Search found 4197 matches
- Tue Apr 24, 2018 5:23 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
>vegans arguing on the principle of morality instead of environmental and economic sustainability Smh people are selfish you want them to see your point you give them a stake in it Videos of suffering are more shocking and harder to ignore than warnings about problems that are invisible to the aver...
- Tue Apr 24, 2018 5:14 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Fish are weird enough that its harder to sympathize with them and I can eat them without feeling guilty.D&B wrote:How do you guys feel about fish
Healthier for you but still probably unethical even if the fish were mindless just because of overfishing.
- Tue Apr 24, 2018 5:09 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
If you find videos of those actions so offensive why do you pay people to do it?CosmicScientist wrote: Do you need to post torture gore porn in a spoiler, rather than a nsfw tag and then link to a torture gore porn video
- Tue Apr 24, 2018 4:34 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Why wouldnt I be serious about finding the mass torture of living creatures abhorrent?CosmicScientist wrote:Dear god people are posting very fast here and I'm afraid some people are being serious.
- Tue Apr 24, 2018 4:22 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
Hunting for food is a natural and needed part of any ecosystem but most people do not hunt their own foodLazengann wrote:Getting a quick death and ending up in my belly is probably less painful than dying of organ failure or getting eaten alive by coyotes
Then again I buy local
Factory farms are degeneracy
- Tue Apr 24, 2018 4:14 pm
- Forum: Thinking Cap
- Topic: okay sir/madam/preferred pronoun, how would you like your mock meat done?
- Replies: 791
- Views: 137746
Re: okay sir/madam/preferred pronoun, how would you like your mock meat done?
tofu sucks there is way better pretend meat now
- Tue Apr 24, 2018 3:39 pm
- Forum: Coding
- Topic: Let's talk about Feature Freezes
- Replies: 6
- Views: 2426
Re: Let's talk about Feature Freezes
The reason we bar balance changes and removals are for maintainer sanity. We need breaks from the year round bikeshedding, and time to focus on fixes.
I agree refactors are important, it was why we were allowing them with prior approval.
I agree refactors are important, it was why we were allowing them with prior approval.
- Mon Apr 23, 2018 2:09 pm
- Forum: Coding Feedback
- Topic: The current state of primary antags
- Replies: 37
- Views: 7106
Re: The current state of primary antags
They also made the upgrades cost more per node, so there's significantly more waiting around required for those who like to do upgrades. There's also significantly more time for Robotics to blow points on mech research once they see more than 2500 points stocked up. Robotics having the ability to s...
- Sun Apr 22, 2018 2:43 pm
- Forum: General Chat
- Topic: Why DO nuke ops want to blow up the station anyways?
- Replies: 41
- Views: 11454
Re: Why DO nuke ops want to blow up the station anyways?
Business rivals
- Sun Apr 22, 2018 4:47 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
User Details for kevinz000 (Byond account)
Total Connections: 17795
Total Connections: 17795
- Sat Apr 21, 2018 9:50 pm
- Forum: Resolved Appeals
- Topic: [darkgenerallord] Maqre - Ghostrole ban
- Replies: 3
- Views: 847
Re: [darkgenerallord] Maqre - Ghostrole ban
He thought he was opting in to something else
- Sat Apr 21, 2018 6:42 pm
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
- Sat Apr 21, 2018 2:19 pm
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
goof has a 29% merge rate, got gitbanned last year, and does not get along at all with several maintainers what are you even talking about
- Fri Apr 20, 2018 6:26 pm
- Forum: Coding Feedback
- Topic: with the recent changes, lets talk about botany chem dispensers again.
- Replies: 39
- Views: 7743
Re: with the recent changes, lets talk about botany chem dispensers again.
If you added mutagen to botany it would lead to frequent near roundstart death plants, followed by people getting mad and nerfing all the plants, leaving botany in a state where they have free flowing mutagen and easy access to any plant but none of those plants are worth growing any more. Better th...
