Search found 2849 matches
- Mon Apr 04, 2022 12:31 pm
- Forum: Ideas
- Topic: Persistent Traitors & Smugglers (theif revamp)
- Replies: 3
- Views: 770
Re: Persistent Traitors & Smugglers (theif revamp)
My entire thought on it was just two objectives every time, in a random order. 1. Go to LOCATION and retrieve a smugglers satchel. 2. Go to LOCATION and place a smugglers satchel containing ITEM, which would typically be 2 items out of fivish from a list of foods/drinks/chemicals/organs/slimecolors...
- Mon Apr 04, 2022 11:29 am
- Forum: Ideas
- Topic: Persistent Traitors & Smugglers (theif revamp)
- Replies: 3
- Views: 770
Persistent Traitors & Smugglers (theif revamp)
A alternative to biddle-traitors (progtraitors its called? Im unsure) round ending scaling issues. Mainly inspired by techniques of smuggler satchels to move objects between rounds and compliment a lot of traitor gimmicks. Smugglers Maybe not exactly like a glamorous Han Solo, smugglers get goods of...
- Mon Apr 04, 2022 8:51 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23740
Re: Lathe tax - digg free comment thread
I dont think it's a good thing to incentivize players going on fetch quests between other departments to complete their minor gimmicks that the economy has now acted as a wall to completing. If your busy chasing a goose, when are you supposed to find time to actually do your job or help prevent the...
- Sun Apr 03, 2022 9:13 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23740
Re: Lathe tax - digg free comment thread
Long round... fun round? no, long round is a long round. CD's logic is infallible that the two aren't intrinsically linked at base value, yes. I wouldn't sit through greenshift Manuel the entire shift strapped to a chair grinning like a lunatic, id find someone to talk to and something to do to but ...
- Sat Apr 02, 2022 3:46 pm
- Forum: Ideas
- Topic: Station Ideas
- Replies: 8
- Views: 1491
Re: Station Ideas
Take medication, station dissapears.
Idea thrown out for being too realistic.
Idea thrown out for being too realistic.
- Sat Apr 02, 2022 3:29 pm
- Forum: Ideas
- Topic: Remove the Captain
- Replies: 20
- Views: 6932
Re: Remove the Captain
Hm. Honestly, the only reason the Captain exists normally is to basically be a pile of goodies for whomever murks 'em. That's terribly wrong. The captain functions as the bridge between departments and as an arbiter in the event of a conflict. If the station goes to shit, he has the ability to fill...
- Sat Apr 02, 2022 3:17 pm
- Forum: Ideas
- Topic: Revolution Round Rework (RRR) - Ideology chart edition
- Replies: 7
- Views: 1410
Re: Revolution Round Rework (RRR) - Ideology chart edition
I can't change a server's character or culture, but i can offer the freedom to do as they wish with the revolution, which is much stronger than i've seen out of your draft. This thread is a direct challenge to Goofball, who seems to be of the express opinion every revolution is something something p...
- Sat Apr 02, 2022 2:29 pm
- Forum: Ideas
- Topic: Revolution Round Rework (RRR) - Ideology chart edition
- Replies: 7
- Views: 1410
Revolution Round Rework (RRR) - Ideology chart edition
This thread is a direct challenge to Goofball, who seems to be of the express opinion every revolution is something something pure leftist moshpit (its a opinion but not a singularly valid one), but it was better recieved by Watermelon who could see my point over its implementation so i'll proceed w...
- Fri Apr 01, 2022 7:57 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23740
Re: Lathe tax - digg free comment thread
I sat in on the VC discussion about Arconomy last night (between arcane, goof, blase and potato, so coders of substance) and listened intently, ill get a better recap later today logging on and update my post if nessecary with a firsthand impression but basically the entire fixture of the economy is...
- Fri Apr 01, 2022 7:29 am
- Forum: Site, Forums, And Wiki
- Topic: [Proposition]- RP levels into code/policy discussion
- Replies: 19
- Views: 5071
Re: [Proposition]- RP levels into code/policy discussion
There are base rules and policies that apply equally to both MRP and LRP, but those usually aren't controversial and won't spark much discussion or debate anyway. Nearly every policy discussion applies to both LRP and MRP players. The one's that aren't are basically always prefixed with [MRP]. LRP ...
- Thu Mar 31, 2022 12:04 pm
- Forum: Site, Forums, And Wiki
- Topic: [Proposition]- RP levels into code/policy discussion
- Replies: 19
- Views: 5071
Re: [Proposition]- RP levels into code/policy discussion
I laid off replying to filter some feedback, so here's some prepared responses. Mothblocks (2 parts): We have the base rules. Then we have MRP, which extends off those rules. Both servers share the base rules and so it is critical that both bring in their own feedback. Can't say any true'er than thi...
