Search found 4197 matches

by onleavedontatme
Tue Mar 31, 2015 7:35 am
Forum: Coding Feedback
Topic: Slime Changes
Replies: 18
Views: 3716

Slime Changes

Genetic destability: 16% chance of mutation on splitting I know I'm biased when it comes to slimes but why was the job made so much more tedious/difficult? Even with two people working on slimes it takes 40-50 minutes to get to the end of the tree, at which point the shuttle is already on its way m...
by onleavedontatme
Tue Mar 31, 2015 6:52 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

I have the most shitposting in my thread that means I'm winning right?
by onleavedontatme
Tue Mar 31, 2015 2:35 am
Forum: Coding Feedback
Topic: Bring back self surgery
Replies: 44
Views: 16706

Re: Bring back self surgery

We need that medipod thing from that shitty alien prequel movie, promethium or whatever. Get in it, choose the surgery, it does it for you. Not round start but something like, very advanced R&D/nuke op shuttle etc etc. That would be much better then being sawing their own heads open and stuff i...
by onleavedontatme
Sun Mar 29, 2015 4:41 pm
Forum: Coding Feedback
Topic: Mulligan Antag: How it works and How it can be customized
Replies: 9
Views: 2896

Re: Mulligan Antag: How it works and How it can be customize

I know I complain a lot so I want to be positive and say this is a fantastic idea even if its needed tweaking.
by onleavedontatme
Sun Mar 29, 2015 12:26 am
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6032

Re: Deathsquads (And ERTs)

Deathsquad aren't intended to be stopped. They are a round ending event for when the station situation has grown too severe to warrant evacuation. Then just go for the aforementioned nuke. It's no fun for anyone but the ~5 deathsquad members who go around waving their murderboners if you can't even...
by onleavedontatme
Sat Mar 28, 2015 10:59 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: [Stickymayhem]
Replies: 45
Views: 11651

Re: Headmin Candidate: [Stickymayhem]

>please don't expect me to go in and drastically change everything=I WANT TO FIRE EVERYONE AND DRASTICALLY CHANGE EVERYTHING ??? I don't know how to make that sentence more clear or how else to temper expectations. That being said Sticky has actually been around in the past two years everything he s...
by onleavedontatme
Sat Mar 28, 2015 7:30 pm
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6032

Re: Deathsquads (And ERTs)

Deathsquad needs to be the omega. It needs to be so ridiculously overpowered, an unstoppable force that takes 10 men to take down 1 trooper. This. Opposed to a greyshit getting lucky with a disarm or stunprod+cable cuffs. A clown being able to take down a highly trained coporate spec ops guy is hal...
by onleavedontatme
Sat Mar 28, 2015 5:03 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

UPDATE: I will be one of three head admins with no authority to deadmin, no authority over the codebase etc. I can try working with people, but I'm not going to be in control of the rules, the code, or most importantly the player attitude. I won't be able to usher some mythical golden age all on my...
by onleavedontatme
Sat Mar 28, 2015 4:08 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

danno wrote: but you say these things so well
Give war a chance!

Image
by onleavedontatme
Sat Mar 28, 2015 4:00 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

so do you think you're going to work things out with ikkarus and hornygranny once the three of you are voted in I like them and they at least tolerate me enough to talk to me on steam so I think we'll get along fine. What will you do to purge the memetards from Sybil? Kill them with my HF blade Hey...
by onleavedontatme
Sat Mar 28, 2015 3:53 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

Kor, what's your policy on adminhelping? As in, what's the most minor offense you think requires an adminhelp, or what's the most major thing that should be resolved IC and not with admin intervention? My personal policy is that I never adminhelp unless I'm suffering from FEATURES. I practice what ...
by onleavedontatme
Fri Mar 27, 2015 6:53 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22764

Re: Security helmet Camera Vote Or Die Edition

Our modern day security cameras are also quite capable of recording. Lets make all the cameras on station record, it'll make it harder to just kill people and get away with it. "Someone emagged into the Captain's Office and left no prints! What do we do?" "Oh, let me just pull up the...
by onleavedontatme
Fri Mar 27, 2015 5:31 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22764

Re: Security helmet Camera Vote Or Die Edition

Would anyone be opposed to them being semi highish R&D items? Most officers will be too lazy to get them, and the ones that do want them can't just get them round start (mineral/research reqs). I would be opposed. This technology exists now. There's no reason why it would not exist 500 years fr...
by onleavedontatme
Fri Mar 27, 2015 7:58 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22764

