Search found 237 matches
- Wed Dec 03, 2014 10:32 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048137
Re: ITT: We make shitty suggestions and come up with poor id
Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection. At last, the kitty ears will have an auxiliary use Im pretty sure hop doesnt need kitty ears to erp with ian I was more thin...
- Tue Dec 02, 2014 7:17 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670669
Re: Little things you learned that are game changing
The New Meta™
- Tue Dec 02, 2014 5:10 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670669
Re: Little things you learned that are game changing
Just wondering, how robust it is to put the cigar loaded with beepsky smash/ mutetoxin/ polyacid in mouth of your target. I tried this once, for fun, with some zombie powder. Subject falls down instantly, not even a chance to do anything. I imagine other reagents are equally speedy. Depending on ho...
- Tue Dec 02, 2014 4:52 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26565
Re: Feedback forums hostility
Mandated maintenance code of your own work would be a good start. Your change should be reverted and you should be blacklisted from future changes if you constantly add stuff that breaks things and don't try to fix it. Hell, your change should probably be reverted while you fix it if the bug is maj...
- Tue Dec 02, 2014 11:09 am
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 13765
Re: Goon Chemistry & The Codebase Drug Ban
Whatever happened to https://tgstation13.org/phpBB/viewtopic.php?f=5&t=9 ? Numbers had some p cool ideas.
- Mon Dec 01, 2014 5:16 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670669
Re: Little things you learned that are game changing
eswords only reflect energy projectiles last I checked. That's an awesome idea regarding the dart shells, though, I need to try that.
- Mon Dec 01, 2014 1:32 pm
- Forum: Video Games
- Topic: Vidya Game Problems
- Replies: 15
- Views: 4208
Re: Vidya Game Problems
It's just a false positive.
- Mon Dec 01, 2014 1:23 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048137
Re: ITT: We make shitty suggestions and come up with poor id
At last, the kitty ears will have an auxiliary useAhammer18 wrote: Convert that little maintainance room above HoPs office into a doggy room, complete with food/water dish, bath and some toys. Make it out of rWalls too, for extra protection.
- Sun Nov 30, 2014 11:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943671
Re: Minor Suggestions
It's a nice of trying to move away from the wiki, however the game itself has way too much detail and fiddly little bits to ever truely move away from using the wiki (until you slowly start to remember it all, though I'm doubtful one person knows absolutely everything, maybe some of the coders). R-...
- Sun Nov 30, 2014 11:19 am
- Forum: Video Games
- Topic: Can we have our own Mush casting?
- Replies: 28
- Views: 5421
Re: Can we have our own Mush casting?
I don't think I really understand what I am looking at here.
- Sat Nov 29, 2014 3:54 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26565
Re: Feedback forums hostility
I think polls could work if certain changes or features had demo time periods on the server. Though I imagine most players would be against this since it interferes with their experience on the "live" servers... the obvious solution to which would be running a third test server as I think ...
- Fri Nov 28, 2014 9:19 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 395350
- Fri Nov 28, 2014 4:36 pm
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 178010
Re: IRC quotes
(‘∀’●)♡
- Fri Nov 28, 2014 11:54 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26565
Re: Feedback forums hostility
MrP hits the nail on the head really.
- Thu Nov 27, 2014 11:35 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 943671
Re: Minor Suggestions
I think he ment it makes zero sense that burning cracked glass with a welding torch fixes it rather than scorching it Absolutely. I was thinking we needed some kind of resin you could inject into the cracks to heal it, but figured bothering with extra sprites and code just to deal with a new change...
- Thu Nov 27, 2014 2:18 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3938
- Views: 1048137
Re: ITT: We make shitty suggestions and come up with poor id
I'm already too afraid to use them because of the weird drift bug, and there's usually one shitter who opens the airlock.MMMiracles wrote:Just make it so all escape pods are emaggable and crash into eachother mid-flight, then everyone will be afraid to use them.
- Thu Nov 27, 2014 12:39 am
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6918
Re: Construction mech
Shit man it's been like four daysRaven776 wrote:I'm really tired of people complaining about this possibly being a combat mech...
Re: Ferguson
Clicking the shield icon seems to work on my version of FF (33.1)nsos wrote: idk about ff but you can get embedded videos on this forum to show on chrome by clicking on that shield and selecting the 'load unsafe script' option.
Re: Music
muh cogs
Re: Music
SPG are... I don't know, they rub me totally the wrong way. I have this irrational hatred of them reserved for so few bands. https://www.youtube.com/watch?v=kMZXeArxex0 Immunity overall was such a gorgeous album, but I picked up this follow-up record the other week and have fallen in love ever since.
