Search found 4404 matches
- Thu Sep 26, 2019 4:45 am
- Forum: Ideas
- Topic: Modular Computer Apps
- Replies: 11
- Views: 3594
Re: Modular Computer Apps
Camera monitor with intelligent access (if you have medical access, you can see medical's cameras but you can't if you don't.) Photo camera (needs additional hardware for phototaking, and a printer for printing said photo) Word processor (can print documents with printer) Email Email administration ...
- Thu Sep 26, 2019 3:58 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1041881
Re: ITT: We make shitty suggestions and come up with poor ideas.
Unironically, xenobotany, with plants that need specific atmospheric/temperature conditions and/or unique substances for growth. Can be used to produce novel substances or genes that can be spliced into more robust, terrestial plants for regular botany to mass produce. Also, Give security a personal...
- Thu Sep 26, 2019 3:41 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9366
Re: Radiation is a terrible mechanic
We really need some kind of inverse square law on radiation and make it so that irradiated objects can't have more than a fraction of a nearby radiation source's rads (1/ for 1 tiles away, 1/4 for 2 tiles and so forth). It is getting very tiresome from dumbass engineers walking into medbay, up to th...
- Thu Sep 26, 2019 3:37 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79950
Re: Cobbychem: A Separate Thread
Please for the love of God, increase the healing rate on tend wounds, it is agonisingly slow even in ideal conditions Ideal conditions would be experimental tend wounds with alien surgery tools, which I can assure you is quite fast. I refer to the basic tend wounds with normal tools, which is what ...
- Thu Sep 26, 2019 3:28 am
- Forum: Coding Feedback
- Topic: Fusion temperatures are getting a little stupid.
- Replies: 50
- Views: 13657
- Wed Sep 25, 2019 3:46 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79950
Re: Cobbychem: A Separate Thread
Please for the love of God, increase the healing rate on tend wounds, it is agonisingly slow even in ideal conditions
- Mon Sep 23, 2019 9:09 pm
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31770
Re: Non-existent RP
>/tg/ is low RP
Legit when I joined it was advertised as MRP and things have been degenerating from my POV since 2017. I miss low pop basil
Legit when I joined it was advertised as MRP and things have been degenerating from my POV since 2017. I miss low pop basil
- Mon Sep 23, 2019 8:53 pm
- Forum: Ideas
- Topic: Various Crew Content Ideas
- Replies: 19
- Views: 4570
Re: Various Crew Content Ideas
I sat down for 10 mintues and stream of concioussnessed this Security:- Hard to make things for, weapons and armour they never get to use is not paticularly interesting or will lead them to be too aggressive as an excuse to use gamer gear. Preferable to give them things that either improve utility o...
- Mon Sep 23, 2019 5:43 pm
- Forum: Closed Policy Discussion
- Topic: Re: Movement Speed
- Replies: 15
- Views: 3529
Re: Re: Movement Speed
I've been around the block, TG's movespeed is still speedy gonazales compared to most other servers, quite a number don't have diagonal movement still, and I remember the days when it was even faster.
- Sun Sep 22, 2019 2:25 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17334
Re: Fixing server culture with policy
The only real practical solution is to put a limit on player agency by preventing omnidisciplinarians with no real job from doing everything, but that is so anathema to TG's culture that it'll never happen
- Sun Sep 22, 2019 2:19 pm
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31770
Re: Non-existent RP
BuT iT iS mY rOuNd
- Sun Sep 22, 2019 2:17 pm
- Forum: Closed Policy Discussion
- Topic: Fixing server culture with policy
- Replies: 66
- Views: 17334
Re: Fixing server culture with policy
I blame the hub for this mainly and I'm at fault for not being harsher as an admin with the pubbies. TG may as well just switch the T and G around and rename to Greytide station.