- Tue Apr 17, 2018 12:29 pm
- Forum: Town Hall
- Topic: Trialmin Review: Jcll
- Replies: 42
- Views: 8842
Re: Trialmin Review: Jcll
Nothing to add that everyone else didn't already say but I'd feel bad if I didn't post "yes".
- Mon Apr 16, 2018 9:09 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 14607
Re: Midgame antagonists.
The exotic new ways to cause death and destruction, or to survive that death and destruction, is the spice and variety for SS13.Lumbermancer wrote:How about simply removing midgame antagonists, and expanding ghost roles which goal wouldn't be death and destruction, and giving variety and spice to rounds this way?
- Mon Apr 16, 2018 9:08 pm
- Forum: Coding Feedback
- Topic: Midgame antagonists.
- Replies: 67
- Views: 14607
Re: Midgame antagonists.
There is a pretty healthy overlap between people posting simultaneously posting that they want to remove all conversion modes, that they want to remove mid round antags, and that they want to remove lings. Not to say those things are perfect but if you want to remove that much of the game it might b...
- Mon Apr 16, 2018 2:04 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
So the ling scaling coefficient (number of players online / coeff = number of lings)* got set to 4 in the config, and by default it is 6. At some point someone with remote cranked up the number of changeling spawns for some reason. *Formula for traitorchan lings is actually players/(coef * 2) but yo...
- Fri Apr 13, 2018 12:51 pm
- Forum: General Chat
- Topic: Station Teamwork vs Antag Gamemodes
- Replies: 21
- Views: 4854
Re: Station Teamwork vs Antag Gamemodes
What if, and this is a big what if, but what if the base game sans antags was fun. So that when antags are added that threaten things on the station, the crew feel motivated to defend their things rather than roll for the opportunity to break things nobody really cares about losing? Base game is th...
- Fri Apr 13, 2018 5:30 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 509634
Re: 2k18 /pol/
An American posting this is pure kinoShadowDimentio wrote:but not so much "perpetually" like with Africa and the middle east.
- Wed Apr 11, 2018 1:50 pm
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
When the freeze is over I'm going to make fire cancel revives, absorbing lings give you a higher point cap in the power menu, and personal hiveminds that only function if you use the "grant hivemind" power on someone.
- Wed Apr 11, 2018 1:33 pm
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21149
Re: Does War Ops abridge the rules and roleplaying?
Because it removes what is essentially the only true distinction between roles and departments we have apart from your roundstart jumpsuit and a title on the ID card. Access is the only thing that sets a chemist apart from an assistant. I know we don't enforce player roles because it would require ...
- Wed Apr 11, 2018 12:51 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
oldling was bad for another plethora of reasons (boring, long rounds of being parastung and sucked until no one but lings was left) but it at least had its own identity. lings weren't terribly strong in combat but they had sneaky abilities to confuse people and make them scary one on one especially...
- Tue Apr 10, 2018 1:38 am
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
I hate this argument "make it like the movie" because the whole premise of "The Thing" was finding its hardcounter and hardtell that obviously can't exist in a round-based open-source game without heavy RP restrictions or large balances in their favor which will just be a reskin...
- Mon Apr 09, 2018 9:43 pm
- Forum: Coding Feedback
- Topic: REMOVE LING remove ling
- Replies: 152
- Views: 28782
Re: REMOVE LING remove ling
Lings need to be directed to kill one another again or they need to lose the hivemind or yeah far fewer numbers.
As a solo antag I think they're pretty great. Only thing you cant antag test/randomly search to catch and strong combat abilities make them scary.
As a solo antag I think they're pretty great. Only thing you cant antag test/randomly search to catch and strong combat abilities make them scary.
- Sun Apr 08, 2018 6:30 pm
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21149
Re: Does War Ops abridge the rules and roleplaying?