Re: Security helmet Camera Vote Or Die Edition

Asking a item to be made a RnD researchable item is just saying we want to get rid of it without getting rid of it. Good point. When phazons stopped spawning in the mechbay and we made them something you had to build they basically stopped existing. Seriously though you should give these to nuke op...
by onleavedontatme
Fri Mar 27, 2015 2:05 am
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22764

Re: Security helmet Camera Vote Or Die Edition

If anyone on the station deserves at least a few moments of thought before attacking with a stun prod, I think Security gets it. You mean other than needing to make sure nobody else sees you, that you can get into maint quickly enough, hoping the AI isn't looking, hoping he doesn't have suits senso...
by onleavedontatme
Thu Mar 26, 2015 11:53 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 22764

Re: Security helmet Camera Vote Or Die Edition

Incoming wrote:Fine as a researchable thing, probably shouldn't be roundstart
We need an alternative to late round items other than shoving things into a machine in a certain order and then waiting for mining.

Would be cool to have as a choice though, yeah
by onleavedontatme
Thu Mar 26, 2015 11:51 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

what is your stance on erotic roleplay Really fucking dumb thing to do in SS13 go take it to IRC you nerd. That being said I miss doing wacky antics with ERPers like swapping their ckeys, rebuilding their dorm room in space/warping them to it, bursting through the wall as KOOL AID MAN the hulk etc ...
by onleavedontatme
Thu Mar 26, 2015 11:35 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

rather than address the problem, up and left. You included. I left because my life fell apart completely unrelated to SS13. "Compromise" is the important word. I think the rules need to be grey. It's a very careful balancing act. Every situation is different. Maybe /tg/station has grown t...
by onleavedontatme
Thu Mar 26, 2015 11:30 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

I like the ideas about resolving stuff IC and admins focusing on trying to resolve disputes instead of just banning people. So if a security officer just found an assistant to be total shit would it just be cool for him to throw the guy outta an airlock? Also Malkevin that isn't policy iirc you don...
by onleavedontatme
Thu Mar 26, 2015 11:29 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

Who did you get deadminned? I like that thing about the megacarp, I'd like to see more stuff dealt with in that way by admins. PADOI PADOI again PADOI for a third time Conot Failcakes Wintermote Threadstrong Parket And that's pretty much my go to method for dealing with adminhelps unless the offend...
by onleavedontatme
Thu Mar 26, 2015 9:34 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Re: Headmin Candidate: Kor

Here is my philosophy or whatever on the game. You may recognize some parts from singulo. SS13 has three important parts to it, in no particular order: violence/conflict, sandbox, roleplay The violence is the backbone of the game. All the round types revolve around killing people or taking their stu...
by onleavedontatme
Thu Mar 26, 2015 9:33 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 28584

Headmin Candidate: Kor

UPDATE: I will be one of three head admins with no authority to deadmin, no authority over the codebase etc. I can try working with people, but I'm not going to be in control of the rules, the code, or most importantly the player attitude. I won't be able to usher some mythical golden age all on my...
by onleavedontatme
Thu Mar 26, 2015 4:58 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

PKPenguin321 wrote:and WILL NOT set off a camera alarm (as stated in the PR).
But it will set off every alarm in the area/areas near you. EMPs are not really precision weapons.

Plus your EMP will drain your own weapons, further limiting what you can use.
by onleavedontatme
Thu Mar 26, 2015 4:48 am
Forum: General Chat
Topic: Implanting new Sec Officers...
Replies: 48
Views: 12164

Re: Implanting new Sec Officers...

You glance at the officer, notice that he's implanted, so go by the current meta of "Implanted Sec can't be antags" http://www.quickmeme.com/img/f6/f67334bc58f2468bad15312669d5edaa0afe4c44de4eb56039994a47f00d296b.jpg Stop. Stop right there. Stop with that 'meta' word. What's that implant ...
by onleavedontatme
Thu Mar 26, 2015 2:21 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

Also if the coders are going to make emps the answer to everything then make the emp kit dirt cheap, like literally 1 tc cost since you seem to need it to get anything done. Good luck revs. The simple beauty of ROBUST COMBAT is that you didn't need specific objects to down people. Borgs/hulks were ...
by onleavedontatme
Thu Mar 26, 2015 1:20 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

How much effort exactly should it take? Why is stunning and dragging into maint, a staple of the game for nearly a decade, suddenly a bad thing? Because that's extremely easy for anyone on station to pull off And? Easy and fast death is at the core of this game. Or was. We're on a "paranoia la...
by onleavedontatme
Thu Mar 26, 2015 1:10 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

Until someone stun prods a Officer and drags them into maintenance, lost forever. Now it takes more effort to attack and kill a Officer aside from a stun prod/cablecuff/wield/space. https://cloud.githubusercontent.com/assets/6595389/6455772/bd74462e-c193-11e4-9ca0-4e847cbdf48b.png How much effort e...
by onleavedontatme
Thu Mar 26, 2015 1:06 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Sabbat
Replies: 37
Views: 11870

Re: Headmin Candidate: Sabbat

An0n3 wrote: Your not going to have that power.
Hasn't that traditionally been the role of head admins?

