Search found 433 matches
- Thu May 07, 2015 5:10 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15548
Re: PLASMAMEN GENERAL
This vote is too tense I might faint
- Thu May 07, 2015 4:48 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15548
Re: PLASMAMEN GENERAL
Well I certainly didn't know they wanted it to be exclusive, but wouldn't that mean moving it in a direction as far away from the source as possible would be better than having a literal rip?
Who knows? Down the line the sprite work could change.
Who knows? Down the line the sprite work could change.
- Thu May 07, 2015 4:38 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15548
Re: PLASMAMEN GENERAL
What's so wrong with taking it in our own direction? We should hold a seperate vote to test the waters so see what the majority wants the lore to reflect, but I personally think it's a little punkish to just "change something back" without having discussion about it. Unless you created Pla...
Re: Migrants
I used to be extremely keen on keeping as few ways back into the round as possible too. I was against Posibrains, I still don't like Golems, so I can slightly understand where you're coming from. What changed is I realized it's worth the trade off. I don't mind death being entertaining for people be...
Re: Migrants
I really think we should move forward in the direction Steelpoint has proposed. This would open up an incredible amount of doors in terms of lore/roleplay. Not to mention gameplay implications. (Perhaps an entire round type where the station must act as a team and send a squad down? Shouldn't be ava...
- Thu May 07, 2015 1:51 pm
- Forum: Coding Feedback
- Topic: New fire mob sprites look fucking awful
- Replies: 15
- Views: 4341
Re: New fire mob sprites look fucking awful
We could use both if someone wants to work on establishing a difference.
Until then the new sprite suits us and our wacky antics better.
Until then the new sprite suits us and our wacky antics better.
Re: Migrants
I'd be interested in the story of these people. Where they live, why they live there, human relations, culture. It'd be a great idea to help fix the Sybil problem, even if it wouldn't be as successful on Basil. I think that this would go along great with the Plasmamen. Give them some more weight in ...
- Wed May 06, 2015 6:36 am
- Forum: Ideas
- Topic: Full assistant access.
- Replies: 28
- Views: 6535
Re: Full assistant access.
I agree with this entirely. It's not a crime to encourage players to actually pick a job instead of just going assistant, but I think it's ridiculous I have to take the steps to take access off of my ID as soon as I start the game just because of this little gate. We should work on making jobs more ...
- Wed May 06, 2015 6:23 am
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15548
Re: PLASMAMEN GENERAL
I thought it'd be a fun creative exercise to flesh somethings about just at random, so sorry if a lot of this ends up being lame. Like, just looking at the design of most Plasmamen it seems like an extremely mysterious race. I think it'd be an interesting angle to have them be fivefold ahead of huma...
- Wed May 06, 2015 5:18 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 119521
Re: Stickymayhem
If you keep an ear to the underbelly of the community it almost feels like you, Sticky, are becoming the new punching bag, and if there's one thing I can even tell you it's that you need to react better. I can't recall a single interaction with you, seeing you in OOC, I'm just basing this off what y...
- Mon May 04, 2015 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49415
Re: Should people be allowed to suicide at roundstart
Yes, they should be.
Why is this even a thread? Who does this directly effect in a meaningful way?
Why is this even a thread? Who does this directly effect in a meaningful way?
- Sun May 03, 2015 7:10 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6559
Re: New newling feedback thread
Changeling is one of the antagonists options I keep off along with cult and this change won't alter this.
- Fri May 01, 2015 6:16 pm
- Forum: Ideas
- Topic: Laying Tools to make construction bearable
- Replies: 14
- Views: 2757
Re: Laying Tools to make construction bearable
And they wonder why there's a stretch for Engineering staff now.
Is there any hope the added delays can be removed anytime soon?
Is there any hope the added delays can be removed anytime soon?
- Fri May 01, 2015 4:55 pm
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9952
Re: Traitor Security Improves Security and Sec. Players
Well the voting thread was locked.
Thanks for participating, everyone! I always like to revisit issues like this to see if the waters have changed.
Thanks for participating, everyone! I always like to revisit issues like this to see if the waters have changed.
- Fri May 01, 2015 12:40 am
- Forum: General Chat
- Topic: POLL: What logs do you want made public?
- Replies: 58
- Views: 15805
Re: POLL: What logs do you want made public?
There is literally no reason to not make asay public. But there are and some of the points have already been posted in this thread. Read every single one of what you think those points are again and then reread what I wrote until you realize how stupid this all is. If confused please refer back to ...
- Fri May 01, 2015 12:28 am
- Forum: General Chat
- Topic: POLL: What logs do you want made public?
- Replies: 58
- Views: 15805
Re: POLL: What logs do you want made public?
There is literally no reason to not make asay public.
- Thu Apr 30, 2015 2:53 pm
- Forum: Closed Policy Discussion
- Topic: Traitor Security
- Replies: 45
- Views: 7876
Re: Traitor Security
I already stated my views in my thread, but still though, I'd love to see more people for this posting.
- Wed Apr 29, 2015 5:26 pm
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9952
Re: Traitor Security Improves Security and Sec. Players
I just wanted to feel the tides on this.
