Search found 412 matches
- Wed Jun 25, 2014 7:28 pm
- Forum: Resolved Requests
- Topic: Kelenius, miraclemagnet : AI issues
- Replies: 31
- Views: 9493
- Wed Jun 25, 2014 2:28 pm
- Forum: Resolved Requests
- Topic: Kelenius, miraclemagnet : AI issues
- Replies: 31
- Views: 9493
Re: Kelenius, miraclemagnet : AI issues
Okay then. From IC standpoint, yes, I did alert everyone to presence of nuke ops in the bridge before the law upload. Because if something looks like a syndicate agent, shoots like a syndicate agent and talks like a syndicate agent, it's probably a syndicate agent. For the purposes of the law, howev...
- Tue Jun 24, 2014 6:33 am
- Forum: Resolved Requests
- Topic: Kelenius, miraclemagnet : AI issues
- Replies: 31
- Views: 9493
Re: Kelenius, miraclemagnet : AI issues
Well, actually I didn't. I believe I called them nuke ops, though.Hibbles wrote:Kel, you identified Syndies, as Syndies, earlier in the round. That's a detail that sticks out to me.
- Mon Jun 23, 2014 11:12 pm
- Forum: Resolved Requests
- Topic: Kelenius, miraclemagnet : AI issues
- Replies: 31
- Views: 9493
Re: Kelenius, miraclemagnet : AI issues
If you have a very vague law, such as "Wizards are not human" and you see a clown running around in a wizard suit, you are entirely within your rights as a silicon to consider them a wizard. The catch to this is you have to use the same definition the entire round, you can't just pick and...
- Mon Jun 23, 2014 10:57 pm
- Forum: Resolved Requests
- Topic: Kelenius, miraclemagnet : AI issues
- Replies: 31
- Views: 9493
- Mon Jun 23, 2014 10:48 pm
- Forum: Closed Policy Discussion
- Topic: Do AIs need a definition of syndicate agents when subverted
- Replies: 13
- Views: 4936
Re: Do AIs need a definition of syndicate agents when subver
Throwing this in
AI that screamed syndicate activity and AI that lazered nuke ops were different AIs
and
Syndiborgs can see other nuke ops with icons on the HUD
AI that screamed syndicate activity and AI that lazered nuke ops were different AIs
and
Syndiborgs can see other nuke ops with icons on the HUD
- Mon Jun 23, 2014 7:49 pm
- Forum: Archived/Deleted
- Topic: My idea for a shake up of Security
- Replies: 42
- Views: 11100
Re: My idea for a shake up of Security
Because you're the only coder.Malkevin wrote:I should probably clarify that I've quit /tg station in all forms.
So this will never happen.
- Mon Jun 23, 2014 3:00 pm
- Forum: Coding Feedback
- Topic: Please be transparent about gametype weighting
- Replies: 32
- Views: 11352
Re: Please be transparent about gametype weighting
I'm pretty sure extended is weighted to zero, and those were admin-forced.
- Mon Jun 23, 2014 1:17 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40221
Re: The semi-official wiki thread (to-do, bitching, etc)
Aright, so surgery page is mostly complete. All it needs now is some distinct pictures for the operations. For eye surgery, gender reassignment and plastic surgery I seriously have no idea. Slime core will probably get pictures for decored slime and a core, lipoplasty will get second picture with me...
- Sun Jun 22, 2014 8:17 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673582
Re: Little things you learned that are game changing
You can do surgery on yourself on a regular bed.
- Sat Jun 21, 2014 12:09 pm
- Forum: Spriting and Mapping
- Topic: Linemap development thread (i finally finished the map)
- Replies: 192
- Views: 51201
Re: tectonic quartz activation sans fusion lexicon sees (ts2
Those bedrooms remind of dwarf fortress.
- Fri Jun 20, 2014 2:39 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12053
Re: Of health and safety
Honestly, I think it has too many needless complicated things for the goals it achieves. I kind of like the thing with damage to limbs/torsohead being different and the ability to disable people like that. Everyone would still just aim for the head though. However, the whole thing with blood seems ...