- Wed Mar 30, 2022 8:41 am
- Forum: Site, Forums, And Wiki
- Topic: [Proposition]- RP levels into code/policy discussion
- Replies: 19
- Views: 5071
[Proposition]- RP levels into code/policy discussion
If Manuel & Sybil players are as divided as cats & dogs, the current situation with them brigading each other trying to impose their viewpoints onto generalist policy is going to eventually tear the community apart. So here's my input into what could be done to expand policy discussion, and ...
- Wed Mar 30, 2022 8:20 am
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 18969
Re: Expand the definition of rule 11 to include disability based bigotry
~snip~ I think rule 11 should just be a sub-rule of rule 0 entirely. Banning dual meaning words like autism, or retarded just hurts the games "drama" factor. Paranoia makes you say mean things tg admins are regularly expected to execute common sense with policies like this yet quite a few...
- Tue Mar 29, 2022 3:52 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 18969
Re: Expand the definition of rule 11 to include disability based bigotry
I did wonder how you were going to cope with your actions coming back to smack you in the face Ahhh good sir if you believe me to have some moral incongruity in my actions or beliefs then I challenge you to a duel in the field of battle, politics containment ~snip, much of the same~ We must look to...
- Mon Mar 28, 2022 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5026
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Words! I see this being okay on paper, but in practice I see the time requirement being higher anyways if it was collective instead of by department. This of course ties back into the incompetent head of staff thing. I feel like a lot of compentent head of staff would crop up if wed remove command ...
- Mon Mar 28, 2022 6:08 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5026
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Additionally: If you're using a head of staff role to learn a department, cringe and unbased! Why are you playing a vital game progression role while trying to LEARN the role when you can do the same thing with less stress and expectations? Because most head roles are unique with the LRP and MRP im...
- Mon Mar 28, 2022 4:49 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5026
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
A quick question: could you please elaborate whether this is a universal, or server segregated policy (anywhere vs Manuel or explained in another such way you see fit) Thoughts enclosed: Fast access to LRP roles I would stress is important of not being impounded with the higher roleplaying responsib...
- Mon Mar 28, 2022 1:38 pm
- Forum: Ideas
- Topic: Give Warden old taser, but it only works while standing in Brig
- Replies: 9
- Views: 1427
Re: Give Warden old taser, but it only works while standing in Brig
Its just on a very long cable usb slotted into the wardens main desk.
- Mon Mar 28, 2022 1:33 pm
- Forum: Ideas
- Topic: add ginger ale to the soda fountain in bar
- Replies: 5
- Views: 1060
Re: add ginger ale to the soda fountain in bar
Does overdosing on ginger ale make you ginger? Im too old to honestly remember if it was a thing back in my day. I want to chug from the fountain to find out.
Y'know, like Sunny-D
Y'know, like Sunny-D
- Mon Mar 28, 2022 1:30 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 18969
Re: Expand the definition of rule 11 to include disability based bigotry
I believe that bigotry directed at people based on physical or learning disability status, mental health conditions and people with protected impairments is already rule breaking It's all okay. Filters and banned mean words list never should have been added in the first place. The admin team exists...
- Mon Mar 28, 2022 11:37 am
- Forum: Coding
- Topic: Need advice on pull request
- Replies: 4
- Views: 1249
Re: Need advice on pull request
I know we all do have our stuff to do, and nobody has to be available 24/7, tough I have an idea that maybe I am doing something wrong that it didnt got noticed. Do I miss some steps, butt-licking, bribery etc to push forward my bugfix? In all likelyhood, but its thoroughly up to them to manage the...
- Sun Mar 20, 2022 9:56 pm
- Forum: General Chat
- Topic: Playing warden on lrp be like: TDS
- Replies: 5
- Views: 1476
Re: Playing warden on lrp be like: TDS
Give the monkey's darts, and seat them in chair's along the hallway to brig.
- Sat Mar 19, 2022 2:42 pm
- Forum: Coding Feedback
- Topic: Allow counterplay to Viruses
- Replies: 31
- Views: 4531
Re: Allow counterplay to Viruses
If we really are being serious now, devils advocate on a virus related current role i have played (Sentient Virus), curing a disease from a disease's perspective and not virology is that any silver bullet compound is a game over in due time, as the disease is expunged from the body rather than in re...