Re: Ferguson
He listens to SPK let's not get carried away hereSkorvold wrote:nsos is smarter than all of us
- Tue Nov 25, 2014 11:10 pm
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 178010
Re: IRC quotes
(On Vorestation) 22:11 < Iamgoofball> we had a ton of vg nerds on the server though who figured out they could use the creepy vore shit to work like a clown car 22:11 < Iamgoofball> we hid all the nuke ops one round inside an assistant 22:11 < Iamgoofball> and had them burst out when the cap got near
Re: Ferguson
If it becomes impossible to get your voice heard, then the only option is to burn shit till the world listens. I support the protesters. I agree that violence and civl unrest is effective in making an unknown issue, known. I think the problem in this scenario is that people were already talking abo...
Re: Ferguson
Sounds like exactly what happened in the UK a few years back: Police shoot black dude in an area with high racial tensions, they explode into riots, the vast majority of participants using it as an excuse to loot shit or break stuff. It just makes everybody look bad and brings our nation back a few ...
- Tue Nov 25, 2014 3:24 pm
- Forum: Video Games
- Topic: Dark Souls 2
- Replies: 67
- Views: 21561
Re: Dark Souls 2
http://bandainamcous.tumblr.com/post/103526088996/were-very-excited-to-announce-dark-souls-ii This ultimate Dark Souls II experience features additional in-game events and NPCs along with new deadlier enemies and gameplay improvements. This experience includes the original Dark Souls II along with t...
- Tue Nov 25, 2014 2:40 pm
- Forum: Ideas
- Topic: Inspection Day
- Replies: 21
- Views: 4400
Re: Inspection Day
Does it involve a Johnson inspection? For the captain? In medical?
Spoiler:
- Tue Nov 25, 2014 12:51 pm
- Forum: General Chat
- Topic: My First Time Playing As a Head Was Yesterday
- Replies: 14
- Views: 3909
Re: My First Time Playing As a Head Was Yesterday
If CMO not real head why he get lynched during rev???
chekm8 athests
chekm8 athests
- Mon Nov 24, 2014 6:19 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10905
Re: Nanotrasen Xenobiology Research Foundation
I don't mind collaborating. The goal of the design doc's phase section was to split the workload into (mostly) encapsulated functionality, so if you wanted to get stuck in to one particular aspect, like alien attributes and care, that's fine with me.
Re: Music
this Full of Hell/Merzbow collab http://media.tumblr.com/b2a370b3cb96219abd01d4c1282eb908/tumblr_inline_nf9cllD3Ga1red9gf.gif this shit go stupid hard https://www.youtube.com/watch?v=6OqTMbQQp9U I don't really get it, it just sounds like Merzbow did the first half of the track and then Full of Hell...
- Mon Nov 24, 2014 6:07 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10905
Re: Nanotrasen Xenobiology Research Foundation
Maybe the order console could be emagged to allow connecting to a black market of lifeforms.deathhoof wrote:Make sure to make things that are lethal as fuck so that traitors can trait m8
- Mon Nov 24, 2014 4:29 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10905
Re: Nanotrasen Xenobiology Research Foundation
Nah, not yet. I might implement the basic slime core currency and ordering system first, then we can focus on what kinda aliens you can get, basic mechanics, specific alien behaviours etc.
- Mon Nov 24, 2014 4:16 pm
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 29634
Re: Pet Likes Thread - Little things that make you smile
When people actually eat food the chef makes instead of shovling 4nos. On that subject, when chefs and bartenders are actually robust/know what they're doing and do it. I always like setting out a whole bunch of mixed drinks at the bar, but it's usually quickly depleted by some bored assistant who ...
- Mon Nov 24, 2014 3:01 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 843281
Re: Stories of rage, tears and regret
First time playing wizard last night. It was pretty great, I convinced everyone I was the mime somehow, gibbed my target, and managed to abuse blink and teleport enough that even with the AI tracking my every move I was able to escape danger pretty easily. I was hoping to make a hasty escape in one ...
- Mon Nov 24, 2014 10:58 am
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10905
Re: Nanotrasen Xenobiology Research Foundation
after like six months i would have thought youd be through the suggestion-taking-phase I posted this around the same time I got burned out on SS13 and coding. Plus I was hoping for some more critical feedback beyond "mite b cool", which is nice, but I'd like to have an interesting and eng...