HoPs who hand out all access cards as soon as war is declared or a blob is spotted etc make me really want to spawn traitors instantly. ??? The entire point of war ops is that the crew gets to meta to balance out the ops having an insane pile of gear, why would you punish them for playing the mode ...
- Sun Apr 08, 2018 6:23 pm
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21149
Re: Does War Ops abridge the rules and roleplaying?
It's not the game, but the server. I want to make it great again. I don't think there was ever a time in server history when players would roll over and sit around waiting unarmed while a broadcasted, station ending antag was on its way. It isn't fun mechanically and it is not even that unreasonabl...
- Sun Apr 08, 2018 6:20 pm
- Forum: Closed Policy Discussion
- Topic: Does War Ops abridge the rules and roleplaying?
- Replies: 101
- Views: 21149
Re: Does War Ops abridge the rules and roleplaying?
HoPs who hand out all access cards as soon as war is declared or a blob is spotted etc make me really want to spawn traitors instantly. ??? The entire point of war ops is that the crew gets to meta to balance out the ops having an insane pile of gear, why would you punish them for playing the mode ...
- Sat Apr 07, 2018 3:26 am
- Forum: General Chat
- Topic: Jukebox Songs Suggestions General
- Replies: 35
- Views: 11278
Re: Jukebox Songs Suggestions General
Keep in mind the songs restart/stop as you leave the range of the machine, so songs without words would probably generally be better
- Fri Apr 06, 2018 7:37 pm
- Forum: Resolved Appeals
- Topic: [virtualjohn]B00t - Should've known that it was an op round before they declared? Note appeal
- Replies: 18
- Views: 4280
Re: [virtualjohn]B00t - Should've known that it was an op round before they declared? Note appeal
There are way too many uninvolved posts, gonna lock this till headmins have time to look at it. Two are on planes right now so it might be a bit.
- Fri Apr 06, 2018 1:08 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 509634
Re: 2k18 /pol/
Part and parcel of living in a great global city is you’ve got to be prepared for these things, you’ve got to be vigilant, you’ve got to support the police doing an incredibly hard job. We must never accept terrorists being successful, we must never accept that terrorists can destroy our life or de...
- Fri Apr 06, 2018 5:01 am
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 509634
Re: 2k18 /pol/
Part and parcel of living in a great global city is you’ve got to be prepared for these things, you’ve got to be vigilant, you’ve got to support the police doing an incredibly hard job. We must never accept terrorists being successful, we must never accept that terrorists can destroy our life or de...
- Thu Apr 05, 2018 9:44 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 13219
Re: Suicide and gameplay implications
Suicide is an a vaguely immersive "I am done with this character" button and a cloner upgrade that ignores that never made sense in the first place.
1A
1A
- Thu Apr 05, 2018 12:49 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 107199
Re: Clockwork Cult 2.0
Best thing to do would be to turn the mode into No Heroes Allowed! lite. Clockcucks get a set duration of time to carve a labyrinth out of a giant chunk of brass and fill it with traps and other such devilry, and have to place [important clockcuck thing] at the most secure spot of their choosing TH...
- Wed Apr 04, 2018 10:00 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 717038
- Wed Apr 04, 2018 7:15 pm
- Forum: Off Topic
- Topic: 2k18 /pol/
- Replies: 2589
- Views: 509634
Re: 2k18 /pol/
I really don't think this is what actually happened and I'll refrain from being interested in this so disinformation will be ineffective against me. What the hell did he mean by this. or just dig right in if you want to hear everything about it This is deranged and fucks up completely innocent peop...
- Wed Apr 04, 2018 2:00 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51872
Re: Moodlets
I honestly feel like the most vocal complainers are people who want to do nothing all round but break into shit nonstop without having a reminder that they aren't robots. Except the people who break into shit nonstop/kill people nonstop are all exempted from this system. In fact they're better off ...