- Fri Jun 20, 2014 1:12 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12053
Re: Of health and safety
2) Making it harder to kill someone accidentally What do you mean? Is it even possible to kill someone accidentally? 3) Making it easier to tell if someone wants to kill you or no Again, I don't quite understand Hits to the head and torso are more lethal, and hits to limbs are more disabling. 4) Ma...
- Fri Jun 20, 2014 11:43 am
- Forum: General Chat
- Topic: Oldman Robustin's guide to fighting the Blob
- Replies: 32
- Views: 9833
Re: Oldman Robustin's guide to fighting the Blob
5k uranium isn't even 2 sheets and 2500 gold is less than a sheet of gold, lmfao You can kill a blob with as little as two xray lasers all on their own as long as the core is within range so yeah that's not a bad price at all. That isn't a problem with rnd, that's a problem with mining, the drop ra...
- Fri Jun 20, 2014 11:42 am
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12053
Re: Of health and safety
Okay, before you do any suggestion at all, you have to ask one important question. What purpose will it serve? Because I don't see any obvious benefits. "it's cool", "muh realism" and "cmon guys we need complex medical how can we live without it" don't count, okay? Lik...
- Fri Jun 20, 2014 10:08 am
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12053
Of health and safety
But mostly health. Every human has blood level. It starts at 100% and slowly restores on its own. Inaprovaline, bicaridine, and tricordazine all help restore it quicker. It is lowered by wounds of any type, and over time by bleeding. Every weapon that deals brute damage has a 'sharpness' parameter, ...
- Thu Jun 19, 2014 11:46 pm
- Forum: Resolved Requests
- Topic: Kyle Smith - Viro being a massive grieffest
- Replies: 6
- Views: 1936
Re: Kyle Smith - Viro being a massive grieffest
I was an AI that round.
I didn't see Viro releasing diseases, but someone did indeed release them. There was also a fight in virology where viro got killed.
I didn't see Viro releasing diseases, but someone did indeed release them. There was also a fight in virology where viro got killed.
- Thu Jun 19, 2014 11:37 pm
- Forum: General Chat
- Topic: Most Hated Gamemode and Why
- Replies: 44
- Views: 10794
Re: Most Hated Gamemode and Why
Take away their uplinks.
- Thu Jun 19, 2014 8:19 pm
- Forum: Coding Feedback
- Topic: Detomatix Cartridges
- Replies: 33
- Views: 8752
Re: Detomatix Cartridges
Don't use them.
- Thu Jun 19, 2014 10:05 am
- Forum: General Chat
- Topic: Most Hated Gamemode and Why
- Replies: 44
- Views: 10794
Re: Most Hated Gamemode and Why
Double agent.
- Wed Jun 18, 2014 9:14 am
- Forum: Coding Feedback
- Topic: rig suits
- Replies: 58
- Views: 18779
Re: rig suits
YEAH LET'S HAVE A SPACE STATION WITH 6 SPACE SUITS IN TOTAL ON IT
- Tue Jun 17, 2014 8:38 pm
- Forum: Ideas
- Topic: Doorjack for HoS
- Replies: 49
- Views: 11872
Re: Doorjack for HoS
No it's not. Do deconstruction up to removing electronics, then do construction from there.MisterPerson wrote:Right now the only way to repair an emagged door is to RCD it and make a new one.
Also
>Giving HoS a purely engineering item
Mhm.
- Tue Jun 17, 2014 4:16 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 45683
Re: What SS13 taught you
If a gun appears at your feet, it makes complete sense to make six bombs, place five around the station, keep one on you and explode them all.
- Tue Jun 17, 2014 2:36 pm
- Forum: Coding Feedback
- Topic: Cult tweaks
- Replies: 33
- Views: 10349
Re: Cult tweaks
I guess I'll join the fun too. ¬ Changed summon shell from 4 plasteel to 20 metal sheets, apparently it was too hard for people to take apart walls... It was never used before. It will never be used now. It's one of the most useless runes in the game that is never used because there is absolutely no...
