Search found 5622 matches
- Wed Oct 17, 2018 6:52 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 94671
Re: Regarding felinids/catpeople
This is likely the best compromise we can get at this time. Catpeople are nonetheless going to remain a major source of contention within the community so long as they are in as a round start species. If the last two years have been any indication. I'm also concerned that this config change can be e...
- Wed Oct 17, 2018 6:50 pm
- Forum: General Chat
- Topic: What Happened To Movement Speed
- Replies: 5
- Views: 2354
Re: What Happened To Movement Speed
That's close to what I expected. The concept of slower movement was always controversial but I personally enjoyed it since it, to a degree, changed gunplay and gameplay to be a bit more strategic in thinking. You couldn't zip to a 'help botany' within ten seconds of hearing it and it made things a b...
- Wed Oct 17, 2018 4:31 pm
- Forum: General Chat
- Topic: What Happened To Movement Speed
- Replies: 5
- Views: 2354
What Happened To Movement Speed
Serious question. When I was playing seriously over a year ago, I recall we were going through the movement speed nerfs where everyone was moving at a much slower speed, which was part of an emphasis to 'slow' down the game and make combat different to the traditional 'run and gun' style. I noticed ...
- Wed Oct 17, 2018 8:37 am
- Forum: Ideas
- Topic: Craftable Butterfly Knives/Balisongs
- Replies: 7
- Views: 2765
Re: Craftable Butterfly Knives/Balisongs
Have a 'fast flip' and 'careful flip' setting., Fast Flip will let you move the blade out instantly, but as noted above has a chance of cutting yourself depending on who you are. Careful Flip will more slowly flip the blade (akin to standing up), has no chance of cutting yourself but is slow and you...
- Wed Oct 17, 2018 7:31 am
- Forum: Closed Policy Discussion
- Topic: are angels human to the ai
- Replies: 26
- Views: 5663
Re: are angels human to the ai
Going off topic but I believe the justification for NPCs being classified as Non-Human is to stop Silicons having a heart attack whenever a large group of hostile NPCs get tossed onto the station somehow.
Also, I do not think Silicons can stun NPCs, so they are further castrated in this situations.
Also, I do not think Silicons can stun NPCs, so they are further castrated in this situations.
- Wed Oct 17, 2018 4:17 am
- Forum: Closed Policy Discussion
- Topic: are angels human to the ai
- Replies: 26
- Views: 5663
Re: are angels human to the ai
I think operating under the guise that anything that adds a new external mutation, body part or something that is clearly not naturally Human should render that person, by the Silicon's standards, as Non-Human.
This would make things simple.
This would make things simple.
- Tue Oct 16, 2018 9:09 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 938375
Re: Minor Suggestions
One thing I'd like to see is making it that running into someone else should slightly slow down your running speed. All the time I'll be standing around and suddenly I'm halfway across the station since someone else pushed me along for the ride. Or vice versa I'd be taking someone along with me by a...
- Tue Oct 16, 2018 9:01 am
- Forum: Ideas
- Topic: Expensive Cosmetic Items/Items that provide a minor advantage
- Replies: 13
- Views: 3066
Re: Expensive Cosmetic Items/Items that provide a minor advantage
If a crewmans pay came from their departments budget, that might be a disincentive for a head of staff to empty their departments budget since if they did, their subordinates would no longer be getting paid. If the CMO decides to empty the entire budget just to buy some fancy looking medical items a...
- Sun Oct 14, 2018 4:18 pm
- Forum: Closed Policy Discussion
- Topic: Guessing traitor uplink codes
- Replies: 22
- Views: 4678
Re: Guessing traitor uplink codes
Trying to RNG guess a Traitors uplink code does strike me as acting in poor form. However, I feel this is more a symptom that a uplink in the headset has so few possible frequencies that checking RNG is pretty easy to do. You'd be better off doing what SpaceManiac said and increasing the range, or j...
