Search found 242 matches
- Sat Jul 08, 2017 7:02 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16566
Re: Restrict Toxins a bit more.
I didn't know that our github now has PCC (premium coded content) policy in which people only code specific features and ignore any amount of screaming on a issue until people open their wallets. >fwoosh taking my shitposting as serious :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D...
- Fri Jul 07, 2017 3:52 am
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16566
Re: Restrict Toxins a bit more.
I think the people in this thread might be interested in this PR I made: https://github.com/tgstation/tgstation/pull/29107 It adds a machine that lets RnD instantly send mining gear and bombs to the mining base. Best part, it's roundstart mapped into RnD. I would really appreciate if you guys could ...
- Thu Jul 06, 2017 9:51 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16566
Re: Restrict Toxins a bit more.
If toxins is really supposed to be used for mining, then it should be easier to send bombs to mining. In fact, all of sci should have a way to bluespace teleport things into a cargo section of the mining base.
- Thu Jul 06, 2017 4:25 pm
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18560
Re: Playing a better Warden
I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table. Permabrig/gulag is why I always keep an E-Mag in a storage implant. Caught murdering som...
- Thu Jul 06, 2017 3:56 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 940396
Re: Minor Suggestions
Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has. Make the contents of those toolboxes worth the investment. iirc the tools in the syndicate toolbox are all slightly fa...
- Wed Jul 05, 2017 11:29 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
please report bugs.Jazaen wrote:
It sometimes doesn't handle skin colour correctly for some reason and cannot change species.
SE: Superpowers. Another thing to note is that power overlays (I think) are sometimes bugged, and thus can show you as having a power even if it's deactivated.
pls
- Wed Jul 05, 2017 11:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
- Wed Jul 05, 2017 7:59 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61993
Re: Armhulennnn
I'm sorry I was wrong disregard my comment.Armhulen wrote:wrongtacolizard wrote:logs off midround a lot and it triggers my etiquette sensors.
- Wed Jul 05, 2017 2:41 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 614955
Re: Pet Peeves Thread - Little things that REALLY annoy you
CosmicScientist wrote:Not really an annoyance
get off my board
- Wed Jul 05, 2017 2:40 am
- Forum: Former Admins
- Topic: [No Longer Admin] Armhulenn
- Replies: 154
- Views: 61993
Re: Armhulennnn
logs off midround a lot and it triggers my etiquette sensors.
- Mon Jul 03, 2017 7:03 pm
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 57216
Re: Things that bring you joy
dropping a minibomb in a locker and dragging it right around the corner and running away.
perfect kill, every time.
perfect kill, every time.
- Mon Jul 03, 2017 6:13 am
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer t...
- Sun Jul 02, 2017 7:06 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
- Fri Jun 30, 2017 11:52 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 841423
Re: Stories of rage, tears and regret
Here's another maxcap story Hyena >be me, playing scientist, Max Capp. I do this for a living >im a tator >heff to kill rd and die gloriously >rush a shitty 3 minute no-chamber maxcap that will blow up most of rnd except like, xenobio >run up to rd >hey, sorry I have to kill you >open ttv >BOOM >i ...
- Fri Jun 30, 2017 11:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
Xenobiology is the only job other than genetics that I can't do. Every time I try to learn someone more experienced yells at me and I feel guilty and let them take over.
- Fri Jun 30, 2017 11:44 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3766
- Views: 940396
Re: Minor Suggestions
FantasticFwoosh wrote:The ability to hotwire & hijack vehicles keylessly by cutting wires, the worst degree of failure will give you about three seconds as fuel leaks out before it explodes.
So y'know we can use the ATV's in the snow biodome.
- Fri Jun 30, 2017 11:43 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269258
Re: Sprite Requests
Gun Hog wrote:You might want some robotic ones too!
we already got some sprites for robotic livers and stomachs but they look kinda crappy, so that's bonus points if someone makes em.
- Fri Jun 30, 2017 6:27 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269258
Re: Sprite Requests
I need liver and stomach sprites for plasmamen. They can be alien looking, they don't have to look like human organs.
- Thu Jun 29, 2017 10:47 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
That'd be bacchus' blessing, i'm pretty sure, which has 300 boozepwr where normal alcohol goes up to 100. Not sure if it's normally obtainable, though. It's completely obtainable, and is the drink of choice for the robust. It's completely obtainable, and is the drink of choice for *people who want ...
