alternative to the built-in jetpack the hardsuits have. Either stop being a babby and carry your bag in your hand or just don't use it. RPEDs are normal size items and also extremely powerful and we don't need to buff it more by giving i...
- Sat Mar 30, 2019 12:23 pm
- Forum: Ideas
- Topic: Fixing the Left Click+Drag Conflict For Borgs
- Replies: 12
- Views: 3116
Re: Fixing the Left Click+Drag Conflict For Borgs
Remove self-bucking, borg spin stun is cancer and needs to go.
- Fri Mar 29, 2019 7:39 pm
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 16012
Re: Hivemind is completely unfair with no redeeming qualities
They get a ranged stun that you can't detect? Doesn't that just make them worse shadowlings?
My experience with hivemijds is that I convert people until one of them desires to murderbone and then the implant gestapo comes down and implants everyone until winning is impossible.
My experience with hivemijds is that I convert people until one of them desires to murderbone and then the implant gestapo comes down and implants everyone until winning is impossible.
- Fri Mar 29, 2019 7:27 pm
- Forum: Coding Feedback
- Topic: Infection Gamemode Progress (blob reworked into gamemode)
- Replies: 40
- Views: 12983
Re: Infection Gamemode Progress (blob reworked into gamemode)
Not a fan of war modes. Usually the result is one omega powergamer tier player doing all the work and generally being unstoppable, regardless of side (mining mains and imscz come to mind) The vast majority of war rounds I see are a clean sweep for one side and pretty anticlimactic. Also don't like t...
- Mon Mar 25, 2019 9:34 am
- Forum: Ideas
- Topic: Endgame gateway
- Replies: 7
- Views: 2085
Re: Endgame gateway
I always loved the wizard academy mission since players could pretty much use it as intro to wizard and the loot was pretty heavily guarded and not really worth the effort
- Sat Mar 23, 2019 5:39 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230461
Re: Minor Feedback
Borg buckle tossing is still the most absolute bullshit thing of all time and there's no way to react to it unless you carry shit in your hands at all times
- Fri Mar 22, 2019 8:55 pm
- Forum: Ideas
- Topic: Improving the Xenomorph Ruin.
- Replies: 5
- Views: 1108
Re: Improving the Xenomorph Ruin.
Let people have their xenos for antagging or taking over lavaland. They rarely make it to the station anyhow
- Fri Mar 22, 2019 8:47 pm
- Forum: Ideas
- Topic: Make Hypnotic Commands Show Up in the Notes Tab
- Replies: 1
- Views: 595
Re: Make Hypnotic Commands Show Up in the Notes Tab
Additions to Notes are permanent, so it wouldn't work I think? The only difference is traitor text iirc.
- Fri Mar 22, 2019 8:31 pm
- Forum: Spriting and Mapping
- Topic: Complaint about delta station's pipes
- Replies: 14
- Views: 5684
Re: Complaint about delta station's pipes
Delta is pretty big and disposals is kind of poorly designed, you can't make branches off from the pipes except for going to one specific bin, and you can't just have them all branch into one central pipeway because then the delivery system wouldn't work.
There's very little you can do.
There's very little you can do.
- Sat Mar 16, 2019 3:30 am
- Forum: General Chat
- Topic: In this thread i post my thoughrs about tgstation after my long absence.
- Replies: 46
- Views: 8155
Re: In this thread i post my thoughrs about tgstation after my long absence.
I managed to let the clown car into the SM as a malf AI. Made doing my objectives really easy.
- Thu Mar 14, 2019 4:58 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230461
Re: Minor Feedback
So does the mech actually have a non-lethal option now that the taser was removed?
- Sat Mar 09, 2019 12:56 am
- Forum: Closed Complaints
- Topic: Isratosh - Kendrickorium (ruined round)
- Replies: 19
- Views: 5733
Re: Isratosh - Kendrickorium (ruined round)
Maybe the most retarded ruling I've ever heard. "Wizards must be loud" You're taking a watery dump on the creative spirit of the game with opinions like this. What next? Ops must war mode? Traitors must bomb and singulo? Playing as a stealth or friendly wizard is a really boring gimmick Ci...
- Fri Mar 08, 2019 11:10 am
- Forum: Closed Complaints
- Topic: Isratosh - Kendrickorium (ruined round)
- Replies: 19
- Views: 5733
Re: Isratosh - Kendrickorium (ruined round)
I would certainly put "making it impossible for the stealth wiz to stealth" on the same category of harm as "extending a mech AIs doomsday timer to a point it is impossible for the AI to maintain it before it dies". Direct interference like this effectively sets a death sentence ...