What's the point of enforcing policy (which must remain nebulous, because it's a nebulous game) if you can't pick people who are going to enforce it?
by onleavedontatme
Thu Mar 26, 2015 1:05 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

Steelpoint wrote: Imo a Officer should be a big threat
They are though. Or they were before the taser nerf. Stun batons and flashbangs are still great though.

They're an incorruptible, infallible force with their own channel with a ton of weapons with nothing else to do but hunt badguys.
by onleavedontatme
Thu Mar 26, 2015 12:58 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

"You can EMP them" is not the answer.

Half the appeal of SS13 is (or was) completing your objectives in a variety of different ways. Forcing people to use a specific piece of antag gear to counter a specific piece of security gear is silly.

Why enforce a rigid meta in the sandbox?
by onleavedontatme
Thu Mar 26, 2015 12:42 am
Forum: Coding Feedback
Topic: Helmet cameras on security officers
Replies: 51
Views: 12697

Re: Helmet cameras on security officers

So rev is literally impossible now then. It was already extremely difficult if sec was populated paying attention since every real weapon in the armory and revs armed primarily with fists and toolboxes but this is just silly. Seriously you can't fight having fucking helmet's in their fucking helmets...
by onleavedontatme
Wed Mar 25, 2015 5:49 am
Forum: Coding Feedback
Topic: Round ending when the shuttle is almost to station (poll)
Replies: 10
Views: 2065

Re: Round ending when the shuttle is almost to station (poll

Antag hunt over new round gotta go fast BUT NOTHINGS HAPPENING LETS GO HOME IM BORED etc etc It endlessly fascinates me that there are people who act disgusted with the fact that SS13 is a videogame People rushing to call the shuttle when nothing is fucked is the other problem here. You shouldn't b...
by onleavedontatme
Tue Mar 24, 2015 8:51 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 17454

Re: Cybernetic Implants

Interesting concept but it still boils down to -More goodies that science gets after shoving stuff in their machine -More items used solely for combat -More combat items that take so long to research that you won't have them in any round with antags "loud" enough to use them Again, they're...
by onleavedontatme
Tue Mar 24, 2015 12:32 am
Forum: Coding Feedback
Topic: Role whitelists: inaccurate, don't accmdte returning plyrs
Replies: 24
Views: 5369

Re: Role whitelists: inaccurate, don't accmdte returning ply

How can we fix this? Well right now as head - You're a prime target in pretty much every game mode, whether as a direct objective or simply because of your gear/access -Can't be certain/all antags (depending on which head, obviously) -Under extra admin scrutiny/will get banned for fucking around -W...
by onleavedontatme
Mon Mar 23, 2015 5:34 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: [Stickymayhem]
Replies: 45
Views: 11651

Re: Headmin Candidate: [Stickymayhem]

imblyings wrote:anon3 changed fnr so now anyone who is quoting a rule, a precedent, piece of evidence or anything with logs can post.
Guess I'm just being silly then.

I still see a ton of posts deleted.
by onleavedontatme
Mon Mar 23, 2015 5:18 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: [Stickymayhem]
Replies: 45
Views: 11651

Re: Headmin Candidate: [Stickymayhem]

Reposting because someone saw my post/PMd me about it anyway, and deleting leaves a post there anyway so it's not like I can hide that I can't stay away from stupid community politics. Anyways. Can we get stenography back? I think singulo wouldn't be such a problem/would go away on its own if player...
by onleavedontatme
Mon Mar 23, 2015 10:00 am
Forum: Coding Feedback
Topic: Role whitelists: inaccurate, don't accmdte returning plyrs
Replies: 24
Views: 5369

Re: Role whitelists: inaccurate, don't accmdte returning ply

I remember my first month pretty well and honestly it felt fantastic to have a sense of progression as you learned the game, slowly building up to the coveted AI that could play with everything on the station freely. I think with the complexity of the game starting out a month is appropriate for si...
by onleavedontatme
Mon Mar 23, 2015 6:55 am
Forum: Coding Feedback
Topic: Role whitelists: inaccurate, don't accmdte returning plyrs
Replies: 24
Views: 5369

Re: Role whitelists: inaccurate, don't accmdte returning ply

I originally requested the whitelist/timer based on a series of people would would sign up, flood plasma/blow borgs etc, then log out. For that reason I think a quiz wouldn't help.