- Tue Jun 17, 2014 7:57 am
- Forum: Ideas
- Topic: Doorjack for HoS
- Replies: 49
- Views: 11872
Re: Doorjack for HoS
Better yet, let item be used only if two or more people are using it. That way there is no one person that can actually abuse some sort of all access type item (seriously does sec actually need diamond drill they can use right off the bat? Even science needs miners to actually give them diamonds be...
- Sun Jun 15, 2014 10:38 am
- Forum: Ideas
- Topic: Fixing Rev
- Replies: 31
- Views: 6866
Re: Fixing Rev
Yeah, because no other mode has unique items that allow you to instantly identify an antagonist oh wait.
- Sun Jun 15, 2014 3:27 am
- Forum: Ideas
- Topic: Fixing Rev
- Replies: 31
- Views: 6866
Re: Fixing Rev
Because rev antagonists are already not strong enough?
I think latejoin heads should count for objectives.
I think latejoin heads should count for objectives.
- Sun Jun 15, 2014 3:26 am
- Forum: Closed Policy Discussion
- Topic: Succumbing.
- Replies: 72
- Views: 15975
Re: Succumbing.
So basically, if you succumb, you have as much right to complain as if they critted you and immediately went for help, then saved you, even if they were actually going to kill you and stuff your body in a locker in maint.
- Thu Jun 12, 2014 9:07 am
- Forum: Coding Feedback
- Topic: Can we make Space Ninja less stupidly broken? Please?
- Replies: 75
- Views: 19721
Re: Can we make Space Ninja less stupidly broken? Please?
Something that can happen at any point in any round that lasted for more than an hour.
- Thu Jun 12, 2014 9:06 am
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34613
Re: Remove the Gulag
Corridor is hella wide.
What's the purpose of a flasher at conveyor belt?
What's the purpose of a flasher at conveyor belt?
- Thu Jun 12, 2014 9:05 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949682
Re: Minor Suggestions
Btw I made the ghetto surgery -section on the wiki a lot easier to follow for the ghetto surgeon, in hopes of people doing surgery more, even if it's just ghetto gender reassignments on the dirty maintenance tunnel floor! Ngh People shouldn't be looking for regular and ghetto surgery guides in diff...
- Wed Jun 11, 2014 12:51 pm
- Forum: Coding Feedback
- Topic: Can we make Space Ninja less stupidly broken? Please?
- Replies: 75
- Views: 19721
Re: Can we make Space Ninja less stupidly broken? Please?
They can upgrade their powercells with help of science.
That was probably the case. They start with 5000 IIRC.
That was probably the case. They start with 5000 IIRC.
- Wed Jun 11, 2014 12:48 pm
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34613
Re: Remove the Gulag
6th z-level is used for being empty.
You have a very high chance to getting there if you jump into space. It increases amount of time it takes to get to objects in space. Without it you'd end up somewhere almost instantly.
You have a very high chance to getting there if you jump into space. It increases amount of time it takes to get to objects in space. Without it you'd end up somewhere almost instantly.
- Wed Jun 11, 2014 12:46 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949682
Re: Minor Suggestions
So we do surgery even more rarely than now?
- Tue Jun 10, 2014 6:58 pm
- Forum: Ideas
- Topic: [MERGED] Zero gravity bouncing.
- Replies: 11
- Views: 2505
Re: [PR Up] Zero gravity bouncing.
It's a great addition that will hopefully lessen the about of OOC "Why can't I move?"
- Tue Jun 10, 2014 6:58 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
In all seriousness, ability to set your own medical/security records.
- Tue Jun 10, 2014 5:55 pm
- Forum: Closed Policy Discussion
- Topic: Cult
- Replies: 30
- Views: 8571
Re: Cult
If you play a blob without seeing how anyone else plays it, you won't get too far.
