Search found 242 matches

by tacolizard
Sat Jul 08, 2017 7:02 pm
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16566

Re: Restrict Toxins a bit more.

I didn't know that our github now has PCC (premium coded content) policy in which people only code specific features and ignore any amount of screaming on a issue until people open their wallets. >fwoosh taking my shitposting as serious :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D...
by tacolizard
Fri Jul 07, 2017 3:52 am
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16566

Re: Restrict Toxins a bit more.

I think the people in this thread might be interested in this PR I made: https://github.com/tgstation/tgstation/pull/29107 It adds a machine that lets RnD instantly send mining gear and bombs to the mining base. Best part, it's roundstart mapped into RnD. I would really appreciate if you guys could ...
by tacolizard
Thu Jul 06, 2017 9:51 pm
Forum: Ideas
Topic: Restrict Toxins a bit more.
Replies: 74
Views: 16566

Re: Restrict Toxins a bit more.

If toxins is really supposed to be used for mining, then it should be easier to send bombs to mining. In fact, all of sci should have a way to bluespace teleport things into a cargo section of the mining base.
by tacolizard
Thu Jul 06, 2017 4:25 pm
Forum: General Chat
Topic: Playing a better Warden
Replies: 77
Views: 18560

Re: Playing a better Warden

I always prefer to perma antags when possible. Hell, I actually HOPE they escape with outside help/storage implant/etc, bonus points if they manage to beat a taunting sec officer to death with soap and a table. Permabrig/gulag is why I always keep an E-Mag in a storage implant. Caught murdering som...
by tacolizard
Thu Jul 06, 2017 3:56 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 940396

Re: Minor Suggestions

Give all the tools in the syndie toolbox faster toolspeed, and give the multitool in the syndie toolbox the same ability to determine what a wire does that the alien multitool has. Make the contents of those toolboxes worth the investment. iirc the tools in the syndicate toolbox are all slightly fa...
by tacolizard
Wed Jul 05, 2017 11:29 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

Jazaen wrote:
It sometimes doesn't handle skin colour correctly for some reason and cannot change species.
SE: Superpowers. Another thing to note is that power overlays (I think) are sometimes bugged, and thus can show you as having a power even if it's deactivated.
please report bugs.




pls
by tacolizard
Wed Jul 05, 2017 11:07 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

Arm gets bored
Image

Coder's Lament
Image
by tacolizard
Wed Jul 05, 2017 7:59 pm
Forum: Former Admins
Topic: [No Longer Admin] Armhulenn
Replies: 154
Views: 61993

Re: Armhulennnn

Armhulen wrote:
tacolizard wrote:logs off midround a lot and it triggers my etiquette sensors.
wrong
I'm sorry I was wrong disregard my comment.
by tacolizard
Wed Jul 05, 2017 2:41 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 614955

Re: Pet Peeves Thread - Little things that REALLY annoy you

CosmicScientist wrote:Not really an annoyance

get off my board
by tacolizard
Wed Jul 05, 2017 2:40 am
Forum: Former Admins
Topic: [No Longer Admin] Armhulenn
Replies: 154
Views: 61993

Re: Armhulennnn

logs off midround a lot and it triggers my etiquette sensors.
by tacolizard
Mon Jul 03, 2017 7:03 pm
Forum: General Chat
Topic: Things that bring you joy
Replies: 224
Views: 57216

Re: Things that bring you joy

dropping a minibomb in a locker and dragging it right around the corner and running away.


perfect kill, every time.
by tacolizard
Mon Jul 03, 2017 6:13 am
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer t...
by tacolizard
Sun Jul 02, 2017 7:06 pm
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.
by tacolizard
Fri Jun 30, 2017 11:52 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 841423

Re: Stories of rage, tears and regret

Here's another maxcap story Hyena >be me, playing scientist, Max Capp. I do this for a living >im a tator >heff to kill rd and die gloriously >rush a shitty 3 minute no-chamber maxcap that will blow up most of rnd except like, xenobio >run up to rd >hey, sorry I have to kill you >open ttv >BOOM >i ...
by tacolizard
Fri Jun 30, 2017 11:46 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

Xenobiology is the only job other than genetics that I can't do. Every time I try to learn someone more experienced yells at me and I feel guilty and let them take over.
by tacolizard
Fri Jun 30, 2017 11:44 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 940396

Re: Minor Suggestions

FantasticFwoosh wrote:The ability to hotwire & hijack vehicles keylessly by cutting wires, the worst degree of failure will give you about three seconds as fuel leaks out before it explodes.

So y'know we can use the ATV's in the snow biodome.