- Tue Apr 03, 2018 6:47 pm
- Forum: Closed Policy Discussion
- Topic: Remove Conversion Modes From Rotation
- Replies: 132
- Views: 26371
Re: Remove Conversion Modes From Rotation
Blood cult is now one of two conversion modes, so it more or less is.PKPenguin321 wrote:This is not the blood cult feedback thread
- Sun Apr 01, 2018 3:58 am
- Forum: Events Workshop
- Topic: It's coming
- Replies: 47
- Views: 20243
Re: It's coming
People acting indignant and outraged that the free game server was down for 2 hours out of the year is super depressing
- Sat Mar 31, 2018 6:36 pm
- Forum: Auditorium
- Topic: Admin Staffing Log
- Replies: 1198
- Views: 829066
Re: Admin Staffing Log
Robustin has been added as a PerformanceNerd
- Fri Mar 30, 2018 5:35 am
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7738
Re: Half Life airlock sounds
https://github.com/tgstation/tgstation/pull/36815EvilJackCarver wrote:and the other two?
- Thu Mar 29, 2018 11:34 pm
- Forum: Ideas
- Topic: Bar Jukebox
- Replies: 30
- Views: 5897
- Thu Mar 29, 2018 5:57 pm
- Forum: Coding Feedback
- Topic: Nerf monkey spam.
- Replies: 23
- Views: 4638
Re: Nerf monkey spam.
Said as a non admin. Its actually annoyingly hard to track down the perpetrator unless you catch them in the act. This is doubly true for newer admins or trials that aren't as used to the interfaces and tools. There's not really a reason that anyone should be spamming that many monkeys in the first...
- Thu Mar 29, 2018 5:49 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 51872
Re: Moodlets
I have no idea how anybody is suffering from moodlets, since my little face is green 99% of the time unless I neglect myself for too long. What are you guys even doing? I am under the impression that people are vastly overstating their negative experiences This wasn't an exaggeration a week ago bef...
- Thu Mar 29, 2018 5:44 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7738
Re: Half Life airlock sounds
If anyone knows of any copyrighted sounds please open a PR to remove them kor we literally have Darude's Sandstorm in the sounds/misc folder as well as Pjanoo by Eric Prydz plus the E1/M1 song from DOOM I'm pretty sure e1m1 was put in by Kor too https://i.imgur.com/Qogd9JM.png This is technically c...
- Thu Mar 29, 2018 6:36 am
- Forum: Coding Feedback
- Topic: Within the first minute of the round I am abducted by cult
- Replies: 41
- Views: 8460
Re: Within the first minute of the round I am abducted by cult
Cultists can warp onto tiles with airlocks and have the effect completley coveredSaveVatznick wrote: In all seriousness, there is a delay for them to teleport in, during which you see all manner of shiny flecks and crackling and whatnot.
- Wed Mar 28, 2018 3:41 pm
- Forum: Closed Policy Discussion
- Topic: Enable credits
- Replies: 47
- Views: 10724
- Tue Mar 27, 2018 9:37 pm
- Forum: Events Workshop
- Topic: It's coming
- Replies: 47
- Views: 20243
Re: It's coming
The april fools branch with the auto game master was probably one of our least playable ever though.PKPenguin321 wrote:Codecucks won't give us a separate branch to pr cool stuff to so April fools is gonna be lame ree
Even Terbs as admin was more coherent than that
- Tue Mar 27, 2018 9:29 pm
- Forum: Events Workshop
- Topic: It's coming
- Replies: 47
- Views: 20243
Re: It's coming
My april fools is gonna be removing all the admins other than the headmins from the text to keep the game playable
- Tue Mar 27, 2018 7:25 pm
- Forum: Coding Feedback
- Topic: Half Life airlock sounds
- Replies: 37
- Views: 7738
Re: Half Life airlock sounds
If people are purposefully adding copyrighted sounds to the codebase they're going to get one warning and then a git ban after that
If anyone knows of any copyrighted sounds please open a PR to remove them
If anyone knows of any copyrighted sounds please open a PR to remove them