Search found 742 matches

by Incoming
Sat Sep 03, 2016 8:01 am
Forum: Coding
Topic: Best code comments
Replies: 78
Views: 35821

Re: Best code comments

if it ever changes to work it'll be really valuable, considering no other accessory gives any sort of armoring
by Incoming
Mon Aug 22, 2016 9:30 pm
Forum: Coding Feedback
Topic: Larva Collision is Retarded Now
Replies: 4
Views: 1311

Re: Larva Collision is Retarded Now

I've also seen, occasionally, statue mobs that are being treated as pass mob, despite them being the least passible thing around. Something is definitely goofed up here.
by Incoming
Fri Aug 19, 2016 6:32 pm
Forum: General Chat
Topic: Game Modes
Replies: 2
Views: 1395

Re: Game Modes

game_options.txt in the config folder, look for the lines labeled PROBABILITY and set the modes you don't want to 0. You don't have to change anything else to accomplish this, it will take effect at the start of the next round. Changing default objectives is a bit harder. There's another setting in ...
by Incoming
Tue Aug 02, 2016 2:25 pm
Forum: Spriting and Mapping
Topic: Universal Color Palette(??)
Replies: 87
Views: 28176

Re: Universal Color Palette(??)

Without some sort of script that automatically converts sprites on merge I can't see a limited palette ever being practical to enforce.
by Incoming
Sun Jul 31, 2016 9:29 pm
Forum: Coding Feedback
Topic: How should space content be handled?
Replies: 43
Views: 11641

Re: How should space content be handled?

I've never heard anyone who suggested that space should be gutted. If https://github.com/tgstation/tgstation/issues/19276 was fixed space would be a lot less frustrating to explore.
by Incoming
Sun Jul 31, 2016 2:33 am
Forum: Ideas
Topic: Orphaned station instances
Replies: 10
Views: 2963

Re: Orphaned station instances

We lack the player base to sustain a feature like this
by Incoming
Tue Jul 26, 2016 10:12 pm
Forum: Coding Feedback
Topic: Space ruins are too hard to find
Replies: 17
Views: 4429

Re: Space ruins are too hard to find

Make Teleporter beacons. Huck them into space on an angle from various points around the station (important). Later in the game go to the teleporter and see if any landed near anything interesting.

I might make this easier to do sometime soonish.
by Incoming
Tue Jul 19, 2016 4:55 pm
Forum: Spriting and Mapping
Topic: Setting Lobby Screen location?
Replies: 2
Views: 1524

Re: Setting Lobby Screen location?

The start location is set though the placement of the /obj/effect/landmark/start . In the dead center of the splash screen there's one tile that has plating instead of an indestructible wall, that's where you place the landmark. You place the splash imagery at the bottom left corner.
by Incoming
Fri Jul 08, 2016 10:10 pm
Forum: Coding Feedback
Topic: Repairing bomb damage no longer a real option.
Replies: 47
Views: 10488

Re: Repairing bomb damage no longer a real option.

CEs need to grow a backbone and recall the shuttle when their engineers have started to sealed up a hole that got the shuttle called.
by Incoming
Tue Jul 05, 2016 1:05 am
Forum: Off Topic
Topic: How sexist are you?
Replies: 29
Views: 8609

Re: How sexist are you?

Lifehacks: just strongly disagree to everything and answer "prefer not to answer" for every question that allows it for a perfect score.
by Incoming
Thu Jun 30, 2016 2:14 pm
Forum: Closed Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 10591

Re: Multiple antag types and conversions within the same rou

Yeah people got it pretty much on the mark, team objectives trump personal objectives if they conflict with each other. If they don't conflict and you can reasonably try for both then that's fine, go for the rare doublegreentext.

But all this is just unenforced policy right now.
by Incoming
Thu Jun 30, 2016 12:26 am
Forum: Coding
Topic: Implement Instant Runoff voting for polls [paid code]
Replies: 7
Views: 2856

Re: Implement Instant Runoff voting for polls [paid code]

Well expecting people to rank a field of 30 is a bit much, people would just give up.
by Incoming
Tue Jun 28, 2016 9:50 pm
Forum: Coding Feedback
Topic: Science is no longer balanced to roundtimes.
Replies: 49
Views: 12238

Re: Science is no longer balanced to roundtimes.

I blame mobas for ruining peoples time perception in round based multiplayer games

[Only a half joke]
by Incoming
Tue Jun 28, 2016 2:57 pm
Forum: Ideas
Topic: [POLL]Is it worth the time/effort to enforce a sci fi theme?
Replies: 67
Views: 16942

Re: Is it worth the time/effort to enforce a sci fi theme?