- Thu Jun 29, 2017 8:28 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
Lungs contain 5u of salbutamol when eaten.
Splashing alcohol on someone during surgery will lower the odds of failure, depending on the strength of the alcohol. Pretty useful for ghetto surgery.
Splashing alcohol on someone during surgery will lower the odds of failure, depending on the strength of the alcohol. Pretty useful for ghetto surgery.
- Thu Jun 29, 2017 8:27 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3090
Re: List of Things That Need Sound Effects: LTTNSE
These all sound really good, but I'm going to postpone adding anything until after I'm done with my organ refactor PR.
- Wed Jun 28, 2017 8:32 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3090
Re: List of Things That Need Sound Effects: LTTNSE
All of these are fine, as this is nothing compared to (WARNING! STRAW-MAN APPROACHING) some places that have constant footstep sounds for Sec, a loud grumble from the station's engine and such. But, for things that do not happen constantly and are in reaction to player interaction with an object ar...
- Wed Jun 28, 2017 7:36 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
Re: Screenshots General
you can power the entire station off this. https://file.house/4jBm.png Alas, rad collectors do not collect radiation, just pulses from singulo and SM. but they do! measuring the current in the wires revealed that they do in fact generate power from rads. I'm not seeing a rad_act() in collector.dm Y...
- Wed Jun 28, 2017 7:13 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
- Wed Jun 28, 2017 7:11 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3090
Re: List of Things That Need Sound Effects: LTTNSE
of course, I think adding footsteps and stuff would be a bad idea for that reason. I generally don't want to add prolonged sounds, just short ones for some feedback on things that really should have them.D&B wrote:While noises are cool in general don't you think adding too many will cause saturation
- Wed Jun 28, 2017 6:37 pm
- Forum: Ideas
- Topic: List of Things That Need Sound Effects: LTTNSE
- Replies: 12
- Views: 3090
List of Things That Need Sound Effects: LTTNSE
Ok, so in playing this game I have realized a large number of things surprisingly lack any kind of sound feedback, it's just hard to come up with them off the top of my head. So, I created this thread to post things that need sounds because adding sounds is an easy way to boost my commit ranking on ...
- Wed Jun 28, 2017 6:29 pm
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4564
Re: sound and ambience
no you can't rip sounds from other games unless they're open source with a compatible license.
also, obligatory shill for my PR which adds a TON of atmosphere: https://github.com/tgstation/tgstation/pull/28478
also, obligatory shill for my PR which adds a TON of atmosphere: https://github.com/tgstation/tgstation/pull/28478
- Tue Jun 27, 2017 9:18 pm
- Forum: Closed Complaints
- Topic: Leoz - Biased and Invalid conduct
- Replies: 17
- Views: 3949
Re: Leoz - Biased and Invalid conduct
even so, there's nothing in the project manager role that says they do anything other than enforce quality standards either.Kor wrote:>He can only close things for violating code standards.
That hierarchy list is heavily outdated and maintainers/project managers had their roles merged years ago
- Tue Jun 27, 2017 8:27 pm
- Forum: Closed Complaints
- Topic: Leoz - Biased and Invalid conduct
- Replies: 17
- Views: 3949
Re: Leoz - Biased and Invalid conduct
the contributing guide is here: https://github.com/tgstation/tgstation/blob/master/.github/CONTRIBUTING.md as you can see, LeoZ has no permission to close a PR because of his opinion, he is a maintainer. He can only close things for violating code standards. The problem is there are ZERO checks and ...
- Tue Jun 27, 2017 8:24 pm
- Forum: Closed Complaints
- Topic: Leoz - Biased and Invalid conduct
- Replies: 17
- Views: 3949
Re: Leoz - Biased and Invalid conduct
this might get removed, but I have had this same issue with many other maintainers, and I saw LeoZ close NikNak's PR. there may not be many rules, but even the ones outlined in the contributing guide are frequently broken. Honestly it just discourages me from coding to know that if a single maintain...
- Tue Jun 27, 2017 7:17 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
- Tue Jun 27, 2017 5:04 pm
- Forum: General Chat
- Topic: SM Setups
- Replies: 10
- Views: 3810
SM Setups
The wiki one is getting boring, and every time I try to make my own custom setup the crystal delaminates. Pls halp.
