Search found 237 matches

by Phalanx300
Fri Aug 15, 2014 7:12 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

I HIT A GUY WITH A PAPER 15 TIMES AND HE DIDNT DIE! BUFF PAPER! crowbars are not weapons, dont use them as weapons. no, i dont care about realism, crowbars are everywhere. its called balance. use an actual weapon like a toolbox or a pickaxe. and stop derailing topics. That very fact is a major inba...
by Phalanx300
Fri Aug 15, 2014 3:58 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

I HIT A GUY WITH A PAPER 15 TIMES AND HE DIDNT DIE! BUFF PAPER! crowbars are not weapons, dont use them as weapons. no, i dont care about realism, crowbars are everywhere. its called balance. use an actual weapon like a toolbox or a pickaxe. and stop derailing topics. That very fact is a major inba...
by Phalanx300
Fri Aug 15, 2014 3:25 pm
Forum: Off Topic
Topic: Best Science Fiction Movie?
Replies: 34
Views: 8173

Re: Best Science Fiction Movie?

Edge of Tomorrow was also a good movie, I watched it without really knowing what the aliens were capable of. Turned out to be a pleasant surpise, and well thought out by the movie makers. (New Gamemode? Heh.)
by Phalanx300
Fri Aug 15, 2014 11:06 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Who is talking 3 hits? Unarmored guy taking 15 hits with a crowbar without going down is balanced? You really think so? How many hits will be enough then? Where do you draw a line? Stunning weapons are so powerfull because the alternative is crap. Now, stunning weapons are so powerful because they ...
by Phalanx300
Fri Aug 15, 2014 8:10 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Buff non-stunning weapons. So assistants can kill each other, blob, wizard and nuke ops in 3 hits? No thanks. real life sigh No wonder stuns are so OP. Yeah, jee, I wonder why the ability to make your enemy do nothing to fight you is so powerful? I mean, you admit that parapen is overpowered right ...
by Phalanx300
Thu Aug 14, 2014 6:53 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Why should you depend on a stunning weapon? Because combat system is terrible and rarely murder involves JUST killing target without stunning it somehow prior to that Buff non-stunning weapons. Once had a fight where I hit a guy 15 times with a crowbar and he was still running away, try that in rea...
by Phalanx300
Thu Aug 14, 2014 12:16 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Why should you depend on a stunning weapon? The effects of the pen should at the very least allow you to robust your enemy with a fire extinquisher.
by Phalanx300
Wed Aug 13, 2014 10:01 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

It's not if you have a brain and are willing to be creative. And yeah, it very much can be. You don't expect any single item be instakill on its own? "oh my god I have to carry a weapon to kill somebody my special traitor item doesn't do it for me" Bad design is a bad design. Was even adm...
by Phalanx300
Wed Aug 13, 2014 8:49 pm
Forum: Off Topic
Topic: Best Science Fiction Movie?
Replies: 34
Views: 8173

Best Science Fiction Movie?

So what do you guys figure is the best Science Fiction movie? Might be good to find some movies here.
by Phalanx300
Wed Aug 13, 2014 8:22 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

It's not if you have a brain and are willing to be creative. And yeah, it very much can be. You don't expect any single item be instakill on its own? "oh my god I have to carry a weapon to kill somebody my special traitor item doesn't do it for me" Bad design is a bad design. Was even adm...
by Phalanx300
Wed Aug 13, 2014 7:47 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Phalanx, you seem to be misunderstanding something, so I'm going to make this perfectly clear. Antag players are NOT more important than other players. They might have the right to take fun away from other players without rule 1 bans, but that doesn't mean it's a good thing to have an insanely easy...
by Phalanx300
Wed Aug 13, 2014 7:29 pm
Forum: General Chat
Topic: Where to get those unique SS13 signatures?
Replies: 5
Views: 2469

Where to get those unique SS13 signatures?