- Sun Sep 22, 2019 2:13 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6404
Re: Borg head revs converting people
Your post has absolutely nothing to do with this policy thread. Either make one of your own to discuss it or quit stirring the shit pot to get a rise out of people
- Sun Sep 22, 2019 1:52 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3331
- Views: 856934
Re: What are you faggots playing?
Fanmade freeware games
- Sun Sep 22, 2019 1:43 pm
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6404
Re: Borg head revs converting people
Now I'm picturing a human revolutionary being like "There are revolutionaries on board, exile all heads of staff to the mining outpost to prevent human harm" Honestly, I'd probably do that as an AI. Having people(and AI players) be creative with law interpretation is good shit. I will now...
- Sun Sep 22, 2019 11:10 am
- Forum: General Chat
- Topic: Reasonable brig sentences
- Replies: 17
- Views: 3827
Re: Reasonable brig sentences
Historically I'm lenient with cooperative traitors who haven't hurt anyone and harsher against tiding faggots. Context matters a lot. The only good syndicate is a dead syndicate. As traitor, I make it my mission to cause as much damage as possible when a member of security lets me go out of sheer a...
- Sun Sep 22, 2019 11:03 am
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31770
Re: Non-existent RP
Idea: Remove Medbay, remove chemistry, remove cloning and remove anyway to heal damage or come back into a round from the code. All damage is now permanent, all deaths are final and there are no respawns. Paranoia will reign once more.
- Sun Sep 22, 2019 10:54 am
- Forum: Closed Policy Discussion
- Topic: Borg head revs converting people
- Replies: 27
- Views: 6404
Re: Borg head revs converting people
This is clearly an oversight and not intended behaviour and I expect it will be fixed eventually.
No need to make policy to legitimise a bug
No need to make policy to legitimise a bug
- Sun Sep 22, 2019 8:03 am
- Forum: General Chat
- Topic: Non-existent RP
- Replies: 62
- Views: 31770
Re: Non-existent RP
Skill checks but instead of denying you from doing something, it just takes longer/has a chance to fail
Also I swear if another one of you fucks ignore the clearly available defibrillator in the cloner one more time - I'm breaking the damn thing
Also I swear if another one of you fucks ignore the clearly available defibrillator in the cloner one more time - I'm breaking the damn thing
- Fri Sep 20, 2019 7:38 pm
- Forum: Ideas
- Topic: Department level station goals.
- Replies: 10
- Views: 2832
Re: Department level station goals.
Station goals not having tangible benefits is often why they don't get done. I usually only see the DNA Vault get done since it gives people a tangible benefit to its existence that benefits more than a few
- Fri Sep 20, 2019 7:35 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717481
Re: SS13 Related Art / Hand Drawn Art
Amputee fetishists get outSuper Aggro Crag wrote:no hands
- Fri Sep 20, 2019 7:34 pm
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9366
Re: Radiation is a terrible mechanic
My suggestion would be to add a machine that's specifically designed for decontaminating items, a la SSU, but can do many items at once. Preferably a wall mouned machine that won't mess with layouts too badly. In addition, adding radiation resistant windows and replacing the regular reinforced windo...
- Fri Sep 20, 2019 7:19 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1041881
- Fri Sep 20, 2019 7:18 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717481
Re: SS13 Related Art / Hand Drawn Art
Hand fetishists get outSuper Aggro Crag wrote:this is why i only commission fetish porn artists, regular porn artists play their hands too strongly
- Fri Sep 20, 2019 7:14 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717481
Re: SS13 Related Art / Hand Drawn Art
Sec bimbo you mean
- Thu Sep 19, 2019 3:58 pm
- Forum: Closed Policy Discussion
- Topic: Ignoring/looting dead people in medbay
- Replies: 50
- Views: 12017
Re: Ignoring/looting dead people in medbay
I still say assistants shouldn't have Asimov protections and be treated like second-class citizens, considering most are vultures and a bigger danger to me than the actual antagonists are.