That being said a month is absurd, I wanted a week at most.
by onleavedontatme
Sun Mar 22, 2015 3:22 am
Forum: Resolved Requests
Topic: Metagaming secborg
Replies: 14
Views: 4047

Re: Metagaming secborg

>You COULD sift through the logs to see if the HoP cried out for help Please do >any mention over the radio of him being taken to perma Nope. Only "directions" I got was from the mime "nodding west" while standing in the brig. When we wasnt in interrogation (maybe he meant the gu...
by onleavedontatme
Sun Mar 22, 2015 2:26 am
Forum: Resolved Requests
Topic: Metagaming secborg
Replies: 14
Views: 4047

Re: Metagaming secborg

Also making a beeline to your locker (which I didnt) while you were doing nothing (as opposed to eating) and then proceeding to let you walk off would be a completely irrational action if I was cheating. I would gain nothing from it other than announcing I was metagaming. What would possibly be the ...
by onleavedontatme
Sun Mar 22, 2015 1:47 am
Forum: Resolved Requests
Topic: Metagaming secborg
Replies: 14
Views: 4047

Re: Metagaming secborg

HOP bad craggy knees or whatever yelled about traitor mime killing him. Earlier I'd seen Forcewaldo as a sec officer with his mime mask so I went and checked security. Found the mime arresting the CMO. Cuffed the mime, mimr starts gesturing about traitor gear, CMO says he took it off a traitor. Some...
by onleavedontatme
Fri Mar 20, 2015 7:46 am
Forum: Ideas
Topic: This must be the work of an enemy stand!
Replies: 23
Views: 7007

Re: This must be the work of an enemy stand!

If something like this gets added, I'd say stands or whatever we end up calling them shouldn't be able to directly harm non-users. It wasn't like that in the original, but then again, even the guy with the biggest murderboner in the original at least knew to stroke it in secret rather than show it ...
by onleavedontatme
Thu Mar 19, 2015 5:34 pm
Forum: Coding Feedback
Topic: Summon Guns | Magic | Events : Feedback | Issues
Replies: 38
Views: 8042

Re: Summon Guns | Magic | Events : Feedback | Issues

And we would likely deadmin anyone who got on the server and pushed summon guns five times or whatever just to see what happened. Not sure why we have an antagonist that is able to do the same thing without a care. We'd probably deadmin anyone who spawned a mech and rampaged or set the whole statio...
by onleavedontatme
Thu Mar 19, 2015 5:10 am
Forum: Coding Feedback
Topic: Summon Guns | Magic | Events : Feedback | Issues
Replies: 38
Views: 8042

Re: Summon Events | Summon Magic : Feedback | Issues

I had a fantastic time that round personally. I'm convinced anyone who hates the clusterfuck spells must not remember what wizard was like before completely retarded shit got added to it. Do we really want to go back to magic missile ei nath? No roleplay/real station projects are possible during a w...
by onleavedontatme
Mon Mar 16, 2015 7:11 am
Forum: Ideas
Topic: This must be the work of an enemy stand!
Replies: 23
Views: 7007

Re: This must be the work of an enemy stand!

Not-Dorsidarf wrote:In this topic: the word 'stand' is used too many times without context/definition
http://jojo.wikia.com/wiki/Stand

It's a spooky ghost that the user summons to punch the shit out of things
by onleavedontatme
Mon Mar 16, 2015 4:55 am
Forum: Ideas
Topic: This must be the work of an enemy stand!
Replies: 23
Views: 7007

This must be the work of an enemy stand!

I'm a massive weeb and think punching ghosts would be cool to have in the game. I plan on coding this/am looking for ideas and feedback on it, dunno if this is the right forum or what. Obviously they won't be named stands in the final version. So far the plan is basically -Stand's are probably going...
by onleavedontatme
Tue Dec 30, 2014 1:47 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 72750

New Hire Log

Everyone welcome three new maintainers to the /tg/station github crew: Phil235 Ergovisavi Tkdrg Additionally, we have created a new position of Art Director! Art Directors are tasked with reviewing pull requests which change sprite .DMI files to ensure that any errors are caught, resolving sprite-r...