- Thu Mar 07, 2019 3:17 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230461
Re: Minor Feedback
Probably the most retarded advice I've ever heard but thanks for trying
- Wed Mar 06, 2019 1:04 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230461
Re: Minor Feedback
Remove the mech missile launcher already jesus christ every single time I see a mech is has one of these now and it's an instant kill on everything, including other mechs. I was running a mech rampage as a traitor the other day and the crew's counter was to build a mech with not one but three fuckin...
- Tue Mar 05, 2019 10:26 am
- Forum: Closed Complaints
- Topic: Isratosh - Kendrickorium (ruined round)
- Replies: 19
- Views: 5733
Re: Isratosh - Kendrickorium (ruined round)
Interfering with the round is fine, interfering with an antag directly by doing a harmful action is not. Successful complaints have been made in the past towards admins who had directly interfered with a player (such as mine https://tgstation13.org/phpBB/viewtopic.php?f=53&t=12648 ), and the adm...
- Tue Feb 19, 2019 6:54 pm
- Forum: Resolved Appeals
- Topic: Ispiria - Dayban/Note
- Replies: 3
- Views: 1241
Re: Ispiria - Dayban/Note
Nurse spiders can set objectives for their offspring, which means they DO get fluff text when spawned with orders to do such and such or to not do such and such. Nurse spiders down the family tree also automatically get their mom's orders as their default objective orders when they lay eggs, prevent...
- Sat Feb 16, 2019 6:10 am
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 9902
Re: Turn off the Xeno Lavaland Ruin
It takes a miner to bring xenos to the station anyway people would rather be an xeno than a miner. I'm tempted to just go back to the random round event only. It still takes a human player to actually transport the xenos up back to the station, whether it be by taxiing a facehugger or the xeno itse...
- Sat Feb 16, 2019 6:04 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 23828
Re: People not doing their jobs consistently should be job banned
You can already kill them if they greytide It's not metagrudging if they greytide every round and you kill them every round They are still wasting the job slot and whatever resources they grab roundstart to greytide Is this a veiled ban request for the guy who rolled captain 10 times in a row yeste...
- Sat Feb 16, 2019 5:39 am
- Forum: Coding Feedback
- Topic: rad collectors set to research feedback
- Replies: 8
- Views: 2631
Re: rad collectors set to research feedback
isn't the rad collector array supposed to only take plasma??????
Also what's the energy of the SM?
Also what's the energy of the SM?
- Sat Feb 16, 2019 4:31 am
- Forum: Ideas
- Topic: Remove the bad moodlet for the clown not wearing clown stuff.
- Replies: 29
- Views: 5332
Re: Remove the bad moodlet for the clown not wearing clown stuff.
You deserve everything that comes to you TBH. Maybe the masks should be added under the moodie but you shouldn't be demasking yourself as clown or mime What about sexy mime/clown mask? Do they count or should we remove them? I actually meant the opposite, they should make the other masks count unde...
- Sat Feb 16, 2019 4:30 am
- Forum: Ideas
- Topic: Petition To Bring Back Drones
- Replies: 21
- Views: 5039
Re: Petition To Bring Back Drones
Just pray or something as a ghost and see if the admins will just let you be one? It's probably easier for admins to give drones to people who can be trusted with them rather than just spawning shells and making it a free-for-all
- Sat Feb 16, 2019 4:22 am
- Forum: Coding Feedback
- Topic: Disembowelment on living targets is a bad mechanic.
- Replies: 41
- Views: 9376
Re: Disembowelment on living targets is a bad mechanic.
never seen it happen. What items in the game can actually disembowel on a living, not-crit target?
- Fri Feb 15, 2019 9:51 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 23828
Re: People not doing their jobs consistently should be job banned
The people opposing this I see are missing the key word "consistently", as in, every round. I don't care if an atmos tech fucks off in a round to build a fort somewhere. I do think if the atmos tech is fucking off from their job every single round to greytide until someone kills them, or a...
- Wed Feb 13, 2019 7:18 pm
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 23828
Re: People not doing their jobs consistently should be job banned
Power lasts like 30 minutes, more than enough for a round on bagil None of the others actually have any consequences Also as I've said before at this level of rp we'd start banning validhunters too if the shuttle is being called explicitly because there's no power despite living, active engineers a...