:+1:
by tacolizard
Fri Jun 30, 2017 11:43 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 269258

Re: Sprite Requests

Gun Hog wrote:You might want some robotic ones too!

we already got some sprites for robotic livers and stomachs but they look kinda crappy, so that's bonus points if someone makes em.
by tacolizard
Fri Jun 30, 2017 6:27 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 269258

Re: Sprite Requests

I need liver and stomach sprites for plasmamen. They can be alien looking, they don't have to look like human organs.
by tacolizard
Thu Jun 29, 2017 10:47 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

That'd be bacchus' blessing, i'm pretty sure, which has 300 boozepwr where normal alcohol goes up to 100. Not sure if it's normally obtainable, though. It's completely obtainable, and is the drink of choice for the robust. It's completely obtainable, and is the drink of choice for *people who want ...
by tacolizard
Thu Jun 29, 2017 8:28 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

Lungs contain 5u of salbutamol when eaten.

Splashing alcohol on someone during surgery will lower the odds of failure, depending on the strength of the alcohol. Pretty useful for ghetto surgery.
by tacolizard
Thu Jun 29, 2017 8:27 pm
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3090

Re: List of Things That Need Sound Effects: LTTNSE

These all sound really good, but I'm going to postpone adding anything until after I'm done with my organ refactor PR.
by tacolizard
Wed Jun 28, 2017 8:32 pm
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3090

Re: List of Things That Need Sound Effects: LTTNSE

All of these are fine, as this is nothing compared to (WARNING! STRAW-MAN APPROACHING) some places that have constant footstep sounds for Sec, a loud grumble from the station's engine and such. But, for things that do not happen constantly and are in reaction to player interaction with an object ar...
by tacolizard
Wed Jun 28, 2017 7:36 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

you can power the entire station off this. https://file.house/4jBm.png Alas, rad collectors do not collect radiation, just pulses from singulo and SM. but they do! measuring the current in the wires revealed that they do in fact generate power from rads. I'm not seeing a rad_act() in collector.dm Y...
by tacolizard
Wed Jun 28, 2017 7:13 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

XDTM wrote:
tacolizard wrote:you can power the entire station off this.

Image
Alas, rad collectors do not collect radiation, just pulses from singulo and SM.
but they do! measuring the current in the wires revealed that they do in fact generate power from rads.
by tacolizard
Wed Jun 28, 2017 7:11 pm
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3090

Re: List of Things That Need Sound Effects: LTTNSE

D&B wrote:While noises are cool in general don't you think adding too many will cause saturation
of course, I think adding footsteps and stuff would be a bad idea for that reason. I generally don't want to add prolonged sounds, just short ones for some feedback on things that really should have them.
by tacolizard
Wed Jun 28, 2017 6:37 pm
Forum: Ideas
Topic: List of Things That Need Sound Effects: LTTNSE
Replies: 12
Views: 3090

List of Things That Need Sound Effects: LTTNSE

Ok, so in playing this game I have realized a large number of things surprisingly lack any kind of sound feedback, it's just hard to come up with them off the top of my head. So, I created this thread to post things that need sounds because adding sounds is an easy way to boost my commit ranking on ...
by tacolizard
Wed Jun 28, 2017 6:29 pm
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4564

Re: sound and ambience

no you can't rip sounds from other games unless they're open source with a compatible license.

also, obligatory shill for my PR which adds a TON of atmosphere: https://github.com/tgstation/tgstation/pull/28478
by tacolizard
Tue Jun 27, 2017 9:18 pm
Forum: Closed Complaints
Topic: Leoz - Biased and Invalid conduct
Replies: 17
Views: 3949

Re: Leoz - Biased and Invalid conduct

Kor wrote:>He can only close things for violating code standards.

That hierarchy list is heavily outdated and maintainers/project managers had their roles merged years ago
even so, there's nothing in the project manager role that says they do anything other than enforce quality standards either.
by tacolizard
Tue Jun 27, 2017 8:27 pm
Forum: Closed Complaints
Topic: Leoz - Biased and Invalid conduct
Replies: 17
Views: 3949

Re: Leoz - Biased and Invalid conduct

the contributing guide is here: https://github.com/tgstation/tgstation/blob/master/.github/CONTRIBUTING.md as you can see, LeoZ has no permission to close a PR because of his opinion, he is a maintainer. He can only close things for violating code standards. The problem is there are ZERO checks and ...
by tacolizard
Tue Jun 27, 2017 8:24 pm
Forum: Closed Complaints
Topic: Leoz - Biased and Invalid conduct
Replies: 17
Views: 3949

Re: Leoz - Biased and Invalid conduct

this might get removed, but I have had this same issue with many other maintainers, and I saw LeoZ close NikNak's PR. there may not be many rules, but even the ones outlined in the contributing guide are frequently broken. Honestly it just discourages me from coding to know that if a single maintain...
by tacolizard
Tue Jun 27, 2017 7:17 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

you can power the entire station off this.

Image
by tacolizard
Tue Jun 27, 2017 5:04 pm
Forum: General Chat
Topic: SM Setups
Replies: 10
Views: 3810

SM Setups

The wiki one is getting boring, and every time I try to make my own custom setup the crystal delaminates. Pls halp.
by tacolizard
Tue Jun 27, 2017 3:00 pm
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

also mabye you've said it somewhere else in this thread but what engine are you using?