- Tue Jun 10, 2014 4:27 pm
- Forum: Closed Policy Discussion
- Topic: Cult
- Replies: 30
- Views: 8571
Re: Cult
Time limits
To
Antag roles
You have to wait three weeks to be a captain, but you can be nuke op, wizard and blob in your first round. Really.
To
Antag roles
You have to wait three weeks to be a captain, but you can be nuke op, wizard and blob in your first round. Really.
- Mon Jun 09, 2014 6:50 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
Bay does have a skill system and you will get banned for doing something your character can't do. It has no effect on the gameplay.
- Mon Jun 09, 2014 5:37 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86835
Re: "It's silicon policy time!" "No CentCom no!"
I'd like to hear others weigh in on that, because I feel like that's more meta than I want to encourage - yes, it's a definite line, but "Oh, he looked creepy! Better burn the changeling!" rubs me the wrong way. If silicons are not allowed to 'meta' that, then nobody should. And if nobody...
- Mon Jun 09, 2014 5:12 pm
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
- Mon Jun 09, 2014 10:23 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86835
Re: "It's silicon policy time!" "No CentCom no!"
Add seeing ling use digital camo to list of things that make him a confirmed ling. They become 'repulsively uncanny' on examine.
- Mon Jun 09, 2014 8:29 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40221
Re: The semi-official wiki thread (to-do, bitching, etc)
Hey could someone who knows wikicode do a favor? It would be awesome if the Template:Item could be used anywhere without having the "Found in:", "Used for:", "Strategy:" parts. Could it be made so that if one of those is blank, but description has anything, the templat...
- Mon Jun 09, 2014 7:55 am
- Forum: Resolved Requests
- Topic: Chemist random killing with syringe gun
- Replies: 13
- Views: 3396
Re: Chemist random killing with syringe gun
Wouldn't want for it to be considered steno, but mutagen has been nerfed a few months ago, and 15u shouldn't kill you if you're at full health. Here's a PR: https://github.com/tgstation/-tg-station/pull/2932.
- Mon Jun 09, 2014 7:42 am
- Forum: Ideas
- Topic: Encouraging roleplay
- Replies: 82
- Views: 21371
Re: Encouraging roleplay
"Here is an OPTIONAL backstory for your mission: ..."
- Sat Jun 07, 2014 7:04 pm
- Forum: Archived/Deleted
- Topic: My idea for a shake up of Security
- Replies: 42
- Views: 11100
Re: My idea for a shake up of Security
To be fair, there aren't really a lot of jobs that are chucklefuck proof. There are no chucklefuckproof jobs, but they can be more or less chucklefuck proof. Adding complex structure makes it more vulnerable, e.g. in this situation officer is answering to sergeant who is answering to HoS, though Ho...
- Sat Jun 07, 2014 12:30 pm
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86835
Re: "It's silicon policy time!" "No CentCom no!"
Resonant Shriek is not a problem here, there is nothing with similar effects (deaf and confuse humans, flash cyborgs, blow out lights).
Dissonant Shriek is literally an EMP.
Dissonant Shriek is literally an EMP.
- Sat Jun 07, 2014 10:49 am
- Forum: Archived/Deleted
- Topic: My idea for a shake up of Security
- Replies: 42
- Views: 11100
Re: My idea for a shake up of Security
Hmm. One one side, it creates an interesting, organized system, provided everyone is being responsible. On the other side, it's less chucklefuck-proof than current system due to being more complex.
- Sat Jun 07, 2014 9:10 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 86835
Re: "It's silicon policy time!" "No CentCom no!"
Mind the EMP implants. Cyborg must be absolutely sure that it was indeed a shriek.Pandarsenic wrote:if it emits a Resonant or Dissonant Shriek
Or EMP spell, for that matter.
- Sat Jun 07, 2014 7:50 am
- Forum: Resolved Requests
- Topic: Security job ban request: Max Fattkins
- Replies: 7
- Views: 1659
Re: Security job ban request: Max Fattkins
Since two admins agree on it, I guess it's resolved.