- Sat Oct 13, 2018 3:20 pm
- Forum: Ideas
- Topic: Crab People
- Replies: 80
- Views: 20823
Re: Crab People
We already have crab sprites.
Lets go XCOM Underwater Edition
Lets go XCOM Underwater Edition
- Sat Oct 13, 2018 9:58 am
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14121
Re: Additional races we could add to replace catpeople
How about something that is no 'Earth Animal'people?
- Sat Oct 13, 2018 9:57 am
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9253
Re: Since when is reinforcing the armory against the rules?
The trouble with the armoury designs is you need to strike a balance between being too easy to break into versus being too hard to break into.
- Fri Oct 12, 2018 4:18 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4809
Re: [Poll] Engineering Hi-Vis Jumpsuit
If the sprites had some way of reflecting in low/no light I agree that would be an amazing idea.
But for the sprites. I think they are nice. They look fitting for more of a 'emergency Engineer'.
But for the sprites. I think they are nice. They look fitting for more of a 'emergency Engineer'.
- Fri Oct 12, 2018 4:14 am
- Forum: Video Games
- Topic: its fucking spooky month faggots, discuss and recommend spooky vidya
- Replies: 16
- Views: 4475
Re: its fucking spooky month faggots, discuss and recommend spooky vidya
Darkwood is a pretty good game, more dreary atmosphere and an oppressive environment and no retarded jumpscares. SCP:CB has gotten a lot more stable in the last year, and last I played I could run it at around 60 FPS without crashing. I'd give it a shot, especially since its free. Jumpscares galore ...
- Thu Oct 11, 2018 7:31 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 905432
- Wed Oct 10, 2018 2:01 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
I think the situation has come to that there's not much else to talk about, so we stir the drama pot.
- Wed Oct 10, 2018 1:30 am
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9253
Re: Since when is reinforcing the armory against the rules?
That was Malkevin who made the 'optimal' Boxstation security layout picture. Also, to my memory the picture was not to reinforce the armoury at all, but to reinforce the brig in general to make it harder to run around in the brig (for prisoners or intruders) and to make it significantly harder to en...
- Tue Oct 09, 2018 12:30 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Trying to use the more emotive 'fetish/sexual/wrong people' argument simply detracts from the main debate and gets everyone shitposting offtopic. People on both sides of the argument are guilty of this. Perhaps there's some ulterior motive to these offtopic discussions to detract from the argument, ...
- Tue Oct 09, 2018 11:46 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
I fully accept that people can (sort of) agree about the awkwardness of Catpeople and still want them to be in the game. Differing opinions and all that. They will only remain a matter of contention if they win the poll (and oranges doesn't merge the PR anyway like he's allowed to do). Config option...
- Tue Oct 09, 2018 10:58 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Catpeople are going to remain a point of contention for a very long time, if the prior years are any indication. The only other feature I can recall that maintained a long heated debate over a long period of time was the movement speed changes, and those were slowly reverted (mostly by unintentional...
- Tue Oct 09, 2018 9:53 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
I have full confidence in our voting systems and administration to ensure there is no foul play in any player vote.
- Tue Oct 09, 2018 9:38 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Downstreams servers operate at their own discretion and I don't think downstreams have any major relevance in this discussion for either side. I'm addressing catpeople from a /tg/ perspective, not a downstream one. If you want to go that route, who exactly is the chief authority on catpeople on /tg/...
- Tue Oct 09, 2018 3:26 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Claims of the will of the 'majority' are very odd to point to since I distinctly recall features in the past being pushed through despite a majority of players being against the feature. I also recall a significant amount of controversy during the initial implementation of the cat ears/tail feature....
- Mon Oct 08, 2018 1:59 pm
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9253
Re: Since when is reinforcing the armory against the rules?
Define reinforcing the armoury. Furthermore. In the past, as HoS, I've done actions such as adding lethal and non-lethal turrets to the armoury, and outside of it. As well as setting up mobile flashers, as well as reorganizing the armoury to make it take more effort to loot items. Would any of the a...