- Sat Mar 19, 2022 10:55 am
- Forum: Coding Feedback
- Topic: Allow counterplay to Viruses
- Replies: 31
- Views: 4531
Re: Allow counterplay to Viruses
Players knocking down cough drops and coffee to overcome being sick makes intuitive sense, and would make people less angry about virology Give us one that fucking stops coughing temporarily, I don't CARE what the downside is, I'll take it Stuff that temporarily cures specific symptoms and not the ...
- Fri Mar 18, 2022 5:36 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7758
Re: Limit revival to 5 minutes after death
In short, if you had to watch a player do as it was back in the day easily ignore your trapped corpse for a hour even when you can be instantaneously revived and returned into the round (using podpeople as a more current substitute for cloning), you'd easily be jaded into potentially changing that o...
- Fri Mar 18, 2022 3:55 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 7758
Re: Limit revival to 5 minutes after death
Not sure if this is the best implementation, but I am all for permadeath. Good luck dying in space or on mining, almost all examples offered cover the station but need to acknowledge there won't be accessible rule 12 violating fallbacks like mass-scale podpeople blood-farms to speed or bypass prolo...
- Thu Mar 17, 2022 3:08 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law: Rewritten
- Replies: 42
- Views: 13099
Re: Space Law: Rewritten
(Spicy Fwoosh)Pitch: Space law should be conventionalized to a usable standard for security and civil IC conflicts, as the discussion consensus seems narrow that beside a security SOC, it is also drives the direction of lawyer and other station legal concerns in total. Ergo: the moniker spacelaw sh...
- Thu Mar 17, 2022 1:28 pm
- Forum: Ideas
- Topic: Child-Resistant Safety Items
- Replies: 9
- Views: 1341
Re: Child-Resistant Safety Items
Tiding is definitely not as prevalent as it was back in 2018 when I started playing. Back then, you could easily expect to get stunned and robbed as a head of staff just walking down the halls. That was pretty annoying ngl It was character building, but there is a line between clowning to humiliate...
- Thu Mar 17, 2022 1:13 pm
- Forum: General Chat
- Topic: lrp shuttle call conflicts
- Replies: 24
- Views: 3981
Re: lrp shuttle call conflicts
Staying is as much a decision as leaving if you want to knuckle down to fight/build even if the shuttle called, or want a personal 'out' of a awkward gameplay loop the round will just end unsatisfactorily. Making the ship loop round and round until a crisis is over so everyone who doesn't want to jo...
- Wed Mar 16, 2022 12:17 am
- Forum: Player's Club
- Topic: FUCK MRP JANNIES RUINING TG! thunder12345 what the fuck trying to remove my lean PR
- Replies: 29
- Views: 4853
- Tue Mar 15, 2022 4:02 pm
- Forum: General Chat
- Topic: moving topics to players club
- Replies: 15
- Views: 3579
Re: moving topics to players club
Rebranding the hut into a desirable player-club was truly a excellent idea regardless.
- Tue Mar 15, 2022 11:04 am
- Forum: General Chat
- Topic: Whats changed in 3 years?
- Replies: 18
- Views: 4398
Re: Whats changed in 3 years?
The smartest thing i've read all day, well done to you.
- Tue Mar 15, 2022 11:00 am
- Forum: Ideas
- Topic: Child-Resistant Safety Items
- Replies: 9
- Views: 1341
Re: Child-Resistant Safety Items
Im suprised monkies aren't on the immediate list.
- Tue Mar 15, 2022 10:05 am
- Forum: Player's Club
- Topic: FUCK MRP JANNIES RUINING TG! thunder12345 what the fuck trying to remove my lean PR
- Replies: 29
- Views: 4853
Re: FUCK MRP JANNIES RUINING TG! thunder12345 what the fuck trying to remove my lean PR
Im sorry for your loss.
- Tue Mar 15, 2022 9:54 am
- Forum: Player's Club
- Topic: cum
- Replies: 32
- Views: 3651
- Tue Mar 15, 2022 12:19 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 87776
Re: Older players - what did you enjoy about playing on /tg/?
There's a lot more things now and a lot more fleshed out systems that overtake some of those things (if they haven't been removed/replaced even that is). This one though may just be perspective on when you first joined, and your familiarity with things... then again, esword traitor is kind of one o...
- Mon Mar 14, 2022 6:23 pm
- Forum: Coding Feedback
- Topic: Neutered and unnatural antags are leading to eternal bar RP
- Replies: 30
- Views: 4093
Re: Neutered and unnatural antags are leading to eternal bar RP
Plainly speaking, changes regressed /tg/ clones like voidcrew (ex-whitesands) server are expanding rapidly at this thread-topic's expense, mirroring imsxz that there are better things people can do than play straight-cut manuel if the experience is not entertaining enough.