Lavaland is fine as long as thematically its consistent with itself.

You're going down to a hellworld, its ok for that to look different than a station in space.
by Incoming
Tue Jun 28, 2016 2:47 pm
Forum: Coding Feedback
Topic: Science is no longer balanced to roundtimes.
Replies: 49
Views: 12238

Re: Science is no longer balanced to roundtimes.

A lot of people say they want longer rounds, but every time a coder tries to slow game progression down players do their best to subvert it. Examples: * Midround Antag/Mulligan Antag system gets turned off 95% of the times it would fire * Admins not recalling stubbed muh toe shuttle calls * Red aler...
by Incoming
Sat Jun 25, 2016 12:56 am
Forum: Ideas
Topic: make floral somatoray mutate plant people
Replies: 5
Views: 1683

Re: make floral somatoray mutate plant people

Nope, I just didn't see it hiding in species_types, now the effect is doubled up

W H O O P S
by Incoming
Mon Jun 20, 2016 3:54 pm
Forum: Ideas
Topic: Give nearly every mode a rare chance of happening
Replies: 11
Views: 2399

Give nearly every mode a rare chance of happening

Current Game Mode Odds blob = 0 changeling = 0 traitorchan = 4 (12.9%) double_agents = 4 (12.9%) traitor = 5 (16.1%) clockwork_cult = 2 (6.5%) cult = 3 (9.7%) extended = 0 gang = 3 (9.7%) handofgod = 0 meteor = 0 abduction = 0 monkey = 0 nuclear = 4 (12.9%) revolution = 3 (9.7%) sandbox = 0 shadowli...
by Incoming
Mon Jun 20, 2016 6:05 am
Forum: Coding Feedback
Topic: Umbras [Reverted]
Replies: 5
Views: 1177

Re: Umbras

crosspost from github: Under the guise of a rewrite they were essentially gutted and left with a pair of new powers that essentially boiled down to "you can push someone over and read the notes they didn't set" and "You can ride around with a mob but can't actually do anything in this...
by Incoming
Sat Jun 18, 2016 9:43 pm
Forum: Ideas
Topic: make floral somatoray mutate plant people
Replies: 5
Views: 1683

Re: make floral somatoray mutate plant people

Will add this to https://github.com/tgstation/tgstation/pull/18455

kinda surprised it wasn't already a thing
by Incoming
Wed Jun 15, 2016 3:56 pm
Forum: Spriting and Mapping
Topic: Embed sprites
Replies: 10
Views: 3010

Re: Embed sprites

This would be very hard to maintain, there's a LOT of things that can embed, but are just a lot less ubiquitous than spears
by Incoming
Sun Jun 12, 2016 3:16 am
Forum: Ideas
Topic: Whitelist nukeops
Replies: 38
Views: 8065

Re: Whitelist nukeops

lumipharon wrote:Only thing nukeops (and all team antags) need is a reasonable minimum play time before they can opt in.
Sure, it won't stop retards from fucking it up, but it will stop literally new players from doing it.
We already have this
by Incoming
Fri Jun 10, 2016 3:37 am
Forum: Spriting and Mapping
Topic: Growable foods not used in any recipe
Replies: 11
Views: 2668

Re: Growable foods not used in any recipe

Proper recipes transfer their base reagents too though, that doesn't actually change anything. Quickly the pizzas would run into the reagent container volume cap. Depending on if the bonus nutrients are transferred before or after the normal reagents the Margherita Pizza would either have the same a...
by Incoming
Fri Jun 10, 2016 3:30 am
Forum: Spriting and Mapping
Topic: Growable foods not used in any recipe
Replies: 11
Views: 2668

Re: Growable foods not used in any recipe

Making custom food imparts no bonus nutrients. Making a recipe does. It also has a better sprite. Stop trying to feed me your juryrigged psudeopizza it does actually, nerdlord, the pizza base still exists and each item you add to it will increase the nutrients and reagents amount. i'll feed you all...
by Incoming
Fri Jun 10, 2016 2:57 am
Forum: Spriting and Mapping
Topic: Growable foods not used in any recipe
Replies: 11
Views: 2668

Re: Growable foods not used in any recipe

It's an automatically generated list (that I manually put together), some of these things do have alternative culinary uses, or can be used in a more general recipe that accepts a parent of that item. If I had a penny for every time some dingus went to make a cheese pizza and instead served "ch...
by Incoming
Fri Jun 10, 2016 2:45 am
Forum: Spriting and Mapping
Topic: Growable foods not used in any recipe
Replies: 11
Views: 2668