- Wed Feb 13, 2019 5:33 am
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 9902
Re: Turn off the Xeno Lavaland Ruin
It takes a miner to bring xenos to the station anyway
- Wed Feb 13, 2019 12:38 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 23828
People not doing their jobs consistently should be job banned
I've been talking about this in an assistant thread, but I think it should warrant actual policy. It's bad for the game when every single player in a department fucks off from their job and refuses to do it. Outside of antags being antags, the base requirement expected for almost every non-assistant...
- Wed Feb 13, 2019 12:09 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9731
Re: Assistants... actually assisting.
It's almost like if you play a job that actively fucks over the station by you not doing your job, you shouldn't be able to access it?
- Wed Feb 13, 2019 12:05 am
- Forum: Ideas
- Topic: Remove the bad moodlet for the clown not wearing clown stuff.
- Replies: 29
- Views: 5332
Re: Remove the bad moodlet for the clown not wearing clown stuff.
>taking off your shoes
You deserve everything that comes to you TBH. Maybe the masks should be added under the moodie but you shouldn't be demasking yourself as clown or mime
You deserve everything that comes to you TBH. Maybe the masks should be added under the moodie but you shouldn't be demasking yourself as clown or mime
- Tue Feb 12, 2019 6:50 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9731
Re: Assistants... actually assisting.
Anyways no we're not gonna job ban people for ditching their jobs. Player freedom and "running off from your job is now a hard tell that you're an antag because nonantags would get banned for it" are two reasons off the top of my head. Just lynch the engineers if they're being shitters If...
- Mon Feb 11, 2019 11:58 am
- Forum: General Chat
- Topic: Why do you play on /tg/Station?
- Replies: 58
- Views: 19126
Re: Why do you play on /tg/Station?
I got banned from vg and they spend too much time arguing about the semantics of asimov
- Mon Feb 11, 2019 11:55 am
- Forum: General Chat
- Topic: A pichart of who says owo and how many times they've said it
- Replies: 31
- Views: 8386
Re: A pichart of who says owo and how many times they've said it
>these are all people who were supporting the felinid purge
- Mon Feb 11, 2019 7:51 am
- Forum: Ideas
- Topic: Cargonia's Irrelevance
- Replies: 38
- Views: 8213
Re: Cargonia's Irrelevance
Cargo should have some more unique stuff. Give them a buyable beacon that calls down a BSA after like 5 seconds, make one beacon cost 10k or something
- Mon Feb 11, 2019 7:47 am
- Forum: Closed Policy Discussion
- Topic: Killing people who spawned recently
- Replies: 36
- Views: 10839
Re: Killing people who spawned recently
I always was under the impression that you were totally protected (via the rules) if you spawn on the shuttle, even if you are, say, security and there happens to be an obvious traitor on the shuttle. I almost certainly remember reading that you can't kill freshly spawned security, etc on the arriva...
- Fri Feb 08, 2019 11:30 am
- Forum: Ideas
- Topic: Remove Common
- Replies: 12
- Views: 2690
Re: Remove Common
Just disarm them
- Fri Feb 08, 2019 10:43 am
- Forum: Coding Feedback
- Topic: Aren't riot shields a bit too strong?
- Replies: 56
- Views: 16903
Re: Aren't riot shields a bit too strong?
ebow used to ignore shields I think, but they don't now for whatever reason.
- Thu Feb 07, 2019 11:15 am
- Forum: Closed Policy Discussion
- Topic: silicon policy thraed #59992: free will edition
- Replies: 21
- Views: 4536
Re: silicon policy thraed #59992: free will edition
I mean yeah if the cunt-ass assistant is shocking doors and you're getting blamed for it, I'd kill him if I was purged. I'd kill him if he was non-human in the first place.
- Thu Feb 07, 2019 10:27 am
- Forum: Closed Policy Discussion
- Topic: Turn on Antag mulligan for wizards again.
- Replies: 13
- Views: 3374
Re: Turn on Antag mulligan for wizards again.
The typical mass all access and gun rationing that happens on wizard rounds (assuming the wizard didn't spam event spells) doesn't lend well to a bunch of people suddenly getting 20 TC / ling powers on top of it.
- Thu Feb 07, 2019 10:12 am
- Forum: Coding Feedback
- Topic: Remove sense of smell mutation
- Replies: 3
- Views: 1106
Re: Remove sense of smell mutation
He doesn't need a mutation to do that.