- Wed Sep 18, 2019 2:20 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43632
Re: Serial tiders
Make assistants "passengers" one of the hrp servers "removed assistant" then made an otherwise identical jobless role called "visitor" and tiding went down overnight I dunno if that was just 'cause of the shock of "hey asshole, assistants don't exist here" re...
- Wed Sep 18, 2019 3:17 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79950
Re: Cobbychem: A Separate Thread
I've been basically replacing Reed Glover on SYbil as the chemist and I have to say, I straight up don't bother with the C2 chems, bar sritiver as a precursor for niche medications like oculine/antihol/inacusiate/etc. I've been using Oxandrolane, Salicylic Acid and Penetic Acid as the burn/brute/tox...
- Wed Sep 18, 2019 2:53 am
- Forum: Off Topic
- Topic: Watercooler; Hydration thread
- Replies: 11
- Views: 7450
Re: Watercooler; Hydration thread
Most of y'all drink diuretic shit and piss constantly and don't eat or drink enough to replace the lost electrolytes. Fun fact: Over-hydration is real and the symptoms are very close to dehydration since they're basically second verse, same as the first (I.E. Electrolyte levels too low from either n...
- Sat Sep 14, 2019 6:19 pm
- Forum: General Chat
- Topic: Why don't admins ever respond to Centcomm messages
- Replies: 23
- Views: 5277
Re: Why don't admins ever respond to Centcomm messages
Centcomm messages have old formatting, which is to say, terrible, it'd be nice if they had a different colour/background, so the actual messages that come through are more legible.
- Sat Sep 14, 2019 6:16 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 43632
Re: Serial tiders
I am an unapologetic silicon main but there was a time where I was a command main. Assistant is my cooldown job because to be perfectly frank, even I have my limits at being screamed at, and I suppose I do tide in a sense (though can it really be tide if it's pacifist tide?). I enjoy the thrill of a...
- Wed Sep 11, 2019 8:13 pm
- Forum: Ideas
- Topic: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
- Replies: 14
- Views: 2664
Re: AI upload. (silicon policy related?)((merge please if it belongs elsewhere))
You mean Delta?, Delta's upload was really easy to cheese.
- Wed Sep 11, 2019 11:44 am
- Forum: Off Topic
- Topic: 2k19 /pol/ - European Spring edition
- Replies: 633
- Views: 221206
Re: 2k19 /pol/ - European Spring edition
At this point I literally don't give a fuck anymore and I'm spoiling my votes on everything so it can't be counted while the system's in the state it is. MPs don't want to take responability, everyone's talking past each other and the American political concept of soundbites has infected the mass me...
- Wed Sep 11, 2019 11:00 am
- Forum: General Chat
- Topic: oh boy here we go again
- Replies: 24
- Views: 5155
Re: oh boy here we go again
Antimoving an AI, even with a OneHuman, is the height of stupidity because it's all but requiring the AI to kill everyone and then itself. If the AI can't find it's OneHuman and hasn't confirmed the kill, the most efficient way to be sure it got its target is to go scorched earth and destroy everyth...
- Tue Sep 10, 2019 7:43 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938679
Re: Minor Suggestions
Powerflow consoles should be able to interface with SMES units so you can remotely set the solars without needing to trudge all the way down to them.
Airflow consoles should exist as a companion to powerflow consoles so atmos techs can actually flood, as well as make the AI look guilty.
Airflow consoles should exist as a companion to powerflow consoles so atmos techs can actually flood, as well as make the AI look guilty.
- Sun Sep 08, 2019 9:04 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9666
Re: Can the AI harm harmful non humans?
I'm not bothering to read the rest of the thread but my logic was always: Render the threat a non-threat by the most efficient means. In the past, it was flash and drag but with the drag speed nerf, that's a lot less viable than it used to be so yeah I'd go with violence towards non-humans as the mo...