I've looked at the mainsite but I can't find anything. Erro used to maintain those things, or are they gone now? Also wasn't there something which allowed us to basicly dress up a character, choosing masks and stuff?
by Phalanx300
Wed Aug 13, 2014 7:23 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

And the other posts are not rude and annoying? Fuck that.
by Phalanx300
Wed Aug 13, 2014 2:58 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

At least you admit that the Sleepy Pen originally was a "one-hit win" weapon. Now you have to make some actual effort to silently kill off someone. Of course you can still easily kill people loudly, until Security busts in the door. Yes it was a one-hit win weapon, but only a single use. ...
by Phalanx300
Wed Aug 13, 2014 2:02 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

i'll add a loop that has a chance to kill a random person every 100 ticks. that's fun, right? because hey, TRY TO SURVIVE IN SPACE STATION 13! No point, the loop will get nerfed once a coder dies. Like all the other things. Oh electrified doors which instacrits me? NERF! Removing the parapen has no...
by Phalanx300
Wed Aug 13, 2014 1:52 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Antags should fuck up other people, yes. They should do it in a way that's also fun for the other party. Lets look at it objectively. Most players do NOT like having control taken away from them. This is why the Sandman and Natascha was despised and overpowered at debut. (Yes, I know TF2 isn't exac...
by Phalanx300
Wed Aug 13, 2014 1:46 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

the goal of antags is to make the round fun. "Try to survive in SS13", the classic line of the game. Doesn't sound all that fun to me. And this sleepy pen change only makes it so now I am forced to make stunprods with cablecuffs. (like lings) I can still screw people over it just means I ...
by Phalanx300
Wed Aug 13, 2014 1:15 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

if you think fun should be mostly for the antags, please stop playing antag. You are only antag a few times, those times should be fun and not shitty because of pointless kickin' rad place to be nerfs. If you're having fun only by fucking up others, you should probably go. I introduce you to the an...
by Phalanx300
Tue Aug 12, 2014 4:36 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Miauw wrote:if you think fun should be mostly for the antags, please stop playing antag.
You are only antag a few times, those times should be fun and not shitty because of pointless hugbox nerfs.
by Phalanx300
Tue Aug 12, 2014 2:18 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Paranoia should be me being afraid of being in a room alone with someone. It should not be me being afraid of standing right next to someone. Why should you be afraid now? *You feel a prick* -> Sprints to airlock and escapes, matter of time before you are executed by security. Fun should be mostly ...
by Phalanx300
Mon Aug 11, 2014 7:58 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

bandit wrote:Why not make sleepy pen like mute sting -- i.e. silent, with no message? That cuts down a lot of the meta.
This would also be a good change. Apply the same to ling, getting a message how "you feel a small prick" immediately screws over the antag. Its not needed really.
by Phalanx300
Mon Aug 11, 2014 7:57 pm
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5316

Re: Allow Aliens to Mine?

If you are following the lore of the Alien universe, then i do not believe they can be controlled. Many tried and many died trying to enslave Aliens. Thats why i like the idea of finding Facehuggers on the Mining Asteroid and bringing them to Xenobiology for study, and eventually them escaping. Its...
by Phalanx300
Mon Aug 11, 2014 5:33 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

it has the same benefits plus it prevents PDA usage and kills at the same time. And best of all, it never runs out. Then what are you complaining about? I've heard that the main reason for the nerf was the C4 combo The main reason for the nerf was that parapen was instawin item. There's nothing mor...
by Phalanx300
Mon Aug 11, 2014 4:46 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

I've heard that the main reason for the nerf was the C4 combo, however with the C4 nerf that combo does no longer exist. What I suggest: - Mutes the enemy, allowing you to kill them without them screaming for help. - Slows them down, so they don't run for help. Above is definately something required...
by Phalanx300
Sun Aug 10, 2014 7:43 pm
Forum: Ideas
Topic: Replacement for the Stechkin pistol; The Glock 17
Replies: 24
Views: 12919