- Sun Oct 07, 2018 10:19 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
This is beating a horse, but I really want to emphasize that I feel Catpeople simply do not fit in with SS13 in any capacity. Ultimantly they feel akin to someone inserting a lazy concept into the game that refuses to budge. Just to further emphasize this, I want to point out how badly I feel Catpeo...
- Sun Oct 07, 2018 7:23 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
The only thing Catpeople are a sci fi reference too is Doctor Who, but I recall all the Catpeople (who actually looked like Catpeople and not Humans) were arrested for crimes against Humanity.
- Fri Oct 05, 2018 2:53 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Technical you are correct in that Lizardpeople only real disadvantage of being "non-Human" in Silicon's eyes. They "might" have some very minor temperature differences in the code compared to Humans but I don't know if that's true or not. I'm content with Lizardpeople in that reg...
- Fri Oct 05, 2018 2:34 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
I believe any non-Human species by default needs to be inferior to a Human (outside of antagonist/event species) just to be in the game. The concept that a species has major or minor downsides thus that justifies its existence does not hold merit in my opinion. The issue with Catpeople is purely an ...
- Fri Oct 05, 2018 2:21 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
-snip- However one could argue our relationship with /tg/ is purely just in the title only. Furthermore, I do not believe the concept of catpeople being /tg/ content, and that they are furry content, has to be mutually exclusive. They can be both, and just because something has /tg/ roots does not ...
- Fri Oct 05, 2018 2:02 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
Yes, the poll is misleading. This is the text: "Do you want felinids to remain in /tg/ as a chooseable species" It looks like it's asking if you want cats to stay as a (roundstart) chooseable species, except that the PR is actually going to remove cats from the code entirely. It's not jus...
- Fri Oct 05, 2018 2:00 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
It makes logical sense there is a lot of drama surrounding Catpeople. Historically (in Internet and SS13 terms), anything that has to do with 'Furry' content is a whirlwind of drama and conflict. I believe Catpeople get most of the pressure simply due to how weird they are, and how poorly and barebo...
- Fri Oct 05, 2018 1:53 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
The crux of the argument simply comes down to a duel combination of personal tastes and your interpretation of the /tg/ ss13 universe and the "authenticism" of the current iteration of cat people. I personally simply dislike Catpeople, and I do not believe Catpeople make sense in universe....
- Fri Oct 05, 2018 4:51 am
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 50346
Re: >fetish content
I dislike catpeople since I personally feel it does not fit in well with the universe. More than anything else (species related) it strikes me as some god inserting a Human variant with cat ears, its low effort, boring and while anecdotal I find some catpeople players to be annoying. I also find cat...
- Sun Sep 30, 2018 10:00 am
- Forum: Events Workshop
- Topic: Bounty Hunter Event
- Replies: 10
- Views: 6319
Re: Bounty Hunter Event
Perhaps an idea, for the 'warning' aspect, is to give the Station a larger list of people, most of whom are 'false alarms' and are not actually a Bounty Hunter target. So the station might get a list of eight people, of which only three are being hunted. It'd at least offer some ambiguity and make i...
- Fri Sep 28, 2018 3:47 am
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
Comparing the Assistant situation to Lifeweb is not as clear cut since in Lifeweb you have multiple "assistant like" roles, such as Migrants which I think are far more popular than the Bum is. Not to mention in Lifeweb that once the round starts, late joiner players can literally only pick...
- Thu Sep 27, 2018 2:10 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
Assistants fucking around is perfectly fine, and if anything some Assistants occasionally causing minor trouble can be an enjoyable experience for Security and the Assistants. I will freely admit that in my Assistant round I will swing from being a slacker, a makeshift Engineer to a thief who'll ste...
- Tue Sep 25, 2018 1:54 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 21523
Re: Assimilation Gamemode Feedback
So what actually happens to people who are 'assimilated'? Do they just go along with their lives like nothing happened?