Also what are the 'hypersleep pods'?
by tacolizard
Tue Jun 27, 2017 2:57 pm
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

are you gonna put in maint shafts on top of what you have laid out?
by tacolizard
Tue Jun 27, 2017 2:52 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

old but gold
Image

tabletop gaming
Image
by tacolizard
Mon Jun 26, 2017 7:07 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

assistant made a spear shop.
Image

cyberboss abusing his powers
Image

Image
by tacolizard
Sat Jun 24, 2017 8:10 pm
Forum: Coding
Topic: Things I would like coded during the freeze
Replies: 21
Views: 6448

Re: Things I would like coded during the freeze

kevinz000 wrote:
tacolizard wrote: Yeah it's ss13, but believe it or not some of the more OCD personalities around here enforce pretty strict code standards
if they didn't we(you)'d turn it into a dumpster fire.

probably true
by tacolizard
Fri Jun 23, 2017 5:56 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

Reyn wrote:
DemonFiren wrote:why are you posting a completely normal escape shuttle
You call bubblegum on the escape shuttle normal
thatsthejoke
by tacolizard
Fri Jun 23, 2017 5:46 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

also steelpoint you sound like a really shit sec officer
by tacolizard
Fri Jun 23, 2017 5:45 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 668808

Re: Little things you learned that are game changing

Escaping perma either requires outside help or pre-preparation. Having a 'get out of jail for free' spray on offer for free is neither. no it doesn't. It doesn't require ANYONE else to help you. 'How do you do this master tacolizard senpai?', you ask. Well laddie, it's simple. 1. go into the rec ro...
by tacolizard
Thu Jun 22, 2017 10:04 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

Unfortunately most people pick engineer to yellowtide and are just assistants with roundstart toolbelts right? what happened to "hey let's build a mini station because we fucking can" The funny part is when I play CE I always make a construction project. About half the time I end up getti...
by tacolizard
Thu Jun 22, 2017 8:09 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 907712

Re: Screenshots General

Unfortunately most people pick engineer to yellowtide and are just assistants with roundstart toolbelts right? what happened to "hey let's build a mini station because we fucking can" The funny part is when I play CE I always make a construction project. About half the time I end up getti...
by tacolizard
Thu Jun 22, 2017 5:10 pm
Forum: Closed Policy Discussion
Topic: But what if he escalates?
Replies: 30
Views: 4860

Re: But what if he escalates?

escalate my dick
by tacolizard
Wed Jun 21, 2017 8:30 pm
Forum: Coding Feedback
Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
Replies: 16
Views: 4770

Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu

to make sure everyone is clear:

ITS A FUCKING BUG REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
by tacolizard
Wed Jun 21, 2017 8:29 pm
Forum: Coding Feedback
Topic: *Slip Knockdown Duration Nerf*tl:dr dumb and bad ForcefulCJS
Replies: 16
Views: 4770

Re: *Slip Knockdown Duration Nerf*tl:dr dumb and bad Forcefu

leibniz wrote:Most stuns seem to be weak, magic missile and throwing the mjollnir into someone stuns for like 0,5 secs.
Is this a bug or a nerf?
literally do you know how to read
by tacolizard
Wed Jun 21, 2017 8:11 pm
Forum: Spriting and Mapping
Topic: How do you actually MAKE 3/4ths sprites?
Replies: 7
Views: 1708

Re: How do you actually MAKE 3/4ths sprites?

yeah but like how do you know it's actually correct? Is there a way to measure the pixels on the top and side to make sure it's actually 3/4ths?
by tacolizard
Wed Jun 21, 2017 8:02 pm
Forum: Spriting and Mapping
Topic: How do you actually MAKE 3/4ths sprites?
Replies: 7
Views: 1708

How do you actually MAKE 3/4ths sprites?

I've recently become interested in learning how to properly sprite and have read some guide, but I can't seem to find any guides on how to make sprites in the 3/4ths perspetive. Can someone tell me how?
by tacolizard
Wed Jun 21, 2017 6:27 pm
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

also this looks awesome I could help with coding if you need any.
by tacolizard
Wed Jun 21, 2017 6:22 pm
Forum: Spriting and Mapping
Topic: INDUSTRISTATION [pick a name pls]
Replies: 96
Views: 30915

Re: INDUSTRISTATION [pick a name pls]

did someone say atmosphere?!! well mah boy you'll be in luck if my reverb PR is merged
by tacolizard
Wed Jun 21, 2017 6:15 pm
Forum: Coding Feedback
Topic: Languages
Replies: 26
Views: 7767

Re: Languages

IMO all nonhuman species should be able to speak a single language among themselves (in addition to galcomm of course). Because currently a big reason languages aren't being used a whole lot is that there's just not enough players that can understand them.