- Mon Mar 14, 2022 2:45 pm
- Forum: Closed Policy Discussion
- Topic: turn off assistant maintenance access
- Replies: 8
- Views: 1371
Re: turn off assistant maintenance access
I should react reeling away provoked, but please discuss the functional mechanical benefits to not being able to navigate maintenance please sir.
- Mon Mar 14, 2022 11:32 am
- Forum: Off Topic
- Topic: What scares you IRL
- Replies: 59
- Views: 23632
Re: What scares you IRL
Chimpanzees and commitment. I've never wanted to be a zoo-keeper.
- Mon Mar 14, 2022 11:30 am
- Forum: Off Topic
- Topic: Got a new user avatar,
- Replies: 9
- Views: 2771
- Mon Mar 14, 2022 11:20 am
- Forum: Ideas
- Topic: Porting /VG/station's kick and bite
- Replies: 6
- Views: 1467
Re: Porting /VG/station's kick and bite
I don't think they'd take very nicely to co-operate with you after calling them a dumpster fire, just a idea.
Honestly if you're enamored with the design of lifeweb to port their intents, it should just be a button hooked up to trigger on MMB.
Honestly if you're enamored with the design of lifeweb to port their intents, it should just be a button hooked up to trigger on MMB.
- Mon Mar 14, 2022 11:15 am
- Forum: Ideas
- Topic: it should be easier to steal hats and wigs off people
- Replies: 9
- Views: 1350
- Mon Mar 14, 2022 10:33 am
- Forum: Off Topic
- Topic: Making Merges more Democratic
- Replies: 49
- Views: 9515
Re: Making Merges more Democratic
Keep your boiling rage for coders to a simmering seethe and cope, everyone, or I'll lock and trash. Trying to convince coders to remove the thigh-high socks to take a break and/or take a shower and reflect on PR criticism + concerns. https://wompampsupport.azureedge.net/fetchimage?siteId=7575&v...
- Sun Mar 13, 2022 9:33 pm
- Forum: Roleplaying
- Topic: you find rock
- Replies: 33
- Views: 9899
Re: you find rock
Should i send my rock off to a laboratory to get tested? i would be worried my rock might be illegal. (crystal meth) you look desperately for a lab, when suddendly the rock jumps at you and hits you in the head knocking you unconscious... For the purposes of the thread I've been in a coma for six m...
- Sun Mar 13, 2022 8:58 pm
- Forum: General Chat
- Topic: Whats changed in 3 years?
- Replies: 18
- Views: 4398
Re: Whats changed in 3 years?
I stopped playing 3 years ago, and went onto more original SS13 projects outside of joining for one day of the year (my birthday or another day of my choice). Couldn't tell you whats changed but the only thing i like ill mention are fish tanks, in which case someone somewhere will take it upon thems...
- Sun Mar 13, 2022 11:56 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 87776
Re: Older players - what did you enjoy about playing on /tg/?
Completely side-stepping discussions, you'd have to check my connections but im quite sure i was shadowing the server as a casual forum-troll at that time having just been thrown off another forum-site and playing on Yog for atleast a year before i connected to /tg/ for the first time, which initial...
- Thu Mar 03, 2022 3:41 pm
- Forum: Off Topic
- Topic: mine craft server
- Replies: 6
- Views: 2514
Re: mine craft server
Is this still open? I might jot down the ip for later.
- Thu Mar 03, 2022 2:15 pm
- Forum: General Chat
- Topic: WarCrime Time
- Replies: 9
- Views: 2065
Re: WarCrime Time
I thought the big red cross on the clown-car medi-evac was just a targeting reticule on my Durand UI.
- Tue Nov 30, 2021 10:33 am
- Forum: General Chat
- Topic: Food
- Replies: 4
- Views: 1182
Re: Food
The overal status of craftbloat has been a issue for a long time with food being a casualty on every single /tg/ downstream, as well as how the player has to open and search makes cooking anything bordering on agonizingly slow. I miss the old tablecrafting, but it'd be nicer if the chef role was uni...
- Tue Nov 30, 2021 10:25 am
- Forum: Player's Club
- Topic: FUCK fuck this i think im putting too YOU KNOW WHAT FUCK YOU
- Replies: 26
- Views: 3407
Re: FUCK fuck this i think im putting too YOU KNOW WHAT FUCK YOU
It sounds like Accented Albanian, which is just Stereotypical Italian whilst shouting.