Search found 1272 matches

by John_Oxford
Wed Apr 08, 2015 11:33 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

To note, instead of adding a gunsmithing area, we could make it where if you put some boards onto a table, it makes it a work bench, and if you put the gun on the work bench, you can take it apart, and swap parts out with other guns, or order high quality parts from cargo, instead of having a CNC ma...
by John_Oxford
Wed Apr 08, 2015 11:31 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

The MS can be obtained from no where except cargo, Screwdrivers spawn everywhere, therefore, making the demand for MS'es higher than that of normal screwdrivers, increasing the complexity of the operation.
by John_Oxford
Tue Apr 07, 2015 7:48 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

C-C-C-C-C-COMBO BREAKKKER!!!
by John_Oxford
Tue Apr 07, 2015 7:00 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

The microscrewdriver exists to increase the complexity of operation, this isent ment to be simple.
by John_Oxford
Tue Apr 07, 2015 6:59 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

The microscrewdriver exists to increase the complexity of operation, this isent ment to be simple.
by John_Oxford
Tue Apr 07, 2015 6:40 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

Maybe give it to the Warden so he can tool around and make customized firearms when the brig is moving slowly. Of course, maybe his time would be better spent watching and communicating with the other officers, so I dunno Replace the shit ass lawyers with "armory officers" with basic brig...
by John_Oxford
Tue Apr 07, 2015 6:38 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

We're going full payday with this aren't we, seeing as we already have nitrile gloves, the navy suit and the actual heister antag item box. also, how are you going to code the weapon part sprites coming together, especially since not all of them are aligned the same and more importantly, not all of...
by John_Oxford
Mon Apr 06, 2015 10:26 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

We cannnn move this over to Research or Sec, Or make a micro department in engineering. What ever you guys like, this idea is a democracy. Not a dictatorship.
by John_Oxford
Mon Apr 06, 2015 8:03 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6365

Re: Gunsmithing/Building

I /intend/ to keep this some what logical, we arent just saying FUCK IT! PEN GUNS THAT FIRE NUKES FOR EVERYONE!
by John_Oxford
Mon Apr 06, 2015 7:09 pm
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Re: Gunsmithing; And how it works

I feel that there is a differance between modifying guns (Adding a extra barrel to a double barrel) and making guns part by part, which is what im trying to do.

The crate could require Warden+ Access, so cargo doesnt go batshit crazy and make guns EVERY SINGLE ROUND
by John_Oxford
Mon Apr 06, 2015 2:09 am
Forum: Ideas
Topic: Gunsmithing; And how it works
Replies: 93
Views: 26183

Gunsmithing; And how it works

NOTE: This is going to be a simplified version of the orginal concept, because the orginal concept would take up to much FPS for what it is. INTRODUCTION: This is going to be a very time consuming, resource requiring, grindy process, due to the fact that you are making /GUNS/ Initally, cargo will re...
by John_Oxford
Sun Apr 05, 2015 7:54 pm
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6365

Re: Gunsmithing/Building

See, thats what i was worried about, i have the ability to make this BEYOND fucking complicated, requiring 2 ish hours to get all your shit together to make a gun, but then no one is going to bother with it, and all the hours of work that will be put into it, will be pointless. Ying and Yang i guess.
by John_Oxford
Sun Apr 05, 2015 7:05 am
Forum: Ideas
Topic: Gunsmithing/Building
Replies: 24
Views: 6365

Gunsmithing/Building

Already made 2 fourm posts for this that never posted because shitty internet Basically, Cargo Orders computer boards that make machines that make parts to make guns with. (Research may also print boards if they have dem levels) All i want is a general yes or no answer NOTE: This is a fuckton more c...
by John_Oxford
Thu Apr 02, 2015 12:45 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 839305

Re: Stories of rage, tears and regret

>LLA Story >Theres a PMC called perseus that is the equalvilant of a nanotrasen nuke ops, probally more robust than Deathsquad >Playing CE, chilling out and shit >Girl named Cynthia hates my guts from me fucking her over in past rounds (She was traitor, I was Traitor, everything was legit, i may or ...
by John_Oxford
Tue Mar 31, 2015 12:51 am
Forum: General Chat
Topic: GOD VS SATAN - SS13 EDITION!
Replies: 3
Views: 1326

GOD VS SATAN - SS13 EDITION!

Credits to the following people: CrimsionVision AkatoshTheNordicGodOfTime John Oxford Jilly Jay Owens/James Owen That other guy whos name i forgot who was a semi important part of this http://i.gyazo.com/1e46f9310aa03032b7213178f0e9ca80.png http://i.gyazo.com/dd5cb627fa3ef5021cf9339e8b7c630d.png htt...
by John_Oxford
Mon Mar 30, 2015 3:36 am
Forum: Archived/Deleted
Topic: Headmin Canidate: NikNakFlak
Replies: 38
Views: 12380

Re: Headmin Canidate: NikNakFlak

Image
by John_Oxford
Sun Mar 15, 2015 2:48 am
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

Sorry for triple post, but if this does get added, i'll be making a new fourm post for equipment to add onto the hardsuits.
by John_Oxford
Sun Mar 15, 2015 2:46 am
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

Perhaps if you dident have a power cell, it would have a message pop up in text: "The suit dosent seem to start, perhaps it is out of charge?'
And if you dident have a airtank it would say :// ERROR: NO AIR TANK DETECTED - SUBJECTING UNIT TO SPACE MAY BE LEATHAL
by John_Oxford
Sun Mar 15, 2015 2:44 am
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

Perhaps even make it to where it needs to initalize, like a ninja suit: IE: :// RUNNING SYSTEM CHECKS: :// POWER SYSTEMS: -current power percentage, if 100%, it will say nominal- :// AIR SYSTEMS: -current KPA of air in tank based on percentage, if full, will say nominal- :// LIGHTING SYSTEMS: NOMINA...
by John_Oxford
Sat Mar 14, 2015 9:35 pm
Forum: Coding
Topic: Thoughts on a new idea: Powered Hardsuits
Replies: 28
Views: 7128

Re: Thoughts on a new idea: Powered Hardsuits

Well, long space explorations would be more of a hassle, how about they get their own power cells? Kinda like long tube things that you grab from the top, and have to swap out on the primary suit. 4 Basic Hardsuit Powercells start in engineering prep, all the hardsuits start with one of the basics i...
by John_Oxford
Sat Mar 14, 2015 9:18 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32017

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Theres no reason to change it, chemistry was small and the past, and chemists did fine, and in the rare occurance someone does use the mourge, its out of the way, and no one checks it, therefore, it is a large part of antag's operations, because good antags say "Hey, them powergamers are probal...