Thanks for the discussion, guys!
Thanks for the discussion, guys!
- Wed Apr 29, 2015 6:28 am
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9952
Traitor Security Improves Security and Sec. Players
Letting Security Staff be on the roll for an traitor vastly improves the kind of quality those selected will preform at, as well as encourages more players to play Security roles for a chance at being a Syndicate on the beat. Back when dinosaurs roamed the Earth and Security could be traitors, I nev...
- Tue Apr 28, 2015 6:05 pm
- Forum: Ideas
- Topic: New Job: Psychiatrist
- Replies: 11
- Views: 4984
Re: New Job: Psychiatrist
I can't even think of any other jobs we could add as this point, we've covered all the bases.
- Tue Apr 28, 2015 5:51 pm
- Forum: Off Topic
- Topic: SCREAMING INTENSIFIES
- Replies: 11
- Views: 3479
Re: SCREAMING INTENSIFIES
Everything after the Cell saga can be considered non-canon and removed entirely.
- Tue Apr 28, 2015 4:09 pm
- Forum: Ideas
- Topic: New Job: Psychiatrist
- Replies: 11
- Views: 4984
Re: New Job: Psychiatrist
Would be interesting, but not for us. No server has yet to pull this job off well.
- Tue Apr 28, 2015 6:24 am
- Forum: Video Games
- Topic: Five Nights at Freddies 4: Bear Centipede
- Replies: 8
- Views: 2009
Re: Five Nights at Freddies 4: Bear Centipede
On a much better note the new Human Centipede movie is moving along quite nicely, they sorted out the actor dispute a while ago and it's slated to release fairly soon I believe.
Though I have no idea how this FNAF 4 is meant to work if in the last game all of the souls were freed.
Though I have no idea how this FNAF 4 is meant to work if in the last game all of the souls were freed.
- Sat Apr 25, 2015 8:15 am
- Forum: Ideas
- Topic: Gunsmithing [The Final one, this shits getting old]
- Replies: 23
- Views: 5290
Re: Gunsmithing [The Final one, this shits getting old]
It's a novel concept, but just because it can be added doesn't mean it should be.
It's honestly some great work, but it's just not for us.
It's honestly some great work, but it's just not for us.
- Sat Apr 25, 2015 7:31 am
- Forum: General Chat
- Topic: HEADMIN ELECTION 2: RETURN OF THE VOTE
- Replies: 201
- Views: 69124
Re: HEADMIN ELECTION 2: RETURN OF THE VOTE
Congrats, STP!
- Thu Apr 23, 2015 9:47 pm
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5259
Re: Atmos into Factory [Merged with Gunsmithing]
This is an extremely cool concept that we don't really need anywhere frankly. If it's going to go anywhere make it for Security. Science doesn't need more toys, there really is no reason for Atmospherics to have it, Engineering doesn't need guns, a good Cargo staff can utilize their crates, Medical ...
- Thu Apr 23, 2015 6:01 pm
- Forum: Ideas
- Topic: Atmos into Factory [Merged with Gunsmithing]
- Replies: 21
- Views: 5259
Re: Atmos into Factory [Merged with Gunsmithing]
Jesus the Christ no.
- Thu Apr 23, 2015 4:14 pm
- Forum: General Chat
- Topic: Honorable Mentions
- Replies: 46
- Views: 13660
Re: Honorable Mentions
If Alfred Keplin isn't in at least every other post you all are objectively bad people.
- Wed Apr 22, 2015 4:36 pm
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Re: Election 2015 Commentary Thread
Ah, he planted the seeds.
It all makes sense now.
It all makes sense now.
- Wed Apr 22, 2015 4:10 pm
- Forum: Successful Complaints
- Topic: Admins are being shitty w/buttons and have 0 accountability
- Replies: 22
- Views: 4793
Re: Admins are being shitty w/buttons and have 0 accountabil
What if I like buttons
- Wed Apr 22, 2015 4:29 am
- Forum: Closed Complaints
- Topic: Why are the admins completely cancerous since I came back?
- Replies: 18
- Views: 4173
Re: Why are the admins completely cancerous since I came bac
Just speculating, but what if there's a lack of complaints due to people actually enjoying the events? Of course not all will be popular for everyone, and maybe there's a large majority in favor of what you've just said I'm unaware of, I'm just playing Devil's advocate. I've taken a break and come b...
- Tue Apr 21, 2015 3:27 pm
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Re: Election 2015 Commentary Thread
I really like Kor, despite not knowing them until this election
- Tue Apr 21, 2015 6:27 am
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Re: Election 2015 Commentary Thread
MIggles should be kept as far away from power as possible
- Tue Apr 21, 2015 6:21 am
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Re: Election 2015 Commentary Thread
Honestly? The election went well, in my opinion, but as of writing the Player Vote is still in it's runoff stage. Everyone I wanted to win has either won or is on the track to winning, so I can't really complain. I just wish we could get someone pro-ERP into a seat of power. Goooooooo Tedward!