- Fri Sep 06, 2019 11:23 am
- Forum: Closed Policy Discussion
- Topic: golems, revs, and cults
- Replies: 11
- Views: 3409
Re: golems, revs, and cults
Is this even possible? I thought golems and the like had built in mindshields and were unable to be converted, they could only inherit it from their creator. Golems inherit creator factions, including antagonist factions and status. A golem made by a cultist will also be a cultist. In my opinion, t...
- Fri Sep 06, 2019 11:15 am
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
Acid also melts machinery, including cameras, APCs, turrets and even airlocks. Acid smoke grenades are not a joke, especially when it's flurosulphuric.
- Fri Sep 06, 2019 9:02 am
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
Emagging the library computer lets you print cult daggers and clockwork slabs. Actual, real ones that you can potentially use to throw off security.
- Thu Sep 05, 2019 8:58 pm
- Forum: Ideas
- Topic: Custom Vendors
- Replies: 2
- Views: 1109
Re: Custom Vendors
Eris has this feature and enterpising scientists often like to sell laser cannons. Batteries not included and sold seperately - Charge not included.
- Thu Sep 05, 2019 5:17 pm
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
You can also implant xeno brains into humans, clone the brain+body to create human xenos. I'm pretty sure they can't speak common ever since the language subsystem but you can just treat them as lower-class citizens and use chemical+tracker implants to use them as forced labour.
- Thu Sep 05, 2019 5:14 pm
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
You can give xenos cybernetic implants, the jetpack implant has a specific check for this so that it uses xeno plasma for propulsion.
- Thu Sep 05, 2019 4:53 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 393632
- Thu Sep 05, 2019 12:38 pm
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
(F) SILICON OVERLORD SAYS, "So why exaclty are you hitting my core with an emag?" I think on other servers you can use an emag on a partially assembled AI core to connect it to the station's systems if the creator doesn't have legitemate access, otherwise it can't remote control anything ...
- Tue Sep 03, 2019 11:12 pm
- Forum: General Chat
- Topic: We post some epic features that we want more people to remember and use
- Replies: 41
- Views: 8515
Re: We post some epic features that we want more people to remember and use
Borgs can unwrench consoles when the circuitboard is exposed and move them around and reassemble them. You can do this to move the robotics console to somewhere safe so the AI doesn't have to choose between leaving it but letting anyone blow up the borgs, or destroying it and not beign able to hack ...
- Sat Aug 03, 2019 10:34 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1041881
Re: ITT: We make shitty suggestions and come up with poor ideas.
It was actually a Think Like a Dinosaur reference but admittedly that's a pretty obscure sci-fi story
- Thu Aug 01, 2019 8:26 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 79950
Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.
These chemicals make me want to cry. I've completely lost interest in any kind of medical role due to the unnecessary complexity the system's been given and my first course of action is to cryo and last is clone. I legit do not understand why our chemistry system has 600 steps to making medicine and...
- Thu Aug 01, 2019 6:37 pm
- Forum: Ideas
- Topic: A big medical overhaul
- Replies: 5
- Views: 2479
Re: A big medical overhaul
Sounds a lot like brainmed with a star trek twist. In brainmed, that's exactly how health works: you die when your brain dies and means you can technically survive being decapitated, albeit with a significantly low chance. Toxin damage still exists but the danger it causes is that it causes organ da...
- Sat Jul 27, 2019 1:54 pm
- Forum: Closed Policy Discussion
- Topic: Law 2 ignore Law X
- Replies: 8
- Views: 2016
Re: Law 2 ignore Law X
Law 2 is an imperative law and can only override other, lower value imperatives laws, unless doing so would violate Law 2 itself or a higher law. Law 3 has special exemption for the sake of fun and balance.
- Fri Jul 26, 2019 1:28 pm
- Forum: Closed Policy Discussion
- Topic: I'm bored time to call shuttle
- Replies: 27
- Views: 5760
Re: I'm bored time to call shuttle
Need a way to recycle roles IC without the need for a HoP (not that HoP can recycle Head roles) and that's less recycling and more just adjusting the limits. Probably by the way of cryo storage