- Tue Jun 27, 2017 3:00 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
also mabye you've said it somewhere else in this thread but what engine are you using?
Also what are the 'hypersleep pods'?
Also what are the 'hypersleep pods'?
- Tue Jun 27, 2017 2:57 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
are you gonna put in maint shafts on top of what you have laid out?
- Tue Jun 27, 2017 2:52 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
- Mon Jun 26, 2017 7:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
- Sat Jun 24, 2017 8:10 pm
- Forum: Coding
- Topic: Things I would like coded during the freeze
- Replies: 21
- Views: 6448
Re: Things I would like coded during the freeze
kevinz000 wrote:if they didn't we(you)'d turn it into a dumpster fire.tacolizard wrote: Yeah it's ss13, but believe it or not some of the more OCD personalities around here enforce pretty strict code standards
probably true
- Fri Jun 23, 2017 5:56 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
Re: Screenshots General
thatsthejokeReyn wrote:You call bubblegum on the escape shuttle normalDemonFiren wrote:why are you posting a completely normal escape shuttle
- Fri Jun 23, 2017 5:46 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
also steelpoint you sound like a really shit sec officer
- Fri Jun 23, 2017 5:45 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 668808
Re: Little things you learned that are game changing
Escaping perma either requires outside help or pre-preparation. Having a 'get out of jail for free' spray on offer for free is neither. no it doesn't. It doesn't require ANYONE else to help you. 'How do you do this master tacolizard senpai?', you ask. Well laddie, it's simple. 1. go into the rec ro...
- Thu Jun 22, 2017 10:04 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
Re: Screenshots General
Unfortunately most people pick engineer to yellowtide and are just assistants with roundstart toolbelts right? what happened to "hey let's build a mini station because we fucking can" The funny part is when I play CE I always make a construction project. About half the time I end up getti...
- Thu Jun 22, 2017 8:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 907712
Re: Screenshots General
Unfortunately most people pick engineer to yellowtide and are just assistants with roundstart toolbelts right? what happened to "hey let's build a mini station because we fucking can" The funny part is when I play CE I always make a construction project. About half the time I end up getti...
- Thu Jun 22, 2017 5:10 pm
- Forum: Closed Policy Discussion
- Topic: But what if he escalates?
- Replies: 30
- Views: 4860
Re: But what if he escalates?
escalate my dick
- Wed Jun 21, 2017 8:30 pm
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4770
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
to make sure everyone is clear:
ITS A FUCKING BUG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
ITS A FUCKING BUG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
- Wed Jun 21, 2017 8:29 pm
- Forum: Coding Feedback
- Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
- Replies: 16
- Views: 4770
Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu
literally do you know how to readleibniz wrote:Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
- Wed Jun 21, 2017 8:11 pm
- Forum: Spriting and Mapping
- Topic: How do you actually MAKE 3/4ths sprites?
- Replies: 7
- Views: 1708
Re: How do you actually MAKE 3/4ths sprites?
yeah but like how do you know it's actually correct? Is there a way to measure the pixels on the top and side to make sure it's actually 3/4ths?
- Wed Jun 21, 2017 8:02 pm
- Forum: Spriting and Mapping
- Topic: How do you actually MAKE 3/4ths sprites?
- Replies: 7
- Views: 1708
How do you actually MAKE 3/4ths sprites?
I've recently become interested in learning how to properly sprite and have read some guide, but I can't seem to find any guides on how to make sprites in the 3/4ths perspetive. Can someone tell me how?
- Wed Jun 21, 2017 6:27 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
also this looks awesome I could help with coding if you need any.
- Wed Jun 21, 2017 6:22 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 30915
Re: INDUSTRISTATION [pick a name pls]
did someone say atmosphere?!! well mah boy you'll be in luck if my reverb PR is merged
- Wed Jun 21, 2017 6:15 pm
- Forum: Coding Feedback
- Topic: Languages
- Replies: 26
- Views: 7767
Re: Languages
IMO all nonhuman species should be able to speak a single language among themselves (in addition to galcomm of course). Because currently a big reason languages aren't being used a whole lot is that there's just not enough players that can understand them.