- Tue Sep 25, 2018 11:34 am
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
I'm simply stating my opinion that I believe wholeheartedly that if Revolution was removed from rotation, that it might see a minor increase in Security population since I believe that Rev is one of the bigger turn offs in playing Security. I do not believe that Revolution is a compatible gamemode w...
- Tue Sep 25, 2018 10:08 am
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7589
Re: Kitchen needs rebalacing.
If you want to make food more relevant then investigate making certain actions, items or areas increase your metabolic rate. Perhaps wearing heavy duty armour or Hardsuits will make you hungrier faster, climbing over tables or running while in zero-gravity may also increase your metabolic rate. Perh...
- Tue Sep 25, 2018 5:57 am
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
Nonetheless I still believe that removing Revolution from the rotation would be a net positive for Security.
Although I doubt anything will ever make Security a somewhat more popular role.
Although I doubt anything will ever make Security a somewhat more popular role.
- Mon Sep 24, 2018 3:13 pm
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
In my opinion, Revolution is a binary, repetitive, stressful gamemode that is a glorified team deathmatch in a game built on the idea creativity and uniqueness. In this game mode, Security are heavily encouraged, scratch that, demanded, to go to war with the entire station in a crackdown that oft ma...
- Mon Sep 24, 2018 2:22 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67167
Re: Economy System Feedback Thread
Current item pricing is something I expect will be constantly being addressed and changed, and it is entirely unreasonable to expect Goof, or anyone, to have a fairly balanced out pricing for every single item in the game right off the bat. It'll sort itself out over the coming months assuming this ...
- Mon Sep 24, 2018 1:23 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67167
Re: Economy System Feedback Thread
I just believe the concept of pulling money out of your ID card, and putting money into it, feels odd even in a futuristic setting. At the very least I'd suggest having wall mounted machines in certain locations that perform the task of withdrawing and depositing money instead of the magic ID card. ...
- Mon Sep 24, 2018 12:40 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67167
Re: Economy System Feedback Thread
The concept of Cloning being a privilege that requires payment and not a right is an interesting concept to go with. I can realistically imagine NT Medics having a 'account scanner' that checks if the patient has sufficient funds in their account to pay for treatment before attempting to render aid ...
- Mon Sep 24, 2018 11:07 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67167
Re: Economy System Feedback Thread
Which is why I feel the distinction needs to be made if the economy system that is desired to be adopted is a more relaxed economy akin to Goonstation, or is a more invasive system where money has a major impact on how a character plays out a round.
- Mon Sep 24, 2018 10:33 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 67167
Re: Economy System Feedback Thread
Money is only truly worthwhile when it is 100% necessary to just survive. That is not the case, you won't die if you are broke or don't have any money, and outside of being an Assistant you won't be massively disadvantaged because you don't have money. You don't need money to buy food, because you w...
- Mon Sep 24, 2018 10:28 am
- Forum: General Chat
- Topic: There is no security. There is no game.
- Replies: 105
- Views: 26074
Re: There is no security. There is no game.
The chance of being thrown into a Revolution round as a member of Security is the biggest turn off to playing as Security, in my opinion.
- Fri Jun 29, 2018 6:21 am
- Forum: Thinking Cap
- Topic: Iamgoofball General
- Replies: 394
- Views: 83113
Re: Iamgoofball General
What a ride.
- Wed Mar 07, 2018 1:18 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 42053
Re: Antagonist reputation system
If the issue is some people rolling Assistant to get a antag pick, then suiciding/quitting/etc if they don't, then why not simply have the system have a lower reward chance for just Assistants and a equal chance for everyone else? That and/also have the system take into account if you play the round...
- Mon Jan 15, 2018 5:55 am
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11610
Re: Cultist Deconversion?
Yeah in all my times as HoS I've never seen a Blood Cult (never got in a round with the new clock cult) teleport away captured Cultists before I had a chance to deconvert. If such a scenario occurred I'd take that as the green light to go full lethal on any suspected cultist akin to dealing with a T...