- Mon Nov 24, 2014 10:55 am
- Forum: Ideas
- Topic: Construction mech
- Replies: 33
- Views: 6918
Re: Construction mech
This sounds pretty close to those construction pods that Goon(?) have or had. We actually have the sprites for them in our code still. Sounds like a p cool idea, though. The ripley is not fast moving. It's more or less a joke mech... It's not really intended to be, and I wish it was used more. It wa...
- Sun Nov 23, 2014 2:47 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 10905
Re: Nanotrasen Xenobiology Research Foundation
So after like six months I get these suggestions
Thanks you too
Spoiler:
- Sun Nov 23, 2014 2:07 pm
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 15475
- Sun Nov 23, 2014 1:42 pm
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 380207
Re: What do you faggots look like (REDUX)
You faggots really are getting more attractive.
- Sat Nov 22, 2014 9:23 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51387
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Just a little thing in the fitness room:
Spoiler:
- Sat Nov 22, 2014 6:06 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 395350
- Fri Nov 21, 2014 4:31 pm
- Forum: Ideas
- Topic: Cargo Authorization Button
- Replies: 38
- Views: 7414
Re: Cargo Authorization Button
I don't think an extra or private console is needed. How about:
* Button on cargo consoles
* Defaults to off
* Only QM can toggle it
* When the button is "on", only the QM can authorize orders
* The on/off state and effect of the button is global for all cargo consoles
y/n?
* Button on cargo consoles
* Defaults to off
* Only QM can toggle it
* When the button is "on", only the QM can authorize orders
* The on/off state and effect of the button is global for all cargo consoles
y/n?
- Fri Nov 21, 2014 12:03 pm
- Forum: Ideas
- Topic: [POLL]Food and Drink? How about Drink buffs?
- Replies: 3
- Views: 1098
Re: Food and Drink? How about Drink buffs?
As usual, I'd be for both food and drinks giving small buffs, but there's a fair amount of work in defining, desining and coding it all. And I think there is still disagreement over the idea. We'll see how this thread goes I guess.
- Fri Nov 21, 2014 11:04 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36793
Re: Population Issues
Expanding the map itself and adding more jobslots instead of making server 2 more appealing is stupid. Plain and simple. I kind of agree, only in the sense that you don't need to expand caps on roles that are obviously singular or limited, like AI, captain and other heads, and I don't see the harm ...
- Fri Nov 21, 2014 10:25 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36793
Re: Population Issues
If you want to make a station that's all well and good Well I don't see this discussion going anywhere until someone, or a group of people, step up to it. Box has populatuion issues, and if we concede what paprika says, that and maintainability should be the only choice for a map. Nowhere else to g...
- Fri Nov 21, 2014 10:05 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36793
Re: Population Issues
Because that would require a metric ton of effort on many mappers in order to get the new map up to scratch. It would be far easier to make your own station at that point, there's only so much you can do to improve a premade station, a blank canvas offers far more freedom. Right, so we can still do...
- Fri Nov 21, 2014 9:53 am
- Forum: Closed Policy Discussion
- Topic: Population Issues
- Replies: 184
- Views: 36793
Re: Population Issues
Why not change which map is the official development map?
- Fri Nov 21, 2014 9:20 am
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6344
Re: Map and RGN round type rotation
You're putting words in my mouth. I never said anything about the population itself being the end to which we should look when deciding. So why bring it up? I could only infer it's an important factor to keeping Box on. You've still yet to explain who is going to maintain those "other" ma...
- Fri Nov 21, 2014 12:30 am
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6344
Re: Map and RGN round type rotation
And as been stated before, forum threads and polls are rarely a real snapshot of the playerbase because many more people play on the server without even looking at the forum than the other way around. What's been said here is true though. ヽ(*・ω・)ノ Setting the server to rotate maps or changing the m...
- Thu Nov 20, 2014 9:28 pm
- Forum: Ideas
- Topic: Map and RGN round type rotation
- Replies: 32
- Views: 6344
Re: Map and RGN round type rotation
You're begging the question here. The whole point of this thread is to gauge interest and discuss the idea.cedarbridge wrote:Don't inflict a new map on an already established server and playerbase and drag them along for the ride.
- Thu Nov 20, 2014 3:44 pm
- Forum: Ideas
- Topic: Cargo Authorization Button
- Replies: 38
- Views: 7414
Re: Cargo Authorization Button
Well, they have mining access too, but I agree, although giving QM more power usually results in arguments over just how much of a head role it really is.