Re: Replacement for the Stechkin pistol; The Glock 17

Only semi-relevant but here's a mock up of how I think a good base loadout for a Operative would go. Leaving plenty of wiggle room for more stuff. I made this a while ago/ http://i.imgur.com/pIqunKA.png Space is not as huge an issue for Nuke Ops if they plan out correctly. Wait we can have belt and...
by Phalanx300
Sun Aug 10, 2014 7:37 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Parapen was unfun for the guy getting parapenned and created this annoying "don't stand near anybody because you can die instantly without warning" mentality. Then what use does the item serve now? How to be stealthy? Right now all I can think of is to go with the silencer gun and just sp...
by Phalanx300
Sun Aug 10, 2014 6:31 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Re: Sleepy Pens

Why nerf the Parapen if nerfing C4 is enough? This is just giving a unnecesary handicap to traitors. Actually its similar to the bad Ling changes earlier. So much hugbox.
by Phalanx300
Sun Aug 10, 2014 5:40 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 31872

Sleepy Pens

The hell did you guys do? Now they only silence them and they will fall asleep in a while. This item is now useless. Please revert change asap, even since first SS13 versions it had its old effect. Doesn't nostalgia mean anything to you monsters?!
by Phalanx300
Sun Aug 10, 2014 10:53 am
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5316

Re: Allow Aliens to Mine?

Regarding Borgs with Xeno brains. Sprites for those are already created. Making them Xeno-brain only borgs could work.
by Phalanx300
Sat Aug 09, 2014 9:26 am
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5316

Re: Allow Aliens to Mine?

Raven776 wrote:That would be hilarious. If only there were a way to enslave aliums.
You have no idea, plenty of suggestions and even sprites around for it to happen.
by Phalanx300
Fri Aug 08, 2014 9:36 pm
Forum: NTStation Coding
Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
Replies: 38
Views: 16223

Re: [MERGED] New AI ability: Bot Call! + Bots revamp!

Great, thank you! Though does this mean the Roboticist still can't acces the other bots?
by Phalanx300
Fri Aug 08, 2014 8:49 pm
Forum: NTStation Coding
Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
Replies: 38
Views: 16223

Re: [MERGED] New AI ability: Bot Call! + Bots revamp!

Thanks for the reply! And yes I meant those beacons. I played Roboticist once spamming robots and planned to alter their pathways, only to find out I need head level clearance to alter the beacons. Which was quite disappointing as the Roboticist should be doing that. Regarding the Mule, I envisioned...
by Phalanx300
Fri Aug 08, 2014 8:44 pm
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5316

Allow Aliens to Mine?

This way Aliens can create some hives when on the mining z-level. Alternatively make it a Drone/Queen only thing.
by Phalanx300
Fri Aug 08, 2014 8:41 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Phalanx300 Greytide
Replies: 3
Views: 1077

Re: [Saegrimr] Phalanx300 Greytide

Damaging windows is relatively harmless. Check the records, I never once hit anyone unlike that scientist I mentioned. I did not know it was a nuke ops round as this all happened before that.
by Phalanx300
Fri Aug 08, 2014 8:32 pm
Forum: NTStation Coding
Topic: [MERGED] New AI ability: Bot Call! + Bots revamp!
Replies: 38
Views: 16223

Re: [MERGED] New AI ability: Bot Call! + Bots revamp!

An excellent update, I remember suggesting this ages ago. Also another thing we need regarding bots, is to make those control panels in the hallways accesable by Roboticists. That was Roboticists can alter routes taken by robots, currently they have no acces. Regarding other stuff the AI should be a...
by Phalanx300
Fri Aug 08, 2014 7:44 pm
Forum: Spriting and Mapping
Topic: Prison Satellite 2014
Replies: 19
Views: 5918

Re: Prison Satellite 2014

Any update on this? Having this would be a improvement over the current system.
by Phalanx300
Fri Aug 08, 2014 7:37 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Phalanx300 Greytide
Replies: 3
Views: 1077

[Saegrimr] Phalanx300 Greytide

Byond Account and Character Name: Phalanx300, John Esker. Banning Admin: Saegrimr Ban Reason and Lenght: Greytiding, 1440 minutes. Time Ban was Placed: 2014-08-08 14:24:17 Your side of the story: Spawning as a assistant, everyone starts screaming greytide and I decide to join the fun. People start d...