Re: Growable foods not used in any recipe

If I had a penny for every time some dingus went to make a cheese pizza and instead served "cheese wedge pizza" I'd be a millionaire. The point of this is that making a single sprite to represent a dish is about as simple as a sprite request can be, so I'm just leaving this door open for a...
by Incoming
Fri Jun 10, 2016 2:40 am
Forum: Spriting and Mapping
Topic: Growable foods not used in any recipe
Replies: 11
Views: 2668

Growable foods not used in any recipe

The following is a list of food items that you can grow but not use directly in any recipe in the game. If someone is ever looking for a dumb small project that only needs a single sprite, designing a recipe around one of these items could be a good way to get your spriting feet wet. Poisoned Apple ...
by Incoming
Wed Jun 08, 2016 1:06 pm
Forum: Ideas
Topic: Saving Progress/Items between rounds
Replies: 48
Views: 10972

Re: Saving Progress/Items between rounds

If you're worried about goofy var edited superweapons escaping meme rounds there's a var for that now (var_edited), and persistance stuff like this was actually one of the reasons why I did that.
by Incoming
Wed Jun 08, 2016 6:21 am
Forum: Closed Policy Discussion
Topic: basil off the hub
Replies: 125
Views: 29157

Re: basil off the hub

I don't know if you guys noticed but the "summer flood" didn't even happen this year. In previous years you'd see the bump even with all the servers having never been on the hub. I think they're all playing overwatch or something, Idk maybe they'll show up later in the season once that gam...
by Incoming
Mon Jun 06, 2016 1:40 am
Forum: Ideas
Topic: "don't bother" Flag
Replies: 26
Views: 5004

Re: "don't bother" Flag

Undermines a core concept of the game.

Some servers offer this as a donation incentive.

Some servers are really lame.
by Incoming
Sat Jun 04, 2016 11:06 pm
Forum: Ideas
Topic: Round Role Requirements
Replies: 13
Views: 3385

Re: Round Role Requirements

Antag selection was moved before roundtype selection to keep antag rolls fair for sec, but then sec doesn't get played anyway in part due to a problem that can only really be solved by moving roundtype selection back before antag selection.

:sad:
by Incoming
Sat May 28, 2016 5:08 am
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 27335

Re: manual crafting removal

1. Add any intermediary items like wired rods to the recipe list. Optionally stop adding intermediary items in the future. 2. Add a check for when a spessman adds/removes an item to his hand to check against the item in his other hand. 3. Reference this against the list of recipes to see if it's val...
by Incoming
Wed May 25, 2016 7:25 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22323

Re: The slow deterioration of round length

Has been a problem F O R E V E R.

Lots of really good but HARD to implement solutions. There is however a really easy one that just isn't done because people would bitch: Just raise the ship refueling timer like 10 minutes.
by Incoming
Tue Apr 26, 2016 10:11 pm
Forum: Off Topic
Topic: Windows 10 - the message on the tgstation13 welcome page
Replies: 169
Views: 43236

Re: Windows 10 - the message on the tgstation13 welcome page

Sounds like you got a bad case of "trusting microsoft not to fuck everything up".
by Incoming
Tue Apr 26, 2016 8:43 pm
Forum: Off Topic
Topic: Windows 10 - the message on the tgstation13 welcome page
Replies: 169
Views: 43236

Re: Windows 10 - the message on the tgstation13 welcome page

Never use the windows store, never use window store only apps. use standalone programs of apps instead of apps whenever they exist. Mircosoft wants to become the intermediary control for any and all programs on Windows. Humoring them is the first step to that dark future where every single thing on ...
by Incoming
Tue Apr 26, 2016 8:33 pm
Forum: Coding Feedback
Topic: Blob
Replies: 54
Views: 10608

Re: Blob

I miss blobs as humans. Having free reign of where you start has just made every blob round "the meta game science" blob round.
by Incoming
Wed Apr 20, 2016 7:52 pm
Forum: General Chat
Topic: SS13 on Firefox
Replies: 2
Views: 1280

Re: SS13 on Firefox

Whatever happened to all that hype about a year ago when people were freaking out about playing tgstation on firefox? Did coderbus ever figure it out? I recall difficulties. The web client works, but it's just hilariously easy to ban evade on so connections from it aren't allowed on any server of m...
by Incoming
Mon Apr 18, 2016 9:59 pm
Forum: Ideas
Topic: Return implanted antags at a reduced chance
Replies: 22
Views: 3555

Re: Return implanted antags at a reduced chance

Guys, antag selection is done BEFORE job selection. It's been like this for ages. To implement this we would have to reimplement the biased job before antag system Eh not really. Everywhere you see a line that contains: restricted_roles = restricted_jobs tab it out once and put this line in front o...
by Incoming
Sun Apr 17, 2016 11:07 pm
Forum: Ideas
Topic: Lizard stings
Replies: 7
Views: 1477

Re: Lizard stings

For the record in my totally unofficial canon the way lings actually sting is by shooting organic darts from an organ located under the tongue.