- Tue Apr 21, 2015 6:18 am
- Forum: General Chat
- Topic: Election 2015 Commentary Thread
- Replies: 25
- Views: 6393
Election 2015 Commentary Thread
If you want to bitch about the election results/the community or whatever, please make a separate thread. I'd like to think we as a community hold some of the most entertaining, drama-filled politics within the Space Station 13 realm, but it honestly isn't very fun if we don't talk about it outside...
- Mon Apr 20, 2015 5:16 pm
- Forum: General Chat
- Topic: Badger and Sybil only servers?
- Replies: 5
- Views: 2209
Re: Badger and Sybil only servers?
Find roleplay inclined friends and set up a private server with them?
I had a similar urge for roleplay, so I tried Bay for a while, but they were too strict for my tastes.
Basil Badger is really the best place for freeform roleplay.
I had a similar urge for roleplay, so I tried Bay for a while, but they were too strict for my tastes.
Basil Badger is really the best place for freeform roleplay.
- Sun Apr 19, 2015 11:18 pm
- Forum: Closed Complaints
- Topic: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
- Replies: 14
- Views: 3637
Re: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
From general experience if the AI is in favor of a shuttle call they will just front "Law 1" and shut down the bridge APC.Tsaricide wrote:The crew has 5 minutes to force the ai to let them on the bridge to recall it so I don't see a reason for admins to get involved.
- Sun Apr 19, 2015 8:06 pm
- Forum: Closed Complaints
- Topic: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
- Replies: 14
- Views: 3637
Re: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
What are some examples of this?MrStonedOne wrote:There is a box where you are suppose to put in the reason for the shuttle call. I have repeatedly recalled shuttles that had jokes or nonsense in that box.
- Sun Apr 19, 2015 9:14 am
- Forum: Roleplaying
- Topic: Late To Work!
- Replies: 2
- Views: 1110
Re: Late To Work!
I started writing something really dumb, but I might continue it when it isn't 2 am Read at your own risk. Outskirts of New Guanajuato, Mexico, July 16th, 2??? 9:36 A.M. Straining his eyes against the harsh Mexican sunlight, Francisco Nevárez strolled down the corridor with an odd yet deserved sense...
- Sun Apr 19, 2015 9:12 am
- Forum: Roleplaying
- Topic: Late To Work!
- Replies: 2
- Views: 1110
Late To Work!
Not everyone always arrived on station on time for the start of the shift. Sometimes, I like to get into detail when explaining (when no one asks really) what caused me to get held up. So pretty much, What is a/the story behind your character being late to work? Do they sleep in? Hold another job? T...
- Fri Apr 17, 2015 12:47 am
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 85053
Re: Character Bio Thread
Shame this died, would love to read about a lot of the new players we have.
- Thu Apr 16, 2015 5:26 pm
- Forum: Ideas
- Topic: New Job: Mining Foreman
- Replies: 13
- Views: 3638
Re: New Job: Mining Foreman
The Quarter Master talks to the Miners as much as the Head of Personnel talks to the Quarter Master, from what I've seen.
- Thu Apr 16, 2015 5:24 pm
- Forum: General Chat
- Topic: Sirnat's apology
- Replies: 10
- Views: 2765
Re: Sirnat's apology
Well, they do it for free.
The reward is a job well done.
The reward is a job well done.
- Thu Apr 16, 2015 4:12 pm
- Forum: Ideas
- Topic: New Gamemode Idea: Vampire
- Replies: 10
- Views: 3015
Re: New Gamemode Idea: Vampire
Can't we just plan a heist of /vg/ and steal their code?
I have masks.
I have masks.
- Tue Apr 14, 2015 10:28 pm
- Forum: Ideas
- Topic: New Job: Mining Foreman
- Replies: 13
- Views: 3638
Re: New Job: Mining Foreman
I think the biggest thing, at least from what I understand about those players who actually like mining, is that Miners mine to be independent. As someone who does most of their work in the supply field Miners tend to be a lot more free-willed and insubordinate than your workaday Cargo techs. Hell, ...
- Mon Apr 13, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43253
Re: Abduction [Gamemode]
Hopefully this doesn't swing too far in the other direction, like people are flocking to the abductors for upgrades+griff passes. Maybe, if abducted, there should be some sort of large drawback? Implants explode after x amount of time unless you get a tune up or something? I don't know. We'd need th...
- Mon Apr 13, 2015 6:05 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43253
Re: Abduction [Gamemode]
I think people'll be really keen on getting abducted for a while, but that's not really a bad thing.
Can't wait to try it!
Can't wait to try it!
- Mon Apr 13, 2015 5:50 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 15730
Re: What would you do if you were our Dictator?
That's a funny thing to say
- Mon Apr 13, 2015 5:23 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 15730
Re: What would you do if you were our Dictator?
I would actually ban all of the people in the metaclubs
They actually exist
They actually exist
- Mon Apr 13, 2015 7:37 am
- Forum: Roleplaying
- Topic: Should we undertake a great lore rework?
- Replies: 29
- Views: 6867
Should we undertake a great lore rework?
In an effort to respark an interest in the lore and history surrounding Space Station 13 I propose that /tg/ as a whole adopts an entirely unique, brand new community created lore that fits the atmosphere. Right now, we exist in this poor man's Douglas Adam-esque environment and I'd love to see the ...