And I just coded tongues.

HMMMMMMMMMMMMMMMM
by Incoming
Sat Apr 16, 2016 4:39 am
Forum: Ideas
Topic: Catpeople in Sybil
Replies: 28
Views: 6215

Re: Catpeople in Sybil

they were ever only intended as a joke and only added with the promise that this would never happen.
by Incoming
Fri Apr 15, 2016 1:08 am
Forum: Spriting and Mapping
Topic: I made slugpeople
Replies: 57
Views: 14149

Re: I made slugpeople

A janitor slugperson just endlessly cleaning in a circle, weeping softly
by Incoming
Mon Apr 11, 2016 6:45 pm
Forum: Spriting and Mapping
Topic: About greyscale sprites
Replies: 3
Views: 1529

Re: About greyscale sprites

Hidden deep in the source code is a file that explains how to preview byond colorization in photoshop. If vibrancy is your goal you should whitescale the sprite to make it as vivid as possible If detail is your goal you should work with greyscale sprites with good contrast between the shades https:/...
by Incoming
Thu Apr 07, 2016 7:33 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268752

Re: Sprite Requests

I need tongues, see https://github.com/tgstation/-tg-station/pull/16704 for details. Take this once in a lifetime opportunity to canonize lizard tongue design so people know what they look like when they use them for horrible acts of roleplay.
by Incoming
Thu Apr 07, 2016 3:31 pm
Forum: Coding Feedback
Topic: New movement
Replies: 38
Views: 8705

Re: New movement

Drynwyn wrote:I can't feel the difference. *shrug*
If your experience don't predate the last 24 hours or so that's because we test merged it off
by Incoming
Thu Apr 07, 2016 7:08 am
Forum: Ideas
Topic: TONGUES
Replies: 24
Views: 4815

Re: TONGUES

I'm not sure where this thread went but https://github.com/tgstation/-tg-station/pull/16704
by Incoming
Wed Apr 06, 2016 8:30 pm
Forum: Coding Feedback
Topic: New movement
Replies: 38
Views: 8705

Re: New movement

The more I see the less I like, and I could phrase that a million different ways but the emotion stays the same.

Besides changing the visible range of the world I would argue there's no single change that is as drastic as this. All this to allow for higher FPS that no one is even asking for.

Why?
by Incoming
Wed Apr 06, 2016 8:10 am
Forum: Ideas
Topic: TONGUES
Replies: 24
Views: 4815

Re: TONGUES

"lets bundle this really simple idea with this really complicated one that never gets done despite a lot of desire for it"

And you wonder why the coders don't visit
by Incoming
Tue Apr 05, 2016 9:37 pm
Forum: Ideas
Topic: TONGUES
Replies: 24
Views: 4815

Re: TONGUES

Super Aggro Crag wrote:
Incoming wrote:if you can believe it tying speech mods like hissing to physical tongues is a thing I've wanted for a while
i believe you
I'm glad I have your support in these trying times on tongue issues.
by Incoming
Tue Apr 05, 2016 5:27 pm
Forum: Ideas
Topic: TONGUES
Replies: 24
Views: 4815

Re: TONGUES

if you can believe it tying speech mods like hissing to physical tongues is a thing I've wanted for a while
by Incoming
Sun Apr 03, 2016 4:42 pm
Forum: Coding Feedback
Topic: New movement
Replies: 38
Views: 8705

Re: Porting bay/vg/goon/para movement

Reposting my thoughts from the pull --- Was never a fan of this, having the character so perfectly centered on the screen at all time gave me a sense of the world moving around the character instead of the character moving around the world. --- After some playing around with this on a live server I'...
by Incoming
Sun Apr 03, 2016 4:15 am
Forum: Coding Feedback
Topic: Memememememememe
Replies: 50
Views: 14892

Re: Memememememememe

Our servers have been posting low numbers for Saturday all night and I'd like to unfairly blame this as the cause because I just hate memes that much.